Search found 13 matches

by kitze
Fri Oct 07, 2005 2:22 pm
Forum: T2 Gameplay Discussion Archive
Topic: Evil Humans grouping with Evil Races
Replies: 99
Views: 14004

hey shaiith, ease up on dalar. he probably made the mistake of counting the hp from spob plate and amey belt as a max con notch.
by kitze
Fri Jul 08, 2005 7:37 pm
Forum: T2 Ideas Archive
Topic: Paladins
Replies: 35
Views: 4693

paladins definitely needed guard to bring them in line with the anti's kick skill. anti's would totally own mobs by unmounting and then kicking their enemies to death with this extremely unbalanced skill. paladins are almost there - they just need another skill to match anti's sorcerous spell knowle...
by kitze
Sun Jun 19, 2005 4:35 am
Forum: Object Changes
Topic: Object Changes, Round 3?
Replies: 119
Views: 42470

can we upgrade:

a pair of burnt demonhide leggings - make 3 dam?
a wrap of woven whispers - take away hp and add pfg?
a writhing bracelet of noxious fumes - make it decent?

lets make these quest rewards at least worth using :)
by kitze
Thu May 19, 2005 4:07 am
Forum: T2 Ideas Archive
Topic: 3.5ize Rangers
Replies: 28
Views: 3879

kiryan, i'm not trying to say you're wrong, just that it doesn't make sense to bring along a ranger whose role is limited to single target damage while a rogue can do lots of other things besides superior melee capabilities (poisons, vital strike, trip, garrote, assassinate), like hold zone pop, cr,...
by kitze
Thu May 19, 2005 12:08 am
Forum: T2 Ideas Archive
Topic: 3.5ize Rangers
Replies: 28
Views: 3879

kiryan's idea to go straight archery won't work unless archery gets overhauled. if a ranger went zoning with a 40 damroll and +300 hp eq and focused on archery, they'd still be completely useless. their damage would still be less than that of a rogue, and they'd serve no other purpose. also, forced ...
by kitze
Thu Mar 31, 2005 10:20 pm
Forum: Object Changes
Topic: Object Changes, Round 3?
Replies: 119
Views: 42470

gonna have to agree with Sarell and Pril, why is magma gear so horrible considering how long the zone takes and how lousy the rewards are? you get either the white boots & liquid ring or the killing frost ring. and the crappy red magma boots. both white boots and liquid ring were downgraded into...
by kitze
Tue Dec 28, 2004 7:39 pm
Forum: T2 Ideas Archive
Topic: reimplement range weapons for rogues?
Replies: 11
Views: 1298

i'm not sure if you guys even read my post, heh my suggestion would only give rogues the option of damaging shielded mobs. this would have very limited use similiar to that of kick for warriors. it wouldn't be used for luring or effective damage like archery. mostly it would be for fun and roleplay ...
by kitze
Sun Dec 26, 2004 10:49 pm
Forum: T2 Ideas Archive
Topic: reimplement range weapons for rogues?
Replies: 11
Views: 1298

reimplement range weapons for rogues?

i think it'd be fun if rogues could throw daggers again. however, put limitations on it wouldn't be as powerful or useful as archery. these would be: 1. damage far less than archery 2. cannot be thrown into the next room 3. far less accurate than archery 4. daggers dice and hit/dam lower than arrows...
by kitze
Mon Dec 13, 2004 5:48 pm
Forum: T2 Ideas Archive
Topic: Some mage thoughts
Replies: 55
Views: 9718

i think invoker procs should be left in, they aren't all that common and do add some flavor to the most boring class in the game. they're pretty much a zone only class, which is sort of lame but necessary given some of the newer zones out there. the procs just give them slight happiness when exping ...
by kitze
Mon Dec 13, 2004 5:30 pm
Forum: T2 Ideas Archive
Topic: some ranger ideas, constructive criticism please
Replies: 46
Views: 8797

rogues emerged with a lot more than just hide... your suggestion to make rangers evolve into an archery based class would pretty much give them the role of invokers in zones, ie. just sit back and shoot arrows and nothing else (except rangers would still die more because invokers wear a lot more hp)...
by kitze
Wed Dec 08, 2004 5:25 pm
Forum: T2 Ideas Archive
Topic: some ranger ideas, constructive criticism please
Replies: 46
Views: 8797

I like your ideas for ranger theme, but I don't think they will do anything to make rangers desirable for zone groups. It might just improve ranger solo/exp capabilities, but I don't think rangers need any improvement in those categories.
by kitze
Mon Nov 15, 2004 3:49 pm
Forum: T2 Ideas Archive
Topic: ranger idea
Replies: 50
Views: 8170

my original idea was primarily for hitall. this is a really powerful skill, and what i'm proposing would significantly increase ranger damage output in big fights. imagine using hitall every couple of rounds to land an extra 12-20 attacks split among the mobs with your weapons proc'ing. (it'd be fun...
by kitze
Fri Nov 05, 2004 5:31 pm
Forum: T2 Ideas Archive
Topic: ranger idea
Replies: 50
Views: 8170

ranger idea

just throwing this out for consideration for whatever ranger fixes are planned, i don't know if these have already been mentioned. i think it'd be fun if rangers had hitall like the rest of the warrior classes. except since they are so proficient in dual wield, they could land two attacks per target...

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