Search found 606 matches
- Sat Apr 04, 2009 5:23 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Reisgnation of Eilistraee
- Replies: 13
- Views: 3537
Reisgnation of Eilistraee
As has been observed through the posting on RPNews and discussed here, I have resigned my staff position upon TorilMUD. This resignation encompasses all duties that I performed as Eilistraee; RPQ, Code and the bit of areas assistance. It's not a decision I reached lightly. However it's been consider...
- Fri Apr 03, 2009 6:42 pm
- Forum: RP-Quest Discussion
- Topic: Confirmation of Resignation
- Replies: 4
- Views: 27885
Re: Confirmation of Resignation
Please note that Auril's account has been disabled as part of her confirmation of resignation and she cannot retrieve any private messages sent through the link on the post. If you wish to contact her, she can be reached at auril@rpquest.net
- Mon Mar 02, 2009 5:49 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Auctions
- Replies: 5
- Views: 1680
Re: Auctions
The IT at my work is as annoying as any other IT I've heard of.
Nothing further on auction.
Nothing further on auction.
- Sun Feb 22, 2009 9:39 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Auctions
- Replies: 5
- Views: 1680
Re: Auctions
No word on when they'll be back.
They will be back however, once this hole is plugged.
Items that had been on auction may be reimbursed to their owners, I'm still pondering the issue.
They will be back however, once this hole is plugged.
Items that had been on auction may be reimbursed to their owners, I'm still pondering the issue.
- Wed Feb 18, 2009 7:14 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: ** Auction Disabled **
- Replies: 0
- Views: 888
** Auction Disabled **
Due to one or more bugs recently discovered after exploitation, the auction system has been disabled temporarily. For those of you with legitimate resources occupied in the system, I apologize for the inconvenience.
- Sun Jan 11, 2009 6:43 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Mud cycling?
- Replies: 4
- Views: 1576
Re: Mud cycling?
We were locked up, but it's running normally now.
Sorry about the downtime.
Sorry about the downtime.
- Mon Jan 05, 2009 9:15 pm
- Forum: T2 General Discussion Archive
- Topic: Board Game recommendations?
- Replies: 43
- Views: 7766
Re: Board Game recommendations?
I love Axis and Allies as a game.
Shogun from the same maker was also wicked fun with a similar play approach but with randomized turns which really made you have to be able to adapt your strategies.
And Talisman is always fun.
Shogun from the same maker was also wicked fun with a similar play approach but with randomized turns which really made you have to be able to adapt your strategies.
And Talisman is always fun.
- Sun Dec 14, 2008 5:06 am
- Forum: T2 General Discussion Archive
- Topic: Unable to connect (13 dec 08)
- Replies: 6
- Views: 1855
Re: Unable to connect (13 dec 08)
A number of things seem to have been tweaked. I don't have the access to change them but I can at least tell that configs have changed.
- Thu Nov 27, 2008 4:30 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Holiday Multiplay
- Replies: 24
- Views: 4632
Re: Holiday Multiplay
There will not be double xp during multi.
- Mon Nov 10, 2008 8:16 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: HP Changes
- Replies: 8
- Views: 2049
Re: HP Changes
Only until the second mod on the restat command is prepared that allows you to deduct points (to a certain minimum) to add them back into your pool.
- Mon Nov 10, 2008 7:43 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: HP Changes
- Replies: 8
- Views: 2049
Re: HP Changes
There is no mechanism to re-enable the restat option. Hitpoint considerations will be handled as they used to be.
- Mon Nov 10, 2008 6:04 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: HP Changes
- Replies: 8
- Views: 2049
Re: HP Changes
The change to constitution applied hitpoints snuck in with the restat roller. I was inclined to let it stay for awhile, but it does seem to be having a larger than anticipated effect. It will likely be reversed by next reboot, and wait for its chance at a sequel when we're better situated for equal ...
- Mon Nov 10, 2008 7:13 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Can we restat our old characters?
- Replies: 37
- Views: 8860
Re: Can we restat our old characters?
