Search found 160 matches

by Burmadapig
Mon Apr 18, 2005 3:55 am
Forum: Logs
Topic: Even air mephits get bored with smoke xp...
Replies: 3
Views: 769

A smoke mephis is dead. R.I.P.

A smoke mephit says, 'You still can't kill me!"
by Burmadapig
Mon Apr 18, 2005 3:46 am
Forum: T2 Gameplay Discussion Archive
Topic: Evil races defunct
Replies: 101
Views: 11836

The evil race pbase SHOULD BE A FRACTION OF good race pbase. I've always been of the opinion that DK is the lamest evil center. Not that the zone itself is lame, but that it is essentially a surface city. Darkies should be forced into the Underdark. There should be no evil race surface cities that a...
by Burmadapig
Fri Apr 08, 2005 2:15 am
Forum: T2 Ideas Archive
Topic: AMT at shops
Replies: 16
Views: 1822

no the person who coded that is not an idiot, the code is actually quite cool, but as with ATMs it doesn't belong in a FR setting since we're talking about Toril (timewarped to) 2005, where's my blackberry and digital cable so I can watch Ultimate TrollFighter live from the Arena on my 72" plasma tv...
by Burmadapig
Thu Apr 07, 2005 7:02 pm
Forum: T2 Ideas Archive
Topic: AMT at shops
Replies: 16
Views: 1822

dumb idea...there's no such thing as ATM's in our time frame...jeez peeps...read a FR book for crying out loud!
by Burmadapig
Sun Apr 03, 2005 6:21 pm
Forum: T2 Gameplay Discussion Archive
Topic: News Flash: Are invokers obsolete?
Replies: 32
Views: 4044

Nothing to see here, move along.
by Burmadapig
Sun Apr 03, 2005 6:20 pm
Forum: T2 Ideas Archive
Topic: duergar battlechanters
Replies: 9
Views: 1155

What you guys smokin?
by Burmadapig
Sat Apr 02, 2005 6:56 pm
Forum: T2 Gameplay Discussion Archive
Topic: Association Size Limits
Replies: 24
Views: 2689

That was another thing about alliances that I was going to suggest. It would be a good idea to reduce guild sizes if implemented.
by Burmadapig
Sat Apr 02, 2005 2:18 am
Forum: T2 Gameplay Discussion Archive
Topic: Association Size Limits
Replies: 24
Views: 2689

How about Guild Alliances? Alliance could be with another guild or with individual players. Create alliance chat channel. Alliance members could see alliance chat. Assoc chat would remain private to that association. Individual players who have an alliance with a guild could be a member of another g...
by Burmadapig
Fri Apr 01, 2005 9:34 pm
Forum: T2 Gameplay Discussion Archive
Topic: Q: Why does TorilMUD solicit gameplay ideas from players?
Replies: 5
Views: 905

When an idea is not implemented immediately, it does not mean the idea wasn't a good one or that it wasn't reviewed and considered by the powers that be. It means that it currently isn't at the top of the list of the myriads of things to do. It may possibly not fit into the BIG PICTURE either. Most ...
by Burmadapig
Thu Mar 31, 2005 3:13 pm
Forum: T2 Ideas Archive
Topic: CODE TYPOS
Replies: 111
Views: 30859

Widokadukal swings his hammer over his head and a dark wave of energy flies out. A cruel illithid begins to hunch over, slightly weakened. A drow slaver begins to hunch over, slightly weakened. An elite temple guard begins to hunch over, slightly weakened. You miss a cruel illithid with your pound. ...
by Burmadapig
Thu Mar 31, 2005 4:55 am
Forum: T2 Ideas Archive
Topic: Areas, h <area> commands
Replies: 5
Views: 971

zi = Zone Information command

Zone Name: Insert Zone Name Here
Levels: Insert Levels Here
Maker: Insert Maker Name Here
Environs: Insert short paragraph describing the area.
by Burmadapig
Thu Mar 31, 2005 4:46 am
Forum: T2 Gameplay Discussion Archive
Topic: Menzo!!!!!
Replies: 32
Views: 4323

