Search found 64 matches
- Wed Sep 05, 2007 12:24 am
- Forum: 2.0 Announcements
- Topic: Toril 2.0: Sorcerers
- Replies: 32
- Views: 18100
Are the heritage feats going to operate more like those found in Players Guide II (spend a spell slot), or something like Fiendish Codex I (always on)? Because I have to say I really don't like the way presented in Players Guide II. If you expend spell slots on them, the feat might as well be, 'You ...
- Sun Sep 02, 2007 12:39 pm
- Forum: 2.0 Announcements
- Topic: Toril 2.0: Sorcerers
- Replies: 32
- Views: 18100
- Fri Apr 15, 2005 1:27 am
- Forum: T2 Ideas Archive
- Topic: Lots of Bard Ideas
- Replies: 24
- Views: 3636
- Sat Apr 02, 2005 7:05 pm
- Forum: Logs
- Topic: Yet another Avernus proc bug..
- Replies: 5
- Views: 1049
- Sat Apr 02, 2005 6:55 pm
- Forum: Logs
- Topic: Yet another Avernus proc bug..
- Replies: 5
- Views: 1049
Update: < -9h/807H 466p/466P 131v/131V > < > time It is 5pm, on the Day of the Deception The 9th Day of the Month of Kythorn (the Time of Flowers), Year 539. Time elapsed since boot-up: 31:47:13 Current time is: Sat Apr 2 10:49:32 2005 (PST) < -9h/807H 466p/466P 131v/131V > < > Inama (H) NHC: 'why d...
- Sat Apr 02, 2005 6:25 pm
- Forum: Logs
- Topic: Yet another Avernus proc bug..
- Replies: 5
- Views: 1049
Yet another Avernus proc bug..
< 267h/807H 297p/466P 131v/131V > < > Cofen drags corpse of Nihole along behind him. < 267h/807H 298p/466P 131v/131V > < > It's hotter than anyone could imagine. < 268h/807H 298p/466P 131v/131V > < > Cofen tries to drag corpse of Nihole out of the room. Cofen sneaks west. < 269h/807H 298p/466P 131v/...
- Sat Apr 02, 2005 2:53 pm
- Forum: T2 Ideas Archive
- Topic: How to fix old zone rewards
- Replies: 14
- Views: 2120
Uh.. huh? How does any of that apply to my suggestion? I said nothing about how much of the old-zone eq is currently in the game, or the ease of the zones, or the difficulties of new zones, or "the good old days" or anything like that. I'm just saying, make Utgard-Loki only have 1 item whenever you ...
- Sat Apr 02, 2005 12:23 am
- Forum: T2 Ideas Archive
- Topic: Lots of Bard Ideas
- Replies: 24
- Views: 3636
To answer "61 instruments in the game", here's my knowledge on instruments, from a player perspective: Low-level: quality+stutter less than 5 Mid-level: quality+stutter greater than or equal to 5 High-level: quality+stutter greater than or equal to 15 I know of 6 instruments that are high-level. Onl...
- Sat Apr 02, 2005 12:05 am
- Forum: T2 Ideas Archive
- Topic: How to fix old zone rewards
- Replies: 14
- Views: 2120
How to fix old zone rewards
This suggestion is completely serious. To fix all the rewards from old zones, and by 'fix' I mean make them important enough to be worn, and valued, and done on a regular basis instead of the newest eq farms: make item loads rotational. That's right. Port the newer zone features to the old things in...
- Sat Mar 26, 2005 5:01 pm
- Forum: T2 Ideas Archive
- Topic: Lots of Bard Ideas
- Replies: 24
- Views: 3636
Lots of Bard Ideas
Song of Regeneration: at higher levels, give it the chance to stop bleeding proc stuff from dragons, avernus, etc. Song of Protection: 30% chance of completely avoiding dragon breath, 30% chance of partially avoiding dragon breath, add a couple points of Magic Resistance. Song of Renewal: 15% chance...
- Sat Mar 26, 2005 5:00 pm
- Forum: T2 Ideas Archive
- Topic: AREA TYPOS
- Replies: 142
- Views: 69443
- Sat Mar 26, 2005 1:19 pm
- Forum: T2 Ideas Archive
- Topic: CODE TYPOS
- Replies: 111
- Views: 76250
- Wed Mar 23, 2005 12:47 am
- Forum: Object Changes
- Topic: Object Changes, Round 3?
- Replies: 119
- Views: 99723
- Sat Mar 19, 2005 7:32 pm
- Forum: T2 Ideas Archive
- Topic: CODE TYPOS
- Replies: 111
- Views: 76250
- Sun Jan 04, 2004 2:24 am
- Forum: Object Changes
- Topic: Object Changes, Round 2!
