Search found 1163 matches

by Treladian
Fri May 06, 2005 10:51 pm
Forum: General Discussion Archive
Topic: WoW Paladin PvP Video
Replies: 4
Views: 1385

Did anyone else see the hat and immediately think of Touk? 8)
by Treladian
Thu May 05, 2005 9:18 pm
Forum: General Discussion Archive
Topic: WoW!!!
Replies: 55
Views: 13754

My guild's pretty small since it doesn't actively recruit. It's somewhat hard to since we have a somewhat involved screening process to try to weed out smacktards anyway and most of the members have traditionally been more casual players that suffer greatly from alt-itis. A lot are middle aged and n...
by Treladian
Tue Apr 05, 2005 3:54 am
Forum: General Discussion Archive
Topic: WoW!!!
Replies: 55
Views: 13754

I'm running around on Icecrown myself, as a level 60 rogue named Sythel. Friends volunteered me to be their guild leader there before I learned where most of the old MUDders were.
by Treladian
Mon Jan 17, 2005 10:02 pm
Forum: T2 Gameplay Discussion Archive
Topic: How long have you been mudding and where did you come from?
Replies: 151
Views: 55003

Started sometime during the 8th grade, which would be 94-95 I guess. My stepbrother (Isamu and some others) had been playing since beta with his friends and I'd seen him focused on it numerous times when I needed something from the basement. Eventually, he tried to introduce me to the MUD, but it di...
by Treladian
Sun Dec 26, 2004 10:57 pm
Forum: T2 Ideas Archive
Topic: reimplement range weapons for rogues?
Replies: 11
Views: 2100

Last I heard, and keep in mind this was a LONG time ago from Miax, there was some bug that was affecting thrown weapons preventing their implementation. I've got no idea how long it's been since anyone has actually tweaked the ranged engine so I no longer know if this is the case or if there's been ...
by Treladian
Fri Dec 24, 2004 7:20 pm
Forum: T2 Gameplay Discussion Archive
Topic: Max_dex
Replies: 13
Views: 3059

Halfling in its own helpfile lists having amazing dex for their attacks. *poke again* coders :P What I think Kiryan meant is that halfling dex is so high and causes that extra attack so often that it's already at the cap for how often it can go off. Halfling mages sometimes get a kick out of basica...
by Treladian
Wed Dec 22, 2004 8:26 pm
Forum: T2 Gameplay Discussion Archive
Topic: Max_dex
Replies: 13
Views: 3059

Not to mention, codewise, tanking ability strongly favors those races with a higher natural agility/dexterity. In terms of tanking *skills* however, only dodge/riposte are in those two areas....go figure. Normally, stat boosts to skills seem to be pretty insignificant. Dwarf rogues sneak quite well...
by Treladian
Sun Dec 19, 2004 12:12 am
Forum: General Discussion Archive
Topic: Dire Raiders
Replies: 9
Views: 2637

worg riders are sort of like what you look for, and there are tons of references for those Those are typically goblins though, not orcs. Worgs are too small to support orc riders being only medium size themselves. Plus, worgs themselves are intelligent creatures capable of speech, something that ma...
by Treladian
Sun Dec 19, 2004 12:08 am
Forum: T2 Gameplay Discussion Archive
Topic: Max_dex
Replies: 13
Views: 3059

Obviously not much. A piece of max_dex gear might be enough to get a hitroll notch for a half-elf, but it's not a very efficient way of doing so in most cases.
by Treladian
Sat Dec 18, 2004 1:16 am
Forum: General Discussion Archive
Topic: Dire Raiders
Replies: 9
Views: 2637

I am mostly looking for further information though; general information about dire raiders...basically role play information. Just information on what they do, what they like to wear, what it takes to become a dire raider, their role/rank in the clan, common tasks/tests, etc. Any non-toril referenc...
by Treladian
Tue Dec 14, 2004 5:46 pm
Forum: T2 Ideas Archive
Topic: some ranger ideas, constructive criticism please
Replies: 46
Views: 13691

