Search found 42 matches

by Pabo
Fri May 16, 2003 5:53 pm
Forum: S3 Gameplay Discussion Archive
Topic: Camel Merchants Need to Die
Replies: 9
Views: 1295

You do know that if there are 2 or more merchants in the same room, you use their name right? i.e.

Buy <insert item> Halil <or merchant name>

Works the same way with list too.

list <merchant name>

:P

Doh, nevermind, didn't see you had typed buy bolt halil, sorry :P
by Pabo
Wed May 07, 2003 6:29 pm
Forum: S3 Gameplay Discussion Archive
Topic: Why this happens, and When (if need be) will it be fixed!!!!
Replies: 16
Views: 2478

Try walking into greyhome with a yuan-ti raider tracking ya. The elite guard _ASSISTS_ the yuan-ti that was trying to kill ME. Really lame, needs to be fixed major. :roll:
by Pabo
Sat May 03, 2003 1:26 pm
Forum: S3 Gameplay Discussion Archive
Topic: Shaman pshift
Replies: 18
Views: 2019

Of course. Class diversity. It's a good thing. This argument has been made a thousand times and the response is always "why not give class XXX planeshift too? Obviously _that's_ not unbalancing." Well of course it's not unbalancing but that's not really the point. And the same thing applies to necr...
by Pabo
Fri May 02, 2003 3:16 pm
Forum: S3 Gameplay Discussion Archive
Topic: Shaman pshift
Replies: 18
Views: 2019

Never did understand the reasoning about shaman not getting pshift. Is that spell so unbalancing as to not give it to us? Or is it that you want to have clerics have something that shaman have other than Res, Fheal, Slow poison? Just don't understand it. Of course I also don't understand why necro'...
by Pabo
Wed Apr 30, 2003 9:00 pm
Forum: S3 Ideas Archive
Topic: Summon Spirit and Tog Pet
Replies: 27
Views: 3793

Either have something like summon spirit, or an innate shaman skill called 'heel' which will automatically call your pet to the same room you are in. They are spirits.. they travel the spirit world.. then come out to rejoin you in the room. Simple. This could be in zone only or global, but it would ...
by Pabo
Wed Apr 30, 2003 8:20 pm
Forum: S3 Gameplay Discussion Archive
Topic: New character class--Alchemist
Replies: 10
Views: 1416

I think one reason why this mud stays away from brewing potions and scribing scrolls like other muds is that people will twink it. I've been on other muds before where people just constantly quaff healing potions during combat to stay alive, so there is no need for groups anymore, it's just all solo...
by Pabo
Mon Apr 28, 2003 12:49 am
Forum: S3 Ideas Archive
Topic: Carry Pcorpse
Replies: 13
Views: 2079

I like this idea, but I think what most people would be afraid of is ninja looting players corpses, meaning they will log with their corpse in the inventory. Of course consent will still be needed, but perhaps if you try to log or camp, the corpse will fall to the ground. That then leads to people t...
by Pabo
Tue Apr 22, 2003 3:44 pm
Forum: S3 Gameplay Discussion Archive
Topic: Unimpress this you damn spirit!
Replies: 36
Views: 5916

Being a n00b summoner, level 21, I just failed summoning a pet 3x in a row. :shock: That means no pet for me for about 3hrs real time. I know the summon spirit has been tweaked and all, but heard this applies mostly to high level players. It is ridiculious that I can't even use a pet because I can't...
by Pabo
Tue Apr 22, 2003 3:36 pm
Forum: S3 Ideas Archive
Topic: snakebite
Replies: 8
Views: 1727

I agree that snakebite needs to land more often. I even miss all the time when the mob is incapitated! Something is horribly wrong if I can't even bite something that is just laying there motionless, bleeding to death. :roll:
by Pabo
Tue Apr 22, 2003 2:20 pm
Forum: NHC: New Player Help
Topic: Totem
Replies: 1
Views: 1069

Totem

Was curious how a totem is picked. Is it when I get the final item during the quest to recieve a totem (meaning that there are many choices but I don't know which one is what and is random when I decide to pick an item), or is it a random chance when I first bind the totem to me?
by Pabo
Fri Apr 18, 2003 2:37 am
Forum: S3 Ideas Archive
Topic: sca = scan?
Replies: 1
Views: 728

