Search found 48 matches

by gimaki
Fri May 07, 2004 12:58 pm
Forum: T2 Gameplay Discussion Archive
Topic: farsee on shells
Replies: 7
Views: 1279

If you drop farsee it needs something else, its a classic hitter gear quest (although easy), if it was just 1/2, it would never be done. Muspels are better, and far easier to get.
by gimaki
Wed Apr 28, 2004 10:36 pm
Forum: T2 Ideas Archive
Topic: mud seige weapons :p
Replies: 11
Views: 1206

Sesexe wrote:Aren't they just stagnant room objects tho?

?+!


yupe, but whats the point?
by gimaki
Wed Apr 28, 2004 8:14 pm
Forum: T2 Gameplay Discussion Archive
Topic: Um. I've been away a while. . .
Replies: 37
Views: 5279

That was before the Tiaeq downgrades, now people will hitup seelies instead;) You really think that with all the work that's gone into Tia they'd just dump all the old eq in there and call it a day? I find your lack of faith disturbing. See Erlans. Yes, but work has actually been done on Tiamat, th...
by gimaki
Tue Apr 27, 2004 10:38 pm
Forum: T2 Ideas Archive
Topic: mud seige weapons :p
Replies: 11
Views: 1206

Ballistas all over WD, cannon's on the airship, ect;)
by gimaki
Tue Apr 27, 2004 7:15 pm
Forum: T2 Ideas Archive
Topic: mud seige weapons :p
Replies: 11
Views: 1206

There are plenty of these in the game, they just aren't player usable. Nor should they be unless the combat engine was totally recoded and the mud changed dramatically..
by gimaki
Tue Apr 27, 2004 3:29 pm
Forum: T2 Gameplay Discussion Archive
Topic: Um. I've been away a while. . .
Replies: 37
Views: 5279

Vandic wrote:
gimaki wrote:That was before the Tiaeq downgrades, now people will hitup seelies instead;)


You really think that with all the work that's gone into Tia they'd just dump all the old eq in there and call it a day?

I find your lack of faith disturbing.


See Erlans.
by gimaki
Tue Apr 27, 2004 2:23 pm
Forum: T2 Gameplay Discussion Archive
Topic: Um. I've been away a while. . .
Replies: 37
Views: 5279

That was before the Tiaeq downgrades, now people will hitup seelies instead;)
by gimaki
Mon Apr 26, 2004 2:31 am
Forum: T2 Gameplay Discussion Archive
Topic: Um. I've been away a while. . .
Replies: 37
Views: 5279

Dalar wrote:can't u just put tiamat down a tad and let us do it again?


Why down a tad? The mud is vastly more powerful then it was during the previous runs... And according to Fotex its going to be done every boot;)
by gimaki
Sun Apr 25, 2004 10:47 pm
Forum: T2 Gameplay Discussion Archive
Topic: Um. I've been away a while. . .
Replies: 37
Views: 5279

Well, they have to downgrade all the tia eq across the board, if they plan to put the zone back in again. Because everyone will do the zone till everyone gets their own set of tia eq - and if it kept its old stats, it would pretty much make all the other zones' eq extinct, and no one would do anyth...
by gimaki
Thu Apr 22, 2004 7:32 pm
Forum: T2 Gameplay Discussion Archive
Topic: Eq Level Restrictions?
Replies: 18
Views: 1810

Gimaki, Just out of curiosity, how do you feel about mobs that look the same but behave differrently. Making it so you never know what is in store until you are engaged? You mean like some of the guards in the 2nd gatehouse turn out to have different classes besides warrior? One run your facing an ...
by gimaki
Thu Apr 22, 2004 4:25 pm
Forum: T2 Gameplay Discussion Archive
Topic: Eq Level Restrictions?
Replies: 18
Views: 1810

This eats up eq, and gives high level players more to do at the same time, while discouraging them from just dumping things on their alts. We already have some of these, and hopefully more will be entering the game, but I can't possibly see a way this in itself comes close to keeping up with the eq...
by gimaki
Mon Apr 19, 2004 8:02 pm
Forum: T2 Gameplay Discussion Archive
Topic: The Way of the Ranger
Replies: 33
Views: 5022

Darkhold, Citadel, Trollbark, etc are all designed for the mid-level player. The mud now is more newbie friendly then it ever has been in the past (by a large multiplier). Unfortunately there is a stagnate player base, easy exp, equipment bloat, so your not going to find many newbie groups that bond...
by gimaki
Mon Apr 19, 2004 1:20 pm
Forum: T2 Gameplay Discussion Archive
Topic: The Way of the Ranger
Replies: 33
Views: 5022

