Search found 50 matches
- Mon Nov 04, 2002 9:16 pm
- Forum: S3 Ideas Archive
- Topic: More drastic proposals, magics
- Replies: 42
- Views: 6292
I personally prefer my suggestion to be based upon player stats, because all players will have different base stats. If you base it upon sv's then that's sort of pointless because then everyone starts off the same. The key is to allow the players to have their stats tailored somewhat in order to pro...
- Thu Oct 31, 2002 3:59 pm
- Forum: S3 Ideas Archive
- Topic: More drastic proposals, magics
- Replies: 42
- Views: 6292
Silsateur Your recommendation is different from my idea in that I'm presenting it as a positive change, where as you're presenting it as a way to downgrade a class. In addition, whereas your suggestion was to downgrade a class, my suggestion was to vary a class. To give players a choice in how to ma...
- Wed Oct 30, 2002 8:36 pm
- Forum: S3 Ideas Archive
- Topic: More drastic proposals, magics
- Replies: 42
- Views: 6292
I've thought of a lot of things to say to morithiel, but I think this sums it up the most. Don't take what I'm posting as finalized ideas, what you need to do is to take my ideas and see what venues they can open up and how they can change gameplay. Consider the various possibilities such an impleme...
- Wed Oct 30, 2002 3:56 am
- Forum: S3 General Discussion Archive
- Topic: Highest trophy
- Replies: 50
- Views: 9482
Kill statistics for Rivi Exp % Name 2.1 the weapons master 7.8 a duergar guardian 4.6 a duergar blacksmith 13.2 a duergar warrior 3.2 the rogue 3.5 the Archmage of the tower 3.1 the black magician 3.1 the golden warrior -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [4...
- Mon Oct 28, 2002 9:28 pm
- Forum: S3 Ideas Archive
- Topic: More drastic proposals, magics
- Replies: 42
- Views: 6292
And that exactly is the crux of the idea http://www.sojourn3.org/ubb/wink.gif The idea is to allow for MORE equipment variety. Right now, an eq with +stat is such a joke. The only important stats are +hp, +mana(to limited extent) and _maybe_ +int/+wis. With other stats so firmly intertwined between ...
- Mon Oct 28, 2002 6:08 pm
- Forum: S3 Ideas Archive
- Topic: More drastic proposals, magics
- Replies: 42
- Views: 6292
More drastic proposals, magics
One of the major unbalancing factors right now is how much magical damage can do. Now a lot of people have thought of various ways to limit this however. Usually this involves a downgrade for this class or that class. I'd like to propose something different. If you take a look at melee classes, all ...
- Fri Oct 18, 2002 12:09 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Bug with soul bind??
- Replies: 9
- Views: 1119
- Tue Oct 15, 2002 3:51 pm
- Forum: S3 Ideas Archive
- Topic: Equipment limits need to be reworked
- Replies: 41
- Views: 7754
I never said that doubled should be the final solution, doubled was just an easier example. If you take a look at the ring situation on the mud right now, the giantkind ring(?) seems to be highly sought after by certain classes just because it has an ac bonus to it, even though it has fewer hp bonus...
- Mon Oct 14, 2002 5:24 pm
- Forum: S3 Ideas Archive
- Topic: Equipment limits need to be reworked
- Replies: 41
- Views: 7754
Root of the problem is equipment variety. Right now you're still thinking of it in terms of low numbers. Another example to the change of thought possible. Suppose 1000/1000 was the max possible hit/dam a character could have. Suppose you have a weapon that is +500/+500. Do you think someone would r...
- Mon Oct 14, 2002 5:14 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Dire raider Feedback
- Replies: 25
- Views: 3378
- Fri Oct 04, 2002 5:51 pm
- Forum: S3 Ideas Archive
- Topic: spell idea
- Replies: 5
- Views: 995
spell idea
After looking through the abilities of mobs and what counters are available spell wise, it appears there isn't any counter for procs at all. Would be nice if doppleganger, or some kind of clone spell gave players this kind of benefit. Coding nightmare, sure, but players have been living the nightmar...
- Fri Oct 04, 2002 5:39 pm
- Forum: S3 Ideas Archive
- Topic: summon What?!?
- Replies: 16
- Views: 2212
- Tue Oct 01, 2002 8:00 pm
- Forum: S3 Ideas Archive
- Topic: Equipment limits need to be reworked
- Replies: 41
- Views: 7754
Well, if you don't want to reflag everything, just "crank the melee adjustment knob" (something some imm said they had a long while back, few days back? who knows :P) down way low, and drop in some new zones with the equipment stated way up. Piss a lot of people off who think they now have the "uber...
- Tue Oct 01, 2002 4:01 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Remort discussion?
- Replies: 6
- Views: 675
Remort discussion?
What ever happened to discussions about remort for other classes? I can't seem to find an "end" thread anywhere.
- Tue Oct 01, 2002 3:48 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: noob questions!
- Replies: 6
- Views: 790
Having played to 50 a couple of times. I can tell you that around 41-46 you've just about maxed out the potential for the class. It's not always a new zone that keeps me interested in the game. Largely it's the different character class/race combo that keeps me interested. Each combination plays som...
