Search found 21 matches

by Ulnd/Folrath
Sun Jul 25, 2004 3:02 am
Forum: T2 Gameplay Discussion Archive
Topic: Nighmare doesn't agro?
Replies: 19
Views: 2416

Give nightmare Thunderblast area damage, then make it aggro :). Nightmare is like less than 25% chance of stun anyways.
by Ulnd/Folrath
Fri May 21, 2004 9:01 am
Forum: T2 Ideas Archive
Topic: Increase guild fees tenfold
Replies: 71
Views: 11164

by Ulnd/Folrath
Fri May 21, 2004 9:00 am
Forum: T2 Ideas Archive
Topic: Increase guild fees tenfold
Replies: 71
Views: 11164

While I don't agree with Stammers method, I don't mind the idea. I like the idea of less guilds in favor of full guilds with active members. However, I don't think raising guild fee's is the best way to do it. Instead, lets have a system where if the guilds total ptime is not greater than a certain ...
by Ulnd/Folrath
Wed Nov 05, 2003 9:53 pm
Forum: General Discussion Archive
Topic: Making the MUD newbie friendly
Replies: 67
Views: 6784

I like ragorn's ideas. However, I think some of it can be solved if we just had a better newbie area. The newbie area now actually sucks for exp. I say they make the exp there far more easy and force people to stay there until level 5. Let it only takes about 1.5 hours to get to level 5 there, then ...
by Ulnd/Folrath
Wed Nov 05, 2003 9:20 pm
Forum: T2 Gameplay Discussion Archive
Topic: "You feel younger, and dirtier."
Replies: 3
Views: 741

No no, it is far more likely I'm strange. Yes, the rules you posted helped greatly :). I guess I would revise to say that it is not harder, just different. The three shadows(and a ghast) makes up for them not being able to cast as high a circle spell. It's just that you have to wait till level 30 fo...
by Ulnd/Folrath
Sat Nov 01, 2003 7:16 pm
Forum: T2 Gameplay Discussion Archive
Topic: "You feel younger, and dirtier."
Replies: 3
Views: 741

I'll second that. I'm happy with all the changes and stuff being put in recently, whether I like them or not :). Makes you actually read the news everytime you log on, hoping for something new. I also like the new necro changes a lot, thanks Iyachtu! Although it makes things harder for mid level nec...
by Ulnd/Folrath
Sat Nov 01, 2003 7:10 pm
Forum: T2 Gameplay Discussion Archive
Topic: Newbie friendly?
Replies: 22
Views: 2598

We have enough elves on this mud anyways!. We don't want any more! chuckle Seriously though, if you the stuff on EM then remove the orcs on the way from mh to wd too. A friend of mine who used to mud long ago, got killed by them orcs one to many times and just quit. He was a level 17 cleric and ever...
by Ulnd/Folrath
Wed Oct 29, 2003 8:45 pm
Forum: T2 Gameplay Discussion Archive
Topic: questions about entering a fight
Replies: 6
Views: 798

Can't say I've ever had this happen to me. Especially on buffalos. I think I'd have to see it to believe it. Are you sure you didn't flee out after a switch, then come back in too fast and the mob still has you targeted? Sometimes, because the shade hits so poorly, the mob doesn't re-target the shad...
by Ulnd/Folrath
Tue Oct 28, 2003 8:15 pm
Forum: T2 Gameplay Discussion Archive
Topic: BEST IDEA EVAR
Replies: 23
Views: 3106

I know! Give us the !ress affect ress spell and take bards outta the game so they won't have to complain!


bow
by Ulnd/Folrath
Tue Oct 28, 2003 8:11 pm
Forum: T2 Gameplay Discussion Archive
Topic: Illusionist - A spell that they are missing
Replies: 31
Views: 3029

Mitharx, while I agree there are very few liches on, I'd have to say I see a lot of necro's around. Mostly level 1-30 ones on for sure. I think my argument still stands! If illusionist ended up so uberly-powerfull, there would be a lot more on, like elementalists. Or perhaps the brutal difficulty in...
by Ulnd/Folrath
Sat Oct 25, 2003 9:43 pm
Forum: T2 Gameplay Discussion Archive
Topic: Illusionist - A spell that they are missing
Replies: 31
Views: 3029