11/10/08 [Eilistraee] Put the dice away - The ability to point-buy your character's stats is here. This option is available to everybody but only available once. It will NOT let you match the potential available via extensive auto-rolling, but it will provide an upgrade to characters generated unde...
- Sat Nov 08, 2008 9:55 pm
- Forum: T2 Announcements Archive
- Topic: Pregenerated names temporarily disabled
- Replies: 6
- Views: 7790
Re: Pregenerated names temporarily disabled
The limitation has been lifted for now. Carry on.
- Fri Nov 07, 2008 9:45 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Hp's
- Replies: 6
- Views: 1756
Re: Hp's
Max_Stat allows your base stat to exceed 100. Racial modifiers are applied after other factors. Which is why sometimes a person will don a +4 stat boost item and get a different modifier. Donning an item that granted ogre constitution would apply an ogre's constitution modifier to your current con, ...
- Tue Nov 04, 2008 9:26 pm
- Forum: T2 Announcements Archive
- Topic: Pregenerated names temporarily disabled
- Replies: 6
- Views: 7790
Re: Pregenerated names temporarily disabled
It's not a script that would injure the game beyond pissing players off. Which is injurious enough with how this is operating.
- Tue Nov 04, 2008 6:09 am
- Forum: T2 Announcements Archive
- Topic: Pregenerated names temporarily disabled
- Replies: 6
- Views: 7790
Pregenerated names temporarily disabled
Due to somebody running a malicious script, pregen names are currently disabled for character creation. We apologize for the inconvenience and hope to re-enable the pre-gen names soon.
- Sat Nov 01, 2008 10:55 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Archery maybe broken vs. melee?
- Replies: 7
- Views: 2083
Re: Archery maybe broken vs. melee?
Nothing was changed recently. I fiddled with the damage control knobs on archery about 10 to 11 months ago, that's about all. There wasn't anything significant noticed then, I expect that like a lot of holdover junk the knobs don't work well either.
- Sat Nov 01, 2008 5:04 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Can we restat our old characters?
- Replies: 37
- Views: 8860
Re: Can we restat our old characters?
The implementation of this has been delayed by about a week.
- Mon Oct 27, 2008 3:13 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Spell bug again
- Replies: 6
- Views: 1293
Re: Spell bug again
This looks to be fixed again. Let me know please if it re-occurs with any frequency.
- Tue Oct 21, 2008 6:17 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Can we restat our old characters?
- Replies: 37
- Views: 8860
Re: Can we restat our old characters?
Any character will have access to one stat reset.
It will be using the point buy approach that will be used (and is implemented on) the 2.0 engine. The biggest question mark right now is the value of points to assign.
It will be using the point buy approach that will be used (and is implemented on) the 2.0 engine. The biggest question mark right now is the value of points to assign.
- Tue Oct 21, 2008 5:34 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Alignment
- Replies: 2
- Views: 978
Re: Alignment
There should be no alignment shift. If your alignment has changed, it's due to a coded alignment change that has slipped through the cracks. Please contact me in game to have it remedied and I'll try to track down the errant shift. Changing alignment will be managed through quests that are literally...
- Mon Oct 20, 2008 12:49 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: reboot and not up?
- Replies: 11
- Views: 3090
Re: reboot and not up?
I'm connecting fine to the mud currently, can anybody confirm if anybody else is having problems?
Shevarash did just set up an additional port, you can try to connect to port 3000 and see if that circumvents the problem.
Shevarash did just set up an additional port, you can try to connect to port 3000 and see if that circumvents the problem.
- Mon Oct 20, 2008 4:47 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Can we restat our old characters?
- Replies: 37
- Views: 8860
Re: Can we restat our old characters?
Came together fairly quickly, look for something in the next week or two as testing permits.
- Mon Oct 20, 2008 1:53 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Can we restat our old characters?
- Replies: 37
- Views: 8860
Re: Can we restat our old characters?
Well I'm not shev but I have this on my radar. Looking into the options even now in fact.