I agree to that. Nothing aggressive with typing 'sca' not like having 'k' for kill command. I think most of the time when you would accidently type 'sca' instead of 'scan' it would be for scan.
by Pabo
Fri Apr 18, 2003 2:34 am
Forum: S3 Ideas Archive
Topic: new spell: conjure elemental lords
Replies: 32
Views: 3943

Elementalists are already overpowered. They should be downgraded if anything. They have no reason for relocate or PWB, and lose globe too. There is no reason at all to give them spellcasting mobs. If you want spellcasting mobs, play necro then, that's why they are there.
by Pabo
Thu Apr 10, 2003 11:27 pm
Forum: S3 Ideas Archive
Topic: Bards - Specialize!
Replies: 4
Views: 902

My cleric had a choice between different specializations, I obviously choose healing, but I still had a choice. This was about 2 months ago, unless they recently changed it.
by Pabo
Wed Apr 09, 2003 8:00 pm
Forum: S3 Ideas Archive
Topic: Spiritual Friends!
Replies: 15
Views: 2230

If pets are !bash, then how do shaman spiritual spells connect?? :P
by Pabo
Wed Apr 09, 2003 1:19 am
Forum: S3 Ideas Archive
Topic: Spiritual Friends!
Replies: 15
Views: 2230

I totally agree with the protections, it's just lame when you take a pet, including *ahem* undead pets into the planes. It just lame how a spirit or undead will be gased to death. I agree with fly too, when a pet moves from room to room, it says it floats, etc.. ok, so why are they landbased then??
by Pabo
Tue Apr 08, 2003 4:34 pm
Forum: S3 Ideas Archive
Topic: Spiritual Friends!
Replies: 15
Views: 2230

Spiritual Friends!

I am very new to the shaman community, and don't have a totem yet.. but this is an idea I picked off of necro pets. I have noticed that necro pets have procs, why not give some to spirit pets based on type to make them a little different? I heard that all shaman pets are the same except for the name...
by Pabo
Sun Apr 06, 2003 4:14 am
Forum: S3 Gameplay Discussion Archive
Topic: Earthquake!!
Replies: 16
Views: 1786

Now that i know why earthquake affects flying/lev mobs, why not have it not affect players? I mean come on, elementalists get a spell similar to earthquake but it is targeted to a single mob! Besides healing, when grouped with an elementalist, i usually feel pretty lame because they can do just abou...
by Pabo
Sun Apr 06, 2003 1:52 am
Forum: S3 Ideas Archive
Topic: Wise race?
Replies: 7
Views: 1475

Yes, Yuan-ti Rocks in the clerical department, but how about something for good races..? I don't know if it's just me, but my human cleric seems to have gotten rather slow in casting and praying (from getting too many resses maybe!?) and being level 44 too with *** wis and int, and great meditate, q...
by Pabo
Thu Mar 27, 2003 7:21 pm
Forum: S3 Gameplay Discussion Archive
Topic: Earthquake!!
Replies: 16
Views: 1786

Earthquake!!

I have found it rather ridiculous that earthquake affects people that are flying and/or levitating! :shock: Why do they even need to make a saving throw and even have the possiblity of falling over? :? I think it is annoying. It's the *only* area attack that clerics have that isn't based on alignmen...
by Pabo
Fri Mar 07, 2003 8:25 pm
Forum: S3 Gameplay Discussion Archive
Topic: feeblemind and failure rate..
Replies: 10
Views: 1411

Not only with feeblemind, I seem to be having problems just blinding today. A mob that I could usually blind with the 1st or 2nd try, I go through 7 blinds and not even land one.. thought it was odd. I dunno if i'm just having a bad blind day or what, but it's ridiculous. Especially when mobs switch...
by Pabo
Wed Mar 05, 2003 4:18 pm
Forum: S3 Ideas Archive
Topic: Cleric Guardians or Spells?
Replies: 12
Views: 1598

I'm not against the clerics getting to sumon a deva or something (less deva of course), but I want warriors to get some minor healing spells too. Perhaps give warriors an upgrade to bandaging, like field dressing or the sorts, will be like a minor heal but based on skill :wink: From a conceptual st...
by Pabo
Wed Mar 05, 2003 4:08 pm
Forum: S3 Gameplay Discussion Archive
Topic: HP's per level
Replies: 4
Views: 865

