Search found 566 matches
- Tue Apr 06, 2004 7:04 pm
- Forum: MUD Client Help
- Topic: necro spell up!
- Replies: 0
- Views: 1130
necro spell up!
OK just imported the spell up set that Xyd posted (thank you) and I started thinking about how to modify it for a necro and his/her pets. Then my brain started to hurt so I figured I would see if anyone else could figure it out. Here is what I am looking for: So what I am thinking here is the follow...
- Tue Apr 06, 2004 6:32 pm
- Forum: MUD Client Help
- Topic: Alias/Trigger to Spellup
- Replies: 9
- Views: 2969
OK I imported this and played around with it a bit. When you enter spellup it prompts you to enter the spells. You don't need spaces between the spells but you need a pipe | after each one. The trigger counts the | s when you enter the spells. so if you type in Haste|detect i|detect ma it counts onl...
- Tue Jan 06, 2004 3:31 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Constructive thoughts for upgrading rangers..
- Replies: 46
- Views: 11770
Gurns - Only issue with the Rogue city Ranger country thing is that I can see zone creators using this against both by making everyother room nature. That would make sneak and hide not work at all. the other issue would be knowing which rooms were which so that you didn't try to sneak through the ag...
- Tue Jan 06, 2004 1:34 pm
- Forum: T2 Ideas Archive
- Topic: Eliminate the strength check for dragging
- Replies: 47
- Views: 14925
I think the strength penalty for dragging is a bit harsh for halflings. Certainly the stories of them not being able to drag a human druid at high max_str are exagerated. Perhaps you mean a human druid carrying 15 balista bolts and 10000 copper? I keep thinking of the scene in LotR when Pippin trys...
- Mon Jan 05, 2004 9:56 pm
- Forum: General Discussion Archive
- Topic: New Baby for the New year
- Replies: 15
- Views: 3318
- Mon Jan 05, 2004 9:54 pm
- Forum: General Discussion Archive
- Topic: New Baby for the New year
- Replies: 15
- Views: 3318
Re: New Son
Chuckle... Most people that know my son say he went right from birth to toddler... After 47 Staples to put my wife back together, and putting her bladder back in (Had to remove it to make room for him) my wife would agree with the Volkswagon.. :) Joras Um, the human incubation period is nine months...
- Mon Jan 05, 2004 9:51 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Dodge This.
- Replies: 17
- Views: 4750
- Mon Jan 05, 2004 8:03 pm
- Forum: T2 Ideas Archive
- Topic: Eliminate the strength check for dragging
- Replies: 47
- Views: 14925
A) Don't spank B) take only little people Well according to Thanuk, little tanks are better tanks. How many people have mentioned how Gnomes are the best goodie casters b/c of fast mem times and human-like hps? So why not have a party of Halflings and Gnomes? ;) Too lazy to type their names to drag...
- Mon Jan 05, 2004 8:01 pm
- Forum: MUD Client Help
- Topic: %w is burned as ...
- Replies: 5
- Views: 2645
- Mon Jan 05, 2004 7:44 pm
- Forum: General Discussion Archive
- Topic: A real level 46 trophy
- Replies: 11
- Views: 3137
- Mon Jan 05, 2004 7:34 pm
- Forum: T2 Ideas Archive
- Topic: Eliminate the strength check for dragging
- Replies: 47
- Views: 14925
- Mon Jan 05, 2004 7:29 pm
- Forum: T2 Ideas Archive
- Topic: Eliminate the strength check for dragging
- Replies: 47
- Views: 14925
Too lazy to type their names to drag. Usually leave them where they die. Much Easier. Drag hipidipididledee e Perhaps you should tie them up first? Drag Hipedipididledee e Perhaps you should tie them up first? Drag hipidipidideldee e Perhaps you should tie them up first? t Hipidipididelde dude can't...
- Mon Jan 05, 2004 7:02 pm
- Forum: MUD Client Help
- Topic: %w is burned as ...
- Replies: 5
- Views: 2645
- Mon Jan 05, 2004 7:01 pm
- Forum: MUD Client Help
- Topic: %w is burned as ...