Wasn't buggy on Homeland. Just have to be patient as they fix the conversion to Toril format issues.
by Burmadapig
Tue Mar 29, 2005 10:41 pm
Forum: T2 Ideas Archive
Topic: exp,level 50 newbs etc.
Replies: 19
Views: 2349

zone experience bonus

harder the zone, the more the bonus experience for doing it

encourages people to zone instead of doing mundane kill the same mobs over and over again experience
by Burmadapig
Tue Mar 29, 2005 7:44 pm
Forum: T2 Gameplay Discussion Archive
Topic: Menzo!!!!!
Replies: 32
Views: 4323

Llaaldara, your statement would not be "more correct." Reread Drizzt's Guide and then reread the North. By comparison, the population of UD cities is fractional per square foot. It has nothing to do with the layout of the cities. As far as areas echos go, mob echos or room echos would work the way t...
by Burmadapig
Tue Mar 29, 2005 5:16 pm
Forum: T2 Gameplay Discussion Archive
Topic: Menzo!!!!!
Replies: 32
Views: 4323

About as close as you're going to get to a bustling surface city in the Underdark would be Skullport. Even Mantol-Derith, the hidden trade center for drow, duergar, svirfneblin, and surface dwellers is sparsely populated. The denizens of the Underdark are not prone to the gregarious nature of the su...
by Burmadapig
Tue Mar 29, 2005 5:50 am
Forum: T2 Gameplay Discussion Archive
Topic: Menzo!!!!!
Replies: 32
Views: 4323

Exactly Kiryan. None of the UD cities are supposed to be populated like a surface city.
by Burmadapig
Mon Mar 28, 2005 4:25 am
Forum: Logs
Topic: New tricks for Rhemoraz'
Replies: 25
Views: 2347

Nah, remorahz's bellies are just like inferno, explodes coldshield.
by Burmadapig
Mon Mar 28, 2005 4:12 am
Forum: T2 Gameplay Discussion Archive
Topic: Menzo!!!!!
Replies: 32
Views: 4323

I'd put 20 on have/has use! Go SWEDES!
by Burmadapig
Mon Mar 28, 2005 4:07 am
Forum: T2 Ideas Archive
Topic: AREA TYPOS
Replies: 142
Views: 33072

A monstrous mosquito-like creautre hovers here.

sylvan glades

should be creature
by Burmadapig
Mon Mar 28, 2005 3:46 am
Forum: T2 Ideas Archive
Topic: AREA TYPOS
Replies: 142
Views: 33072

Inside a Large Grove of Shadows
Exits: -N -E
There is a blood-red portal here shimmering darkly.
A whispy wraith wanders about in the mist.(Red Aura)


A wispy
by Burmadapig
Sun Mar 27, 2005 3:47 pm
Forum: General Discussion Archive
Topic: Malevolent Order Guild BBS
Replies: 2
Views: 787

We have our own domain. He's just using the free PHP forum hosting.
by Burmadapig
Sun Mar 27, 2005 2:37 am
Forum: T2 Gameplay Discussion Archive
Topic: Menzo!!!!!
Replies: 32
Views: 4323

probably one or more of the HL underdark room types didn't convert...we had several
by Burmadapig
Sat Mar 26, 2005 8:23 pm
Forum: Logs
Topic: Monaco here I come!
Replies: 2
Views: 538

sweet deal J...congrats!
by Burmadapig
Sat Mar 26, 2005 8:21 pm
Forum: T2 Gameplay Discussion Archive
Topic: 1 of the stupidest things
Replies: 14
Views: 1395

You don't watch enough TV. Don't you know that it only takes one blow to the back of the head to knock someone out?
by Burmadapig
Sat Mar 26, 2005 8:16 pm
Forum: T2 Ideas Archive
Topic: Hired Mercenaries
Replies: 31
Views: 4063

Um DOH! How about since you slaughtered those mobs trying something a bit more difficult. Quite ridiculous to equate losing interest to what you described.
by Burmadapig
Sat Mar 26, 2005 4:25 pm
Forum: T2 Ideas Archive
Topic: Erase
Replies: 6
Views: 850

Gormal wrote:Missed what? I don't see any sort of warning Shev, please clarify.


