Search found 520 matches

by belleshel
Wed Feb 25, 2004 9:58 pm
Forum: Object Changes
Topic: Object Changes, Round 2!
Replies: 136
Views: 73185

I think alot could be accomplished by simply removing the human race from the mud. Worst race ever, barbs too cause they're just tall humans with worse BO. There are several kinds of elves, we could add wild-elves, moon elves, gold elves etc. With the addition of elf illusionists and spiritualists(...
by belleshel
Wed Feb 25, 2004 3:08 pm
Forum: T2 Gameplay Discussion Archive
Topic: Toril's new home
Replies: 1
Views: 1085

Toril's new home

I understand some folks are busy, but how about a quick update on the current connection plans. We are slowly losing folks that just can't take the constant lag, and its almost impossible to recruit more with it like this.
Do we plan on moving? Sooner rather than later?

Thanks,
Belle
by belleshel
Wed Feb 25, 2004 3:01 pm
Forum: T2 Gameplay Discussion Archive
Topic: Dodge This.
Replies: 17
Views: 4716

Dodge anyone. Lightly armored fast forrest warriors seem like they owuld be good at this. At least a lot more than for heavily armored mounted warriors.
by belleshel
Wed Feb 25, 2004 2:57 pm
Forum: Object Changes
Topic: Object Changes, Round 2!
Replies: 136
Views: 73185

Ice bear boots are still broken. Also where's the logic behind the tia changes.....
by belleshel
Tue Jan 06, 2004 7:28 pm
Forum: T2 Gameplay Discussion Archive
Topic: TorilMud Discussion Board
Replies: 0
Views: 792

TorilMud Discussion Board

Anyone else getting: Could not insert new word matches DEBUG MODE SQL Error : 1016 Can't open file: 'phpbb_search_wordmatch.MYI'. (errno: 145) INSERT INTO phpbb_search_wordmatch (post_id, word_id, title_match) SELECT 121721, word_id, 0 FROM phpbb_search_wordlist WHERE word_text IN ('may', 'possible'...
by belleshel
Tue Jan 06, 2004 7:25 pm
Forum: T2 Gameplay Discussion Archive
Topic: Constructive thoughts for upgrading rangers..
Replies: 46
Views: 11651

It may be possible that our planet is invaded by apes. In the realm of skills currently implemented, it just makes sense that the ranger is pretty good at dodging things: leadership, blame, gormal, and an angry mob here and there.
by belleshel
Tue Jan 06, 2004 4:45 pm
Forum: T2 Gameplay Discussion Archive
Topic: Plane of Magma
Replies: 28
Views: 5680

Mitharx wrote:I think Kosuth just handled that discussion.


Actually the link still works, he just removed it from the forum.
by belleshel
Tue Jan 06, 2004 4:19 pm
Forum: T2 Gameplay Discussion Archive
Topic: Plane of Magma
Replies: 28
Views: 5680

It's a bit late but you might want to move the actual link somewhere now that its out. I never thought my computer would have more problems calculating a spreedsheet then rendering graphics;).
by belleshel
Tue Jan 06, 2004 2:23 pm
Forum: T2 Gameplay Discussion Archive
Topic: Constructive thoughts for upgrading rangers..
Replies: 46
Views: 11651

If you really loved me you'd find and annoy shevy until he gave in and upgraded ranger dodge.;(
by belleshel
Mon Jan 05, 2004 9:48 pm
Forum: T2 Gameplay Discussion Archive
Topic: Dodge This.
Replies: 17
Views: 4716

I always considered 'create spring' the more powerful spell. Ashiwi can't seem to pass by one without getting nakid and going for a swim. I'll give protection from animals a shot.

Question:

Do I ruin Gormal's sex life by casting this on him?
by belleshel
Mon Jan 05, 2004 9:31 pm
Forum: T2 Gameplay Discussion Archive
Topic: Dodge This.
Replies: 17
Views: 4716

Dodge This.

I always assumed Rangers were pretty decent at this, much better than those silly Paladins anyway.
by belleshel
Mon Jan 05, 2004 5:16 pm
Forum: T2 Ideas Archive
Topic: Eliminate the strength check for dragging
Replies: 47
Views: 14826

old depok wrote:I am not the only one who has posted about the inability to drag Nokie has said much the same.


Obviously Nokie is one fat little rogue who dies to often if everyone is having a problem dragging him;).

