Search found 42 matches
- Sat Oct 27, 2007 5:53 pm
- Forum: T2 Ideas Archive
- Topic: Disarm
- Replies: 6
- Views: 2676
Disarm
Would it be possible to change disarm to not require entering the name of the weapon? For example disarm by itself would attempt to disarm the primary weapon if there is one wielded if not then try the secondary weapon. Disarm <weapon> would still attempt to disarm the specific weapon.
- Fri Oct 26, 2007 8:42 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Band-Aid Phase 2 suggestion - Pure Casters
- Replies: 51
- Views: 14484
What I would like to see if there is a next phase is this: 1. Remove all xp but kill xp. 2. Normalize xp tables. 3. Reduce grouping penalty. Not to sound like a broken record, but that's exactly what 2.0 does, and is beyond the scope of these band-aid fixes. It seems to me that #3 should be fairly ...
- Thu Oct 25, 2007 7:59 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Band-Aid Phase 2 suggestion - Pure Casters
- Replies: 51
- Views: 14484
- Tue Jan 30, 2007 5:56 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Tiamat March 3rd 12pm EST Goodies!
- Replies: 76
- Views: 15237
- Mon Dec 18, 2006 8:19 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Tiamat, Saturday January 13th 1pm EST
- Replies: 78
- Views: 16218
- Fri Feb 03, 2006 12:39 am
- Forum: T2 Ideas Archive
- Topic: REBUILDING PBASE
- Replies: 12
- Views: 2991
Could setup an adopt-a-newbie program where each newbie is assigned to a mentor. The mentor could help the newbie out with guidance, perhaps donating an item to them every 5 levels, and taking them on light runs (things like underdark, AV, jot, brass etc). If you really want to get the player hooked...
- Fri Feb 03, 2006 12:32 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Why are People Gone?
- Replies: 33
- Views: 6961
#1 Lack of small group activities. With the diminishing player base it is very difficult to get any kind of decent zone group together. There is a serious lack of zones that are possible with 5-10 man groups that yield anything decent. #2 Time. A lot of mud players are getting to a point in their li...
- Wed Mar 30, 2005 8:30 pm
- Forum: General Discussion Archive
- Topic: WoW!!!
- Replies: 55
- Views: 13830
- Tue Dec 07, 2004 7:04 pm
- Forum: T2 Ideas Archive
- Topic: graduated invis/detect invis
- Replies: 12
- Views: 2210
- Fri Dec 03, 2004 1:48 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Game Uptime - Feedback?
- Replies: 20
- Views: 3878
- Tue Nov 30, 2004 12:49 am
- Forum: T2 Ideas Archive
- Topic: Warrior would benefit?
- Replies: 20
- Views: 3478
- Tue Nov 30, 2004 12:47 am
- Forum: T2 Ideas Archive
- Topic: Tensor's Transformation
- Replies: 4
- Views: 1059
- Thu Nov 18, 2004 11:45 pm
- Forum: T2 Ideas Archive
- Topic: ranger idea
- Replies: 50
- Views: 11782
- Fri Nov 12, 2004 8:28 pm
- Forum: T2 Ideas Archive
- Topic: ranger idea
- Replies: 50
- Views: 11782
- Tue Nov 02, 2004 6:28 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Auctioning.
- Replies: 23
- Views: 4116
- Sat Oct 30, 2004 11:48 pm
- Forum: T2 Ideas Archive
- Topic: Bard suggestions...
- Replies: 43
- Views: 8567
- Thu Oct 14, 2004 9:58 pm
- Forum: General Discussion Archive
- Topic: Dungeons and Dragons MMORPG
- Replies: 8
- Views: 2311
- Wed Oct 13, 2004 10:21 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Gruff Old Dragonslayers turns Gruff Old Palacesavers
- Replies: 4
- Views: 1178
- Tue Jun 22, 2004 5:38 pm
- Forum: General Discussion Archive
- Topic: Why Text Mud over Graphic Mud?
- Replies: 16
- Views: 2843
- Mon Jun 21, 2004 6:52 pm
- Forum: MUD Client Help
- Topic: ZMUD: Sorry, could not get a license at this time.
- Replies: 18
- Views: 5226
- Tue Mar 23, 2004 9:25 pm
- Forum: T2 Ideas Archive
- Topic: What can we do part II: the tutorial
- Replies: 20
- Views: 4145
- Tue Mar 23, 2004 9:22 pm
- Forum: T2 Ideas Archive
- Topic: What can we do to help the mud?
- Replies: 21
- Views: 5302
You could also take a few ideas from AC. They had level restricted zones that were part of mini-quests or contained decent low-level items. Sometimes the items from these zones were part of a larger quest that players worked on throughout the life of their character. The quests could also reward xp ...
- Fri Mar 19, 2004 9:19 pm
- Forum: General Discussion Archive
- Topic: Advertising!
- Replies: 57
- Views: 33966
- Fri Mar 07, 2003 3:59 pm
- Forum: S3 General Discussion Archive
- Topic: Serves them right!
