Search found 79 matches
- Sun Nov 27, 2005 8:47 pm
- Forum: T2 Ideas Archive
- Topic: illusionist spells...
- Replies: 10
- Views: 2017
- Fri Nov 18, 2005 6:01 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: areas/game design, group sizes
- Replies: 39
- Views: 5302
I think Kiryan is spot on. The mud is already dead at off-peak hours because there simply aren't enough people on to do something fun apart from xp. It would really help if there would be zones for smaller groups. I would suggest adapting the older zones that aren't done often anymore for this, eg T...
- Fri Nov 18, 2005 1:02 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: What do we really mean by risk vs. reward?
- Replies: 32
- Views: 5341
Me, I think the game would be more fun if xp were more difficult. Where you can't do mindless xp at the high levels. Where high-level xp requires a group of more than two or three. Where the whole group must actively exercise their skills to get positive rather than negative xp. This would be true ...
- Tue Nov 15, 2005 5:59 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: What do we really mean by risk vs. reward?
- Replies: 32
- Views: 5341
Gurns, I agree more with your second post than with your first one. I think that what separates us is the definition of challenge and maybe fun. To you a challenge might be the risk of losing things. To me a challenge is solving quests, or exploring, or trying to beat a zone and even to gain new eq....
- Mon Nov 14, 2005 11:56 am
- Forum: T2 Gameplay Discussion Archive
- Topic: What do we really mean by risk vs. reward?
- Replies: 32
- Views: 5341
When I was still in university time wasn't valuable. I had more than enough of it to play games, and get drunk and chase women after. Nowadays my spare time is valuable, I work 60-80 hours a week, I have a wife that want attention, and I have friends that I like to talk to as well. That means I only...
- Thu Oct 27, 2005 4:09 pm
- Forum: General Discussion Archive
- Topic: Halloween: an expression of American cultural supremacy.
- Replies: 52
- Views: 8935
Corth, I actually do take offense to your comments. In your blatant ignorance you appearantly have forgotten what started WWII. Namely Germans who though they had the superior race and culture. You are showing exactly the same attitude. The fact that we choose a different system does not make us stu...
- Sat Oct 15, 2005 9:58 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Tarrasque
- Replies: 24
- Views: 3058
I agree Tarrasque is quite a badass mob. I think it roars a bit too much. Allthough the good part was it couldn't possible hurt me because I couldn't stay in the same room with it. Apart from that I guess it's supposed to be hard. Dalar is right though that the rewards are not in line with the diffi...
- Wed Oct 12, 2005 6:50 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Rewarding leaders/use for prestige
- Replies: 34
- Views: 5418
On the other hand, if they make individual players even more powerful by handing out artifacts, then the game becomes even less challenging, and leadership skill matters even less. I think Malia's suggestion of rewarding leaders by giving restrings fits this fine. It doesn't change the balance at a...
- Mon Oct 10, 2005 5:52 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Rewarding leaders/use for prestige
- Replies: 34
- Views: 5418
Could make it so that for killing "epic" mobs the groupleader gets an amount of prestige. Eg a dragon gives 10 prestige, Bel gives 100 prestige etc. I don't think this is such a bad idea. It's basically rewarding people who give to the mud. People who RP actively add some to the mud, but so do zone ...
- Tue Sep 13, 2005 6:20 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Enchanter Spell lists
- Replies: 5
- Views: 943
I only zone with Naled so I have more or less one set: 10th circle: 3/4 Scales 0/1 Timestop depending on the number of tanks and hitters 9th circle: gate (reloc) breaches/constricts depending on the group. 8th circle: globes, i hardly ever mem offense here, that's what vokers are for. I occasionally...
- Mon Sep 05, 2005 8:10 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Lich vs. Lava Burst
- Replies: 21
- Views: 3123
- Sat Sep 03, 2005 9:31 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Blinded Guard?
- Replies: 7
- Views: 1746
- Fri Sep 02, 2005 5:16 pm
- Forum: General Discussion Archive
- Topic: Katrina blows government away
- Replies: 11
- Views: 1638
- Fri Sep 02, 2005 5:14 pm
- Forum: General Discussion Archive
- Topic: New Orleans
- Replies: 56
- Views: 12815
- Fri Sep 02, 2005 4:31 pm
- Forum: General Discussion Archive
- Topic: Katrina blows government away
- Replies: 11
- Views: 1638
I'm glad to see you're up on your history Tef :) But the disaster you speak of happened in 1953 and a lot has happened since then. (For the record about 80% of the Netherlands is below sealevel). The same flashfloods happened in 1995 en 2000 and about 2 people people died each time because we were p...
