If I still remember how to play this game, I may be tempted to sign up. However, this takes place during the weekend right before my last part of my CPA certification exam...
Oh well, I will make sure to check the board more often.
Yssilk
Search found 298 matches
- Wed May 02, 2007 7:46 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Tiamat May 26th 12pm EST *Evils*
- Replies: 25
- Views: 6458
- Wed May 02, 2007 6:17 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Zone Love
- Replies: 98
- Views: 25191
Roots
I would like to advocate for some love for Roots. This was and probably still is one of the most unique zones in Sojourn/Toril. The fact that this is a potentially 1 hour adventure or a 4 hour CR nightmare was what made this zone FUN. I can't recall the countless of times when a group of 3-4 survivo...
- Wed May 02, 2007 2:46 pm
- Forum: Toril 2.0 Discussion
- Topic: Toril 2.0: Q&A
- Replies: 352
- Views: 133707
Yuanti Love and Others
Shev, Is there anything planned for yuanti's 5th appendage besides the old tailsweep? Will clerics get the options to specialize similar to the plan for wizards, i.e. battle cleric? Will rangers be able to specialize against dragons or demons in general rather than just the subset group such as fire...
- Tue May 01, 2007 5:57 pm
- Forum: Toril 2.0 Discussion
- Topic: End Game Suggestions
- Replies: 3
- Views: 6291
End Game Suggestions
After about 4 years of hiatus, I see some interesting things happening for the place I once called home for 7 years. Figure I will drop in and voice my 2 cents: Nowadays, I enjoy watching NBA. While it is not the same as Sojourn, I think we can definitely draw some parallel. The reason why a major s...
- Thu Sep 04, 2003 1:39 am
- Forum: S3 Ideas Archive
- Topic: Bring Back Mercenaries!
- Replies: 10
- Views: 9311
Yes bring back the mercs. I don't really care if the class is broken or unbalancingly weak. Label it as a pure-for-fun class or for the elite only or whatever. Put a sign at class selection that says "play mercs at your own risk. We will never ever tolerate any sort of whining from any player playin...
- Wed Aug 27, 2003 11:49 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Use your brain
- Replies: 14
- Views: 11333
- Wed Aug 27, 2003 1:00 pm
- Forum: S3 General Discussion Archive
- Topic: 18 hour corpse time
- Replies: 12
- Views: 2992
I remember that spank. Half of the mud's eq was down in that hole. We had about 3 full groups spanked in there. It was beautiful. It was the epitome of Toril experience. I guess we no longer have the frustration and the adrenaline rush that comes with an experience like that. Oh yeah, there was no d...
- Wed Aug 27, 2003 2:56 am
- Forum: S3 General Discussion Archive
- Topic: Behaviour and observations
- Replies: 53
- Views: 11591
A person is validated by the actions he/she performs and not by the words he/she says or the history/achievements he/she claims to have. Teyaha: A simple solution for the people who's suffering from the behavior problems that you say they are experiencing is the following: Shut up and contribute. Ys...
- Wed Aug 27, 2003 2:24 am
- Forum: S3 Gameplay Discussion Archive
- Topic: ok i know it'll get shot down but maybe worth a try.
- Replies: 11
- Views: 9822
Here is an idea to expand on what Gura had: What about a morphing race, ie. vampires or werewolves? When the char is in human/goodrace form, they are accepted by goodraces, and when the char is in vampire or werewolf form, they are accepted by the evilraces. To not have this unbalance the game, you ...
- Sat Aug 23, 2003 11:32 pm
- Forum: S3 Ideas Archive
- Topic: The Forgotten Melee Classes - Paladin, Anti-Paladins, Ranger
- Replies: 56
- Views: 31794
What's up with the 2 cleric group dynamic? I am an advocate of increasing clerical versatility. Clerics should get more offensives! So that, at least for some certain zones, clerics can be used a nukers. I would like to see a group with more than 2 clerics. With only 1-2 of them dedicated to healing...