- Replies: 8
- Views: 2083
Here's some interesting reading on Iraq's use of human shields in the past.
http://www.cia.gov/cia/publications/iraq_human_shields/index.html
http://www.cia.gov/cia/publications/iraq_human_shields/index.html
- Wed Feb 26, 2003 7:14 pm
- Forum: S3 General Discussion Archive
- Topic: Mud Dev conference March 8th
- Replies: 1
- Views: 870
Mud Dev conference March 8th
The mud-dev mailing list is holding a conference in San Jose on March 8th. More info can be found here: http://www.kanga.nu/MDC/
- Tue Dec 10, 2002 5:39 pm
- Forum: S3 General Discussion Archive
- Topic: the most responses
- Replies: 1022
- Views: 291363
Marsupials in action
http://www.spinnwebe.com/iadl/archive/index.php?cartoon=441
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Not just good, good enough.
http://www.spinnwebe.com/iadl/archive/index.php?cartoon=441
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Not just good, good enough.
- Tue Nov 26, 2002 10:49 pm
- Forum: S3 Ideas Archive
- Topic: New mounts!
- Replies: 22
- Views: 4227
- Tue Nov 19, 2002 6:22 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Mobs casting invis
- Replies: 0
- Views: 449
Mobs casting invis
Was mob ai changed to cast invis on themselves all the time now? I've noticed a lot of the shopkeepers and warrior gm are going invis in ghore, don't remember them doing this before.
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Not just good, good enough.
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Not just good, good enough.
- Mon Nov 18, 2002 6:20 pm
- Forum: S3 General Discussion Archive
- Topic: question for windows users
- Replies: 49
- Views: 7630
- Fri Nov 08, 2002 7:04 pm
- Forum: S3 General Discussion Archive
- Topic: building web pages
- Replies: 13
- Views: 1617
Apache/PHP/MySQL is the slickest combo for web development I've used yet. PHP is a very easy language to pickup, especially if you have any background in C/C++. Add to that the fact that you only have to pay for the hardware and not the OS, web server and database server and it becomes a great choic...
- Fri Nov 08, 2002 6:43 pm
- Forum: S3 Ideas Archive
- Topic: New warrior skill
- Replies: 23
- Views: 2427
For zoning fights it wouldn't matter much, with stone skin or scales to reduce the damage. This would only help warriors when trying to solo or in groups without stoner/scaler. The semi-warrior classes have their own advantages that outweigh a warriors tanking ability in these situations, like being...
- Fri Nov 08, 2002 6:14 pm
- Forum: S3 Ideas Archive
- Topic: New warrior skill
- Replies: 23
- Views: 2427
New warrior skill
How bout giving warriors a skill called body hardening. Should be reflexive skill around 30th level that reduces the amount of damage warrs take from hits. At most should reduce 1/4-1/3 of the damage, and skill level should increase by taking hits.
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Not just good, good enough.
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Not just good, good enough.
- Thu Oct 24, 2002 5:17 pm
- Forum: S3 Ideas Archive
- Topic: For the love of god . . .
- Replies: 31
- Views: 4227
- Wed Oct 23, 2002 3:27 pm
- Forum: S3 General Discussion Archive
- Topic: Local players
- Replies: 98
- Views: 16951
- Sun Oct 20, 2002 3:02 am
- Forum: S3 General Discussion Archive
- Topic: Why I'm kinda busy and not been playing much lately...
- Replies: 6
- Views: 788
- Thu Oct 10, 2002 3:09 am
- Forum: S3 General Discussion Archive
- Topic: Replacements for fossil fuel?
- Replies: 33
- Views: 5975
http://www.tilleyfoundation.com/
A very interesting electric car that doesn't need to be recharged as much.
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Not just good, good enough.
A very interesting electric car that doesn't need to be recharged as much.
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Not just good, good enough.
- Thu Oct 10, 2002 12:57 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Your definition of stupidity on the MUD!
- Replies: 28
- Views: 2627
- Tue Oct 08, 2002 4:56 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: warrior skills
- Replies: 35
- Views: 4452
Skill suggestions for warriors: Guard: Guard <targetname> would work like preemptive rescue. A mob enters and attacks target, or tries to switch then the warrior would step in front. Can only guard one target at a time. Specialize weapon skills. Give an increase to crit chance, hit, damage and crit ...
- Tue Oct 08, 2002 2:42 pm
- Forum: S3 General Discussion Archive
- Topic: Crack Babies - Ethical Questions
- Replies: 3
- Views: 488
- Sun Oct 06, 2002 11:11 am
- Forum: S3 General Discussion Archive
- Topic: Decrease exp needed for level
- Replies: 32
- Views: 3371
xisi: I've had a lot of fun in the groups with you and others that have actually left dk. I'm now starting to spend the bulk of my time away from the city discovering the fun new zones that were added since I played last. Ambar: It depends on who was doing the exp and what level they were. If ya had...
- Fri Oct 04, 2002 9:50 pm
- Forum: S3 General Discussion Archive
- Topic: Decrease exp needed for level
- Replies: 32
- Views: 3371
Ok lemme clarify a few things. Its not the time itself that is the real factor but rather the fact that I have to spend literally days of time doing something that is mindless and repetitive. There are a lot of zones that I could do, but it is very difficult to get a group of people together who hav...
- Fri Oct 04, 2002 7:18 pm
- Forum: S3 General Discussion Archive
- Topic: Decrease exp needed for level
- Replies: 32
- Views: 3371
Decrease exp needed for level
Would it be that big of an unbalancing factor if the exp needed to level was reduced across the board? Experience hunting has always been one of the most mind numbing and boring things of any online role playing game. This may also help increase the player base, since people would not have to be har...