Search found 285 matches

by fotex
Wed Sep 14, 2005 5:41 am
Forum: T2 Gameplay Discussion Archive
Topic: For the longest time...
Replies: 6
Views: 1379

maybe u can petition to get an alt renamed :P
or make a central storage char whose name starts with X or Z or so :P
by fotex
Tue Sep 13, 2005 7:50 pm
Forum: T2 Gameplay Discussion Archive
Topic: Morgue
Replies: 4
Views: 848

i believe evils use the local viperstongue tavern now.
it's sorta like telling kids to neatly put away their toys - not gonna happen. :P
by fotex
Tue Sep 13, 2005 6:41 pm
Forum: T2 Ideas Archive
Topic: CODE TYPOS
Replies: 111
Views: 75385

mwrite shar help icewave/firewave typo Edit to a maximum of 100 lines Type "+h" on line by itself for help ------------------------------------ 1: the area, causing considerable damage to all in it's path. 2: it's should be its 3: +w Ok. Sending: -----------------------------------------------------...
by fotex
Tue Sep 13, 2005 6:37 pm
Forum: T2 Gameplay Discussion Archive
Topic: Lich vs. Lava Burst
Replies: 21
Views: 3123

yeah, if you were to ask me, i'd think firewave would top icewave in terms of damage done to undead. i have no sources to back this up though. :(
by fotex
Tue Sep 13, 2005 6:31 pm
Forum: T2 Gameplay Discussion Archive
Topic: Purple potion
Replies: 12
Views: 1888

the potion also comes with poison, which I believe wears away at the stoneskin. so if enough poison rounds have passed, it's possible that the first hit will drop the stone.
by fotex
Sun Sep 11, 2005 6:13 am
Forum: T2 Gameplay Discussion Archive
Topic: Purple potion
Replies: 12
Views: 1888

i think they've been lvl17 for a long while...
by fotex
Sun Sep 11, 2005 5:43 am
Forum: T2 Gameplay Discussion Archive
Topic: IC2 - areas and code please read.
Replies: 16
Views: 2419

that spell must surely be nature's blessing! :)
by fotex
Fri Sep 09, 2005 6:52 pm
Forum: T2 Gameplay Discussion Archive
Topic: Res fx needs fixin
Replies: 6
Views: 1099

Ambar wrote:(not that its right) that the casting right before fx fades is terrible


I agree, it's completely non-intuitive.
by fotex
Sun Aug 28, 2005 11:30 pm
Forum: T2 Ideas Archive
Topic: AREA TYPOS
Replies: 142
Views: 68496

The Commons Square of Waterdeep Room size: Very large (L:75 ft W:75 ft H:500 ft) Exits: -N -E -S -W A huge clock tower stands here, ticking in a slow rythum . look tower The tower stands at least fifty feet high, and is made of small stone bricks. Near the top of the tower, a large clock face can be...
by fotex
Wed Aug 24, 2005 10:33 pm
Forum: T2 Ideas Archive
Topic: speed up the camp command?
Replies: 13
Views: 2609

speed up the camp command?

It would be great if you could buy tents that you can use to speed up the 'camp' command.
Sort of like disguise kits for the rogue's disguise command.
Wouldn't need to be instantaneous, but just cut off maybe half a tick off the process. Then it would turn this time sink into more of a plat sink.
by fotex
Sat Aug 20, 2005 8:32 pm
Forum: T2 Gameplay Discussion Archive
Topic: not a good welcome to toril
Replies: 1
Views: 858

especially if you're marketing it as a masterpiece. :P
by fotex
Fri Aug 19, 2005 4:30 pm
Forum: T2 Ideas Archive
Topic: Illusionist spell
Replies: 13
Views: 2270