- Tue Oct 01, 2002 2:10 pm
- Forum: S3 Ideas Archive
- Topic: Equipment limits need to be reworked
- Replies: 41
- Views: 7754
- Mon Sep 30, 2002 5:39 pm
- Forum: S3 Ideas Archive
- Topic: Equipment limits need to be reworked
- Replies: 41
- Views: 7754
- Mon Sep 30, 2002 4:51 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Heal Undead
- Replies: 38
- Views: 4726
The theory of conservation of power does not apply to mud abilities. What goes down doesn't necessarily have an up to it, and vice versa. That being said, I'd have to agree with todrael that having your pets heal a PC isn't all that special. If your pets have the time to heal you, then you are most ...
- Fri Sep 27, 2002 6:07 pm
- Forum: S3 Ideas Archive
- Topic: Equipment limits need to be reworked
- Replies: 41
- Views: 7754
I guess I wasn't clear in my post. I'm not saying to upgrade warrior equipment. What I'm saying is to keep the effectiveness of the hitter equipment, however to increase the range of the equipment. That is to have it so that a current 5/5 is equivalent to a 10/10 under the new scheme, however becaus...
- Thu Sep 26, 2002 5:09 pm
- Forum: S3 Ideas Archive
- Topic: Equipment limits need to be reworked
- Replies: 41
- Views: 7754
Equipment limits need to be reworked
Why was it decided to limit the amount of bonuses that could be found on items implemented that low? For instance the max hit/dam roll on a weapon is like 2/2 for a one hander, or something along those lines. However the way I see this is that it's limiting the equipment variety. How many ways can y...
- Thu Sep 26, 2002 12:30 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: anon
- Replies: 32
- Views: 2846
- Tue Sep 17, 2002 3:26 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Scry remains and making it more useful
- Replies: 3
- Views: 449
Scry remains and making it more useful
I'd like to propose a few changes to the spell. I'd like to have this spell changed so that this spell CAN work on preserved corpses. However in order to reduce/eliminate the twink ability of this feature, make it so that the corpses timer is reset to 2 hrs. or less. This makes it so that even if th...
- Mon Aug 26, 2002 7:36 pm
- Forum: S3 Ideas Archive
- Topic: Fireshield/Coldshield
- Replies: 22
- Views: 3081
- Fri Aug 23, 2002 8:40 pm
- Forum: S3 Ideas Archive
- Topic: a new command
- Replies: 9
- Views: 1131
- Fri Aug 23, 2002 1:07 pm
- Forum: S3 Ideas Archive
- Topic: a new command
- Replies: 9
- Views: 1131
- Mon Aug 19, 2002 1:43 pm
- Forum: S3 General Discussion Archive
- Topic: Newbie/Invoker Guide
- Replies: 7
- Views: 1250
- Sun Aug 18, 2002 10:36 pm
- Forum: S3 Ideas Archive
- Topic: yuan-ti eq
- Replies: 7
- Views: 1431
- Wed Aug 14, 2002 8:28 pm
- Forum: S3 Ideas Archive
- Topic: Elfy mage hps
- Replies: 124
- Views: 17028
I think getting the lowest hp when leveling is the same for all classes/races under certain conditions. I'm not sure what conditions are but generally if you get to level 10 in 1 hour's play time you'll have gotten the minimum for your race/class combination. I remember having some power leveling eq...
- Wed Aug 14, 2002 7:49 pm
- Forum: S3 Ideas Archive
- Topic: Hrm, new warrior/subclass skills.
- Replies: 5
- Views: 1125
- Wed Aug 14, 2002 4:54 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Misc mob skills
- Replies: 4
- Views: 795
- Fri Aug 09, 2002 4:12 pm
- Forum: S3 Ideas Archive
- Topic: Give da Ogre some luvin
- Replies: 22
- Views: 2353
Yayaril my plea is that the ogres should have one distinct advantage in some kind of race/class combination that makes them more desirable than any other. Also if you're going to post with that kind of attitude please don't. At least look at the arguments presented and comment about those. You act l...
- Wed Aug 07, 2002 12:21 pm
- Forum: S3 Ideas Archive
- Topic: Yuan-ti luvin
- Replies: 7
- Views: 1028
- Tue Aug 06, 2002 4:33 pm
- Forum: S3 Ideas Archive
- Topic: Yuan-ti luvin
- Replies: 7
- Views: 1028
Yuan-ti luvin
I remember reading somewhere that Yuan-ti are abominations of snake and humanoids but that the malformities aren't consistent. Could this somehow be reflected in the character's choice for races? Or how about one or more random equipment slot being available when the yuanti is created that reflects ...
- Tue Jul 30, 2002 4:31 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Love for the elementalist
- Replies: 25
- Views: 2919
Glarec you want to elaborate on why you think they have more tricks in the bag that are necessary in a zone? I don't even think the embodiments are all that necessary or useful. It's nice to have an extra vit but not necessary. (maybe with a lower level/equipped group it may be necessary) Being unba...