A rogue's stealth abilities are something no other class can do reliably. There may be other ways to sneak around and a few methods that allow a non-rogue to hide, but no race/class combination besides a rogue gets both of those abilities innately and as reliably. Therefore, a rogue's stealth abilit...
by Treladian
Fri Dec 10, 2004 9:51 pm
Forum: T2 Ideas Archive
Topic: some ranger ideas, constructive criticism please
Replies: 46
Views: 13691

Huh? Do you mean don't get a high dex bonus attack? Yes, I don't get a high dex bonus attack, nor will I ever unless I reroll as a grey elf. Can't say that I ever maxed my DR's melee skills, but I am reasonably confident that Dires have a decifiency compared to rangers in archery and especially whe...
by Treladian
Thu Dec 09, 2004 5:21 pm
Forum: T2 Ideas Archive
Topic: some ranger ideas, constructive criticism please
Replies: 46
Views: 13691

Was thinking for a minute, what if the pet they summoned was random, and had to be in forest environment? You never know what you are going to get. Even different forest areas (depending on terrain) could yield different animals. So if you're in a mountain forest, you could have a greater chance of...
by Treladian
Wed Dec 08, 2004 3:15 am
Forum: T2 Ideas Archive
Topic: some ranger ideas, constructive criticism please
Replies: 46
Views: 13691

dire raiders are more dual-wield melee focused than rangers. The pet is largely for theme and to give them more melee focus (with the pet howl debuff + their mini circle). I was almost 100% sure it was the other way around: Dires are more attached to archery than rangers since they don't get their ...
by Treladian
Sun Dec 05, 2004 8:55 pm
Forum: General Discussion Archive
Topic: Anyone else playing WoW?
Replies: 17
Views: 3742

I've been playing (a lot) on Icecrown with people I've known online for a long time. Mostly as a human rogue named Sythel. I'm going back to my addiction now. *twitches*
by Treladian
Tue Nov 30, 2004 2:49 pm
Forum: T2 Ideas Archive
Topic: Weapon Proc's
Replies: 1
Views: 1055

Last I checked, the warbow DID have a different proc message if the big flame burst was enough to kill a mob. Could be wrong though, that thing has so many things attached to it that I can't always remember everything it does. A special message on a killing proc for windy or any blur weapon would be...
by Treladian
Fri Nov 19, 2004 2:11 am
Forum: T2 Ideas Archive
Topic: ranger idea
Replies: 50
Views: 11768

there are 3d6 and 4d5 arrows plus your damroll adds to each of them i think. Those 3d6 and 4d5 arrows are the exception then. The 2d8 arrows happen to be store bought stuff from BG and ones made from wood carving. Arrows coming out of SH and TB that you actually have to do stuff for are only 1d8 di...
by Treladian
Thu Nov 18, 2004 2:01 am
Forum: T2 Gameplay Discussion Archive
Topic: yuck
Replies: 76
Views: 14294

There's a lot I could say on the subject. I've told Miax off before in response to some unneccesary comments made over OOC, but I was able to do so using restrained language and code fixes resulted from it. Even when angry, there are proper and improper ways to express things. But more importantly, ...
by Treladian
Tue Nov 16, 2004 4:14 am
Forum: T2 Ideas Archive
Topic: warrior sub classes
Replies: 8
Views: 2364

Re: warrior sub classes

Were you in on the meeting when they planned EXACTLY what they wanted from each class? didn't think so. Personally i think you are almost correct in your assumptions, but not exactly. Rangers aren't just "melee damage machines". Antis and paladins aren't "tanks" as much as warriors are, but i digre...
by Treladian
Tue Nov 16, 2004 4:03 am
Forum: T2 Ideas Archive
Topic: Add Orc Anti and Cleric please
Replies: 11
Views: 2409

Anti-paladins are LAWFUL evil based on the MUD's help file. Orcs tend to be chaotic evil. Ditto with their gods. Orc gods do have their champions, but they can take many more forms than what the lawful gods that attract paladins and anti-paladins draw to them. They're not so picky in how their follo...
by Treladian
Sat Nov 13, 2004 11:29 pm
Forum: T2 Ideas Archive
Topic: warrior sub classes
Replies: 8
Views: 2364

