Search found 15 matches
- Tue Sep 04, 2007 4:04 pm
- Forum: General Discussion Archive
- Topic: Okay, who all has a myspace site?? and what's the addy? :P
- Replies: 39
- Views: 11565
- Mon Sep 03, 2007 1:28 am
- Forum: 2.0 Announcements
- Topic: Introducing Toril 2.0
- Replies: 156
- Views: 115795
are there any updates to be had? i can understand not wanting to set a date that you'll be finished because programming can often times be very tricky, but about what percentage are you complete? like, are you just at the tip of the ice burg, half done, almost done? just kind of wondering where you ...
- Mon Aug 20, 2007 12:56 am
- Forum: Toril 2.0 Discussion
- Topic: 3.5, Oh Noes!!!
- Replies: 38
- Views: 21060
- Fri Aug 10, 2007 12:56 am
- Forum: 2.0 Announcements
- Topic: Toril 2.0: Magic
- Replies: 105
- Views: 76074
- Tue Aug 07, 2007 7:35 am
- Forum: 2.0 Announcements
- Topic: Toril 2.0: Magic
- Replies: 105
- Views: 76074
- Mon Aug 06, 2007 4:00 pm
- Forum: Toril 2.0 Discussion
- Topic: tick tock
- Replies: 43
- Views: 21874
- Wed Aug 01, 2007 11:13 pm
- Forum: MUD Client Help
- Topic: Evil Invoker Nuke/Memout/Gate Scripting
- Replies: 8
- Views: 3969
- Tue Jul 31, 2007 5:29 pm
- Forum: MUD Client Help
- Topic: Class Trouble
- Replies: 1
- Views: 1556
Class Trouble
I am trying to set up a series of classes, triggers, and aliases that will allow me to type in only one command and cause my invoker to go to work on a mob. the way I have it designed I will have a class for each spell, and once it is working this will allow me to easily add newer and better spells,...
- Tue Jul 31, 2007 5:00 pm
- Forum: MUD Client Help
- Topic: Alias trouble
- Replies: 2
- Views: 1654
- Tue Jul 31, 2007 6:25 am
- Forum: MUD Client Help
- Topic: Alias trouble
- Replies: 2
- Views: 1654
Alias trouble
i am trying to set up an alias where the alias also gives a variable a value. i am having problems. here is what i have: #ALIAS nukefire {cast 'fireball' %1;#VAR nukemob %1} so is it even possible to have a variable within an alias, and if so, what am I doing wrong. I'm not sure what zmud is putting...
- Wed Jun 27, 2007 9:25 pm
- Forum: NHC: New Player Help
- Topic: Helper status - currently not hiring.
- Replies: 13
- Views: 13420
- Tue Jul 20, 2004 8:55 pm
- Forum: T2 Ideas Archive
- Topic: Permadeath
- Replies: 23
- Views: 3616
- Tue Jul 20, 2004 8:53 pm
- Forum: T2 Ideas Archive
- Topic: Permadeath
- Replies: 23
- Views: 3616
I think grizz's idea of having the decimaled stats could just work, it would really suck for some of the people who die just for fun, but if you've died enough that you do take loose a couple of points in any area, you should be by then, of a level signifigant enought to have eq to make up for that ...
- Tue Jul 20, 2004 8:51 pm
- Forum: T2 Ideas Archive
- Topic: Permadeath
- Replies: 23
- Views: 3616
i think grizz's idea of having the decimaled stats could just work, it would really suck for some of the people who die just for fun, but if you've died enough that you do take loose a couple of points in any area, you should be by then, of a level signifigant enought to have eq to make up for that ...
- Tue Jul 20, 2004 8:51 pm
- Forum: T2 Ideas Archive
- Topic: Permadeath
- Replies: 23
- Views: 3616
decimaled stats
i think grizz's idea of having the decimaled stats could just work, it would really suck for some of the people who die just for fun, but if you've died enough that you do take loose a couple of points in any area, you should be by then, of a level signifigant enought to have eq to make up for that ...