I think if illusionists were so powerfull, you'd see a lot more on :P. Yes, we can solo a lot of stuff, unless the mob is a healer that is. Even though I still don't think it'd be that overpowering, if you are all against having it than fine :P. However, we should at least have mirror be eating bash...
by Ulnd/Folrath
Wed Oct 22, 2003 6:48 am
Forum: T2 Gameplay Discussion Archive
Topic: Auction bonehead
Replies: 16
Views: 2177

Wow, jaynor you need to take your own advice and relax a litte. I don't really care about auction at all, but you gotta admit most of that stuff just costs newbies 5 plat to identify it and that's all. On the plus side it's a good way to stop mud inflation! So whatever, if it bothers you just gag ja...
by Ulnd/Folrath
Tue Oct 21, 2003 2:17 pm
Forum: T2 Gameplay Discussion Archive
Topic: XP Percentage for Area
Replies: 39
Views: 6504

As far as how fast ele's can exp, it doesn't bother me. We all know the easiest char to exp is an ele. The negative side of an ele is that only one is needed for a zone, if that. The point is that warriors, clerics and chanters and almost every other class have to spend literally days of their time ...
by Ulnd/Folrath
Mon Oct 20, 2003 12:03 pm
Forum: T2 Gameplay Discussion Archive
Topic: Illusionist - A spell that they are missing
Replies: 31
Views: 3029

I too think illusionists should have the blind spell. Granted it's not neccesary as we can change self and mislead. However, I fail to see why it would be so overpowering. In what way? I can't see how illusionist can use the power word blind spell any more effectively than an elementalist. Perhaps I...
by Ulnd/Folrath
Sun Sep 07, 2003 11:39 am
Forum: S3 Gameplay Discussion Archive
Topic: Illusionist Idea
Replies: 5
Views: 2918

I personally think mirror image should eat anything targeted at the illusionist, be it target spells, bashes,sp, anything. On the same token though, the images should be destroyed by area spells. It makes sense anyways. That probably doesn't sound good to most illusionists though :P
by Ulnd/Folrath
Thu Sep 04, 2003 7:55 am
Forum: S3 Gameplay Discussion Archive
Topic: Illusionist Idea
Replies: 5
Views: 2918

Illusionist Idea

Illusionists will probably never get a blind spell, and frankly, there is probably some good reasons for this. However, what about a spell that could inhibit mobs from switching opponents? It could somehow affect the way the mob percieves the surroundings and inhibit switching. That sounds like an i...
by Ulnd/Folrath
Mon Sep 01, 2003 3:30 am
Forum: S3 Gameplay Discussion Archive
Topic: Top 5 Features You'd Like To See (Part II)
Replies: 112
Views: 26472

1. Illusionist blind spell...beg

2. New 10th circle cleric spell

3. Make exp at places like tower, hp, bg,wd elites, and what not good again so we all don't gotta hang around ds and ship.

4. Guildhalls that we can set our home too

5. More naked zones!

Thanks for asking Shev :)
by Ulnd/Folrath
Mon Sep 01, 2003 1:58 am
Forum: S3 General Discussion Archive
Topic: Behaviour and observations
Replies: 53
Views: 7159

Well, I'd just like to say I don't think this mud is that secretive at all. I mean if you REALLY wanna find out how to do a quest, you will find out soon enough. Hell, I can honestly say I've never felt the need to keep information from somebody on this game. Perhaps that is because I don't know any...
by Ulnd/Folrath
Sun Aug 31, 2003 5:32 am
Forum: S3 Gameplay Discussion Archive
Topic: Clerics
Replies: 10
Views: 3622

Yeah, I mostly just want a new 10th circle spell. Just bored of the two I got and an interesting spell might be cool for 10th circle.
by Ulnd/Folrath
Sat Aug 30, 2003 12:46 pm
Forum: S3 Gameplay Discussion Archive
Topic: Clerics
Replies: 10
Views: 3622

Clerics

While I would agree that clerics are fairly balanced, I find myself wishing we are more like cleric's are supposed to be in AD&D. In AD&D clerics actually wield weapons and wear shields and are on the front lines so to speak. I'm not sure how it changed but a few years ago clerics were indeed like t...
by Ulnd/Folrath
Tue Jul 01, 2003 9:46 pm
Forum: S3 Gameplay Discussion Archive
Topic: Should evil and goodie be in a group
Replies: 6
Views: 1158

Back in the day

Yep, way back goodies and evils regularily grouped. It had its fun, but it become obvious that evils were the best char's(as they should be). Therefore people would only use trolls or ogres as tanks and thus the goodrace tanks were only backups etc. So, the only reason I can see for going back to go...

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