A smoke mephis is dead. R.I.P.
A smoke mephit says, 'You still can't kill me!"
Search found 160 matches
- Mon Apr 18, 2005 3:55 am
- Forum: Logs
- Topic: Even air mephits get bored with smoke xp...
- Replies: 3
- Views: 1234
- Mon Apr 18, 2005 3:46 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Evil races defunct
- Replies: 101
- Views: 20822
The evil race pbase SHOULD BE A FRACTION OF good race pbase. I've always been of the opinion that DK is the lamest evil center. Not that the zone itself is lame, but that it is essentially a surface city. Darkies should be forced into the Underdark. There should be no evil race surface cities that a...
- Fri Apr 08, 2005 2:15 am
- Forum: T2 Ideas Archive
- Topic: AMT at shops
- Replies: 16
- Views: 3020
no the person who coded that is not an idiot, the code is actually quite cool, but as with ATMs it doesn't belong in a FR setting since we're talking about Toril (timewarped to) 2005, where's my blackberry and digital cable so I can watch Ultimate TrollFighter live from the Arena on my 72" plasma tv...
- Thu Apr 07, 2005 7:02 pm
- Forum: T2 Ideas Archive
- Topic: AMT at shops
- Replies: 16
- Views: 3020
- Sun Apr 03, 2005 6:21 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: News Flash: Are invokers obsolete?
- Replies: 32
- Views: 7136
- Sun Apr 03, 2005 6:20 pm
- Forum: T2 Ideas Archive
- Topic: duergar battlechanters
- Replies: 9
- Views: 2086
- Sat Apr 02, 2005 6:56 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Association Size Limits
- Replies: 24
- Views: 4725
- Sat Apr 02, 2005 2:18 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Association Size Limits
- Replies: 24
- Views: 4725
How about Guild Alliances? Alliance could be with another guild or with individual players. Create alliance chat channel. Alliance members could see alliance chat. Assoc chat would remain private to that association. Individual players who have an alliance with a guild could be a member of another g...
- Fri Apr 01, 2005 9:34 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Q: Why does TorilMUD solicit gameplay ideas from players?
- Replies: 5
- Views: 1272
When an idea is not implemented immediately, it does not mean the idea wasn't a good one or that it wasn't reviewed and considered by the powers that be. It means that it currently isn't at the top of the list of the myriads of things to do. It may possibly not fit into the BIG PICTURE either. Most ...
- Thu Mar 31, 2005 3:13 pm
- Forum: T2 Ideas Archive
- Topic: CODE TYPOS
- Replies: 111
- Views: 76594
Widokadukal swings his hammer over his head and a dark wave of energy flies out. A cruel illithid begins to hunch over, slightly weakened. A drow slaver begins to hunch over, slightly weakened. An elite temple guard begins to hunch over, slightly weakened. You miss a cruel illithid with your pound. ...
- Thu Mar 31, 2005 4:55 am
- Forum: T2 Ideas Archive
- Topic: Areas, h <area> commands
- Replies: 5
- Views: 1664
- Thu Mar 31, 2005 4:46 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Menzo!!!!!
- Replies: 32
- Views: 7194
- Tue Mar 29, 2005 10:41 pm
- Forum: T2 Ideas Archive
- Topic: exp,level 50 newbs etc.
- Replies: 19
- Views: 4459
- Tue Mar 29, 2005 7:44 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Menzo!!!!!
- Replies: 32
- Views: 7194
Llaaldara, your statement would not be "more correct." Reread Drizzt's Guide and then reread the North. By comparison, the population of UD cities is fractional per square foot. It has nothing to do with the layout of the cities. As far as areas echos go, mob echos or room echos would work the way t...
- Tue Mar 29, 2005 5:16 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Menzo!!!!!
- Replies: 32
- Views: 7194
About as close as you're going to get to a bustling surface city in the Underdark would be Skullport. Even Mantol-Derith, the hidden trade center for drow, duergar, svirfneblin, and surface dwellers is sparsely populated. The denizens of the Underdark are not prone to the gregarious nature of the su...
- Tue Mar 29, 2005 5:50 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Menzo!!!!!
- Replies: 32
- Views: 7194
- Mon Mar 28, 2005 4:25 am
- Forum: Logs
- Topic: New tricks for Rhemoraz'
- Replies: 25
- Views: 4398
- Mon Mar 28, 2005 4:12 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Menzo!!!!!
- Replies: 32
- Views: 7194
- Mon Mar 28, 2005 4:07 am
- Forum: T2 Ideas Archive
- Topic: AREA TYPOS
- Replies: 142
- Views: 69906
- Mon Mar 28, 2005 3:46 am
- Forum: T2 Ideas Archive
- Topic: AREA TYPOS
- Replies: 142
- Views: 69906
- Sun Mar 27, 2005 3:47 pm
- Forum: General Discussion Archive
- Topic: Malevolent Order Guild BBS
- Replies: 2
- Views: 1097
- Sun Mar 27, 2005 2:37 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Menzo!!!!!
- Replies: 32
- Views: 7194
- Sat Mar 26, 2005 8:23 pm
- Forum: Logs
- Topic: Monaco here I come!
