Search found 42 matches
- Mon Dec 15, 2003 12:55 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Pbase drop in general / Evil vs Good balance problems
- Replies: 45
- Views: 11239
I'm sorry, but cleric is the _easiest_ class to level bar none (even troll warriors). I solo'ed in hyssk (with newbie gear to 7 in 2-3 hrs), got a taxi in DK most of the way to 20, was doing ship at 21, 2man ds at 26 and 2man smoke at lvl 34. Overall, I estimate that a motivated cleric can make 50 i...
- Wed Nov 19, 2003 11:06 pm
- Forum: T2 Ideas Archive
- Topic: bank in vt
- Replies: 7
- Views: 1749
- Fri Nov 07, 2003 6:59 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Gobble Gobble
- Replies: 4
- Views: 1238
- Thu Nov 06, 2003 5:39 pm
- Forum: Object Changes
- Topic: all muspelheim items
- Replies: 19
- Views: 5025
I don't know enough about the high end zones to make reasonible comments about them. I do however know that Todrael does. I also know that he's not whining about the downgrades, but rather than musp's reward seems to high. Maybe mistakes in the calculations weren't made, but for Todrael to be so ang...
- Wed Nov 05, 2003 8:27 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: a black potion with a few rat eyes
- Replies: 10
- Views: 1873
- Sun Oct 26, 2003 2:45 pm
- Forum: T2 Ideas Archive
- Topic: Radical roller idea to save bandwidth
- Replies: 3
- Views: 1102
Is bandwidth an issue? I have yet to see a post by an imm saying so. Some stats In 59:20 of rolling, (trigger #cr on the prompt) I rolled 6,915 chracters and used 297,211 bytes of bandwidth which would have been 7,098,677 bytes if it wasn't compressed: recap: 84.4 bytes/sec compressed at max speed r...
- Thu Oct 23, 2003 11:12 pm
- Forum: T2 Ideas Archive
- Topic: UM2-DK portal
- Replies: 11
- Views: 2657
The door from hyssk to um is locked from the hyssk side. I'm told it's pick/doorbash only. From the otherside you just 'open door' (ie !locked) It's this that is annoying. A locked door with no key/keyword. I'm in favor of changing that. Doesn't have to be an unlocked from both sides, just give it a...
- Thu Oct 23, 2003 9:40 pm
- Forum: T2 Ideas Archive
- Topic: UM2-DK portal
- Replies: 11
- Views: 2657
could the portal from hyssk to EM be made yuanti accessable? That's something I don't recall... guess I'll have to pshift hyssk yet again. Mori, I showed you the door, then goaded you to (almost) spank yourself on a nearby mob. I'd like to see some rentable key for that door. Make it a semi difficu...
- Fri Oct 10, 2003 2:41 pm
- Forum: T2 Ideas Archive
- Topic: Some Snake Gripes
- Replies: 7
- Views: 1996
Actually that's another funny thing... we can't wear the mage robes in SPOB because they're full body and we have no legs. :) Agree. Can it be made such that full-body uses tail instead of legs on snake? If not, can we get some full-snake gear that works like full body but is tailored for the tails...
- Sat Oct 04, 2003 4:28 pm
- Forum: RP-Quest Discussion
- Topic: New RP-Quest Reward Information!
- Replies: 61
- Views: 19554
I'm just looking to bring some clarity to a couple of issues that I have with this setup. First, I'm going to tell the story of my history with the RP flag, and then point out some issues that I see. Life on sojourn3 started as Shuanerst, a drow necro. He watched the destruction of Bloodstone, and t...
- Fri Oct 03, 2003 9:06 pm
- Forum: General Discussion Archive
- Topic: when are monks going in?
- Replies: 11
- Views: 3360
- Thu Sep 18, 2003 5:03 pm
- Forum: S3 Ideas Archive
- Topic: Un/holy Word
- Replies: 40
- Views: 25292
The problems you talk about are related to the evil pbase, not the cleric class. If that is the root issue, maybe that is where any fix should occur? I tried to discuss how I thought the spell didn't really add that much to the cleric class. Is this a spell desired to make zoning easier due to a lac...
- Thu Sep 18, 2003 12:35 pm
- Forum: S3 Ideas Archive
- Topic: Un/holy Word
- Replies: 40
- Views: 25292
I say no to Llaaldara's idea. I don't want it, I don't need it, I don't like it. Why? Because having a full heal in those slots would actually be nicer. That's right. I'd rather be able to cast another full heal than a spifferific +3 full to them to -1 full to me. I'm not sure if more fulls is good ...
- Tue Sep 16, 2003 1:04 pm
- Forum: S3 General Discussion Archive
- Topic: Where will they be after Oct. 1?
- Replies: 14
- Views: 12156
I added a Rumors section. I added this as I'd like to see more information come out into the open, plus I want to have the hearsay justified or refuted. What I put there is unsubstantiated, but it's been mentioned elsewhere. I've also included an attributation so that others can make their own judge...