Doh!
by Burmadapig
Sat Mar 26, 2005 10:13 am
Forum: Object Changes
Topic: Object Changes, Round 3?
Replies: 119
Views: 43494

why? if I'm a drow, max_stat +10 is gonna give me +10 of what the cap is for a drow...if human cap for human, etc. no matter what race it if it's capped it is fair I guess I don't really see your point nor understand it What I'm saying is max_stat should only be able to boost any races stat by 5-10....
by Burmadapig
Sat Mar 26, 2005 5:22 am
Forum: Logs
Topic: Ashiwi Gets Owned
Replies: 19
Views: 2929

You group-say 'we spanked 4 times'


yes NAIVE! once or twice maybe if people lagged completely, but 4 times...not likely at all
by Burmadapig
Sat Mar 26, 2005 5:13 am
Forum: Object Changes
Topic: Object Changes, Round 3?
Replies: 119
Views: 43494

I thought there was a cap on max_stat long ago? Why not just put a cap at +5 or +10...shrug?
by Burmadapig
Sat Mar 26, 2005 5:09 am
Forum: Logs
Topic: Ashiwi Gets Owned
Replies: 19
Views: 2929

poor kel, so naive
by Burmadapig
Sat Mar 26, 2005 3:15 am
Forum: T2 Gameplay Discussion Archive
Topic: Rangers lack of skills
Replies: 32
Views: 4201

About the only ranger that I can think of that didn't suck was Aragorn. Oh wait, he's not a Toril ranger. My bad.
by Burmadapig
Sat Mar 26, 2005 3:11 am
Forum: T2 Ideas Archive
Topic: procs instead of !class/race items
Replies: 10
Views: 1483

yes and no...very tiny part of what I'm talking about, but yes the general idea is the same
by Burmadapig
Sat Mar 26, 2005 2:58 am
Forum: T2 Ideas Archive
Topic: procs instead of !class/race items
Replies: 10
Views: 1483

WTF???
by Burmadapig
Sat Mar 26, 2005 1:19 am
Forum: T2 Ideas Archive
Topic: procs instead of !class/race items
Replies: 10
Views: 1483

procs instead of !class/race items

I was asked to post this here. It was originally in response to a FT post. It would be much cooler if things like living spiders equipment had a proc that would happen instead of it being !good race. How about? The living spiders cloak comes alive and envelopes you with a shroud of spiders. Hundreds...
by Burmadapig
Fri Mar 25, 2005 11:14 pm
Forum: T2 Gameplay Discussion Archive
Topic: Rangers lack of skills
Replies: 32
Views: 4201

Why waste time revamping Toril rangers when HL rangers didn't suck? Bring them over, make the class work, and voila rangers don't suck. Well, except for the last one..guess 2 out of 3 not bad. Rangers will always suck!
by Burmadapig
Fri Mar 25, 2005 11:06 pm
Forum: Object Changes
Topic: Object Changes, Round 3?
Replies: 119
Views: 43494

Whomever thought taking the svpet off and adding 10 hps to the robes forgot to add player input and COMMON SENSE to the recipe. That's a SEVERE downgrade and makes no sense at all. Agree with Yasden, max_stat items should be EXTREMELY RARE! Most of the items in the game with max_stat should be chang...
by Burmadapig
Fri Mar 25, 2005 10:52 pm
Forum: Logs
Topic: New tricks for Rhemoraz'
Replies: 25
Views: 2347

Salen wrote:So, this is another one of those deathprocs that don't exist anymore right?


Read the first post. They do.
by Burmadapig
Fri Mar 25, 2005 10:50 pm
Forum: General Discussion Archive
Topic: On behalf of the United States...
Replies: 11
Views: 1359

You simply can't duplicate the perfect imperfection of the original show...without the British, it's crap!
by Burmadapig
Fri Mar 25, 2005 5:51 pm
Forum: Logs
Topic: New tricks for Rhemoraz'
Replies: 25
Views: 2347

You feel a sharp pain momentarily, and then nothing but an overwhelming heat as the fiery rhemoraz swallows you whole!