The comma is our friend!
by belleshel
Mon Jan 05, 2004 4:31 pm
Forum: Object Changes
Topic: Object Changes, Round 2!
Replies: 136
Views: 73185

Jhorr wrote:Scorpion Earring: *cheer*


*peer*
by belleshel
Mon Jan 05, 2004 3:41 pm
Forum: T2 Gameplay Discussion Archive
Topic: Area Wanks!
Replies: 24
Views: 6167

Ask Cyric. roysoto@yahoo.com as Area overlord he in charge of TE and should be able to send you what you need. I have the .17 version I'd be happy to send to you if you snag me online.
by belleshel
Mon Jan 05, 2004 2:48 pm
Forum: T2 Gameplay Discussion Archive
Topic: Clear constructive way on how to fix melee. Coders Read!
Replies: 30
Views: 7430

As it is now, people only really take dwarves because they are the only ones that can CR the group. I have been in more than one group as a shaman and heard this "need to find a rogue for the group. Dwarf only" Nothing like a positive leader. Look we are going to have a nasty spank so we need someo...
by belleshel
Mon Jan 05, 2004 2:19 pm
Forum: T2 Gameplay Discussion Archive
Topic: Proposal for a New Ranger Class
Replies: 69
Views: 15064

The class is what you make of it.
by belleshel
Mon Jan 05, 2004 2:17 pm
Forum: T2 Gameplay Discussion Archive
Topic: Plane of Magma
Replies: 28
Views: 5680

Bring back one-ways!;)
by belleshel
Sun Jan 04, 2004 9:10 pm
Forum: T2 Gameplay Discussion Archive
Topic: Glaive Blind
Replies: 10
Views: 2180

Also change this to something that isn't a glaive, I find it hard to believe someone can dual-wield polearms.
by belleshel
Sat Jan 03, 2004 6:26 pm
Forum: T2 Gameplay Discussion Archive
Topic: Clear constructive way on how to fix melee. Coders Read!
Replies: 30
Views: 7430

*Remembers fondly the first few months of the wipe when all the zones were done using melee*
by belleshel
Sat Jan 03, 2004 5:58 pm
Forum: T2 Gameplay Discussion Archive
Topic: Clear constructive way on how to fix melee. Coders Read!
Replies: 30
Views: 7430

Invokers are overpowered.. plain and simple, because of this melee is out of whack, who wants to bring melee when you can bring a voker and do 5x the damage and areas. That being said, that is why it belongs in this thread. Yes i have a voker, and yes i have a hitter.. Voker damage should be downed...
by belleshel
Sat Jan 03, 2004 5:33 pm
Forum: Object Changes
Topic: Object Changes, Round 2!
Replies: 136
Views: 73185

Netherils far worse then sunstones and wrist razors...?
Ice bears should probably be 1/1
Scorpion earrings are hitter earrings, hitters need damage. You can get 3dam earrings fairly easily, which is worth twice the value of scorpion earrings, find that kinda silly. 2/2 makes more sense imho.
by belleshel
Fri Jan 02, 2004 5:43 pm
Forum: T2 Gameplay Discussion Archive
Topic: Zone Editor
Replies: 10
Views: 2476

Re: Zone Editor

A zone editor that basically took the form of what the actual mud looks like, so you can "imagine" you are there and maybe even test some things out against mobs you create? Just a thought, seeing as that was the nicest part of writing online... testing as you go. Toril Editor lets you do most of t...
by belleshel
Fri Jan 02, 2004 2:16 pm
Forum: T2 Gameplay Discussion Archive
Topic: Holy/Unholy word
Replies: 11
Views: 2177

Make both unholy and holy 'stun' neutral players;)
by belleshel
Fri Jan 02, 2004 2:15 pm
Forum: T2 Gameplay Discussion Archive
Topic: trophy
Replies: 12
Views: 3148

mynazzaraxxsyn wrote:
belleshel wrote:Or better yet, make it work like it should, and be a real penalty.


No. Remove it like Gryx says.