- Sun Aug 17, 2003 3:42 am
- Forum: S3 Gameplay Discussion Archive
- Topic: The RP-Quest sphere, direct hostilities and complaints here.
- Replies: 49
- Views: 13837
- Fri Aug 15, 2003 5:54 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Restring logics and consequences
- Replies: 10
- Views: 2865
- Fri Aug 15, 2003 5:23 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Restring logics and consequences
- Replies: 10
- Views: 2865
Azuth, It looks like my intention of the post is being misconstrued, which results in 2 immediate responses from 2 RP gods. The points you pointed out are obviously valid. For some of the responses, please see the post above. As for the time frame concern and opportunity that associates with it, you...
- Fri Aug 15, 2003 5:05 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Restring logics and consequences
- Replies: 10
- Views: 2865
Malar, There are some things that you don't seem to understand: 1. What I posted was just an observation meant to solve a certain problem (small player base). 2. You are a RP god. The issue at hand is a player base problem. You are not the appropriate god to deny the merit of this observation. 3. Wh...
- Fri Aug 15, 2003 4:09 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Restring logics and consequences
- Replies: 10
- Views: 2865
Restring logics and consequences
Restrings are cool. Agreed? Therefore, restrings are desire/coveted by everyone. Yes? Some of the players play the game for the hack and slash excitement. Yes? Some of players play the game for RP. Yes? Rest of the players play the game for other misc reasons. Yes? Therefore, everyone plays for a di...
- Sun Aug 10, 2003 5:27 am
- Forum: S3 General Discussion Archive
- Topic: Who was your first character on Sojourn?
- Replies: 64
- Views: 18554
- Thu Aug 07, 2003 9:00 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Yuan-ti and New Equipment limits
- Replies: 20
- Views: 6601
There is a very simple solution.
Allow more than 1 slot for the tail! If you read the description on yuanti's. Their tail just about doubles their body length. It is kinda silly to only be able to wear 1 item for that whole part. One could even make all tail slots to be slightly different. The tip could be a ring; the thin section ...
- Sun Jun 29, 2003 9:00 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: !good items
- Replies: 34
- Views: 8064
- Thu Jun 26, 2003 4:48 am
- Forum: S3 Ideas Archive
- Topic: Restring Idea
- Replies: 3
- Views: 1608
Restring Idea
This will require some coding. Add a crap load of quest mobs that only does one little thing: Change one word in an eq string. What this does: Say you have "A Shiny Mithril Bracelet" 1. You quest to change second word to "Crimson" 2. You quest to change third word to "Wristband" 3. You quest to chan...
- Thu Jun 26, 2003 4:31 am
- Forum: S3 Ideas Archive
- Topic: snakebite
- Replies: 8
- Views: 2623
I have no problem with snakebiting
I land about 75% of my snakebites.
Yssilk
Yssilk
- Thu Jun 26, 2003 3:59 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Jot Invasion
- Replies: 80
- Views: 16396
I like Thanuk's suggestion
However, instead of doubling the mob count during invasion. Why not triple, quadruple, quintaple them? Allow it to be a free for all. Every group get one chance. You spank you lose your chance. First group that kills the glammad gets his loot. First group to charge 2nd gatehouse gets first crack at ...
- Fri Feb 28, 2003 11:39 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: QUEST FIXES
- Replies: 49
- Views: 14581
- Thu Feb 27, 2003 10:53 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Psionic level loss
- Replies: 12
- Views: 3487
the psp loss is there for the high levels. i remember way back when my yuanti cleric was still just obtaining level 50. I died a few times. Upon regaining the level, my max psp would be lesser than what I had before. This was verified by a few of my fellow yuanti casters. I am not sure if this is st...
- Fri Feb 21, 2003 10:38 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Yuanti Upgrade
- Replies: 1
- Views: 1333
Yuanti Upgrade
First of all, I would like to thank everyone for actually coming through with the upgrades.