- Fri Sep 02, 2005 1:47 pm
- Forum: General Discussion Archive
- Topic: Katrina blows government away
- Replies: 11
- Views: 1638
Obviously not the same ones as you. Some quotes: NEW ORLEANS, Louisiana (CNN) -- President Bush told reporters on Friday that millions of tons of food and water are on the way to the people stranded in the wake of Hurricane Katrina -- but he said the results of the relief effort "are not acceptable....
- Fri Sep 02, 2005 11:29 am
- Forum: General Discussion Archive
- Topic: Katrina blows government away
- Replies: 11
- Views: 1638
Katrina blows government away
I've watched the events unfolding in New Orleans with some amazement. It was known several days in advance that this was going to happen, I read comments in the paper from the mayor and governer describing what they thought would happen. And it happened. And nothing is being done...One would expect ...
- Wed Aug 10, 2005 9:33 am
- Forum: T2 Gameplay Discussion Archive
- Topic: The Evolution of EXP Zones.
- Replies: 10
- Views: 2307
- Mon Aug 08, 2005 12:38 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: The Evolution of EXP Zones.
- Replies: 10
- Views: 2307
I think this is a really good idea, actually I think this is the best idea I've heard in a long time. It will make xp more fun AND will learn the game to people. You would have to make several zones though for several level ranges and group sizes. Also the xp gained should be substantial. At least m...
- Mon Jul 25, 2005 10:55 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Top 5 Code Requests
- Replies: 130
- Views: 26099
- Thu May 26, 2005 10:51 am
- Forum: General Discussion Archive
- Topic: Congrats Joe and Coral!!!
- Replies: 15
- Views: 2754
- Tue May 17, 2005 1:53 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Rot time again
- Replies: 21
- Views: 2903
Well what if you adjust Kiryan's idea a bit? Give people the option to either CR or return to their hometown with all their stuff and automatically lose one more more levels? It would still be a big penalty but not so bad. I would seriously consider simply quitting if I'd lose years worth of eq, but...
- Mon May 02, 2005 12:56 pm
- Forum: T2 Ideas Archive
- Topic: Feats?
- Replies: 5
- Views: 1190
- Tue Mar 22, 2005 10:57 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Feedback
- Replies: 30
- Views: 4794
- Fri Feb 18, 2005 12:06 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Time Stop interruption bug.
- Replies: 5
- Views: 1248
- Thu Feb 03, 2005 9:34 pm
- Forum: T2 Ideas Archive
- Topic: Lich Spells
- Replies: 35
- Views: 7112
- Fri Jan 28, 2005 4:13 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Dragon Feedback
- Replies: 121
- Views: 29139
- Fri Jan 28, 2005 3:44 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Play styles - some thoughts about the mud
- Replies: 0
- Views: 514
Play styles - some thoughts about the mud
As people differ so do players. To really succeed this mud should cater to these different player types. Players can be categorized by several methods, but I'll use 2 here, which are somewhat commonplace in game design. One is to categorize people by their drive, another one by possibility. The firs...
- Sun Jan 16, 2005 10:26 am
- Forum: T2 Gameplay Discussion Archive
- Topic: How long have you been mudding and where did you come from?
- Replies: 151
- Views: 55039
Originally I found sojourn when I was still in Univeristy in '93 or so. I played a paladin named Sareandon and a conjurer named Areandon. Hence the bbs name. I went on to do other things after the mud went down due to some incident with Mystra. I then lost track for a long time, and finally ran acro...
- Sun Dec 19, 2004 11:33 am
- Forum: T2 Gameplay Discussion Archive
- Topic: congratulations
- Replies: 24
- Views: 3489
- Sun Dec 05, 2004 8:35 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Interactive persistant worlds
- Replies: 3
- Views: 1201
Interactive persistant worlds
I was reading this post and specifically Klurgs comment noting how constant the mud is. This reminded me of a discussion I had a long time ago with some people about the future of Online RPGs. The topic of this particular discussion was how to make games more interesting. Let me pose a question: Why...
- Thu Oct 28, 2004 6:21 pm
- Forum: T2 Ideas Archive
- Topic: Paladin idea
- Replies: 43
- Views: 10284
- Wed Sep 01, 2004 2:57 pm
- Forum: T2 Ideas Archive
- Topic: Throw us a bone!
- Replies: 22
- Views: 4832
- Sun Aug 15, 2004 1:50 pm
- Forum: Logs
- Topic: A Dark alliance
- Replies: 7
- Views: 1910
- Wed Aug 04, 2004 3:42 pm
- Forum: T2 Ideas Archive
- Topic: Scadale
- Replies: 18
- Views: 4218
- Sun Aug 01, 2004 9:54 am
- Forum: T2 Ideas Archive
- Topic: What can we do to help the mud?
- Replies: 21
- Views: 5262
Interesting info Lenefir. Warrior and rogue classes have some natural hit/dam and usually a better natural ac then caster classes. If you add to that the dependance on the single magic missile or so, and it's easy to see why casters have such a hard time. I think a level 1 character should be able t...
