Search found 16 matches
- Tue May 18, 2004 11:44 pm
- Forum: T2 Ideas Archive
- Topic: Fumble / Crash
- Replies: 6
- Views: 1409
- Tue May 18, 2004 11:42 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Triggers / timers to keep people idle forever.
- Replies: 31
- Views: 6442
- Tue May 18, 2004 11:39 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: It's Rogues, not Rangers
- Replies: 13
- Views: 2357
ok, instead of making downgrades everywhere, why not just add a couple things to rangers? You say taking away circle and trip etc would make melee boring for you? What the heck do you think its like for us rangers? We get to kick..............thats aboot it. I say give us a neat damaging combat skil...
- Sun May 16, 2004 9:59 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: It's Rogues, not Rangers
- Replies: 13
- Views: 2357
dualing swiftwinds would be nice...but let us dual windsong, be able to do that would make all my complaints go away....and ofcourse let it proc offhand :P Even now it doesnt make sense...the windsong description says "this magically light scimitar" yet its weight 12!? Being able to dual windsong, a...
- Fri May 07, 2004 11:53 pm
- Forum: T2 Ideas Archive
- Topic: Change to help non damage doers gain experience
- Replies: 18
- Views: 4411
- Wed Apr 28, 2004 2:17 am
- Forum: T2 Ideas Archive
- Topic: Idea to make tia items stats better....
- Replies: 4
- Views: 1044
- Tue Apr 27, 2004 8:42 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Proposal for a New Ranger Class
- Replies: 69
- Views: 15136
- Mon Apr 26, 2004 2:33 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Um. I've been away a while. . .
- Replies: 37
- Views: 7752
- Sun Apr 25, 2004 1:21 am
- Forum: Object Changes
- Topic: Object Changes, Round 2!
- Replies: 136
- Views: 74937
Who said anything about camping..except I guess for the quests...I'm talking about every zone(Ie. brass, crypts, jot, muspel etc) I see a million of every item in the game, if this was to be implemented we would see fewer of the same items. And people would actually want to do zones, instead of pick...
- Sat Apr 24, 2004 11:37 pm
- Forum: Object Changes
- Topic: Object Changes, Round 2!
- Replies: 136
- Views: 74937
- Sat Apr 24, 2004 10:42 pm
- Forum: Object Changes
- Topic: Object Changes, Round 2!
- Replies: 136
- Views: 74937
Dont know if this is the right place to say it...but just to limit the amount of items in the game, and add value to them again, why not make each item a rare load on each mob every boot. Say a mob has 3 or 4 items on him now...give him a chance to load 1 or 2, or none? Would make zones really fun a...
- Sat Apr 24, 2004 3:15 am
- Forum: T2 Ideas Archive
- Topic: Familiars for invokers and enchanters?
- Replies: 26
- Views: 5937
- Sat Apr 24, 2004 2:58 am
- Forum: T2 Ideas Archive
- Topic: Familiars for invokers and enchanters?
- Replies: 26
- Views: 5937
- Sat Apr 24, 2004 2:26 am
- Forum: T2 Ideas Archive
- Topic: Familiars for invokers and enchanters?
- Replies: 26
- Views: 5937
- Sat Apr 24, 2004 1:31 am
- Forum: T2 Ideas Archive
- Topic: Familiars for invokers and enchanters?
- Replies: 26
- Views: 5937
Familiars for invokers and enchanters?
Just thought I would throw this in cuz almost everyother caster class gets a pet, just thought it would make playing an invoker, and especially and enchanter more appealing, make it like a quest spell at 21 or something, just to give them a tank for those hard lower levels if they are unable to find...
- Mon Oct 13, 2003 1:45 am
- Forum: T2 Ideas Archive
- Topic: mage ideas
- Replies: 0
- Views: 977
mage ideas
It doesnt have to be for every mage...was pretty much thinking mainly for invokers and especially for enchanters...giving them a summon familiar spell...I think giving them a little pet to tank for them in the lower levels will make them easier to play....and a lot more fun..I know I would play one....