- Thu Oct 16, 2008 12:43 pm
- Forum: T2 Ideas Archive
- Topic: Useless EQ
- Replies: 16
- Views: 4405
Re: Useless EQ
Nocharm works on everything that has a charm proc.
Some beholders have the mass suggestion ability, whereby they suggest you remove your no charm. Because it stops them from charming you.
Some beholders have the mass suggestion ability, whereby they suggest you remove your no charm. Because it stops them from charming you.
- Wed Oct 08, 2008 4:32 pm
- Forum: T2 Ideas Archive
- Topic: Reorder (Idea)
- Replies: 9
- Views: 2224
Re: Reorder (Idea)
It's a timing debug not a pfile save error. Dartan gets the same thing when he plays with his hole
- Wed Oct 08, 2008 12:53 pm
- Forum: T2 Ideas Archive
- Topic: Reorder (Idea)
- Replies: 9
- Views: 2224
Re: Reorder (Idea)
Everytime Gormal's characters loot a corpse, it triggers a timing debuglog because the following save command takes longer than usual to execute...
He's not joking.
He's not joking.
- Wed Oct 08, 2008 12:51 am
- Forum: T2 Announcements Archive
- Topic: Stop creating fake imposter usernames
- Replies: 3
- Views: 6443
Re: Stop creating fake imposter usernames
And the account was not invalidated.
- Wed Oct 08, 2008 12:32 am
- Forum: T2 Announcements Archive
- Topic: Stop creating fake imposter usernames
- Replies: 3
- Views: 6443
Stop creating fake imposter usernames
Title says it all. Your ip's are logged and will be banned if it continues.
- Sat Sep 20, 2008 3:04 pm
- Forum: T2 Announcements Archive
- Topic: Link Blank Pages
- Replies: 3
- Views: 6272
Re: Link Blank Pages
Adriorn Darkcloak wrote:Thank you Eili. About time someone did something. Very much appreciate it.
I had been under the impression that the bbs files were in an area of the file system that I couldn't impact. I poked at the assumption and was proved mistaken. Sorry it took so long.
- Fri Sep 19, 2008 12:39 pm
- Forum: T2 Announcements Archive
- Topic: Link Blank Pages
- Replies: 3
- Views: 6272
Link Blank Pages
This has been corrected. Sorry about the inconvenience.
- Mon Aug 18, 2008 8:14 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: sleep spell
- Replies: 16
- Views: 2537
Re: sleep spell
Thanks for the advice
- Fri Aug 08, 2008 1:29 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Level or skilled requirement to use an item
- Replies: 7
- Views: 2277
Re: Level or skilled requirement to use an item
There is no standard scaling used on procs. Many that I have written do have some degree of limit, but any limits have to be inserted into the actual proc routine itself. I'd personally prefer if a similar style of control were used on all procs, but we're not designed for that right now so it only ...
- Thu Aug 07, 2008 7:51 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Level or skilled requirement to use an item
- Replies: 7
- Views: 2277
Re: Level or skilled requirement to use an item
To expand the example, Holy Avenger scales based on skill level relative to your current level. If your skill level with two handed weapons remains close to the best you could be for your level or exceeds a certain plateau, there will be no problems.
- Thu Aug 07, 2008 2:22 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Alignment aggro problems continue
- Replies: 11
- Views: 2524
Re: Alignment aggro problems continue
The remaining aspect of this bug has been fixed as of the reboot this morning. Thanks for your patience all.
- Tue Jul 29, 2008 1:20 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: MUD's Down
- Replies: 5
- Views: 2551
Re: MUD's Down
Agree.
Will resolve shortly.
Will resolve shortly.
- Sun Jul 27, 2008 8:27 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Tinkers bag
- Replies: 11
- Views: 2857
Re: Tinkers bag
I've done some digging, and reached the following conclusion. For an item that can be held as well as worn elsewhere, you must be wearing the item to gain the benefit of its stats and affects. Only when an item is set to only be able to be held will it convey its affects upon possessor. In the case ...