No chewing involved :D
by Burmadapig
Fri Mar 25, 2005 4:38 pm
Forum: Logs
Topic: New tricks for Rhemoraz'
Replies: 25
Views: 2347

Yah, sure, if you think you can hold your breath while the equivalent of sulfuric acid eats your flesh. I don't understand how a remorahz can strip you naked as you enter its belly. You'd still have prots if you were wearing them. Shrug, it just doesn't really make sense.
by Burmadapig
Fri Mar 25, 2005 4:34 pm
Forum: Logs
Topic: New tricks for Rhemoraz'
Replies: 25
Views: 2347

Anyone ever get swallowed (by a remorahz) more than 3 times in ONE night in Jot? I got swallowed 3 times in one night as Pontle many years back. That sucked so bad it was funny.
by Burmadapig
Fri Mar 25, 2005 4:23 pm
Forum: T2 Gameplay Discussion Archive
Topic: Rangers lack of skills
Replies: 32
Views: 4201

If I remember correctly, Homeland Rangers and Bladesingers weren't as unuseful as Rangers are here. Anyone care to comment either way? Never played one (closest thing I played was Shadowstalker).
by Burmadapig
Fri Mar 25, 2005 12:41 am
Forum: T2 Ideas Archive
Topic: CODE TYPOS
Replies: 111
Views: 30859

Gizep wrote:Ssinissa kisses Muxxissinix lightly on the cheek.

Squids don't have cheeks!


Ssinissa kisses Muxxissinix lightly on its elongated tentacle. :p
by Burmadapig
Fri Mar 25, 2005 12:39 am
Forum: T2 Gameplay Discussion Archive
Topic: Blur
Replies: 16
Views: 1902

Sounds legit to me. It is an illusion that it produces.
by Burmadapig
Fri Mar 25, 2005 12:25 am
Forum: T2 Ideas Archive
Topic: !Summon
Replies: 2
Views: 668

don't see why DI would do it...detect magic maybe
by Burmadapig
Thu Mar 24, 2005 11:28 pm
Forum: T2 Ideas Archive
Topic: CODE TYPOS
Replies: 111
Views: 30859

After casting control weather: Someone seems to have control already of the weather here. Makes sense, but not so much. Someone seems to already have control of the weather here. All I did was move "already". Ask Rags, but I'm pretty sure 'seems to have control' has to go together or it's a split i...
by Burmadapig
Thu Mar 24, 2005 8:55 pm
Forum: Homeland Player Integration
Topic: Areas and Quests from homeland people liked?
Replies: 11
Views: 4625

OMG that was such a pain in the ass to fix! Hey man, good to see ya!

Nazma aka HL Ghaunadaur
by Burmadapig
Wed Mar 23, 2005 5:45 pm
Forum: T2 Ideas Archive
Topic: CODE TYPOS
Replies: 111
Views: 30859

avak wrote:After casting control weather:
Someone seems to have control already of the weather here.


Makes sense, but not so much.


Someone seems to already have control of the weather here.

All I did was move "already".
by Burmadapig
Tue Mar 22, 2005 7:25 pm
Forum: T2 Ideas Archive
Topic: Old Skool Mages
Replies: 39
Views: 5668

50 invoker with close to 700hps (and I don't have really great equipment) here Pril. Innate hps only matters for spob or spanks.

Without gate/relo, that is exactly the point. They wouldn't be able to run jump a gate or relo. It's an inconvenience factor. Not necessarily a solution as you said.
by Burmadapig
Tue Mar 22, 2005 7:21 pm
Forum: T2 Ideas Archive
Topic: Hired Mercenaries
Replies: 31
Views: 4063

If I remember correctly, they only had a subset of spells available to them. They didn't have every spell for each circle of their level. If I'm not remembering correctly, this could be done to limit twinkability. I think the clerics only had cure critic and lower. Definitely not heal. I don't remem...

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