Search found 79 matches

by Areandon
Sun Nov 27, 2005 8:47 pm
Forum: T2 Ideas Archive
Topic: illusionist spells...
Replies: 10
Views: 2016

It would be horribly overpowering if you could cast that in combat. But if you could only cast it outside combat. It would mostly save time. So let's also add group dscales, group blur, group vit and group realms :P
by Areandon
Fri Nov 18, 2005 6:01 pm
Forum: T2 Gameplay Discussion Archive
Topic: areas/game design, group sizes
Replies: 39
Views: 5301

I think Kiryan is spot on. The mud is already dead at off-peak hours because there simply aren't enough people on to do something fun apart from xp. It would really help if there would be zones for smaller groups. I would suggest adapting the older zones that aren't done often anymore for this, eg T...
by Areandon
Fri Nov 18, 2005 1:02 pm
Forum: T2 Gameplay Discussion Archive
Topic: What do we really mean by risk vs. reward?
Replies: 32
Views: 5337

Me, I think the game would be more fun if xp were more difficult. Where you can't do mindless xp at the high levels. Where high-level xp requires a group of more than two or three. Where the whole group must actively exercise their skills to get positive rather than negative xp. This would be true ...
by Areandon
Tue Nov 15, 2005 5:59 pm
Forum: T2 Gameplay Discussion Archive
Topic: What do we really mean by risk vs. reward?
Replies: 32
Views: 5337

Gurns, I agree more with your second post than with your first one. I think that what separates us is the definition of challenge and maybe fun. To you a challenge might be the risk of losing things. To me a challenge is solving quests, or exploring, or trying to beat a zone and even to gain new eq....
by Areandon
Mon Nov 14, 2005 11:56 am
Forum: T2 Gameplay Discussion Archive
Topic: What do we really mean by risk vs. reward?
Replies: 32
Views: 5337

When I was still in university time wasn't valuable. I had more than enough of it to play games, and get drunk and chase women after. Nowadays my spare time is valuable, I work 60-80 hours a week, I have a wife that want attention, and I have friends that I like to talk to as well. That means I only...
by Areandon
Thu Oct 27, 2005 4:09 pm
Forum: General Discussion Archive
Topic: Halloween: an expression of American cultural supremacy.
Replies: 52
Views: 8934

Corth, I actually do take offense to your comments. In your blatant ignorance you appearantly have forgotten what started WWII. Namely Germans who though they had the superior race and culture. You are showing exactly the same attitude. The fact that we choose a different system does not make us stu...
by Areandon
Sat Oct 15, 2005 9:58 am
Forum: T2 Gameplay Discussion Archive
Topic: Tarrasque
Replies: 24
Views: 3058

I agree Tarrasque is quite a badass mob. I think it roars a bit too much. Allthough the good part was it couldn't possible hurt me because I couldn't stay in the same room with it. Apart from that I guess it's supposed to be hard. Dalar is right though that the rewards are not in line with the diffi...
by Areandon
Wed Oct 12, 2005 6:50 pm
Forum: T2 Gameplay Discussion Archive
Topic: Rewarding leaders/use for prestige
Replies: 34
Views: 5414

On the other hand, if they make individual players even more powerful by handing out artifacts, then the game becomes even less challenging, and leadership skill matters even less. I think Malia's suggestion of rewarding leaders by giving restrings fits this fine. It doesn't change the balance at a...
by Areandon
Mon Oct 10, 2005 5:52 pm
Forum: T2 Gameplay Discussion Archive
Topic: Rewarding leaders/use for prestige
Replies: 34
Views: 5414

Could make it so that for killing "epic" mobs the groupleader gets an amount of prestige. Eg a dragon gives 10 prestige, Bel gives 100 prestige etc. I don't think this is such a bad idea. It's basically rewarding people who give to the mud. People who RP actively add some to the mud, but so do zone ...
by Areandon
Tue Sep 13, 2005 6:20 pm
Forum: T2 Gameplay Discussion Archive
Topic: Enchanter Spell lists
Replies: 5
Views: 943

I only zone with Naled so I have more or less one set: 10th circle: 3/4 Scales 0/1 Timestop depending on the number of tanks and hitters 9th circle: gate (reloc) breaches/constricts depending on the group. 8th circle: globes, i hardly ever mem offense here, that's what vokers are for. I occasionally...
by Areandon
Mon Sep 05, 2005 8:10 am
Forum: T2 Gameplay Discussion Archive
Topic: Lich vs. Lava Burst
Replies: 21
Views: 3122

Hmmms, actually got lava bursted yesterday with my ele and i think it did only like 200 hps damage (apart from fire damage) with -15sv_spell. Liches burn better? Would seem logical since they're all bone and no moisture :P