- Replies: 2
- Views: 861
- Sat Mar 26, 2005 8:21 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: 1 of the stupidest things
- Replies: 14
- Views: 2257
- Sat Mar 26, 2005 8:16 pm
- Forum: T2 Ideas Archive
- Topic: Hired Mercenaries
- Replies: 31
- Views: 7872
- Sat Mar 26, 2005 4:25 pm
- Forum: T2 Ideas Archive
- Topic: Erase
- Replies: 6
- Views: 1297
- Sat Mar 26, 2005 10:13 am
- Forum: Object Changes
- Topic: Object Changes, Round 3?
- Replies: 119
- Views: 100160
why? if I'm a drow, max_stat +10 is gonna give me +10 of what the cap is for a drow...if human cap for human, etc. no matter what race it if it's capped it is fair I guess I don't really see your point nor understand it What I'm saying is max_stat should only be able to boost any races stat by 5-10....
- Sat Mar 26, 2005 5:22 am
- Forum: Logs
- Topic: Ashiwi Gets Owned
- Replies: 19
- Views: 4468
- Sat Mar 26, 2005 5:13 am
- Forum: Object Changes
- Topic: Object Changes, Round 3?
- Replies: 119
- Views: 100160
- Sat Mar 26, 2005 5:09 am
- Forum: Logs
- Topic: Ashiwi Gets Owned
- Replies: 19
- Views: 4468
- Sat Mar 26, 2005 3:15 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Rangers lack of skills
- Replies: 32
- Views: 6203
- Sat Mar 26, 2005 3:11 am
- Forum: T2 Ideas Archive
- Topic: procs instead of !class/race items
- Replies: 10
- Views: 2496
- Sat Mar 26, 2005 2:58 am
- Forum: T2 Ideas Archive
- Topic: procs instead of !class/race items
- Replies: 10
- Views: 2496
- Sat Mar 26, 2005 1:19 am
- Forum: T2 Ideas Archive
- Topic: procs instead of !class/race items
- Replies: 10
- Views: 2496
procs instead of !class/race items
I was asked to post this here. It was originally in response to a FT post. It would be much cooler if things like living spiders equipment had a proc that would happen instead of it being !good race. How about? The living spiders cloak comes alive and envelopes you with a shroud of spiders. Hundreds...
- Fri Mar 25, 2005 11:14 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Rangers lack of skills
- Replies: 32
- Views: 6203
- Fri Mar 25, 2005 11:06 pm
- Forum: Object Changes
- Topic: Object Changes, Round 3?
- Replies: 119
- Views: 100160
Whomever thought taking the svpet off and adding 10 hps to the robes forgot to add player input and COMMON SENSE to the recipe. That's a SEVERE downgrade and makes no sense at all. Agree with Yasden, max_stat items should be EXTREMELY RARE! Most of the items in the game with max_stat should be chang...
- Fri Mar 25, 2005 10:52 pm
- Forum: Logs
- Topic: New tricks for Rhemoraz'
- Replies: 25
- Views: 4398
- Fri Mar 25, 2005 10:50 pm
- Forum: General Discussion Archive
- Topic: On behalf of the United States...
- Replies: 11
- Views: 2898
- Fri Mar 25, 2005 5:51 pm
- Forum: Logs
- Topic: New tricks for Rhemoraz'
- Replies: 25
- Views: 4398
- Fri Mar 25, 2005 4:38 pm
- Forum: Logs
- Topic: New tricks for Rhemoraz'
- Replies: 25
- Views: 4398
- Fri Mar 25, 2005 4:34 pm
- Forum: Logs
- Topic: New tricks for Rhemoraz'
- Replies: 25
- Views: 4398
- Fri Mar 25, 2005 4:23 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Rangers lack of skills
- Replies: 32
- Views: 6203
- Fri Mar 25, 2005 12:41 am
- Forum: T2 Ideas Archive
- Topic: CODE TYPOS
- Replies: 111
- Views: 76594
- Fri Mar 25, 2005 12:39 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Blur
- Replies: 16
- Views: 3035
- Fri Mar 25, 2005 12:25 am
- Forum: T2 Ideas Archive
- Topic: !Summon
- Replies: 2
- Views: 972
- Thu Mar 24, 2005 11:28 pm
- Forum: T2 Ideas Archive
- Topic: CODE TYPOS
- Replies: 111
- Views: 76594
After casting control weather: Someone seems to have control already of the weather here. Makes sense, but not so much. Someone seems to already have control of the weather here. All I did was move "already". Ask Rags, but I'm pretty sure 'seems to have control' has to go together or it's a split i...
- Thu Mar 24, 2005 8:55 pm
- Forum: Homeland Player Integration
- Topic: Areas and Quests from homeland people liked?
- Replies: 11
- Views: 10723
- Wed Mar 23, 2005 5:45 pm
- Forum: T2 Ideas Archive
- Topic: CODE TYPOS
- Replies: 111
- Views: 76594
- Tue Mar 22, 2005 7:25 pm
- Forum: T2 Ideas Archive
- Topic: Old Skool Mages
- Replies: 39
- Views: 9107
- Tue Mar 22, 2005 7:21 pm
- Forum: T2 Ideas Archive
- Topic: Hired Mercenaries
- Replies: 31
- Views: 7872
If I remember correctly, they only had a subset of spells available to them. They didn't have every spell for each circle of their level. If I'm not remembering correctly, this could be done to limit twinkability. I think the clerics only had cure critic and lower. Definitely not heal. I don't remem...