Good ideas.
Ace
Search found 22 matches
- Sat Aug 28, 2004 3:48 am
- Forum: T2 Ideas Archive
- Topic: Just an 'out there' idea...
- Replies: 29
- Views: 6398
- Thu Dec 18, 2003 1:33 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Evils and Humans...together again?
- Replies: 21
- Views: 4264
- Thu Dec 11, 2003 12:40 am
- Forum: T2 Gameplay Discussion Archive
- Topic: This is just plain wrong!
- Replies: 23
- Views: 5402
I've never played a cleric, but they appear fine to me. I know they don't have any really powerful offensive spells....probably because they are healers not damage machines. Don't get me wrong i think evils need more clerics but i don't think upgrading their damage is the answer. I vote from now on ...
- Wed Dec 10, 2003 5:53 pm
- Forum: T2 Ideas Archive
- Topic: Summon Elemental Kin
- Replies: 21
- Views: 3741
The Elemental kin certainly works for the elementalist at the time they need it (low level exp). Lost I never used Elemental kin at lower levels, I found them useless. Their 7 hps didn't pwn over mobs around that level at all. I would rather use a ranger for a tank before a ele kin....well maybe no...
- Thu Dec 04, 2003 5:31 pm
- Forum: T2 Ideas Archive
- Topic: ogres
- Replies: 45
- Views: 11455
I agree with gura no this one, I used to play ogre warrior and found the ogre class to be just fine. They have more hp's and don't get lit up by fire. I never considered playing a orge warrior as being the 15th spot in a group. If you are the 15th spot in the group at least you got into the group th...
- Tue Dec 02, 2003 5:57 pm
- Forum: General Discussion Archive
- Topic: Super Mario Brothers 3 in 11 minutes 2 seconds
- Replies: 25
- Views: 5131
- Wed Nov 26, 2003 2:21 am
- Forum: T2 Gameplay Discussion Archive
- Topic: some exp numbers orc shaman vs orc rogue
- Replies: 29
- Views: 5485
- Tue Nov 25, 2003 2:19 am
- Forum: T2 Ideas Archive
- Topic: evils and goods!
- Replies: 122
- Views: 27218
Salen, it isn't that we don't respond on purpose in most cases....it is just that we are always afk and just leave ourselves on to make our popuplation of 5 players seem like more people are on then what really are. if you ever see me on feel free to track me down, in most cases im pretty useless bu...
- Fri Nov 21, 2003 2:30 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Elementalists
- Replies: 64
- Views: 13034
- Wed Nov 19, 2003 3:46 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Elementalists
- Replies: 64
- Views: 13034
Go Blind!
You complete your spell... The duergar war master is temporarily blinded by your word! gsa target is Blind! A air elemental dodges The duergar war master's attack. < 733h/862H 144p/144P 107v/126V > < P: std > You group-say 'target is Blind!' < 733h/862H 144p/144P 108v/126V > < P: std > ass air You a...
- Mon Nov 17, 2003 5:51 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Elementalists
- Replies: 64
- Views: 13034
- Mon Nov 17, 2003 5:23 pm
- Forum: T2 Ideas Archive
- Topic: Rescue
- Replies: 41
- Views: 9080
- Mon Nov 17, 2003 4:56 pm
- Forum: T2 Ideas Archive
- Topic: Rescue
- Replies: 41
- Views: 9080
Can I get autogroup, autobark, autosilence, and autoheal triggers hardcoded so I can run more zones from telnet? ;) See Autobark/Autosilence/Autoheal are called spells. Spells are cast. Nobody has autospell triggers. Unless in very array situations. Tanks use "rescue triggers". I think the game is ...
- Mon Nov 17, 2003 4:49 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Elementalists
- Replies: 64
- Views: 13034
- Mon Nov 17, 2003 4:04 pm
- Forum: T2 Ideas Archive
- Topic: Rescue
- Replies: 41
- Views: 9080
- Mon Nov 17, 2003 3:54 pm
- Forum: T2 Ideas Archive
- Topic: Rescue
- Replies: 41
- Views: 9080
Rescue
Instead of making warriors dependent on rescue triggers, have a rescue trigger built into the game. So if they have Rescue togged on they will auto rescue anybody in their group who is fighting. This is comming from a mage who is tired of hearing from a warrior "my rescue trigger isn't working quite...
- Mon Nov 17, 2003 3:18 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Elementalists
- Replies: 64
- Views: 13034
- Mon Nov 17, 2003 2:57 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Elementalists
- Replies: 64
- Views: 13034
- Mon Nov 17, 2003 2:46 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Elementalists
- Replies: 64
- Views: 13034
- Fri Nov 14, 2003 7:20 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Elementalists
- Replies: 64
- Views: 13034
- Fri Oct 31, 2003 2:10 pm
- Forum: General Discussion Archive
- Topic: EVILS EZINE (December Issue) UPDATED!
- Replies: 31
- Views: 5912