Re: warrior sub classes

I was reading through a lot of posts where AP, pal, and especially rangers are referred to as 'useless'. Mainly, it looks like they're useless in groups vs. true warrior class. What is it that makes them that way? Like if people that reply list Ranger: good/bad, paladin: good/bad, etc? Basic gist o...
by Treladian
Mon Nov 01, 2004 10:23 pm
Forum: T2 Gameplay Discussion Archive
Topic: Needle swarm
Replies: 15
Views: 3685

There are DnD spells that attack by summoning needles. However, they're not core DnD spells AFAIK. All the ones I know of are for Wu Jen, the wizard class in Oriental Adventures. Few of the spells on the MUD really match their DnD counterparts well though, so it's not really an issue.
by Treladian
Fri Oct 29, 2004 4:40 am
Forum: T2 Gameplay Discussion Archive
Topic: Erlan sucks...
Replies: 8
Views: 2109

Re: Erlan sucks...

Arilin Nydelahar wrote:Isn't it two? Grey/Half? Pretty sure Swifty burns humans.


Hmm, no one I know has checked for burning. All I know is that the ID lists it as grey/halfelf/human usable. It specifically is unwieldable by the other good races.
by Treladian
Thu Oct 28, 2004 4:56 am
Forum: T2 Gameplay Discussion Archive
Topic: Erlan sucks...
Replies: 8
Views: 2109

Re: Erlan sucks...

Gormal wrote:swiftwind is nice but only one race can use


You mean 3 races can use, as long as they're good align.
by Treladian
Sat Oct 16, 2004 9:07 pm
Forum: T2 Gameplay Discussion Archive
Topic: Issues with Archery
Replies: 7
Views: 1748

Expanding on Eilistraee's post, once you hit a mob with the last arrow of a salvo, whether from another room or not, it becomes missile aware and much harder to hit. If that last arrow doesn't hit, then for some reason the mob doesn't register the attack (so they aren't aware and won't lure if they ...
by Treladian
Sat Oct 16, 2004 7:12 am
Forum: T2 Gameplay Discussion Archive
Topic: Arrow damage dice: WTF?
Replies: 2
Views: 1272

Arrow damage dice: WTF?

< 547h/551H 168p/168P 71v/131V > < > g arrow You get a black-shafted elven arrow. < 548h/551H 168p/168P 74v/131V > < > recite vellum arrow You recite a vellum scroll which turns to dust in your hands. You feel informed: Object 'arrow elven', Item type: MISSILE Item can be worn on: NOBITS Item will g...
by Treladian
Sat Oct 16, 2004 7:03 am
Forum: T2 Gameplay Discussion Archive
Topic: Issues with Archery
Replies: 7
Views: 1748

Well, I just played around a bit and I'm not seeing anything with ranged that's out of the ordinary. The only thing odd I see with your log is that the first salvo records the direction as west while everything else is north, but I wasn't able to replicate that.
by Treladian
Fri Oct 15, 2004 10:48 pm
Forum: General Discussion Archive
Topic: Dungeons and Dragons MMORPG
Replies: 8
Views: 2298

You played Eberron Trel? Curious how it plays, been reading about it since I saw they put it up on wizards.com, wondering how it plays. Might pickup the campaign setting for it later this weekend, dunno. I haven't played it myself. My schedule typically doesn't conincide with my friends that play D...
by Treladian
Fri Oct 15, 2004 12:17 am
Forum: General Discussion Archive
Topic: Dungeons and Dragons MMORPG
Replies: 8
Views: 2298

Old news. But still interesting news. Lots of questions about how they're going to adapt the rules to work in an MMORPG though. If they're able to pull it off, they'll probably be the first MMORPG where the tank types can actually do damage and the divine spellcasting classes aren't total wusses in ...
by Treladian
Mon Oct 04, 2004 3:04 am
Forum: T2 Gameplay Discussion Archive
Topic: Spell component weight
Replies: 3
Views: 1328

As someone who used to carry hundreds of wt. 1 arrows on him, I can easily sympathize . . . I'm guessing that the MUD only supports integer weights. Over the years, I've noticed that many of the things that were wt. 1 but really should have been much lighter are things that had fractional weight in ...
by Treladian
Mon Oct 04, 2004 2:59 am
Forum: T2 Gameplay Discussion Archive
Topic: Serrated Knife
Replies: 13
Views: 3115

and i have HUGE issues with that damn glaive!! I'm something of a historian, and i've used many weapons in practice. Glaives are 6-8 foot polearms with a blade on the end :P Ones designed to slash at that. There's much better choices in terms of things that are pointy to fit with the weapon's conce...
by Treladian
Mon Sep 27, 2004 5:19 am
Forum: T2 Gameplay Discussion Archive
Topic: Bandage
Replies: 13
Views: 3452

rylan wrote:I'd still like to see bandage do a little something more at high skill levels... such as being able to heal some hps when the target is close to 0.