What's the difference between a match and a lich? A lich burns longer!
by Areandon
Sat Sep 03, 2005 9:31 am
Forum: T2 Gameplay Discussion Archive
Topic: Blinded Guard?
Replies: 7
Views: 1740

Spells seem to hit after the message, so they can still perform actions in the next run like bashing.
by Areandon
Fri Sep 02, 2005 5:16 pm
Forum: General Discussion Archive
Topic: Katrina blows government away
Replies: 11
Views: 1637

The steel wall covers about 20 kms :P I've walked on it a few months ago. But we have good PR :P
by Areandon
Fri Sep 02, 2005 5:14 pm
Forum: General Discussion Archive
Topic: New Orleans
Replies: 56
Views: 12805

Help is also under way from abroad. We (the Dutch ) have sent a frigate with a full contigent of marines, rescue boats, food and shelters, that was in the area to help, and a couple of teams of experts to help fix the levees, and any other help the US government asks for.
by Areandon
Fri Sep 02, 2005 4:31 pm
Forum: General Discussion Archive
Topic: Katrina blows government away
Replies: 11
Views: 1637

I'm glad to see you're up on your history Tef :) But the disaster you speak of happened in 1953 and a lot has happened since then. (For the record about 80% of the Netherlands is below sealevel). The same flashfloods happened in 1995 en 2000 and about 2 people people died each time because we were p...
by Areandon
Fri Sep 02, 2005 1:47 pm
Forum: General Discussion Archive
Topic: Katrina blows government away
Replies: 11
Views: 1637

Obviously not the same ones as you. Some quotes: NEW ORLEANS, Louisiana (CNN) -- President Bush told reporters on Friday that millions of tons of food and water are on the way to the people stranded in the wake of Hurricane Katrina -- but he said the results of the relief effort "are not acceptable....
by Areandon
Fri Sep 02, 2005 11:29 am
Forum: General Discussion Archive
Topic: Katrina blows government away
Replies: 11
Views: 1637

Katrina blows government away

I've watched the events unfolding in New Orleans with some amazement. It was known several days in advance that this was going to happen, I read comments in the paper from the mayor and governer describing what they thought would happen. And it happened. And nothing is being done...One would expect ...
by Areandon
Wed Aug 10, 2005 9:33 am
Forum: T2 Gameplay Discussion Archive
Topic: The Evolution of EXP Zones.
Replies: 10
Views: 2306

It's still a very good idea. It's ashame it's been collecting dust all this time.
by Areandon
Mon Aug 08, 2005 12:38 pm
Forum: T2 Gameplay Discussion Archive
Topic: The Evolution of EXP Zones.
Replies: 10
Views: 2306

I think this is a really good idea, actually I think this is the best idea I've heard in a long time. It will make xp more fun AND will learn the game to people. You would have to make several zones though for several level ranges and group sizes. Also the xp gained should be substantial. At least m...
by Areandon
Mon Jul 25, 2005 10:55 am
Forum: T2 Gameplay Discussion Archive
Topic: Top 5 Code Requests
Replies: 130
Views: 26051

I would love to have a way to couple alts. Would be even nicer if they could share storage and mmail. I really hate to have to check all my alts to see if someone mmailed me for a trade or so.

What would be nice as well is a way to forward mmail to an email account!
by Areandon
Thu May 26, 2005 10:51 am
Forum: General Discussion Archive
Topic: Congrats Joe and Coral!!!
Replies: 15
Views: 2751

Congratualations to the both of you!
by Areandon
Tue May 17, 2005 1:53 pm
Forum: T2 Gameplay Discussion Archive
Topic: Rot time again
Replies: 21
Views: 2902

Well what if you adjust Kiryan's idea a bit? Give people the option to either CR or return to their hometown with all their stuff and automatically lose one more more levels? It would still be a big penalty but not so bad. I would seriously consider simply quitting if I'd lose years worth of eq, but...
by Areandon
Mon May 02, 2005 12:56 pm
Forum: T2 Ideas Archive
Topic: Feats?
Replies: 5
Views: 1190

What the hell are feats? Enlighten me :)
by Areandon
Tue Mar 22, 2005 10:57 am
Forum: T2 Gameplay Discussion Archive
Topic: Feedback
Replies: 30
Views: 4789

As far as I know every competent chanter glances. Relying on triggers with bash lag and such is bound to get the tanks killed.

*shrug*

Naled
by Areandon
Fri Feb 18, 2005 12:06 pm
Forum: T2 Gameplay Discussion Archive
Topic: Time Stop interruption bug.
Replies: 5
Views: 1248

Time always speeds up when your group is in battle, even though you are only using defensive spells and are not engaged. It sometimes happens when you're not grouped as well, if the mob casts areas or uses area skills. I've never seen this happen when casting gates in the inn.

