Search found 39 matches

by Silvanus
Sat Apr 29, 2017 2:22 pm
Forum: GCC: Gameplay Discussion
Topic: Mud is Down
Replies: 9
Views: 634

Re: Mud is Down

Everything should be all fixed up! Let me know if you see anything weird though.
by Silvanus
Fri Apr 28, 2017 8:47 pm
Forum: GCC: Gameplay Discussion
Topic: Mud is Down
Replies: 9
Views: 634

Re: Mud is Down

Sorry about that! It's all fixed up now!

I don't know why the support email didn't work, but please feel free to contact me via my email if you ever need help like this silvanus.oakfather at gmail dot com
by Silvanus
Fri Apr 28, 2017 8:45 pm
Forum: GCC: Gameplay Discussion
Topic: Advertising
Replies: 17
Views: 1430

Re: Advertising

Adriorn, the banner looks amazing!

The map I am not sure about, I don't think we can use someone's art like that without intellectual property issues...
by Silvanus
Tue Feb 21, 2017 4:56 pm
Forum: GCC: Gameplay Discussion
Topic: Advertising
Replies: 17
Views: 1430

Re: Advertising

I little while back I did this for the Mud Connector:
http://www.mudconnect.com/logos/520_tor ... banner.png

If someone else wants to make a better one, feel free.
by Silvanus
Tue May 26, 2015 8:39 pm
Forum: GCC: Gameplay Discussion
Topic: Trade XP for restring?
Replies: 4
Views: 1330

Re: Trade XP for restring?

I oppose this idea whole heartedly. Hording xp is a monotonous endeavor, and does not nearly warrant something as cool as restrings.
by Silvanus
Mon Jun 27, 2011 7:59 pm
Forum: T2 Announcements Archive
Topic: Multiplay weekend 4th of July 2011!
Replies: 2
Views: 2462

Multiplay weekend 4th of July 2011!

We will be having a multiplay weekend for the Fourth of July!
by Silvanus
Mon Jun 27, 2011 7:57 pm
Forum: T2 Gameplay Discussion Archive
Topic: Multiplayer love for Canada day
Replies: 3
Views: 710

Re: Multiplayer love for Canada day

We will be having multi this weekend!
by Silvanus
Wed Jun 08, 2011 1:12 am
Forum: Stories
Topic: Lion of the North, Duke of Blackwinter - House Bhaeraleon
Replies: 1
Views: 1036

Re: Lion of the North, Duke of Blackwinter - House Bhaeraleo

Nice story, well written. Thanks for fixing up the wordwrapping
by Silvanus
Wed Jun 08, 2011 1:06 am
Forum: NHC: New Player Help
Topic: Guildmaster Quest Entries
Replies: 5
Views: 1424

Re: Guildmaster Quest Entries

An interesting project...
by Silvanus
Fri Apr 22, 2011 11:40 pm
Forum: T2 Announcements Archive
Topic: Easter Multiplay Weekend
Replies: 1
Views: 1160

Easter Multiplay Weekend

We will be allowing MULTIPLAY all weekend through sunday evening!
by Silvanus
Thu Mar 31, 2011 2:20 pm
Forum: T2 Areas Discussion Archive
Topic: Procs that need damage type with new resists
Replies: 13
Views: 4405

Re: Procs that need damage type with new resists

No, but if a mob has a Resist: Negative penalty then they would take extra damage. And if they have a positive Resist: Negative then they will take reduced damage.
by Silvanus
Thu Mar 31, 2011 11:19 am
Forum: T2 Areas Discussion Archive
Topic: Procs that need damage type with new resists
Replies: 13
Views: 4405

Re: Procs that need damage type with new resists

This list is for converting current procs, not for adding new effects.
by Silvanus
Thu Mar 31, 2011 12:56 am
Forum: T2 Areas Discussion Archive
Topic: Procs that need damage type with new resists
Replies: 13
Views: 4405

Re: Procs that need damage type with new resists

Nothing changed, the damage from the biting axe proc is simply of the correct type already.
by Silvanus
Wed Feb 16, 2011 1:34 am
Forum: T2 Areas Discussion Archive
Topic: Mobs that have the wrong Size
Replies: 7
Views: 941

Re: Mobs that have the wrong Size

Kindi wrote:http://www.torilmud.org/phpBB3/viewtopic.php?f=23&t=21724


Most of those mobs have been since fixed.
by Silvanus
Tue Feb 15, 2011 11:09 pm
Forum: T2 Areas Discussion Archive
Topic: Mobs that have the wrong Size
Replies: 7
Views: 941

Re: Mobs that have the wrong Size

Disoputlip wrote:You know there is a sticky thread in gameplay discussion forum with this title right? I remember posting one mob there that was never fixed.