No enforce it, like Belleshel said.
by belleshel
Fri Jan 02, 2004 2:13 pm
Forum: T2 Gameplay Discussion Archive
Topic: Melee Evolved - The Return
Replies: 35
Views: 8466

Good enthusasim, but you I think you have to think much smaller. The two problems I immediately see with it: 1) Coding - What your proposing is basically a total rebuild of the combat system. Would require an enourmous amount of time from the code staff, a long balancing period, another long period...
by belleshel
Fri Jan 02, 2004 1:58 pm
Forum: T2 Gameplay Discussion Archive
Topic: Stackable Cleric Blind
Replies: 4
Views: 1147

So your saying downgrade pwb?;) Blinding is already horribly unbalancing.
by belleshel
Fri Jan 02, 2004 5:36 am
Forum: T2 Gameplay Discussion Archive
Topic: trophy
Replies: 12
Views: 3148

Or better yet, make it work like it should, and be a real penalty.
by belleshel
Fri Jan 02, 2004 2:58 am
Forum: T2 Gameplay Discussion Archive
Topic: Melee Evolved - The Return
Replies: 35
Views: 8466

1) Coding - What your proposing is basically a total rebuild of the combat system. Would require an enourmous amount of time from the code staff, a long balancing period, another long period of unstablity. And for the record, it's silly to listen to anyone but a coder talk about how hard/feasible a...
by belleshel
Fri Jan 02, 2004 1:08 am
Forum: T2 Gameplay Discussion Archive
Topic: Melee Evolved - The Return
Replies: 35
Views: 8466

Good enthusasim, but you I think you have to think much smaller. The two problems I immediately see with it: 1) Coding - What your proposing is basically a total rebuild of the combat system. Would require an enourmous amount of time from the code staff, a long balancing period, another long period ...
by belleshel
Thu Jan 01, 2004 8:37 pm
Forum: T2 Ideas Archive
Topic: magma plane eq.
Replies: 9
Views: 2460

Disregard, didn't realize the stats had changed;)
by belleshel
Thu Jan 01, 2004 8:29 pm
Forum: T2 Ideas Archive
Topic: magma plane eq.
Replies: 9
Views: 2460

Foot in mouth.
by belleshel
Thu Jan 01, 2004 5:35 pm
Forum: T2 Gameplay Discussion Archive
Topic: What the point system lacks
Replies: 32
Views: 6383

I'm not sure about what is calculated, but is there ANYONE that thinks that Bronze Citadel is easier to do than the following zones? - Seelie - Muspelheim - TTF You could move all the mobs from seelies and muspel to TTF and BC still would be tougher. It's a travesty that gear there isn't superior t...
by belleshel
Thu Jan 01, 2004 5:21 pm
Forum: T2 Ideas Archive
Topic: magma plane eq.
Replies: 9
Views: 2460

If boots are upped to 1/2 then attic ones better get upped to 2/2.
by belleshel
Thu Jan 01, 2004 5:17 pm
Forum: T2 Gameplay Discussion Archive
Topic: The Forgotten Melee Class: Rangers revisited
Replies: 17
Views: 4437

Your average level 50 warrior does about 150 hps damage a round? Wow those are old numbers dude:) Yeah from what I can tell, im the only warrior who even bothers to wear hit/dam. Most warriors are about 12/20, i go about 24/28. Plus my 2d7 sword, and lets say the chanter is bored and hastes me. Eve...
by belleshel
Wed Dec 31, 2003 8:44 pm
Forum: T2 Gameplay Discussion Archive
Topic: Help melee: Magic resistance
Replies: 11
Views: 2440

Yah but it you wouldn't have to hear 'damn mr' nothing is landing, anymore;)
by belleshel
Wed Dec 31, 2003 8:16 pm
Forum: T2 Gameplay Discussion Archive
Topic: trophy
Replies: 12
Views: 3148

if something is visible on trophy, you shouldn't be getting more than 10% exps from it. This would force folks to actually alternate between the exp zones (grr) What the frag are you killing for 10% exp? I'm happy when I find something that gives me 3% (with my level 27th) or 1/4th% (with my level ...
by belleshel
Wed Dec 31, 2003 8:00 pm
Forum: T2 Gameplay Discussion Archive
Topic: trophy
Replies: 12
Views: 3148

I'm good with that, just triple the penalty after 20. Seriously trophy is nowhere near severe enough, if something is visible on trophy, you shouldn't be getting more than 10% exps from it. This would force folks to actually alternate between the exp zones (grr)
by belleshel
Wed Dec 31, 2003 6:07 pm
Forum: T2 Gameplay Discussion Archive
Topic: Help melee: Magic resistance
Replies: 11
Views: 2440

I can't find the one I was looking for, its somewhere on Soj3 Archives. But this one does goes into it on the combat side of things: http://www.torilmud.org/phpBB2/viewtopic.php?t=10282&highlight= I thought the discussion was going in the right direction, immortal input would have been nice... *...
by belleshel
Wed Dec 31, 2003 5:24 pm
Forum: T2 Ideas Archive
Topic: A neutral race
Replies: 18
Views: 3627