Ok, thanks for the info :D If i'm getting fixed hp's per level now, should I not even bother with +con eq and wear something else like hit/dam?
by Pabo
Wed Mar 05, 2003 11:31 am
Forum: S3 Gameplay Discussion Archive
Topic: HP's per level
Replies: 4
Views: 865

HP's per level

It seems like that since I hit the 20's or so, i've been constantly getting minimum HP per level. Being a cleric with perfect con, why do I get 5hp when I level!? :shock: Is this a bug?? I thought clerics were higher up in the HP charts, just being under warrior. I know that sojourn is based loosely...
by Pabo
Tue Mar 04, 2003 4:56 pm
Forum: S3 Ideas Archive
Topic: Cleric Guardians or Spells?
Replies: 12
Views: 1598

Cleric Guardians or Spells?

I have noticed that it can be quite frustrating as a cleric (even at level 30!) to adventure and explore the world without a group. Sometimes I just like to walk around solo and explore, and when I run into an aggro mob that even con's fairly easy, it takes me about 5 min just to kill it! This is an...
by Pabo
Tue Mar 04, 2003 4:14 pm
Forum: S3 Gameplay Discussion Archive
Topic: Clerical Melee Combat, HELP!
Replies: 6
Views: 1139

I supose an 18 hit roll was good in the newbie levels, I remember when I used to hit often and hard :lol: guess combat just really sky rockets from there :?
by Pabo
Mon Mar 03, 2003 8:34 pm
Forum: S3 Gameplay Discussion Archive
Topic: Clerical Melee Combat, HELP!
Replies: 6
Views: 1139

Clerical Melee Combat, HELP!

I think clerical melee combat needs to be looked at. I know that cleric's aren't a melee class, but something is off. My current level is 30, 1h Bludgeon skill is about 51, offense at 21. Hit roll 18 (with bless) dam roll 7 (sigh, it's pretty weak). I group with mages a lot, and what's odd is that t...
by Pabo
Mon Mar 03, 2003 6:19 pm
Forum: S3 Ideas Archive
Topic: Ideas for Rogue passive skills
Replies: 0
Views: 623

Ideas for Rogue passive skills

Just a couple passive skill ideas to spice up rogues: Apprasial : Similar to lore, the rogue gets to ID the item by looking at it (apprasial command). Limited to a certain amount of times per day. Perhaps increase uses by level. Also after apprasing an item, it can be sold at the store for a little ...
by Pabo
Sat Feb 22, 2003 7:56 pm
Forum: MUD Client Help
Topic: Need help with blind trigger
Replies: 2
Views: 587

Need help with blind trigger

I need help creating a variable blind trigger after the target has been blinded. Using zmud 4.62, Tried to use: pattern: (%1) seems to be blinded! command: bblind=(%1) then: pattern: seems to be blinded! command: gsay @bblind is blinded! cant get it to work. bblind is just a blank variable i put und...
by Pabo
Wed Feb 19, 2003 8:52 pm
Forum: S3 Ideas Archive
Topic: Bank Accounting
Replies: 5
Views: 1232

Bank Accounting

It would be nice if there was a 'deposit all' command at the bank. It will instantly deposit all the money you are carrying into your account. Gets kinda tedious having to look at the score card and type out every type and the amount to deposit. Just a little something to save some time :lol:
by Pabo
Wed Feb 19, 2003 12:32 am
Forum: MUD Client Help
Topic: Need help with memtime trigger
Replies: 1
Views: 554

Need help with memtime trigger

I need help with a memtime trigger, I use zmud 4.62. The triggers I use are: Pattern: (1%) seconds Command: memTime=%1 Then I have a trigger for: Pattern: You continue your praying. Command: #CR;gsay Praying for @medTime seconds; meditate The problem I'm encountering is that my spell list is so long...
by Pabo
Tue Feb 18, 2003 4:45 pm
Forum: S3 Ideas Archive
Topic: Modification to the practice command
Replies: 4
Views: 966

I agree to this idea. :D Especially when playing a spellcaster, the practice menu gets tediously long. It will definately help if there was somekind of indication that the skill can be practiced instead of typing down the whole list to figure out which ones I can practice. Either that or just have t...
by Pabo
Tue Feb 11, 2003 3:50 pm
Forum: S3 Ideas Archive
Topic: Warrior upgrade?! no way!
Replies: 20
Views: 2294