I dont see this, link me?
by Silvanus
Tue Feb 15, 2011 2:02 pm
Forum: T2 Areas Discussion Archive
Topic: Procs that need damage type with new resists
Replies: 13
Views: 4405

Re: Procs that need damage type with new resists

Sorry, I'm not looking to add enchants or anything new here.

I'm just looking for procs currently ingame that need their damage type associated with new resist types.

Updated the first post with the list of items accepted for my to do list.

Thanks for the help! Keep the ideas coming :)
by Silvanus
Mon Feb 14, 2011 3:29 pm
Forum: T2 Areas Discussion Archive
Topic: Procs that need damage type with new resists
Replies: 13
Views: 4405

Procs that need damage type with new resists

Hey all, are there any old procs that need damage type associated with new resists? Either item procs or mob procs. COMPILED TO DO LIST: OBJs 25030 the flaming holy flamberge of the efreeti - FIRE 16593 a flaming longsword - FIRE 6084 a white-hot fiery mace - FIRE 13307 an icy dagger of Saukuruk's b...
by Silvanus
Mon Feb 14, 2011 3:27 pm
Forum: T2 Areas Discussion Archive
Topic: Mobs that have the wrong Size
Replies: 7
Views: 941

Mobs that have the wrong Size

Hey all, are there any mobs that need their sizes adjusted? If possible, please note what zone a mob is in and the name of the mob. Also, please prioritize them with a focus on mob sizes that have an actual effect on gameplay. You can email me at silvanus.oakfather at gmail dot com COMPILED TODO LIS...
by Silvanus
Mon Jan 31, 2011 1:56 am
Forum: T2 General Discussion Archive
Topic: Gurns is fading away.
Replies: 13
Views: 1376

Re: Gurns is fading away.

:(
by Silvanus
Tue Jan 11, 2011 12:14 am
Forum: T2 Ideas Archive
Topic: Shaman Spirits
Replies: 11
Views: 1764

Re: Shaman Spirits

Totem quest revised.
by Silvanus
Wed Jan 05, 2011 10:26 pm
Forum: T2 Ideas Archive
Topic: Exchanging Coins at SM Bank
Replies: 1
Views: 567

Re: Exchanging Coins at SM Bank

Fixed.
by Silvanus
Thu Dec 23, 2010 3:21 pm
Forum: T2 Announcements Archive
Topic: Christmas Multiplay Weekend: Friday-Sunday
Replies: 3
Views: 1354

Christmas Multiplay Weekend: Friday-Sunday

From Friday 12/24 to Sunday 12/26 MULTIPLAY will be allowed! Happy Holidays!

http://www.torilmud.org/news/blogs/inde ... hristmas-1
by Silvanus
Sat Aug 21, 2010 9:18 pm
Forum: T2 Areas Discussion Archive
Topic: ix prison
Replies: 6
Views: 844

Re: ix prison

The zone has been revised
by Silvanus
Sun Aug 15, 2010 4:08 am
Forum: T2 Areas Discussion Archive
Topic: ix prison
Replies: 6
Views: 844

Re: ix prison

can discuss here

and can email me feedback silvanus.oakfather at gmail dot com
by Silvanus
Thu Jul 29, 2010 9:19 pm
Forum: T2 Gameplay Discussion Archive
Topic: welcome new gods
Replies: 2
Views: 327

Re: welcome new gods

Welcome Deneir and Segojan! :)
by Silvanus
Tue Jul 20, 2010 1:13 am
Forum: T2 Gameplay Discussion Archive
Topic: plz remove dayblind
Replies: 22
Views: 961