You're just sad that you wasted so much time practicing bandage! Kinda like me and kick.
by Treladian
Mon Sep 27, 2004 5:18 am
Forum: T2 Ideas Archive
Topic: Species Enemy (ranger)
Replies: 15
Views: 2948

Isn't this a 2nd edition skills/powers type thing? I like it though. It's actually about the only consistent theme of the ranger class in each edition of D&D. In 1st edition, there was a fairly big list of creatures, mainly humanoid and giants like orcs, ogres, trolls, gnolls, etc., that a ranger g...
by Treladian
Mon Sep 20, 2004 9:44 pm
Forum: General Discussion Archive
Topic: Stupid BitTorrent
Replies: 5
Views: 1590

Pay attention to how many people are seeding the file before grabbing it. Makes a HUGE difference. Also, torrent downloads typically get faster the longer you leave them going since people who are uploading more of the file get higher download priority (so after you've had more time to share the por...
by Treladian
Wed Sep 15, 2004 5:13 am
Forum: General Discussion Archive
Topic: Assault Weapon Ban
Replies: 82
Views: 20160

Anyway, here's the old thread if you really want to resurrect this topic http://www.torilmud.org:8080/phpBB2/vie ... highlight=

If you're going to keep posting, at least do us all a favor and post something new so you don't waste our time.
by Treladian
Wed Sep 15, 2004 5:03 am
Forum: General Discussion Archive
Topic: Assault Weapon Ban
Replies: 82
Views: 20160

And I studied crime patterns involving violent crimes and gun use a few years ago. What I got out of it was you're more likely to kill someone close to you than an intruder or really dangerous criminal (if you're not a police officer) Whenever you read something like that you HAVE to look at how th...
by Treladian
Wed Sep 15, 2004 12:01 am
Forum: General Discussion Archive
Topic: Assault Weapon Ban
Replies: 82
Views: 20160

Okay people, raise your hand if you've studied crime patterns over time extensively? Anyone that hasn't raised their hands should just shut up right now. Esepecially all doctors, lawyers, police, insurance agents, coroners who are typically only going to be seeing one side of things in their line of...
by Treladian
Tue Sep 14, 2004 11:50 pm
Forum: T2 Gameplay Discussion Archive
Topic: Lichs talking about Lichs, undeath, and the dead. (updated)
Replies: 48
Views: 13425

Hey, of course you don't have to be a specialist necromancer, but still (at least for arcane version of Lich ritual) you need to have extensive learning in necromancy - after all, the ritual itself IS necromantic in nature, very complicated and highly dangerous (any mistake and you end up truly dea...
by Treladian
Tue Sep 14, 2004 3:25 am
Forum: General Discussion Archive
Topic: Assault Weapon Ban
Replies: 82
Views: 20160

rylan wrote:Was muma tripping?


Does she even need to?
by Treladian
Mon Sep 13, 2004 9:40 pm
Forum: T2 Gameplay Discussion Archive
Topic: Lichs talking about Lichs, undeath, and the dead. (updated)
Replies: 48
Views: 13425

When is this suppliment supposed to be come out? I sure hope they address some of the issues we've discussed here. October I believe. It looks like it'll be in the same vein as the Draconomicon, but more universally applicable (undead typically pop up a lot more than dragons). Here's a small previe...
by Treladian
Mon Sep 13, 2004 9:37 pm
Forum: T2 Gameplay Discussion Archive
Topic: Lichs talking about Lichs, undeath, and the dead. (updated)
Replies: 48
Views: 13425