- Mon Sep 15, 2003 3:11 pm
- Forum: S3 Ideas Archive
- Topic: Remove Shop Hours
- Replies: 10
- Views: 9522
Re: Remove Shop Hours
Banks don't have them. Why should stores? because I'm feeling pissy about the upcoming split... Stores have hours, why shouldn't banks? Fix the inconsistancy (low priority), and hours are annoying, after all players don't have hours. Hmmm maybe for 6 hrs out of the day we should have res fx type st...
- Mon Sep 15, 2003 2:16 pm
- Forum: S3 Ideas Archive
- Topic: wormhole
- Replies: 88
- Views: 41020
Ever see how long it takes a squid to shift an entire group of people(15) to one person on the same plane? And god forbid they aren't all in the same room to start with.. In my limited experience, evils generally transit via smoke RATHER than have a squid do the shift work (when both are options). ...
- Mon Sep 15, 2003 2:03 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: EQ changes.
- Replies: 27
- Views: 17241
- Fri Sep 12, 2003 5:10 pm
- Forum: S3 General Discussion Archive
- Topic: Where will they be after Oct. 1?
- Replies: 14
- Views: 12156
Where will they be after Oct. 1?
In the interest of keeping people informed, I've started this thread as a way to track where/what different immortals will be doing after Oct. 1. I have pulled out names and a quote where available. I will continue to edit this post as other immortals go public with a decision. I may have misunderst...
- Thu Sep 04, 2003 2:58 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: New Auction System
- Replies: 89
- Views: 49036
Lil, I agree with you there should be some disincentive to listing items that don't sell. however until the ninja problem (extensions (sellor picks length from 0 to 2m say) being my preferred solution) is solved, fees for items regardless of being sold or not is premature. The only be assured way to...
- Tue Sep 02, 2003 1:33 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Rolling stats
- Replies: 8
- Views: 9258
Re: Rolling stats
i'm trying to roll a drow necro. for 6 hours i've only had rolls like this..i'm only after.. Your basic stats: Strength: fair Power: n/a Dexterity: fair Intelligence: mighty Agility: fair Wisdom: n/a Constitution: good Charisma: n/a .... but i have yet to hit that with an autoroller. To put it nice...
- Tue Sep 02, 2003 1:21 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Rolling stats
- Replies: 8
- Views: 9258
I am going to have to respectfully disagree. Changes to the character generation method affect the balance of power between the already rolled players and yet to be rolled players. Any change that favors the established player base, makes the mud less newbie friendly (you'll never be as good a playe...
- Tue Sep 02, 2003 1:06 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Zone checkpoints for crashes
- Replies: 56
- Views: 30969
I agree with every Stamm said. #3 of his suggestions is the way to go imo. What's wrong with moving the corpses out? It's open to crash bug abuse? Well the prosecute the abuse! Ok there's one other problem. CR's might take on the form of "wait for the mud to crash/reboot". That's a pretty big risk i...
- Sun Aug 31, 2003 6:10 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Zone checkpoints for crashes
- Replies: 56
- Views: 30969
- Sun Aug 31, 2003 5:07 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Zone checkpoints for crashes
- Replies: 56
- Views: 30969
Fix the code? How do you propose they do that? Make items load on pop, but only rarely (so the mud refreshes itself over time) and save item/mob state so that reboot/crash doesn't reload everything (would also require saving of pc camp location to get them auto into zone, or the zone would repop (h...
- Tue Aug 19, 2003 12:55 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: assoc chat
- Replies: 11
- Views: 2676
Assoc Info should certainly work < 20th level assoc chat is designed that way on purpose. I'm trying really hard not to flame you for that noninformative message, Shevarash. I, and at least a few others, do not share your high level vision of the future of soj3. We fail to see any purpose or reason...
- Mon Aug 18, 2003 7:48 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: assoc chat
- Replies: 11
- Views: 2676
It's also wierd that you can't do assoc info # before 20. Shouldn't we be able to find out about associations before 20? what's wrong with giving access to assoc to all, but restricting membership (title'ing)? OR just slapping around those guilds that guild people that are too low level (and no code...
- Wed Aug 13, 2003 5:35 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Poll : Named Weapons
- Replies: 57
- Views: 34866
Since I like to spout ideas, how about this (for the !rp restring) A restring will be given for foo prestege and bar xp. Where both are high. I don't know enough to be able to pick appropriate levels, but around 5k prestege (roughly what a level 50 has for just being level 50) and a couple of levels...
- Wed Aug 13, 2003 5:24 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Top 5 Features You'd Like To See (Part II)
- Replies: 112
- Views: 63378
13) cursed items put'able into cursed bags (and nodrop into nodrop) If the flag doesn't autopropagate (hard to track when the bag goes !curse when items come out likely), at least allow it to work when they both have the flag. 14) cursed items/bags give'able on consent (same with nodrop) bump. I li...
- Wed Aug 13, 2003 8:19 am
- Forum: General Discussion Archive
- Topic: Evils Magazine (L.F.I. for October Issue 2003)
- Replies: 97
- Views: 29647
- Mon Aug 11, 2003 10:48 pm
- Forum: S3 Ideas Archive
- Topic: stated spellbooks!