Probably cuz it was too darn effective. They had to either adjust glitterdust/sunray/all blinds in general or tranquility; they chose the latter. A lot of caster mob AI hinges on being engaged in combat as well - disengage them and they have to target you all over again - spam tranquility and you've...
by fotex
Thu Aug 18, 2005 7:59 pm
Forum: T2 Gameplay Discussion Archive
Topic: Muspel Invasion
Replies: 11
Views: 1593

don't forget to get rid of wormhole too
by fotex
Wed Aug 17, 2005 4:39 pm
Forum: Logs
Topic: A horrible demon really is horrible.
Replies: 7
Views: 1421

Why do you tog cond melee_self off? Seems like a less exciting log the way you've got it set up.
by fotex
Mon Aug 15, 2005 4:15 pm
Forum: Logs
Topic: funny thing... I cant move mounted while Imoblized
Replies: 5
Views: 1285

Technically it's still on your body - to really distribute some of your weight to the horse, you should give the horse some items. :P
by fotex
Mon Aug 15, 2005 4:04 pm
Forum: General Discussion Archive
Topic: I'm curious....
Replies: 25
Views: 4487

Aardwolf has been successful because its name is always on the top of the list alphabetically. :P And I guess it hooks and retains players well too.
by fotex
Sun Aug 14, 2005 11:10 pm
Forum: T2 Ideas Archive
Topic: Calender with events
Replies: 7
Views: 1597

Making nights last longer during the winter months would be cool, I don't know if the mud already does this?
by fotex
Wed Aug 03, 2005 6:35 am
Forum: General Discussion Archive
Topic: online...
Replies: 8
Views: 1805

Ragorn wrote:there's nothing for you to see or do there.


Well, you can report the user for spam abuse. :P
by fotex
Wed Aug 03, 2005 5:14 am
Forum: T2 Gameplay Discussion Archive
Topic: The Zouve Corpse Game Begins!
Replies: 40
Views: 8202

Get sequestered first so no one gets a cheap clair before you perish!
by fotex
Mon Aug 01, 2005 11:09 am
Forum: NHC: New Player Help
Topic: Helper status - currently not hiring.
Replies: 13
Views: 13180

more like any non-american daytime. :(
by fotex
Mon Aug 01, 2005 11:04 am
Forum: T2 Gameplay Discussion Archive
Topic: odd request
Replies: 15
Views: 2882

There's no chance in hell of it happening anyway. It would require an entire scouring and re-balancing of a lot of eq in the game.
by fotex
Mon Aug 01, 2005 3:30 am
Forum: T2 Gameplay Discussion Archive
Topic: Pfile Issues
Replies: 7
Views: 1408

that certainly gives a new meaning to trophy...
by fotex
Sun Jul 31, 2005 11:19 pm
Forum: T2 Ideas Archive
Topic: The Ranger, by a very old one
Replies: 7
Views: 1851

invokers are area damage not the best damage period. their single target damage curve MAY be slightly better for the first 20-25 rounds but it takes a sharp nosedive afterwards (even when you factor out magic resistance). Both rogue and ranger (with archery) easily outpace spell damage long term. M...
by fotex
Sun Jul 31, 2005 11:16 pm
Forum: T2 Gameplay Discussion Archive
Topic: odd request
Replies: 15
Views: 2882

Oooh... that sounds like an interesting idea.
by fotex
Sun Jul 31, 2005 11:10 pm
Forum: T2 Gameplay Discussion Archive
Topic: Pfile Issues
Replies: 7
Views: 1408

Yeah, that pwipe fix will be coming right up! :P
by fotex
Sun Jul 31, 2005 11:07 pm
Forum: T2 Gameplay Discussion Archive
Topic: Shieldpunch's true damage
Replies: 2
Views: 1086

Well, that was a shield wielded like a spear, used on an evidently paralyzed citizen mob. :P
by fotex
Sun Jul 31, 2005 10:18 pm
Forum: General Discussion Archive
Topic: Truth in Environmental Science
Replies: 31
Views: 7326