- Mon Jul 29, 2002 9:02 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: What level XP zone is needed?
- Replies: 31
- Views: 3622
I'm curious as to why the need for xp was continued? What's the purpose to XP? From the point of view of the player: - Hours of mindless redundancy that becomes a requirement in order for the player to have any fun. When was the last time you as a player had fun doing xp? Why is it that almost non o...
- Mon Jul 29, 2002 8:05 pm
- Forum: S3 Ideas Archive
- Topic: Ress Effect
- Replies: 31
- Views: 4045
Solution proposal summary: - allow casters to mem at normal rate while under ress effect - reduce the effects of being overweight while under ress effect to barely mobile, that is mobile but under some extra mv loss. The two main complaints I'm seeing is that people aren't mobile enough after a res ...
- Mon Jul 29, 2002 12:15 pm
- Forum: S3 General Discussion Archive
- Topic: Cry for me :)
- Replies: 14
- Views: 1461
- Fri Jul 26, 2002 11:44 pm
- Forum: S3 Ideas Archive
- Topic: Give da Ogre some luvin
- Replies: 22
- Views: 2353
Ogres don't tank well because their agility is really low. Thus they get hit very easily regardless of their AC. As for barbarians only having two classes, well there is only one shaman choice for a good race and that is the barbarian so they're not that neglected. Also they make a fair shaman since...
- Fri Jul 26, 2002 8:59 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Love for the elementalist
- Replies: 25
- Views: 2919
Got to see the elementalist in zone action yesterday... or rather I thought I saw him do something! They're like a one hit wonder. Elemental embodiment for the main pc tank.... Add in two group healing shaman and you don't worry too much about being hit by the enemy spells, so their ice tongue spell...
- Fri Jul 26, 2002 8:53 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: tribal mask, keyword ebony, bad thing
- Replies: 2
- Views: 605
Would it be possible to implement a dot form for item names? Would be nice to be able to differentiate different items via a dot form, for instance: bag of holding = bag.holding or holding.bag small skin bag = small.bag or skin.bag or small.skin.bag etc. thus ebony longsword would be ebony.longsword...
- Fri Jul 26, 2002 8:29 pm
- Forum: S3 Ideas Archive
- Topic: Give da Ogre some luvin
- Replies: 22
- Views: 2353
Give da Ogre some luvin
I know they're dumb, they're ugly but how about some class luvin for these folks. Only two choices for playing these guys and they're both no longer good either. Ogre shamans are really dumb making mem time horrendous. Most ogres don't cast while zoning ( poke ambar, bwahaha :P ) They are larger tha...
- Fri Jul 26, 2002 4:50 pm
- Forum: S3 General Discussion Archive
- Topic: Evils and dual wielding
- Replies: 27
- Views: 3363
What exactly would the problem be in letting an ogre 1h a two hander and wear a shield at the same time? If I recall correctly, ogres in their current incarnations really are horrendous at tanking anything. a shield would add - some extra ac - bonus to bash (they really don't fail using a twohander ...
- Thu Jul 25, 2002 5:05 pm
- Forum: S3 Ideas Archive
- Topic: Hunger/Thirst
- Replies: 23
- Views: 3373
- Wed Jul 24, 2002 1:17 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Artifacts of Power
- Replies: 171
- Views: 23583
Were there any considerations into developing automated quests? Something that could be done only once per player? The reward doesn't have to be great, nor does the risks involved. Just a general quest that asks you to visit relatively safe areas of the mud to talk to other people, get to know a bit...
- Wed Jul 24, 2002 12:13 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Daylight adaptation
- Replies: 34
- Views: 3806
- Tue Jul 23, 2002 10:24 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Daylight adaptation
- Replies: 34
- Views: 3806
I understand that it's supposed to be more difficult to play an evil race, but at what point do you stop? By your logic Gura, it would be okay for the immortals to implement a scenario, for Tiamat that would make it easier for good raced players. For instance, the dragons outside of Tiamat's chamber...
- Tue Jul 23, 2002 4:18 am
- Forum: S3 Ideas Archive
- Topic: Demonic Embodiment (revisited)
- Replies: 0
- Views: 359
Demonic Embodiment (revisited)
http://www.sojourn3.org/ubb/Forum2/HTML/000522.html That's the link for the original thread. I was thinking this idea over and thought some interesting implementations could make this class useful and even more fun. To break it down into two groups, for lack of better terms, i'll just use demons an...
- Mon Jul 22, 2002 8:06 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Daylight adaptation
- Replies: 34
- Views: 3806
How about an expensive import cigar shop. Sells cigars of course. Syntax : puff cigar Duration: 5 game hours. (Special) Effect : room is darkened like the solid fog spell. Player CON is dropped by 5 points cumulative per game hour the cigar is used. Player falls unconscious at 5 CON or lower. Effect...
- Mon Jul 22, 2002 7:31 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: which prots do you really need?
- Replies: 15
- Views: 1055
- Thu Jul 18, 2002 2:00 pm
- Forum: S3 General Discussion Archive
- Topic: Tiamat items
- Replies: 14
- Views: 1502