- Sat Jul 26, 2008 8:59 pm
- Forum: T2 Areas Discussion Archive
- Topic: No identify
- Replies: 39
- Views: 18643
Re: No identify
There are a number of items that Dugmaren has changed that we're just waiting to migrate from test to main. It should be in pretty soon.
- Tue Jul 15, 2008 8:37 pm
- Forum: T2 Areas Discussion Archive
- Topic: No identify
- Replies: 39
- Views: 18643
Re: No identify
Some bloodstained embroidered robes have a definitive purpose behind their !identify status.
- Sat Jul 12, 2008 10:09 pm
- Forum: T2 General Discussion Archive
- Topic: GenCon anyone?
- Replies: 8
- Views: 3146
Re: GenCon anyone?
I expect to be at GenCon this year on Friday through Sunday.
- Wed Jul 09, 2008 9:07 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Ashstone swords quest
- Replies: 29
- Views: 5954
Re: Ashstone swords quest
The rarity had been removed on accident after a file copy overwrote it.
- Fri Jun 27, 2008 1:19 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Teleport_Beacon
- Replies: 27
- Views: 4252
Re: Teleport_Beacon
Moonshaes is planned.
Truthfully, there should be no teleportation to or from the island to remain fully thematic. Even the Queen's trusted agents can't usually use magic to travel there. We make some concessions for gameplay; adding a beacon won't be one of them.
Sorry.
Truthfully, there should be no teleportation to or from the island to remain fully thematic. Even the Queen's trusted agents can't usually use magic to travel there. We make some concessions for gameplay; adding a beacon won't be one of them.
Sorry.
- Fri Jun 27, 2008 2:03 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Teleport_Beacon
- Replies: 27
- Views: 4252
Re: Teleport_Beacon
The elves would not set up a beacon to allow others, especially evil races, to relocate or otherwise travel there.
- Thu Jun 26, 2008 2:40 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Need help to get out of Avalas Curtain Rooms
- Replies: 1
- Views: 1061
Re: Need help to get out of Avalas Curtain Rooms
That sounds like one of the arena rooms. Achexit should allow you to depart.
- Wed Jun 25, 2008 3:21 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Teleport_Beacon
- Replies: 27
- Views: 4252
Re: Teleport_Beacon
Thanks, I'll have that bit fixed up by next copyover/crash.
- Mon Jun 23, 2008 7:09 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: This is OK now? Auctioning statless quest items?
- Replies: 9
- Views: 1718
Re: This is OK now? Auctioning statless quest items?
It's a container. Albeit a very poor one, but it is a container.
Nevertheless, it's pretty obvious that the container flag is purely coincidental and I'll look to get the item updated.
Nevertheless, it's pretty obvious that the container flag is purely coincidental and I'll look to get the item updated.
- Mon Jun 23, 2008 3:04 pm
- Forum: T2 Ideas Archive
- Topic: Shaman Spirit Totem Customization
- Replies: 23
- Views: 6145
Re: Shaman Spirit Totem Customization
Overhauling how shamans work with their spirits isn't something I'm prepared to do right now. The best I could possibly consider is removing the failure chance, but scale the spirit's stats on a skill check relative to level. WRT summoning spirits and the like, I know its been asked about for awhile...
- Mon Jun 23, 2008 2:54 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Teleport_Beacon
- Replies: 27
- Views: 4252
Re: Teleport_Beacon
Leuthilspar won't be receiving a beacon, sorry. Unless I expand the code to apply racial only restrictions. Targetting typos - well unfortunately this is a side effect of being able to transport anywhere. If you try to target something that isn't a player, it'll try to target that and then fail afte...
- Wed Jun 18, 2008 11:13 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Tiamat, Item Distribution, Quests
- Replies: 20
- Views: 4700
Re: Tiamat, Item Distribution, Quests
I've only recently really looked at trying to get involved with evaluation of areas and equipment. It's not a task that's been given to me in any capacity, so bear with me. I agree as well that the ideal is to ensure that in order to compile a good 'kit', a diverse adventuring portfolio is preferred...