Yay! We all agree!! :)
by fotex
Wed Jul 27, 2005 11:46 pm
Forum: T2 Ideas Archive
Topic: CODE TYPOS
Replies: 111
Views: 75385

You abort your spell before its done!


it's
it is
by fotex
Wed Jul 27, 2005 6:32 am
Forum: T2 Gameplay Discussion Archive
Topic: Top 5 Code Requests
Replies: 130
Views: 26055

Fix who command so that when there's tailing whitespace, it truncates it, like every other command in the game.
"who "
currently results in
Sorry, but is not a valid option.
by fotex
Wed Jul 27, 2005 5:28 am
Forum: General Discussion Archive
Topic: Anyone wanna see my bone structure?
Replies: 9
Views: 2278

We can rebuild him. We have the technology.
by fotex
Mon Jul 25, 2005 9:17 pm
Forum: T2 Gameplay Discussion Archive
Topic: Top 5 Code Requests
Replies: 130
Views: 26055

Yeah, arent' warrior classes supposed to get 5/2 attacks per round at some point? Give them triple attack and let it max at 50, that'd be 5/2.
by fotex
Thu Jul 21, 2005 2:12 am
Forum: General Discussion Archive
Topic: Sandra Day O'Connor Retiring
Replies: 84
Views: 21974

huhuh.. beavis check out clause 17... huhuh
by fotex
Sat Jul 16, 2005 8:44 am
Forum: T2 Gameplay Discussion Archive
Topic: NO WONDER nobody uses fumble
Replies: 9
Views: 1797

It won't land on a mob any easier than ray or stumble, I believe.
by fotex
Mon Jul 11, 2005 2:49 am
Forum: T2 Gameplay Discussion Archive
Topic: Crashes Crashes and oh wait..more CrasheS!
Replies: 50
Views: 14454

Ambar wrote:Years ago this discussion would not have even happened. IIRC it is in the help files about crashes, isnt it? Why do we want things ever increasingly made easier for us? We are getting lazy!!!


Boot camp just isn't what it used to be. :P
by fotex
Thu Jun 30, 2005 4:19 am
Forum: Logs
Topic: What i think of dragons.
Replies: 1
Views: 806

oh man... very nice
by fotex
Sat Jun 25, 2005 10:43 am
Forum: T2 Gameplay Discussion Archive
Topic: Top 5 Code Requests
Replies: 130
Views: 26055

make cone of cold and fireball baby area spells like those new spells
by fotex
Wed Jun 15, 2005 4:15 am
Forum: T2 Gameplay Discussion Archive
Topic: Dragon Feedback
Replies: 121
Views: 29132

How about a compromise of letting the para paralyze just part of the dragon? For instance, have it paralyze the tail, thus preventing tail sweeps for a while, or perhaps a leg, which might stop claw procs? Major para doesn't have to be a 'one size fits all' kind of spell for something as large as a ...
by fotex
Mon Jun 13, 2005 7:55 am
Forum: Logs
Topic: new damage xp alternative
Replies: 1
Views: 751

new damage xp alternative

was doing xp with Yamiral, when... The Scattered Remains of a Thick Forest Room size: Huge (L:100 ft W:120 ft H:50 ft) Exits: -E -S -W A treant stands here protecting the forest from harm. < 590h/624H 114v/120V > A harmonious combination of notes from Yamiral soothes your wounds. You feel better! ki...
by fotex
Wed Jun 08, 2005 10:08 pm
Forum: T2 Ideas Archive
Topic: Respond
Replies: 6
Views: 1431

There is the 'reply hold' and 'reply clear' commands. However, I don't know if anyone has actually ever found these commands useful. I know I haven't, because they seem unintuitive to use. Alternatively, you could write your own tell/respond aliases to do a respond, maybe something like this: #alias...
by fotex
Wed Jun 08, 2005 9:40 pm
Forum: T2 Gameplay Discussion Archive
Topic: Evermeet Changes
Replies: 41
Views: 10847