- Replies: 2
- Views: 1594
Would also be nice if you could buy more copies of the starter books without the starter spells scribed. I so want a collection of human skin spellbooks (yuanti starter book), but I'll never do it if they all come with starter spells. How come the yuanti mage shop sells a spellbook different than th...
- Thu Aug 07, 2003 2:45 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Yuan-ti and New Equipment limits
- Replies: 20
- Views: 6610
I can clarify the int/wis situation Of the int-based casting evil races drow have the best int (grey elf int), yuan a close second (gnome int), duergar a far third (halfling int). Of the wis-based casting evil races, Yuan have the best wis (comparable to grey/drow int (no other races close)), duerga...
- Mon Aug 04, 2003 4:35 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: the trouble with quests
- Replies: 16
- Views: 4402
Maybe each hard to reach quest mob could have it's dialogs (but not the turn ins) replicated on a different mob. Say a sage/bard mob that you could ask about the mob. ie ask FrobbinFugglyFroo storyteller quest to learn a bit about the holy avenger quest without actually finding the storyteller. The ...
- Mon Aug 04, 2003 11:39 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Death procs
- Replies: 33
- Views: 6519
Here are some of the lowlights of that night (Only deaths where I have good hp information) a) Korris was at 747, took one hit and a proc b) Sszantiel was at 992 took three hits and a proc Korris was at 737, took three hits and a proc c) Ssissu was out of the room! Proc on pet turned into a proc on ...
- Wed Jul 30, 2003 3:19 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Top 5 Features You'd Like To See (Part II)
- Replies: 112
- Views: 63378
Here's the list of things from my idea file. Some are minor, some major. 1) pets should wait until they're attacking a shielded mob to put globe up. Same goes with any other spell the autocast. also why don't undead pets cast protect undead when tanking?. undead pets should auto mage flame if !light...
- Wed Jul 02, 2003 2:15 pm
- Forum: S3 Ideas Archive
- Topic: Un/holy Word
- Replies: 40
- Views: 25292
You misunderstand me when I said that I want it moved up. I don't want to replace fharms with uhwords, I want uhwords to not conflict with fheal. I fail to see the difference between "I want to replace fharms with uhword (in certant cases)." (my reading) and "I want to have fharms and uhword prayab...
- Wed Jul 02, 2003 2:09 pm
- Forum: S3 Ideas Archive
- Topic: Un/holy Word
- Replies: 40
- Views: 25292
Elseenas: I reading your post and getting "full heal is too powerful compared to un/holy word, it's even too powerful compared to full harm". That would suggest that raising full heal a circle (or lowering un/holy word one) would be a better fix (rather than raising the weaker spell up) for balance....
- Wed Jul 02, 2003 1:54 pm
- Forum: S3 Ideas Archive
- Topic: Un/holy Word
- Replies: 40
- Views: 25292
Elseenas: I must not be understanding you. It sounded like you wished you could pray word in your full harm slots. Help me figure out where my reasoning went wrong. With my suggestion you could. You might decide to go all full heal, but that would be your decision. My suggestion still allows you to ...
- Wed Jul 02, 2003 1:34 pm
- Forum: S3 Ideas Archive
- Topic: Un/holy Word
- Replies: 40
- Views: 25292
How about being able to memorize lower circle spells in higher circle slots? The spell is the same (no changes in power etc), but it gives added flexibility to classes. For instance necros. Pre lich their best single target spell is beltyns burning blood (7th circle). But there are no single target ...
- Tue Jul 01, 2003 5:07 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Should evil and goodie be in a group
- Replies: 6
- Views: 2374
As much as I might bemoan the lack of groups on the evil side (although it has looked better recently), I do not think it would be good for sojourn to allow evils and goods to group. Sojourn is about options, choices, and consequences. The recent spell stat swap for rangers made a lot of rangers wis...
- Fri Jun 27, 2003 3:51 pm
- Forum: S3 Ideas Archive
- Topic: Yet another LichFix(tm)
- Replies: 24
- Views: 6268
I worship at the alters of consistancy, game balance, fun, and flavor in that order. (I really don't have fun when there's no consistancy or balance). Some things about liches seem to just be plain wrong. consistancy: other undead can't heal undead liches. liches don't have wb, but other undead do. ...
- Fri Jun 27, 2003 3:34 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Yuan-ti and New Equipment limits
- Replies: 20
- Views: 6610
Yuanti balance (and any race with different eq slots) is only balanced so long as the power of the missing slots stays fixed. It doesn't matter what happens to eq slots that yuanti share with the rest of the mud, but unless the slots they're missing stay about the same in power, the yuanti are getti...
- Fri Jun 27, 2003 2:45 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: What happened to aborting when the mob dies?
- Replies: 5
- Views: 2216
Ah, the perfect situation to expound on my personal solution to this problem. The problem is that name resolution on mobs is very coarse, but yet any competant caster can (usually) track a specific mob of a given name and not get confused. So why not allow players to name mobs? > help namemob ======...