- Replies: 5
- Views: 2645
- Mon Jan 05, 2004 6:58 pm
- Forum: T2 Ideas Archive
- Topic: Eliminate the strength check for dragging
- Replies: 47
- Views: 14925
- Mon Jan 05, 2004 6:51 pm
- Forum: MUD Client Help
- Topic: %w is burned as ...
- Replies: 5
- Views: 2645
%w is burned as ...
OK at work and can't try this but here is what I am looking to do.. I want to assign people to globe. That's easy #var G1 %1 Now, I want to also have it so if someone gets the is burned or the coldshield message (can't remember of top of my head) it triggers the following: Player name (G1) needs glo...
- Mon Jan 05, 2004 6:37 pm
- Forum: MUD Client Help
- Topic: zMUD capture window
- Replies: 16
- Views: 5762
i capture everything ....tells, gsays, oocs, nhc, assoc, etc ... #tr {tells you} {#cap tell} #tr You tell {#cap tell} #tr {says} {#cap say} #tr {You say} {#cap say} #tr {group projects}{#cap gsay} etc ... modify at will ... you can also add a timestamp so you don't miss what time the *whatever* was...
- Mon Jan 05, 2004 6:29 pm
- Forum: T2 Ideas Archive
- Topic: Eliminate the strength check for dragging
- Replies: 47
- Views: 14925
- Mon Jan 05, 2004 6:28 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Clear constructive way on how to fix melee. Coders Read!
- Replies: 30
- Views: 7450
- Mon Jan 05, 2004 6:16 pm
- Forum: T2 Ideas Archive
- Topic: Eliminate the strength check for dragging
- Replies: 47
- Views: 14925
Even if I lead myself, I can't CR my group. I still need to take someone who can. Which means I need to take two rogues instead of the ideal (1). This is the ideal because I need all those other slots for my army of invokers! The problem is not one of perception. It is a fundimental issue with halfl...
- Mon Jan 05, 2004 5:27 pm
- Forum: T2 Ideas Archive
- Topic: Eliminate the strength check for dragging
- Replies: 47
- Views: 14925
- Mon Jan 05, 2004 5:26 pm
- Forum: T2 Ideas Archive
- Topic: Eliminate the strength check for dragging
- Replies: 47
- Views: 14925
Sorry depok, but given the immense array of skills a rogue brings to the table, saying their primary role now is CR is ridiculous. Yeah we all know melee damage sucks, but rogues still are the best at it. Higher crit rate is nice but you can match their higher crits by attacking more frequently and...
- Mon Jan 05, 2004 5:08 pm
- Forum: T2 Ideas Archive
- Topic: Eliminate the strength check for dragging
- Replies: 47
- Views: 14925
Oh, and I don't know why you say dwarves suck at being rogues. What can't they do that other rogues can? How does their lack of Dex hurt them? I know there is the whole "dwarves suck at hide" thing out there but Pava and other dwarves have said that as soon as they max'd their skills they were !fail...
- Mon Jan 05, 2004 5:02 pm
- Forum: T2 Ideas Archive
- Topic: Eliminate the strength check for dragging
- Replies: 47
- Views: 14925
I understand all that Ash, the issue however is that the main role of the class (today) is to CR. When I rolled my Halfling I never thought I would not be able to do that. As you say the main attribute of a rogue is Dex. But there is no penalty for a Rogue with a bad dex (when I say bad I mean dwarf...
- Mon Jan 05, 2004 4:50 pm
- Forum: T2 Ideas Archive
- Topic: Eliminate the strength check for dragging
- Replies: 47
- Views: 14925
Maybe the check is one corpse at a time. This way a dwarf (or Duerger) rogue could drag all the corpses in one room while a halfling (or squid) rogue would have to make a number of trips. I'd be against this simply because I've worked to make sure I can take care of my group's CR'ing needs, and I'm...
- Mon Jan 05, 2004 4:27 pm
- Forum: T2 Ideas Archive
- Topic: Eliminate the strength check for dragging
- Replies: 47
- Views: 14925
I was unable to drag a human Druid with a halfling with 126 strength. Wasn't enlarged but with 126 strength you would think anyone would be able to drag anyone else. Having to get the elementalist (earth form) and Chanter (enlarge) back up to wherever you spank in order to start the CR is just not p...
