Search found 42 matches

by kragt
Sat Oct 27, 2007 5:53 pm
Forum: T2 Ideas Archive
Topic: Disarm
Replies: 6
Views: 2670

Disarm

Would it be possible to change disarm to not require entering the name of the weapon? For example disarm by itself would attempt to disarm the primary weapon if there is one wielded if not then try the secondary weapon. Disarm <weapon> would still attempt to disarm the specific weapon.
by kragt
Fri Oct 26, 2007 8:42 pm
Forum: T2 Gameplay Discussion Archive
Topic: Band-Aid Phase 2 suggestion - Pure Casters
Replies: 51
Views: 14434

What I would like to see if there is a next phase is this: 1. Remove all xp but kill xp. 2. Normalize xp tables. 3. Reduce grouping penalty. Not to sound like a broken record, but that's exactly what 2.0 does, and is beyond the scope of these band-aid fixes. It seems to me that #3 should be fairly ...
by kragt
Thu Oct 25, 2007 7:59 pm
Forum: T2 Gameplay Discussion Archive
Topic: Band-Aid Phase 2 suggestion - Pure Casters
Replies: 51
Views: 14434

What I would like to see if there is a next phase is this:

1. Remove all xp but kill xp.

2. Normalize xp tables.

3. Reduce grouping penalty.
by kragt
Tue Jan 30, 2007 5:56 pm
Forum: T2 Gameplay Discussion Archive
Topic: Tiamat March 3rd 12pm EST Goodies!
Replies: 76
Views: 15232

Rogan warrior.
by kragt
Mon Dec 18, 2006 8:19 pm
Forum: T2 Gameplay Discussion Archive
Topic: Tiamat, Saturday January 13th 1pm EST
Replies: 78
Views: 16120

Put me down for warrior Rogan.
by kragt
Fri Feb 03, 2006 12:39 am
Forum: T2 Ideas Archive
Topic: REBUILDING PBASE
Replies: 12
Views: 2989

Could setup an adopt-a-newbie program where each newbie is assigned to a mentor. The mentor could help the newbie out with guidance, perhaps donating an item to them every 5 levels, and taking them on light runs (things like underdark, AV, jot, brass etc). If you really want to get the player hooked...
by kragt
Fri Feb 03, 2006 12:32 am
Forum: T2 Gameplay Discussion Archive
Topic: Why are People Gone?
Replies: 33
Views: 6949

#1 Lack of small group activities. With the diminishing player base it is very difficult to get any kind of decent zone group together. There is a serious lack of zones that are possible with 5-10 man groups that yield anything decent. #2 Time. A lot of mud players are getting to a point in their li...
by kragt
Wed Mar 30, 2005 8:30 pm
Forum: General Discussion Archive
Topic: WoW!!!
Replies: 55
Views: 13810

Uldum:
Shambles undead mage
Brak orc warrior
Guildname: Pollos de Muerte

Hyjal
Tripod gnome mage
Guildname: Drunk and Disorderly
by kragt
Tue Dec 07, 2004 7:04 pm
Forum: T2 Ideas Archive
Topic: graduated invis/detect invis
Replies: 12
Views: 2209

Leader group-says 'Mass invis and di everyone'
Leader moves west.
Leader group-says 'Who we missing?'
by kragt
Fri Dec 03, 2004 1:48 am
Forum: T2 Gameplay Discussion Archive
Topic: Game Uptime - Feedback?
Replies: 20
Views: 3874

How about if every X minutes a random zone gets a full reload.
by kragt
Tue Nov 30, 2004 12:49 am
Forum: T2 Ideas Archive
Topic: Warrior would benefit?
Replies: 20
Views: 3473

How about just making bandage function like mini cure light. Might make the skill a bit more useful and give non troll tanks a chance of killing something solo more often than every 15 minutes.
by kragt
Tue Nov 30, 2004 12:47 am
Forum: T2 Ideas Archive
Topic: Tensor's Transformation
Replies: 4
Views: 1059

There are a few weapons that mages can use that are fairly powerful (khanjari comes to mind), and this would just make mages better at soloing than they already are.
by kragt
Thu Nov 18, 2004 11:45 pm
Forum: T2 Ideas Archive
Topic: ranger idea
Replies: 50
Views: 11775

Give clerics silence room again and melee damage will become important.
by kragt
Fri Nov 12, 2004 8:28 pm
Forum: T2 Ideas Archive
Topic: ranger idea
Replies: 50
Views: 11775