Naled
by Areandon
Thu Feb 03, 2005 9:34 pm
Forum: T2 Ideas Archive
Topic: Lich Spells
Replies: 35
Views: 7109

Llaaldara wrote: I said I wanted you to go naked. So get naked. Are you naked yet? Well you should be naked.


Go Pril! Finally a woman who wants to see you naked! Grats!

Naled
by Areandon
Fri Jan 28, 2005 4:13 pm
Forum: T2 Gameplay Discussion Archive
Topic: Dragon Feedback
Replies: 121
Views: 29126

What will this mean for already very hard dragon fights. I imagine that for the endfight for fire embody it will be even more harder to get a group for now. Same holds for fights like pyrohydra i guess.
by Areandon
Fri Jan 28, 2005 3:44 pm
Forum: T2 Gameplay Discussion Archive
Topic: Play styles - some thoughts about the mud
Replies: 0
Views: 514

Play styles - some thoughts about the mud

As people differ so do players. To really succeed this mud should cater to these different player types. Players can be categorized by several methods, but I'll use 2 here, which are somewhat commonplace in game design. One is to categorize people by their drive, another one by possibility. The firs...
by Areandon
Sun Jan 16, 2005 10:26 am
Forum: T2 Gameplay Discussion Archive
Topic: How long have you been mudding and where did you come from?
Replies: 151
Views: 54995

Originally I found sojourn when I was still in Univeristy in '93 or so. I played a paladin named Sareandon and a conjurer named Areandon. Hence the bbs name. I went on to do other things after the mud went down due to some incident with Mystra. I then lost track for a long time, and finally ran acro...
by Areandon
Sun Dec 19, 2004 11:33 am
Forum: T2 Gameplay Discussion Archive
Topic: congratulations
Replies: 24
Views: 3488

I've done roots 2 days ago the last time, and then there was nothing wrong. Either the belt was changed yesterday, or you missed the belt being changed back to mageable again.
by Areandon
Sun Dec 05, 2004 8:35 pm
Forum: T2 Gameplay Discussion Archive
Topic: Interactive persistant worlds
Replies: 3
Views: 1201

Interactive persistant worlds

I was reading this post and specifically Klurgs comment noting how constant the mud is. This reminded me of a discussion I had a long time ago with some people about the future of Online RPGs. The topic of this particular discussion was how to make games more interesting. Let me pose a question: Why...
by Areandon
Thu Oct 28, 2004 6:21 pm
Forum: T2 Ideas Archive
Topic: Paladin idea
Replies: 43
Views: 10280

If you want to give paladins an extra edge in zones, why not give them something like a protect group from evil spell. It's sounds reasonable a paladin would give a group some edge against evil, maybe even could reduce holy word damage for good group members?
by Areandon
Wed Sep 01, 2004 2:57 pm
Forum: T2 Ideas Archive
Topic: Throw us a bone!
Replies: 22
Views: 4830

Would having more coders help? If you need specified stuff coded, I could lend a hand to get stuff done faster. I'd be happy to help.
by Areandon
Sun Aug 15, 2004 1:50 pm
Forum: Logs
Topic: A Dark alliance
Replies: 7
Views: 1908

Even justice zone guards assist. They assist regularly when i'm attacked by aggro mobs. I do recall this being fixed, but appearantly that's not the case. It is an annoying bug though.
by Areandon
Wed Aug 04, 2004 3:42 pm
Forum: T2 Ideas Archive
Topic: Scadale
Replies: 18
Views: 4211

I really like the idea of the quest log. It would be nice to keep tabs on which quests you're running, and how far you've come.
by Areandon
Sun Aug 01, 2004 9:54 am
Forum: T2 Ideas Archive
Topic: What can we do to help the mud?
Replies: 21
Views: 5253

Interesting info Lenefir. Warrior and rogue classes have some natural hit/dam and usually a better natural ac then caster classes. If you add to that the dependance on the single magic missile or so, and it's easy to see why casters have such a hard time. I think a level 1 character should be able t...
by Areandon
Sat Jul 31, 2004 1:10 pm
Forum: T2 Ideas Archive
Topic: What can we do to help the mud?
Replies: 21
Views: 5253

We're 3 months down the line since I posted this. In the meanwhile we've gotten a nice website,a new newbie starting zone in Scardale, and a stable site so people can find us. I've actually seen some real newbies around. Kudos to the staff! We still have one problem, almost every newbie i've met or ...
by Areandon
Fri Jul 09, 2004 11:30 am
Forum: T2 Gameplay Discussion Archive
Topic: Input wanted from all angles about Pwipe
Replies: 71
Views: 18383

I'm not neccesarily against a Pwipe. But there has to be a good reason for it. I think a pwipe is only wise when: 1) There is a significant increase in functionality after a pwipe, such as Tiamat, player houses, guild halls, spell/melee balancing, some new zones. 2) Eq needs to be rebalanced in such...
by Areandon
Wed Jun 16, 2004 9:03 am
Forum: T2 Gameplay Discussion Archive
Topic: Enchanter staff/Fumble/Stumble
Replies: 8
Views: 2009