- Mon Jan 05, 2004 3:05 pm
- Forum: T2 Ideas Archive
- Topic: Eliminate the strength check for dragging
- Replies: 47
- Views: 14925
I guess the question is why would that be unbalancing? Again, I would advocate making it a move penalty vs and can you or can't you. Maybe the check is one corpse at a time. This way a dwarf (or Duerger) rogue could drag all the corpses in one room while a halfling (or squid) rogue would have to mak...
- Mon Jan 05, 2004 2:50 pm
- Forum: T2 Ideas Archive
- Topic: Eliminate the strength check for dragging
- Replies: 47
- Views: 14925
Eliminate the strength check for dragging
This was brought up on another thread and I thought it was a good idea so I moved it. The question was would eliminting the strength check for dragging be unbalancing? This is because halflings and to a lesser extent elf rogues are not used as much in zones because they can not really CR effectively...
- Mon Jan 05, 2004 2:41 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Clear constructive way on how to fix melee. Coders Read!
- Replies: 30
- Views: 7450
Removing the strength check for draging corpses will not unbalance things. People would still roll dwarves for the extra damage, halflings for the extra attacks, humans for whatever reason people roll human rogues, and elves cause they get !fail sneak. It will just allow people to play elves and hal...
- Sun Jan 04, 2004 4:13 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Clear constructive way on how to fix melee. Coders Read!
- Replies: 30
- Views: 7450
As for rogues, if you read my system yes they will lose damage about 10 for every hit for instance because from a RP perspective they should not hit as hard as warriors and especially not as hard as rangers. But what they will be gaining in exchange is getting their critical strikes upped by the imm...
- Sat Jan 03, 2004 4:32 pm
- Forum: Object Changes
- Topic: Object Changes, Round 2!
- Replies: 136
- Views: 74518
- Wed Dec 31, 2003 4:20 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Area Wanks!
- Replies: 24
- Views: 6192
- Tue Dec 30, 2003 9:50 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Constructive thoughts for upgrading rangers..
- Replies: 46
- Views: 11770
So back to specialize melee vs specialize archery. The issue is going to be though, how do you differentiate Rangers that choose melee from rogues. Which gets us back to the melee vs caster issue because you don't need both a ranger or a rogue for zones no matter how you make them different. As an e...
- Tue Dec 30, 2003 9:16 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Constructive thoughts for upgrading rangers..
- Replies: 46
- Views: 11770
If arrow lose is one of the biggest issues why don't we move the hit dam to the bows and let the arrows be relatively similar in design. maybe have different arrows have different dice but make them all relatively easy to get and wieghtless. Make missle shield look to the Bow for being taken out. Ma...
- Tue Dec 30, 2003 8:22 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Constructive thoughts for upgrading rangers..
- Replies: 46
- Views: 11770
Here's something that is pretty out there: Make rogue sneak/hide indoor only Give Ranger Sneak/hide outdoor only Remove all other sneak/hide from the game This would at least have Rangers replacing rogues in outdoor zones. In exchange it would eliminate other classes using sneak and hide so now rogu...
- Tue Dec 30, 2003 4:42 pm
- Forum: Logs
- Topic: Amolol meets reality.
- Replies: 28
- Views: 6086
Amolol is dead! R.I.P. get coins corpse Amolol slumps to the ground. Your blood freezes as you hear the rattling death cry of Amolol. Amolol has left the group. < 1008h/1030H 127v/127V > < P: std > Mikar group-says 'west is safe' You do not see or have the corpse. < 1008h/1030H 127v/127V > < P: std ...
- Tue Dec 30, 2003 4:25 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Room Silence vs. Targetted
- Replies: 23
- Views: 4174
- Tue Dec 30, 2003 2:05 pm
- Forum: General Discussion Archive
- Topic: do we want chaos for jan 2nd?