The kick ideas Sound a lot like monks, if you are going to improve rangers why not focus on their area of specialty like archery?
by kragt
Tue Nov 02, 2004 6:28 am
Forum: T2 Gameplay Discussion Archive
Topic: Auctioning.
Replies: 23
Views: 4114

Would be nice if it also included an option to instant sale items.
by kragt
Sat Oct 30, 2004 11:48 pm
Forum: T2 Ideas Archive
Topic: Bard suggestions...
Replies: 43
Views: 8561

Doesn't it already do something similar with group cached items?
by kragt
Thu Oct 14, 2004 9:58 pm
Forum: General Discussion Archive
Topic: Dungeons and Dragons MMORPG
Replies: 8
Views: 2305

Because Microsoft won't be in charge of MEO and D&D online. Turbine does some good work, when they don't have Microsoft callin the shots.
by kragt
Wed Oct 13, 2004 10:21 pm
Forum: T2 Gameplay Discussion Archive
Topic: Gruff Old Dragonslayers turns Gruff Old Palacesavers
Replies: 4
Views: 1177

I might be able to make it.
by kragt
Tue Jun 22, 2004 5:38 pm
Forum: General Discussion Archive
Topic: Why Text Mud over Graphic Mud?
Replies: 16
Views: 2841

Can play from work.
by kragt
Mon Jun 21, 2004 6:52 pm
Forum: MUD Client Help
Topic: ZMUD: Sorry, could not get a license at this time.
Replies: 18
Views: 5208

If yer using the fast user switch feature in win xp this can cause problems (using windows + l to switch users). Make sure everyone else logged off before ya try runnin zmud.
by kragt
Tue Mar 23, 2004 9:25 pm
Forum: T2 Ideas Archive
Topic: What can we do part II: the tutorial
Replies: 20
Views: 4143

I can volunteer for any coding that may be needed for this, but for zone writing you'd be better off with a pack of rabid reesus monkeys than me.
by kragt
Tue Mar 23, 2004 9:22 pm
Forum: T2 Ideas Archive
Topic: What can we do to help the mud?
Replies: 21
Views: 5278

You could also take a few ideas from AC. They had level restricted zones that were part of mini-quests or contained decent low-level items. Sometimes the items from these zones were part of a larger quest that players worked on throughout the life of their character. The quests could also reward xp ...
by kragt
Fri Mar 19, 2004 9:19 pm
Forum: General Discussion Archive
Topic: Advertising!
Replies: 57
Views: 33799

How bout throwing up a website at torilmud.org somewhere that forwards people to this one? And putting a program on that box that responds to any connection on port 9999 with the new address. Someone has to have a box that can be used as a placeholder until the mud switches back to torilmud.org.
by kragt
Fri Mar 07, 2003 3:59 pm
Forum: S3 General Discussion Archive
Topic: Serves them right!
Replies: 8
Views: 2081

Here's some interesting reading on Iraq's use of human shields in the past.

http://www.cia.gov/cia/publications/iraq_human_shields/index.html
by kragt
Wed Feb 26, 2003 7:14 pm
Forum: S3 General Discussion Archive
Topic: Mud Dev conference March 8th
Replies: 1
Views: 869

Mud Dev conference March 8th

The mud-dev mailing list is holding a conference in San Jose on March 8th. More info can be found here: http://www.kanga.nu/MDC/
by kragt
Tue Dec 10, 2002 5:39 pm
Forum: S3 General Discussion Archive
Topic: the most responses
Replies: 1022
Views: 290300

Marsupials in action

http://www.spinnwebe.com/iadl/archive/index.php?cartoon=441

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Not just good, good enough.
by kragt
Tue Nov 26, 2002 10:49 pm
Forum: S3 Ideas Archive
Topic: New mounts!
Replies: 22
Views: 4224

I wanna see trolls on harpies...

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Not just good, good enough.
by kragt
Tue Nov 19, 2002 6:22 pm
Forum: S3 Gameplay Discussion Archive
Topic: Mobs casting invis
Replies: 0
Views: 449

Mobs casting invis

Was mob ai changed to cast invis on themselves all the time now? I've noticed a lot of the shopkeepers and warrior gm are going invis in ghore, don't remember them doing this before.

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Not just good, good enough.
by kragt
Mon Nov 18, 2002 6:20 pm
Forum: S3 General Discussion Archive
Topic: question for windows users
Replies: 49
Views: 7627

Format C:
Install Windows
Lookit all that free space.