My point is that, as level 50 warrior, I am not you run of the mill foot soldier. I am a warrior at the pinacle of his abilities, not some geak out of boot camp, nor some average joe soldier. This applies to any class at level 50 as well, the things that a level 50 player can do are exceptional. It...
by Pabo
Mon Feb 10, 2003 7:58 pm
Forum: S3 Ideas Archive
Topic: Warrior upgrade?! no way!
Replies: 20
Views: 2294

Honestly, I do find it rather ridiculous if you can change armor during combat. If someone is trying to KILL you, I don't think you have time to dig into your knapsack and look for a shield. If you think realistically about how fast melee combat is, it would make sense. Personally, it doesn't make m...
by Pabo
Mon Feb 10, 2003 7:41 pm
Forum: NHC: New Player Help
Topic: Evil humans
Replies: 2
Views: 1132

Evil humans

I would like to know who evil humans can group with. I have noticed playing an evil human, they can not consent a evil race. Found a duergar to help res me but couldn't due to the no-consent. Can evil humans still be grouped with evil races? :twisted: Who can liches group with? Can they group with g...
by Pabo
Thu Feb 06, 2003 7:20 pm
Forum: NHC: New Player Help
Topic: Level limit for Newbie Help Channel (NHC), too high/low?
Replies: 9
Views: 1782

I agree that the current level for NHC is too low. It seems like most of my major gameplay questions came out in the low teens and there was no one to ask but to randomly choose out other players for their input. Level 20 would be a decent cut off for NHC. I pretty much flew through the first 10 lev...
by Pabo
Thu Feb 06, 2003 5:01 pm
Forum: S3 Ideas Archive
Topic: shield block
Replies: 16
Views: 2461

shield block

I must be the only cleric wearing a shield. Was just an idea because right now I tank more than warriors in my group do! I honestly don't wimp out, I take the shots and heal myself until someone can rescue me. I mainly group with mages and a warrior type class, if I flee, then who's going to tank ne...
by Pabo
Tue Feb 04, 2003 8:47 pm
Forum: S3 Ideas Archive
Topic: shield block
Replies: 16
Views: 2461

shield block

Was wondering why clerics don't get shield block. They are trained in the arts of wearing heavy armor, ex. plate mail, why wouldn't they be trained in the proper use of a shield? It would only make sense. It is availible to clerics in AD&D, and such. It just boggles me that I have to stand there and...
by Pabo
Sat Feb 01, 2003 3:59 pm
Forum: NHC: New Player Help
Topic: Paying fines?
Replies: 3
Views: 1436

Paying fines?

How do I tell if I need to pay a fine or how much to pay for a crime in a city after I have been judged? Is there a command to see how many fines I would have to pay, how much they are, and how much longer I have to pay? :oops:
by Pabo
Tue Jan 28, 2003 4:37 pm
Forum: S3 Ideas Archive
Topic: Bury command
Replies: 3
Views: 686

There needs to be some way to get rid of unwanted corpses. They don't seem to rot ever. The mud does become quite spammy with corpses just strewn about. Either have a command where PC's can bury or 'get rid' or their own corpses, or empty corpses will just rot in a timely manner. Actually both will ...
by Pabo
Tue Jan 28, 2003 4:29 pm
Forum: S3 Ideas Archive
Topic: Abbreviations
Replies: 17
Views: 1645

I am all in for abreviations, especially since there is no real PK in this game. Instead of typing kill skeleton, I could just type k skel or something to that affect. It just becomes difficult having to type out whole names in a hurry. I.E. yesterday I was fighting a mob called administrator, it wo...
by Pabo
Mon Jan 20, 2003 8:35 pm
Forum: S3 Ideas Archive
Topic: Turn undead
Replies: 6
Views: 897

Turn undead

Thought it was kinda odd that turn undead is a spell. In D&D games, it was a skill. Perhaps it can be changed to an innate cleric skill, you can only use it so many times a day and increases with level. I don't use it at all because im only level 8 and I need those precious spell slots for other thi...
by Pabo
Fri Jan 17, 2003 10:24 pm
Forum: S3 Gameplay Discussion Archive
Topic: Character Class Combo
Replies: 11
Views: 1223

Character Class Combo

What would be the best race/class combo for a solo player?

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