- Replies: 136
- Views: 75175
Vortex cloak seems a bit oddly changed. Adding back the 1dam is nice and makes it back into what it was, but I would have thought that with all the talk about how much prots cost, simply losing the PFA would have been enough to pay for it, but instead it lost an additional 9hp? Are we just confused ...
- Mon Nov 17, 2003 2:11 am
- Forum: Object Changes
- Topic: the shimmering cloak of the vortex
- Replies: 2
- Views: 5916
the shimmering cloak of the vortex
Not many people have this cloak. As far as I know, it has a high potential for incredibly hard CRs if not a lost corpse, and if you mess up the timing even a little bit you can easily waste 40 minutes to a few hours in the little zonelet. So why did it lose its damroll and gain a prot and AC? That c...
- Fri Nov 07, 2003 3:22 am
- Forum: Object Changes
- Topic: Bard instruments
- Replies: 3
- Views: 1446
- Fri Oct 24, 2003 1:52 am
- Forum: General Discussion Archive
- Topic: Looking for quotes
- Replies: 23
- Views: 5784
- Sun Oct 12, 2003 6:34 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Code changes
- Replies: 17
- Views: 3270
- Sat Oct 11, 2003 4:45 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Code changes
- Replies: 17
- Views: 3270
Didn't notice the sv_spell thing, that's nice :) Switching songs still takes about 10 seconds, as it always did. Verses are still exactly 3 rounds, as they always have been. Quality (amount of HPs or PSPs regained from testing heal/renewal) is still the same, with or without instruments. In short, I...
- Sat Oct 11, 2003 12:14 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Code changes
- Replies: 17
- Views: 3270
- Mon Sep 15, 2003 4:06 pm
- Forum: S3 Ideas Archive
- Topic: another dimension to pick lock, disarm trap, detect trap!
- Replies: 10
- Views: 9913
- Sat Sep 13, 2003 4:52 pm
- Forum: S3 Ideas Archive
- Topic: Bard's having DimDoor
- Replies: 2
- Views: 6239
- Tue Sep 09, 2003 1:13 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Chanter ideas
- Replies: 17
- Views: 12456
- Fri Sep 05, 2003 3:53 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Bard song request change.
- Replies: 8
- Views: 8336
virtuoso (master) (99) healing songs (master) (99) melee songs (master) (99) magical songs (master) (99) baneful songs (master) (99) flute (master) (99) lyre (master) (99) mandolin (master) (99) harp (master) (99) drums (master) (99) horn (master) (99) The fiddle (flagged mandolin) I was using while...
- Fri Sep 05, 2003 12:18 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Bard song request change.
- Replies: 8
- Views: 8336
Well, Song of Miscast Magic has greatly reduced effect on all mobs with Magic Resistance, which is the only place it might be worthwhile. I've had a hard time getting it to stop the Shady Man that guards Splitshield. Other songs that don't do what they say they do: Song of Defensive Disruption, and ...
- Wed Sep 03, 2003 3:46 pm
- Forum: RP-Quest Discussion
- Topic: Hey - who do you pray to?
- Replies: 43
- Views: 13157
- Mon Aug 25, 2003 12:48 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Gimme some lovin' (Bards)
- Replies: 63
- Views: 13736
- Sun Aug 24, 2003 11:02 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Gimme some lovin' (Bards)
- Replies: 63
- Views: 13736
- Wed Aug 20, 2003 11:20 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Gimme some lovin' (Bards)
- Replies: 63
- Views: 13736
I wonder when that happened.. anyways, even now that I know the numbers it has, I don't know how good it is. I only have 3 other instruments to compare it to with actual stats, all with widely varying difficulties to obtain. Could we get any kind of indication about what the numbers are for? How doe...
- Wed Aug 20, 2003 5:31 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Gimme some lovin' (Bards)
- Replies: 63
- Views: 13736
Instruments! Please please please oh god please change instruments! Aside from "You are not composed enough to sing.", the difficulty of finding any kind of instrument is the most frustrating thing about being a bard. I've been level 50 for weeks now, and I have over 45 playing days, and I'm still s...
- Wed Aug 20, 2003 5:20 pm
- Forum: S3 Ideas Archive
- Topic: Annoying typos
- Replies: 14
- Views: 11322
- Tue Aug 19, 2003 4:04 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Gimme some lovin' (Bards)
- Replies: 63
- Views: 13736
Personally, I like all the spells we get right now. I use 'em all the time, for everything. Well, except chain lightning :P So, if you change the spell list, please don't take away any spells except chain lightning, hehe. Oh, and giving us spells that increase the power of our songs sounds ok, but I...