Secondly, I would like to announce the racial supremacy of Yuanti clerics as a result of these upgrades. Truly there is no comparison now.
Yssilk -=THE Cleric=- Crimson Coalition
Secondly, I would like to announce the racial supremacy of Yuanti clerics as a result of these upgrades. Truly there is no comparison now.
Yssilk -=THE Cleric=- Crimson Coalition
- Wed Jan 15, 2003 10:48 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Cleric Weapons
- Replies: 67
- Views: 11910
- Wed Jan 15, 2003 2:32 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Cleric Weapons
- Replies: 67
- Views: 11910
I have no idea what you guys are complaining about... divinity crown + icicle cloak + skullsmasher + bless + vipermind = 26hit/14dam That is still maintaining 1k+hp and -100ac http://www.sojourn3.org/ubb/smile.gif Just because you can't hit, doesn't mean clerics in general can't http://www.sojourn3....
- Sat Dec 28, 2002 12:52 am
- Forum: S3 Ideas Archive
- Topic: New type of spells
- Replies: 10
- Views: 2403
- Thu Dec 26, 2002 7:34 am
- Forum: S3 Ideas Archive
- Topic: Multi-Class idea
- Replies: 33
- Views: 6168
- Tue Nov 26, 2002 5:19 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Race War
- Replies: 1
- Views: 723
Race War
We now officially have 3 sides to the race war campaign.
The Evils
The Neutrals
And the Rangers
The Evils
The Neutrals
And the Rangers
- Tue Nov 26, 2002 5:07 am
- Forum: S3 Gameplay Discussion Archive
- Topic: endgame idea
- Replies: 15
- Views: 1600
I got a modified proposal for this idea. Instead of shotting the char down to level one and to give him an unique item, what about keep the level but give him an unique badge with stats? eqwipe the char, make him turn in the best item from a set of high end zones. First time this is done, the player...
- Fri Nov 15, 2002 2:36 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Curious about rares
- Replies: 7
- Views: 845
- Mon Nov 11, 2002 2:33 am
- Forum: S3 Ideas Archive
- Topic: yuan-ti PSP
- Replies: 9
- Views: 1875
- Fri Nov 08, 2002 5:20 am
- Forum: S3 Ideas Archive
- Topic: New Races
- Replies: 9
- Views: 1522
New Races
Here is a combined post for all those new race requests:
Beholder - love that one proc per circle idea!
Githyanki/Githzerai - great for anti-pals
Demon - with innate charm, gate in miner demons!
Sahuagins - innate waterbreathing
Werewolf/vampire - innate morph baby!
Beholder - love that one proc per circle idea!
Githyanki/Githzerai - great for anti-pals
Demon - with innate charm, gate in miner demons!
Sahuagins - innate waterbreathing
Werewolf/vampire - innate morph baby!
- Fri Nov 08, 2002 5:06 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Refusing me = I refuse you
- Replies: 47
- Views: 7905
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Glorishan: <B>Oh yeah...And as far as people dying because a cleric decides to cast curse and silence person, well odds are, more often than not, other lives were saved as a re...
- Fri Nov 08, 2002 5:03 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Refusing me = I refuse you
- Replies: 47
- Views: 7905
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Musi: <B>I think clerics should have a nice 9th circle offensive spell. I have 3 divine blessings prayed, but I almost never use them. No one wants a revive, so that's a joke. ...
- Fri Nov 08, 2002 4:58 am
- Forum: S3 Ideas Archive
- Topic: Hell of a good idea!
- Replies: 9
- Views: 1507
- Fri Nov 08, 2002 4:54 am
- Forum: S3 Ideas Archive
- Topic: New Playable race?
- Replies: 11
- Views: 2070
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by cherzra: <B>Drow illusionists a good move? Excuse me while I laugh... that would be a truly horrible addition. As it stands the only reason to play a snake is their monopoly on...