Re: plz remove dayblind

Adriorn: I will invent a new kind of magic item just for you. Infravision magic items are now ingame!
by Silvanus
Mon Jul 19, 2010 10:09 pm
Forum: T2 Gameplay Discussion Archive
Topic: plz remove dayblind
Replies: 22
Views: 961

Re: plz remove dayblind

What if there was a percent chance every time you used your vision, that you are blinded? Say maybe your level% chance to see in daylight.
by Silvanus
Thu May 20, 2010 11:19 am
Forum: T2 Areas Discussion Archive
Topic: Gith 2.0
Replies: 6
Views: 865

Gith 2.0

How is it?
by Silvanus
Wed Apr 28, 2010 1:41 am
Forum: T2 Gameplay Discussion Archive
Topic: Mud down?
Replies: 50
Views: 2553

Re: Mud down?

but but Dugmaren ftw

Mud is back up :)
by Silvanus
Sun Apr 11, 2010 1:40 pm
Forum: T2 Gameplay Discussion Archive
Topic: Tiamat on April 10th at 11am pst
Replies: 5
Views: 513

Re: Tiamat on April 10th at 11am pst

never gonna let you doooown
by Silvanus
Sun Mar 14, 2010 3:33 am
Forum: T2 Gameplay Discussion Archive
Topic: Damage Map for Resists
Replies: 0
Views: 818

Damage Map for Resists

DamageMap[SKILL_BACKSTAB] = DAMAGE_PIERCE; DamageMap[SKILL_BACKSTAB2] = DAMAGE_PIERCE; DamageMap[SKILL_KICK] = DAMAGE_BLUDGEON; DamageMap[SKILL_BASH] = DAMAGE_BLUDGEON; DamageMap[SKILL_CIRCLE] = DAMAGE_PIERCE; DamageMap[SKILL_CIRCLE2] = DAMAGE_PIERCE; DamageMap[SKILL_SHIELDPUNCH] = DAMAGE_BLUDGEON; ...
by Silvanus
Fri Feb 12, 2010 2:41 pm
Forum: T2 Areas Discussion Archive
Topic: a wicked three-headed whip of living slime
Replies: 29
Views: 2268

Re: a wicked three-headed whip of living slime

The proc on this whip has been temporarily removed, and is being looked at.
by Silvanus
Thu Jan 07, 2010 2:22 pm
Forum: T2 Areas Discussion Archive
Topic: Items deserving of Full Descriptions
Replies: 5
Views: 767

Items deserving of Full Descriptions

Please help me compile a list of items that deserve full descriptions. Specifically prioritize items of value that actually warrant a nice description. (Please don't just flood the list with trash items)
by Silvanus
Fri Dec 25, 2009 2:18 pm
Forum: T2 Areas Discussion Archive
Topic: Oakvale Epic Rewards (not so epic)
Replies: 4
Views: 803

Re: Oakvale Epic Rewards (not so epic)

I appreciate discussion and analysis of epic quests and rewards balancing.
by Silvanus
Wed Dec 23, 2009 2:54 am
Forum: T2 Gameplay Discussion Archive
Topic: Mud down?
Replies: 50
Views: 2553

Re: Mud down?

The mud is back up.
by Silvanus
Tue Dec 15, 2009 3:17 pm
Forum: T2 Gameplay Discussion Archive
Topic: Hello
Replies: 9
Views: 442

Re: Hello

You will be able to acquire the power Globe of Darkness at level 35. Other classes have spells that do this too, but all at high levels. There may also be consumables capable of darkening rooms... Mostly however, the races with ultravision are much more difficult, and have to cling to indoor/undergr...
by Silvanus
Mon Dec 14, 2009 11:41 pm
Forum: T2 Areas Discussion Archive
Topic: Rainbow Curtain
Replies: 7
Views: 1002

Re: Rainbow Curtain

Thanks for the feedback. :) I'll take this into consideration. I don't want frustration for no reason at all.

However this is both avoidable, and does not actually lead to death... so I will have to consider it.
by Silvanus
Sat Dec 12, 2009 12:14 am
Forum: T2 Gameplay Discussion Archive
Topic: Horrendous lag
Replies: 4
Views: 360

Re: Horrendous lag

Sorry, actually was my fault this time. Apologies all. :)

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