I don't know about Baelnorn (aren't they discorporate in the first place? I don't remember and I can't check ATM), Baelnorn are just elven liches with some slightly different properties. Off the top of my head, they can animate the dead as a spell-like ability, walk on water, and are immune to bein...
by Treladian
Mon Sep 13, 2004 9:19 pm
Forum: General Discussion Archive
Topic: Assault Weapon Ban
Replies: 82
Views: 20160

http://www.atf.gov/firearms/saw-faqs.htm If one actually reads the text of the ban, they'll see that the weapons it bans are only restricted due to either their model name or accessories. REAL assault weapons have been restricted since the anarchist scare of the early 20th century. This just kept yo...
by Treladian
Mon Sep 13, 2004 2:50 am
Forum: T2 Gameplay Discussion Archive
Topic: Lichs talking about Lichs, undeath, and the dead. (updated)
Replies: 48
Views: 13425

Just as a quick followup, while I was home over the weekend, I looked up a few entries in my 2nd edition Monster Manual. It said even less about how a lich reanimates than the 3rd edition books. Not even a time frame is given, just that it's not really dead if the phylactery is still there. In any c...
by Treladian
Sat Sep 11, 2004 9:00 pm
Forum: T2 Gameplay Discussion Archive
Topic: Lichs talking about Lichs, undeath, and the dead. (updated)
Replies: 48
Views: 13425

Currently I'm talking about undead, lich's inparticular, and for that yes I'm going to use the Lich handbook (re-printed in the text reference I supplied) and other relevant Ravenloft suppliment material in order to address the deep issues of this discussion. A 1-2 page entry compared to a 50-100 p...
by Treladian
Fri Sep 10, 2004 11:31 pm
Forum: T2 Gameplay Discussion Archive
Topic: Lichs talking about Lichs, undeath, and the dead. (updated)
Replies: 48
Views: 13425

-From Advanced Dungeons & Dragon's Van Richten's Monster Hunter's Compendium, vol. 2. Okay, this is going to be a big problem. Yaya and I are using 3rd and 3.5 edition rules. You're using 2nd edition rules AND a campaign setting that alters core rules. A big problem in 2nd edition was that the rule...
by Treladian
Fri Sep 10, 2004 1:16 am
Forum: T2 Gameplay Discussion Archive
Topic: Lichs talking about Lichs, undeath, and the dead. (updated)
Replies: 48
Views: 13425

Poison works by disrupting natural biological processes. In fact, that is pretty much a working definition of a poison. Actually, hemotoxins at least work by causing blood cells and their ilk to lyse. Osmosis is more of a chemical process than a biological one. And if you cause anything supporting ...
by Treladian
Fri Sep 10, 2004 1:10 am
Forum: T2 Gameplay Discussion Archive
Topic: Lichs talking about Lichs, undeath, and the dead. (updated)
Replies: 48
Views: 13425

What is a lich's hitpoints based on exactly? If it is just how much damage their host body can sustain before it is so damaged they can't control it.. Should they be different for each host body a lich has control of? What if a lich was normally a very small man, and this time his host body is of a...
by Treladian
Fri Sep 10, 2004 12:37 am
Forum: General Discussion Archive
Topic: Alien Vs Predator Review Thread
Replies: 13
Views: 3657

2: Why didn't they use the 2 guns they got earlier from the guy they picked up while invis? He had them in his pack and they snagged him. If I remember my comics and novelizations correctly, predators need to be blooded (ie, the marking of themselves with acid) before being allowed to use energy we...
by Treladian
Mon Sep 06, 2004 12:04 am
Forum: T2 Gameplay Discussion Archive
Topic: Lichs talking about Lichs, undeath, and the dead. (updated)
Replies: 48
Views: 13425

Guess I'll pop in using the "fan of the undead thing" ticket here. This is why DnD undead are immune to critical hits, poison, stun, mind affecting powers and most anything that requires a fortitude save. This is also why undead often have damage reduction in DnD, due to the fact that regular wounds...
by Treladian
Tue Aug 31, 2004 11:02 pm
Forum: T2 Ideas Archive
Topic: Throw us a bone!
Replies: 22
Views: 4831

Ok I'll post an update that is both true and unsarcastic. Thanks for the update Shar. I can say from experience that knowing that things are still planned, even if they have hit major snags, is a much better feeling than finding out that something was outright dropped without indication. Knowing th...

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