- Thu Oct 24, 2002 12:05 am
- Forum: S3 Ideas Archive
- Topic: Ravenar staff with fire opals
- Replies: 69
- Views: 10973
- Wed Oct 23, 2002 11:47 pm
- Forum: S3 General Discussion Archive
- Topic: Local players
- Replies: 98
- Views: 16951
- Sat Oct 19, 2002 3:35 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: I need a challenge
- Replies: 10
- Views: 1873
- Thu Oct 17, 2002 2:12 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Question regarding earthquake..
- Replies: 12
- Views: 1388
- Thu Oct 17, 2002 12:15 am
- Forum: S3 Ideas Archive
- Topic: Equipment limits need to be reworked
- Replies: 41
- Views: 7758
Here's an idea: Phase 1: Double the equipment bonus limit without doubling the current eq stats. Half the currently eq effectiveness. Results: zones suddenly become harder to do because all your eq suddenly acquire near crap status. Brings back the fun of post wipe spankage. Phase 2: Selectively upg...
- Tue Oct 15, 2002 3:08 pm
- Forum: S3 General Discussion Archive
- Topic: Evils, leading, the blues
- Replies: 28
- Views: 3780
Poking one's nose into something not personally interested in CAN be inflammatory. Examples: Evils posting negatively about a constructive justice thread = inflammatory Goodies posting negatively about evil splits = inflammatory Someone is trying to work on some issues that they truly care about. An...
- Tue Oct 15, 2002 1:35 am
- Forum: S3 General Discussion Archive
- Topic: Evils, leading, the blues
- Replies: 28
- Views: 3780
Don't give up! Try harder! That's what I did! Well, what I usually do before claiming an item in the zone is to lead it multiple times. Then at the end of a trip, claim the item for the next trip. Usually works out fine this way unless someone comes back from a long vacation and haven't been followi...
- Sun Oct 13, 2002 6:45 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: !summon
- Replies: 31
- Views: 4484
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by kiryan: <B>shitty eq with !summon not nerfed (heartstone) </B></font><HR></BLOCKQUOTE> Totally disagree with the word "shitty". It should be replaced with the word "awesome" as...
- Sun Oct 13, 2002 3:12 pm
- Forum: S3 Ideas Archive
- Topic: Equipment limits need to be reworked
- Replies: 41
- Views: 7758
Gerad, They have nobs to adjust the damage. According to Miax during Alpha, we have nobs placed for every aspect of the combat engine. It's just a matter of tweaking them. Pretty simple according to Miax. And if it is indeed so then there really isn't any problem with rangers running around with 70/...
- Sat Oct 12, 2002 11:48 pm
- Forum: S3 Ideas Archive
- Topic: Equipment limits need to be reworked
- Replies: 41
- Views: 7758
You are not getting the point. Here's an example: Right now there's a max hit/dam bonus per item slot which is 5. Each hit is 1 point and each dam is 2 points. With this you have the following choices: 5/0, 4/0, 3/0, 2/0, 1/0, 3/1, 2/1, 1/1, 0/1, 1/2, 0/2 And if you only count the combos with max st...
- Fri Oct 11, 2002 7:19 pm
- Forum: S3 Ideas Archive
- Topic: Cleric ways
- Replies: 14
- Views: 2440
Yssilk School of Clerical Arts ------------------------------ Core group = 3 warriors 1 rogue/illusionist and 1 enchanter. Everyone else is expendable. Luxury members = all non core group members -> heal depending on situation and/or only when group is resting. So far no one dared to complain to me ...
- Thu Oct 10, 2002 6:24 am
- Forum: S3 Gameplay Discussion Archive
- Topic: spell combo
- Replies: 8
- Views: 1475
- Wed Oct 02, 2002 10:28 am
- Forum: S3 Ideas Archive
- Topic: Equipment limits need to be reworked
- Replies: 41
- Views: 7758