- Sat Jul 31, 2004 1:10 pm
- Forum: T2 Ideas Archive
- Topic: What can we do to help the mud?
- Replies: 21
- Views: 5262
We're 3 months down the line since I posted this. In the meanwhile we've gotten a nice website,a new newbie starting zone in Scardale, and a stable site so people can find us. I've actually seen some real newbies around. Kudos to the staff! We still have one problem, almost every newbie i've met or ...
- Fri Jul 09, 2004 11:30 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Input wanted from all angles about Pwipe
- Replies: 71
- Views: 18396
I'm not neccesarily against a Pwipe. But there has to be a good reason for it. I think a pwipe is only wise when: 1) There is a significant increase in functionality after a pwipe, such as Tiamat, player houses, guild halls, spell/melee balancing, some new zones. 2) Eq needs to be rebalanced in such...
- Wed Jun 16, 2004 9:03 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Enchanter staff/Fumble/Stumble
- Replies: 8
- Views: 2010
- Tue Jun 15, 2004 12:13 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Enchanter staff/Fumble/Stumble
- Replies: 8
- Views: 2010
Enchanter staff/Fumble/Stumble
The enchanter staff proc really sucks. Especially compared to the other staves. This has mainly to do with the fact that it procs stumble/fumble. These happen to be the most useless spells in the entire enchanter arsenal. Even though I tested quite extensively, so far I still have to notice any effe...
- Tue May 04, 2004 8:04 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: A Mentor (Serious)
- Replies: 4
- Views: 1265
A mentor in my opinion is someone who teaches you the ropes. Someone who understand you are a noob and don't know who to play you class, but takes you along anyway so you can learn. Like Moritheil, who has taken countless noobs with him on zones. Hence the famous Mori-spanks, but he has taken half t...
- Wed Apr 07, 2004 1:50 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Experience. Please fix it.
- Replies: 60
- Views: 13795
Ashiwi, Xp is not difficult, it just takes a while. Getting to lvl 50 requires no skill whatsoever, it takes a crapload of time. The point several people I think are making is that it xp should be more fun, and doable for someone who doesn't mud 8 hours a day. This does not necessarily mean they wan...
- Tue Mar 30, 2004 1:49 pm
- Forum: T2 Ideas Archive
- Topic: Success XP
- Replies: 13
- Views: 2333
As I read it clerics would get tons of xp: xp for vitting xp for healing xp for other spells xp for hitting Only thing is that heal xp if lousy compared to kill xp. I think the idea here is to reverse that, so that a cleric that vits and heals his ass off gets more xp than the leeching one. Seems li...
- Tue Mar 30, 2004 10:46 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Experience. Please fix it.
- Replies: 60
- Views: 13795
- Wed Mar 24, 2004 2:07 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: xp bonus for offpeak periods
- Replies: 28
- Views: 4661
Xp is way too hard. Period. As a newbie it took me months and months to reach 50. Granted I play an enchanter and they have the worst xp table. But like 2-3% an hour in DS at lvl 50 is ridiculous. Xp should be easy enough that i can get 25% xp in an hour or 2 with DS xp. Then remove DS and zones lik...
- Wed Mar 24, 2004 7:01 am
- Forum: T2 Ideas Archive
- Topic: What can we do part II: the tutorial
- Replies: 20
- Views: 4135
One of the things I suggested is using existing quests to lessen the load. There are already a huge number of quests in the game, of which a decent amount are hardly done. For example the ant-farm, or the quest at grandpa pod where you get a container and some stuff. On higher levels there are proba...
- Tue Mar 23, 2004 10:02 am
- Forum: T2 Ideas Archive
- Topic: What can we do part II: the tutorial
- Replies: 20
- Views: 4135
I would split the quests up by class/race combinations simpy because: a) the low level quests should be done around the hometown b) different races start in different hometowns. So if a dwarf should do the same quest as a human he would have to travel all the way to wd. I think new players shouldn't...
- Tue Mar 23, 2004 9:51 am
- Forum: T2 Ideas Archive
- Topic: What can we do to help the mud?
- Replies: 21
- Views: 5262
- Tue Mar 16, 2004 9:27 pm
- Forum: T2 Ideas Archive
- Topic: What can we do part II: the tutorial
- Replies: 20
- Views: 4135
Sesexe: On 1) I guess we would have to try for each class what ac/hps/etc are needed to xp on that level. I know that with the current newbie xp it's virtually impossible for a newbie enchanter to solo, even in the newbie area. A veteran could probably do it, but we're talking real newbies. On 2) In...
- Tue Mar 16, 2004 3:20 pm
- Forum: T2 Ideas Archive
- Topic: What can we do part II: the tutorial
- Replies: 20
- Views: 4135