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Not just good, good enough.
by kragt
Fri Nov 08, 2002 7:04 pm
Forum: S3 General Discussion Archive
Topic: building web pages
Replies: 13
Views: 1613

Apache/PHP/MySQL is the slickest combo for web development I've used yet. PHP is a very easy language to pickup, especially if you have any background in C/C++. Add to that the fact that you only have to pay for the hardware and not the OS, web server and database server and it becomes a great choic...
by kragt
Fri Nov 08, 2002 6:43 pm
Forum: S3 Ideas Archive
Topic: New warrior skill
Replies: 23
Views: 2427

For zoning fights it wouldn't matter much, with stone skin or scales to reduce the damage. This would only help warriors when trying to solo or in groups without stoner/scaler. The semi-warrior classes have their own advantages that outweigh a warriors tanking ability in these situations, like being...
by kragt
Fri Nov 08, 2002 6:14 pm
Forum: S3 Ideas Archive
Topic: New warrior skill
Replies: 23
Views: 2427

New warrior skill

How bout giving warriors a skill called body hardening. Should be reflexive skill around 30th level that reduces the amount of damage warrs take from hits. At most should reduce 1/4-1/3 of the damage, and skill level should increase by taking hits.

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Not just good, good enough.
by kragt
Thu Oct 24, 2002 5:17 pm
Forum: S3 Ideas Archive
Topic: For the love of god . . .
Replies: 31
Views: 4225

We need a casino. Nothin fancy just a cheesy roulette game, mebbe some dice or card games too. Might help make cash more valuable too if everyone losing their shirts in the casino.

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Not just good, good enough.
by kragt
Wed Oct 23, 2002 3:27 pm
Forum: S3 General Discussion Archive
Topic: Local players
Replies: 98
Views: 16938

Main Character: Kragt
Country: USA
State: Idaho
City: Couer d'Alene

Land of hicks and potatoes.


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Not just good, good enough.
by kragt
Sun Oct 20, 2002 3:02 am
Forum: S3 General Discussion Archive
Topic: Why I'm kinda busy and not been playing much lately...
Replies: 6
Views: 788

How bout adding me to the beta program for that one Image

I wasted many, many hours playing EU and EU2 and I've really been looking forward to this and Crusader Kings. Hope you get em ready in time.

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Not just good, good enough.
by kragt
Thu Oct 10, 2002 3:09 am
Forum: S3 General Discussion Archive
Topic: Replacements for fossil fuel?
Replies: 33
Views: 5971

http://www.tilleyfoundation.com/

A very interesting electric car that doesn't need to be recharged as much.

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Not just good, good enough.
by kragt
Thu Oct 10, 2002 12:57 am
Forum: S3 Gameplay Discussion Archive
Topic: Your definition of stupidity on the MUD!
Replies: 28
Views: 2627

You bandage the ghost of the galley cook, whose wounds appear not quite so life-threatening.


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Not just good, good enough.
by kragt
Tue Oct 08, 2002 4:56 pm
Forum: S3 Gameplay Discussion Archive
Topic: warrior skills
Replies: 35
Views: 4449

Skill suggestions for warriors: Guard: Guard <targetname> would work like preemptive rescue. A mob enters and attacks target, or tries to switch then the warrior would step in front. Can only guard one target at a time. Specialize weapon skills. Give an increase to crit chance, hit, damage and crit ...
by kragt
Tue Oct 08, 2002 2:42 pm
Forum: S3 General Discussion Archive
Topic: Crack Babies - Ethical Questions
Replies: 3
Views: 488

I am a Kragt baby.

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Not just good, good enough.
by kragt
Sun Oct 06, 2002 11:11 am
Forum: S3 General Discussion Archive
Topic: Decrease exp needed for level
Replies: 32
Views: 3367

xisi: I've had a lot of fun in the groups with you and others that have actually left dk. I'm now starting to spend the bulk of my time away from the city discovering the fun new zones that were added since I played last. Ambar: It depends on who was doing the exp and what level they were. If ya had...
by kragt
Fri Oct 04, 2002 9:50 pm
Forum: S3 General Discussion Archive
Topic: Decrease exp needed for level
Replies: 32
Views: 3367

Ok lemme clarify a few things. Its not the time itself that is the real factor but rather the fact that I have to spend literally days of time doing something that is mindless and repetitive. There are a lot of zones that I could do, but it is very difficult to get a group of people together who hav...
by kragt
Fri Oct 04, 2002 7:18 pm
Forum: S3 General Discussion Archive
Topic: Decrease exp needed for level
Replies: 32
Views: 3367

Decrease exp needed for level

Would it be that big of an unbalancing factor if the exp needed to level was reduced across the board? Experience hunting has always been one of the most mind numbing and boring things of any online role playing game. This may also help increase the player base, since people would not have to be har...

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