Agree, pare down the roads! Would be great if you could just condense point A to B of 20 rooms to just a couple rooms, and just make it take more moves to get from one to the next, especially if there's not much change in description from point A to B - and just put the windiness of the road in the ...
by fotex
Thu May 26, 2005 9:49 pm
Forum: T2 Gameplay Discussion Archive
Topic: Sunray VS Prism
Replies: 50
Views: 11358

What would you suggest druids use their 5th circle for? I mem one dispel magic to counter paras, one vigorize crit for when the rogue is dragging stuff, and the rest are sunrays. It's a 5th circle spell. You should feel lucky that it is even useful. Most classes rarely touch that circle unless they...
by fotex
Tue May 24, 2005 4:50 pm
Forum: Logs
Topic: This is how an NPC kills a lowlevel player
Replies: 5
Views: 1120

yep, gotta bash them backstabbers, no other way around it. a shame bodyslam is completely useless at low levels - they should just make it unavailable until like lvl30.
by fotex
Sun May 22, 2005 3:47 am
Forum: T2 Ideas Archive
Topic: Help Files Errors
Replies: 3
Views: 970

rofl :P
by fotex
Sun May 22, 2005 3:34 am
Forum: T2 Gameplay Discussion Archive
Topic: Rot time again
Replies: 21
Views: 2903

kiryan wrote:If you can't zone whats the point of leveling a character?


Artificial sense of achievement?
by fotex
Sat May 21, 2005 6:21 am
Forum: T2 Ideas Archive
Topic: CODE TYPOS
Replies: 111
Views: 75385

The golden warrior shouts 'No you don't!! That belongs to me!'
The golden warrior throws hiself within longsword's close vicinity, making it totally impossible to get to.

himself, a or the longsword's
by fotex
Fri May 20, 2005 6:18 pm
Forum: T2 Gameplay Discussion Archive
Topic: Mmail Change
Replies: 5
Views: 1255

Ssryth wrote:I think reverse order is good - what if you typed mdelete 1 just as a new mmail arrived? ;)

Ssryth.


They could add a confirmation thingy to avoid that situation.
Are you sure you want to delete message 1 "you may have won $1 million" (y/n)?
by fotex
Fri May 20, 2005 5:58 pm
Forum: General Discussion Archive
Topic: I HATE summer
Replies: 37
Views: 8209

82 celsius would be fatal, only 8 degrees from boiling an egg *grin* we had days in Bahrain where it was 157 degrees F (82C = 180 F) ... *shrug* .. I imagine there are places comparable .. Your thermometer must have been measuring something wacky then (like the inside of a car?), highest naturally ...
by fotex
Tue May 17, 2005 7:31 am
Forum: T2 Ideas Archive
Topic: Plane Shift for Shamans!
Replies: 48
Views: 9003

How about this to balance out shaman's getting a form of planeshift - make it so that shaman planeshift would use up a totem charge? Or make it so that you ride (and sacrifice) a spirit to get to a different plane?
by fotex
Thu May 12, 2005 8:01 pm
Forum: T2 Ideas Archive
Topic: AREA TYPOS
Replies: 142
Views: 68496

Beneath a Rocky Overhang Room size: Large (L:50 ft W:50 ft H:20 ft) Exits: -N -E A primative human is here, regarding you with a terrified expression. primitive But check out the Nobel prize winning description: He looks very much like a neandrathol, with a low forehead and alot of body hair. There ...
by fotex
Mon May 09, 2005 6:07 pm
Forum: T2 Ideas Archive
Topic: AREA TYPOS
Replies: 142
Views: 68496

In Waterdeep jailhouse

Guard Barracks Room size: Large (L:50 ft W:50 ft H:20 ft) Exits: -E -S A militia guard stands here. A militia guard stands here. A militia guard stands here. < 678h/671H 107v/108V > l guard He is dressed in average looking leather armor and bears the crest of Waterdeeps city militia. His stern gaze ...

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