Lenefir,

Please explain how fumble and stumble can be useful. I haven't seen them do anything, but then again you have had more time to try then me.
by Areandon
Tue Jun 15, 2004 12:13 pm
Forum: T2 Gameplay Discussion Archive
Topic: Enchanter staff/Fumble/Stumble
Replies: 8
Views: 2009

Enchanter staff/Fumble/Stumble

The enchanter staff proc really sucks. Especially compared to the other staves. This has mainly to do with the fact that it procs stumble/fumble. These happen to be the most useless spells in the entire enchanter arsenal. Even though I tested quite extensively, so far I still have to notice any effe...
by Areandon
Tue May 04, 2004 8:04 pm
Forum: T2 Gameplay Discussion Archive
Topic: A Mentor (Serious)
Replies: 4
Views: 1265

A mentor in my opinion is someone who teaches you the ropes. Someone who understand you are a noob and don't know who to play you class, but takes you along anyway so you can learn. Like Moritheil, who has taken countless noobs with him on zones. Hence the famous Mori-spanks, but he has taken half t...
by Areandon
Wed Apr 07, 2004 1:50 pm
Forum: T2 Gameplay Discussion Archive
Topic: Experience. Please fix it.
Replies: 60
Views: 13781

Ashiwi, Xp is not difficult, it just takes a while. Getting to lvl 50 requires no skill whatsoever, it takes a crapload of time. The point several people I think are making is that it xp should be more fun, and doable for someone who doesn't mud 8 hours a day. This does not necessarily mean they wan...
by Areandon
Tue Mar 30, 2004 1:49 pm
Forum: T2 Ideas Archive
Topic: Success XP
Replies: 13
Views: 2333

As I read it clerics would get tons of xp: xp for vitting xp for healing xp for other spells xp for hitting Only thing is that heal xp if lousy compared to kill xp. I think the idea here is to reverse that, so that a cleric that vits and heals his ass off gets more xp than the leeching one. Seems li...
by Areandon
Tue Mar 30, 2004 10:46 am
Forum: T2 Gameplay Discussion Archive
Topic: Experience. Please fix it.
Replies: 60
Views: 13781

I couldn't have said it better myself Torkur.
by Areandon
Wed Mar 24, 2004 2:07 pm
Forum: T2 Gameplay Discussion Archive
Topic: xp bonus for offpeak periods
Replies: 28
Views: 4659

Xp is way too hard. Period. As a newbie it took me months and months to reach 50. Granted I play an enchanter and they have the worst xp table. But like 2-3% an hour in DS at lvl 50 is ridiculous. Xp should be easy enough that i can get 25% xp in an hour or 2 with DS xp. Then remove DS and zones lik...
by Areandon
Wed Mar 24, 2004 7:01 am
Forum: T2 Ideas Archive
Topic: What can we do part II: the tutorial
Replies: 20
Views: 4132

One of the things I suggested is using existing quests to lessen the load. There are already a huge number of quests in the game, of which a decent amount are hardly done. For example the ant-farm, or the quest at grandpa pod where you get a container and some stuff. On higher levels there are proba...
by Areandon
Tue Mar 23, 2004 10:02 am
Forum: T2 Ideas Archive
Topic: What can we do part II: the tutorial
Replies: 20
Views: 4132

I would split the quests up by class/race combinations simpy because: a) the low level quests should be done around the hometown b) different races start in different hometowns. So if a dwarf should do the same quest as a human he would have to travel all the way to wd. I think new players shouldn't...
by Areandon
Tue Mar 23, 2004 9:51 am
Forum: T2 Ideas Archive
Topic: What can we do to help the mud?
Replies: 21
Views: 5253

Sarvis:

Though I assume you mean that each _stage_ of the quest can be finished in a short time, right?

Yup, that's what I mean. Low level quests could consist of one stage, and should be doable in a short time as a whole, but for high level quests that would be bad.
by Areandon
Tue Mar 16, 2004 9:27 pm
Forum: T2 Ideas Archive
Topic: What can we do part II: the tutorial
Replies: 20
Views: 4132

Sesexe: On 1) I guess we would have to try for each class what ac/hps/etc are needed to xp on that level. I know that with the current newbie xp it's virtually impossible for a newbie enchanter to solo, even in the newbie area. A veteran could probably do it, but we're talking real newbies. On 2) In...
by Areandon
Tue Mar 16, 2004 3:20 pm
Forum: T2 Ideas Archive
Topic: What can we do part II: the tutorial
Replies: 20
Views: 4132

I recall the EQ system sucking real hard. They could have changed it later though. I've never played DAOC so that's possible. I would be very surprised if I was the first to come up with this :P

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