Sadly I find it very hard to believe we will be able to increase the players here by any noticable amount. Muds are a bit like nintendo. To those of us that grew up with it, it still rocks. If you showed it to your average kid they would ask you where the PS2 was at. Hopefully I'm wrong but I would ...
by belleshel
Wed Dec 31, 2003 5:04 pm
Forum: T2 Gameplay Discussion Archive
Topic: Help melee: Magic resistance
Replies: 11
Views: 2440

I never played a mage, or even zoned... but maybe someone can answer: Do casters have to think about and plan out their spells? Or can they just go in with spells blazing and nuke everything in sight? I've seen some references to the latter on the forums, which must either mean they have to many sp...
by belleshel
Wed Dec 31, 2003 3:49 pm
Forum: T2 Gameplay Discussion Archive
Topic: Area Wanks!
Replies: 24
Views: 6167

Let me know when they start tracking, and there is a few agro wandering mobs in there;)

The campaign for the removal of exp zones continues.
by belleshel
Wed Dec 31, 2003 3:01 pm
Forum: T2 Gameplay Discussion Archive
Topic: Area Wanks!
Replies: 24
Views: 6167

Downgrade DS. Doing Blip for exp is just silly, its a long trip, requires a bigger group, and has much more dangerous mobs. In all ways superior to DS, except far inferior in exps.
by belleshel
Wed Dec 31, 2003 2:56 pm
Forum: T2 Gameplay Discussion Archive
Topic: yes yes another ranger thread sorta
Replies: 18
Views: 3083

We do?
by belleshel
Wed Dec 31, 2003 2:54 pm
Forum: T2 Gameplay Discussion Archive
Topic: Room Silence vs. Targetted
Replies: 23
Views: 4157

Two other ideas: 1) Make some spells not require a verbal component. Something like heal might be castable in silence, but Full heal couldn't. Force missiles couldn't but meteors could. Ect. Would take some work thou. 2) Better yet, silence shouldn't cancel all spells, make it reduce your failure ra...
by belleshel
Wed Dec 31, 2003 2:49 pm
Forum: T2 Gameplay Discussion Archive
Topic: Constructive thoughts for upgrading rangers..
Replies: 46
Views: 11651

2) Impale - I actually think this works better for a paladin/anti-paladin. "You drive your spear thru Rylan pinning him in place." Basically has the same effects as above, but requires the use of a spear/lance. One of the gods already shot this one down due to the fact that it is already a cool soc...
by belleshel
Wed Dec 31, 2003 2:42 pm
Forum: T2 Gameplay Discussion Archive
Topic: Constructive thoughts for upgrading rangers..
Replies: 46
Views: 11651

A few other silly ideas that I gotta get outta my head before the serious drinking begins. Other ranger sillyness. 1) Ensnare/Entrap - While wielding a net a ranger can attempt to throw a net over a foe. At which point he/she loses the net. This has 2 effects. 1 it renders the mob immoblie while in ...
by belleshel
Wed Dec 31, 2003 2:32 pm
Forum: T2 Gameplay Discussion Archive
Topic: Constructive thoughts for upgrading rangers..
Replies: 46
Views: 11651

Zones shouldn't require rangers imho, they should just be a nice addition. I have always been an advocate of having MR work like you said thou. MR90 - 90% damage reduction.
by belleshel
Wed Dec 31, 2003 1:54 pm
Forum: T2 Gameplay Discussion Archive
Topic: The Forgotten Melee Class: Rangers revisited
Replies: 17
Views: 4437

People just want the Rangers to get a "groupable" skill like stunning, that would add greater "Flavor" to the mud: archery. But again doesn't have to be. Finally a number of skills were suggested in the other ranger thread, that really gave benefit to the ranger only. A number of folks need to star...
by belleshel
Wed Dec 31, 2003 4:29 am
Forum: T2 Gameplay Discussion Archive
Topic: The Forgotten Melee Class: Rangers revisited
Replies: 17
Views: 4437

Those 'more and more people' aren't rangers.

See:

http://www.torilmud.org/phpBB2/viewtopic.php?t=13203
by belleshel
Wed Dec 31, 2003 4:12 am
Forum: T2 Gameplay Discussion Archive
Topic: The Forgotten Melee Class: Rangers revisited
Replies: 17
Views: 4437

Re: The Forgotten Melee Class: Rangers revisited

Joth wrote: But with this additional skill, rangers will be seen more and more as the Archery class, and the bow the weapon of choice.


No thanks, archery was always supposed to be a component of the ranger, but wasn't supposed to 'make' the ranger.

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