- Replies: 30
- Views: 6279
- Tue Dec 30, 2003 1:44 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Underpowered rogues
- Replies: 39
- Views: 9300
- Mon Dec 29, 2003 9:19 pm
- Forum: General Discussion Archive
- Topic: Jury Duty
- Replies: 27
- Views: 5381
The most compelling reason to actually go to jury duty is that you are supposed to get a jury of your PEERS. Imagine if you were the defendant in the case and had been wrongly accused. Would you want your fate hanging on educated, intelligent people like yourself, or the out of work, half crazy pers...
- Mon Dec 29, 2003 8:55 pm
- Forum: MUD Client Help
- Topic: mapping following people
- Replies: 5
- Views: 1920
- Mon Dec 29, 2003 3:42 pm
- Forum: MUD Client Help
- Topic: mapping following people
- Replies: 5
- Views: 1920
mapping following people
Is there a way to set a command to map when following someone? You could set a trigger to capture the direction that the leader moved Action: Lilithelle {walks|flies|staggers|etc.} (%w) Command #var direction %1 Then have zmud send the direction to the mapper but I don't know this command. Is this e...
- Fri Dec 12, 2003 3:45 pm
- Forum: General Discussion Archive
- Topic: Mentors
- Replies: 31
- Views: 5894
Jhorr got me to play and taught me most of what I know of the mud (not that its a lot). Zazure kept me playing when I would probably have quit. Dornax taught me what was expectected in a zone group. Hoho taught me what I needed to know to be a good Shaman in zone groups. Ashiwi inspired me to roll u...
- Wed Dec 10, 2003 5:44 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Halfling strength
- Replies: 15
- Views: 2937
Halfling strength
This past weekend I tried to CR a group in Brass with my Halfling rogue. I loaded up on the +max_Str gear stealing a bunch from lili. I got to 126 str and was raring to go. I was able to drag elves, gnomes, halflings, and a couple of Hoomans. I was unable to drag a human druid, barbs, dwarves, etc. ...
- Wed Dec 10, 2003 5:03 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Enchanted Khanjari Dagger
- Replies: 96
- Views: 21887
- Wed Dec 10, 2003 3:04 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Enchanted Khanjari Dagger
- Replies: 96
- Views: 21887
Keep in mind though that a warriors Thaco is much lower than a rogues. As a result they need less hit dice to hit things. This lets them get higher damage dice because they don't need to have a 31 in hit to actually hit things. I can get pibel to 50 damage but he has a 18 hit. Not gonna hit much wit...
- Tue Dec 09, 2003 5:57 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Enchanted Khanjari Dagger
- Replies: 96
- Views: 21887
Because the people who do not play rogues or who do and do not have the dagger see that cool proc and think damn I can't/don't have that I need to complain. I play a rogue and I do not have the dagger. Do I want to quest it? Sure. Do I feel that my rogue is not a complete class without this weapon? ...
- Fri Dec 05, 2003 1:26 pm
- Forum: T2 Ideas Archive
- Topic: Impale
- Replies: 14
- Views: 2827
Depok Raises his Starseed Nebula above his head and slams it down onto the Ogre. The Ogre is impaled by the Starseed nebula. The Ogre writhes around in pain and anguish before coming to a final stillness. The Ogre is Dead. You receive your share of experience. I like this idea! Shaman power in the h...
- Sun Nov 30, 2003 7:36 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Wow that'sone pissed off tailor
- Replies: 0
- Views: 726
Wow that'sone pissed off tailor
You complete your spell... the master tailor suddenly looks worried. < 957h/957H 132p/132P 133v/133V > < P: std > c 'spirit w' master You start chanting... Aiana smiles in contentment. < 957h/957H 132p/132P 133v/133V > < P: std > Naled starts casting a spell called 'haste'. < 957h/957H 132p/132P 133...
- Sun Nov 30, 2003 7:36 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Tailors are tough!
- Replies: 0
- Views: 787
Tailors are tough!
You complete your spell... the master tailor suddenly looks worried. < 957h/957H 132p/132P 133v/133V > < P: std > c 'spirit w' master You start chanting... Aiana smiles in contentment. < 957h/957H 132p/132P 133v/133V > < P: std > Naled starts casting a spell called 'haste'. < 957h/957H 132p/132P 133...