- Thu Dec 12, 2002 2:02 am
- Forum: S3 General Discussion Archive
- Topic: The Bard Class - The Past, Present and Future
- Replies: 12
- Views: 1872
- Wed Oct 02, 2002 5:24 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Recent Bard Mods
- Replies: 19
- Views: 2361
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Nokie: Can anyone who knows a great deal about the 'new' bard class give some pointers to those rolling a bard what attributes are key to have high? </font><HR></BLOCKQUOTE> Th...
- Fri Sep 27, 2002 9:35 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: bards/battlechanters
- Replies: 22
- Views: 3194
Some suggestions to spice things up: More effects! Random effects, not necessarily based on skill or time spent singing the song. An extra wither, an extra bless, little minor things that just kind of happen when you're singing songs, maybe even have these trinket effects stay after you're done sing...
- Fri Sep 20, 2002 12:21 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Haste spell
- Replies: 85
- Views: 10482
- Tue Aug 27, 2002 9:42 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Song Power
- Replies: 14
- Views: 1687
Song Power
The changes to the bard class have now been in for 2 months, and we're still at the bottom of the list of people to bring to a zone. Almost every other class can contribute more. Some more tweaks would be very welcome. First off, I'd like to see our songs have some more oomph to them. At level 46, w...
- Sun Jul 28, 2002 2:28 am
- Forum: S3 Gameplay Discussion Archive
- Topic: What level XP zone is needed?
- Replies: 31
- Views: 3624
- Wed Jul 17, 2002 12:17 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Some things about Bards..
- Replies: 28
- Views: 3348
Another problem with bards in general is the boredom factor. At higher levels, you can either hit or you can sing. In a zone environment, mobs are oftentimes shielded, fights are relatively fast, and every spell counts. This means that, as a bard, it is unlikely you will receive a haste or globe, ma...
- Tue Jul 16, 2002 10:32 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Some things about Bards..
- Replies: 28
- Views: 3348
Items don't have any kind of 'level' flag that I'm aware of, so I figure basing it on the item would be very very difficult to implement, if not impossible. Identifying with PSP is a valid alternative, I thought that was a nifty idea. About lore in general, I've asked lots of people if they could gi...
- Tue Jul 16, 2002 9:24 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Some things about Bards..
- Replies: 28
- Views: 3348
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Kesatra: IS there something to restore PSPs faster at higher levels, and if so, why is it not available at low levels, and do you feel that it would unbalance things, and if so...
- Fri Jul 12, 2002 8:15 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: New ID
- Replies: 0
- Views: 356
New ID
Would it be possible to, when identifying a bard instrument, see the effect it has on songs? Currently there is absolutely no way to see which instrument is better than another even though the magical properties of instruments should be readily apparent, and now that all instruments are no-break, th...
- Tue Jul 09, 2002 2:43 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Would like to be able to tell when another bard is singing
- Replies: 3
- Views: 623
- Mon Jul 08, 2002 8:25 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Would like to be able to tell when another bard is singing
- Replies: 3
- Views: 623
- Mon Jul 08, 2002 4:46 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Can't stop accompany
- Replies: 2
- Views: 490
- Sat Jul 06, 2002 4:23 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Bard/Battlechanter Feedback
- Replies: 101
- Views: 15238
Psi point gains are based on your base charisma. The funny thing about psi points is that the higher level you get, the less you need them. They become more of a luxury, considering you can do 20 verses in a row without a stutter. Don't worry about it! If you need more than 300 at level 50, you don'...
- Sat Jun 29, 2002 4:50 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Bard/Battlechanter Feedback
- Replies: 101
- Views: 15238
Couple requests: Add spellcast illusion. Add a special death message when song of harming kills something. Make it so that a mob receives a check when you start singing an attack song in their room, instead of an auto-engage. Offensive spells often don't cause mobs to attack when they start casting,...
- Thu Jun 27, 2002 8:25 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Bard/Battlechanter Feedback
- Replies: 101
- Views: 15238
More accompany stuff: If the primary bard isn't in the room and stops singing, the second bard, even though I didn't know he stopped singing, picked up the song myself. Normally, when the primary isn't in the room and a verse goes off, I just stop trying to accompany. Here's a log of some strange so...
- Thu Jun 27, 2002 8:20 pm
- Forum: S3 Ideas Archive
- Topic: Bards/BTC song adjustments
- Replies: 3
- Views: 856