I'll be honest, I can't figure out what your asking for... How can you form those stronger bonds if your not on much? How can you expect to get the same rewards as someone that spends 10x the amount of effort on something? The mud, like the ranger class, is what you make of it. There are tons of fun...
by gimaki
Mon Apr 12, 2004 4:45 pm
Forum: T2 Gameplay Discussion Archive
Topic: The Way of the Ranger
Replies: 33
Views: 5022

I really don't see the point of any more ranger threads until we see how the melee changes come out. It's like building a house before you know what the foundation is going to look like. Rangers never will be (imho) a needed class, if you want to play someone that a group is always going to need, tr...
by gimaki
Mon Apr 12, 2004 4:31 pm
Forum: T2 Gameplay Discussion Archive
Topic: Swiftwind
Replies: 4
Views: 708

Many thanks E;)
by gimaki
Mon Apr 12, 2004 2:46 pm
Forum: T2 Gameplay Discussion Archive
Topic: Swiftwind
Replies: 4
Views: 708

Leave it as is, if you want the benefits of the weapon you better be using it. Archery blows, real rangers don't use it. Making it !drop would be nice thou...
by gimaki
Thu Apr 08, 2004 10:53 pm
Forum: T2 Gameplay Discussion Archive
Topic: Listen
Replies: 12
Views: 1705

Surprise never has notched once. Course it doesn't do anything so not a biggie.
by gimaki
Wed Apr 07, 2004 2:59 pm
Forum: T2 Gameplay Discussion Archive
Topic: Regarding Druid Changes
Replies: 43
Views: 5750

Invokers get more then just inferno... in fact I seem to recall that they get more then a couple targetted spells as well. As far as damage goes... druids get doom as well as such powerful areas as QUAKE and SUNRAY. Invokers run in fear! your niche is at an end! Uhh, Druids get hailstorm and dessic...
by gimaki
Tue Apr 06, 2004 2:17 pm
Forum: Logs
Topic: TRUE love :)
Replies: 23
Views: 2067

Viclor wrote:I'm guessing Swiftwind is another elf only miracle-weapon. =P


Should get your facts straight, its not elf only (although it should be). Also where/what are the other elf only miracle weapons? *scratch*
by gimaki
Mon Apr 05, 2004 9:31 pm
Forum: T2 Gameplay Discussion Archive
Topic: Regarding Druid Changes
Replies: 43
Views: 5750

I'm for waiting until we see how the other spells get nerfed before really arguing about doom. But I have to disagree with your logic Birile. Invokers easily did/do more damage than druids in your typical fight, and they should. But saying the top damage spell in the game (under optimal conditions) ...
by gimaki
Mon Apr 05, 2004 8:41 pm
Forum: T2 Gameplay Discussion Archive
Topic: sunray ... bleh
Replies: 10
Views: 1228

If they removed the target aspect of this area I think the spell would be just fine. Blinds are powerful. A real nice touch would be to make an optional target (i.e. better directing) and you would have a slightly better chance of blinding that 1 mob in particular.

Gim.
by gimaki
Tue Mar 30, 2004 3:16 pm
Forum: T2 Ideas Archive
Topic: Success XP
Replies: 13
Views: 1515

I like the principal, but this would be extremely hard to balance, and you could twink its like crazy.
by gimaki
Mon Mar 29, 2004 6:55 pm
Forum: T2 Gameplay Discussion Archive
Topic: Experience. Please fix it.
Replies: 60
Views: 9158

I never played AD&D, perhaps someone could (kindly) explain to me why exp tables are higher for mages? Maybe this question has been answered already if someone could post a link. Thanks. I don't know about current editions, but the exp tables always used to be rogues<fighters<clerics<mages. Nowdays...
by gimaki
Mon Mar 29, 2004 3:44 pm
Forum: T2 Gameplay Discussion Archive
Topic: Proposal for a New Ranger Class
Replies: 69
Views: 10741

I don't think we need to wait for a clearer direction on rangers, I think we need to make one. Every time we've let the imms do it the class has fallen short of what we would like... heh. We've been posting suggestions for 3 years now. They can choose to incoporate or ignore. We don't have any say ...
by gimaki
Mon Mar 29, 2004 3:31 pm
Forum: T2 Gameplay Discussion Archive
Topic: xp bonus for offpeak periods
Replies: 28
Views: 3072

Nobody wants exp to be any harder, just smarter. Lower the exp tables, drop "exp-only" zones exps drastically. Your overall rate of exping would be much higher, you'd learn more about the mud, and you could have fun before you are 'zonable'. And you don't have to be 40 to zone, some of the most fun ...
by gimaki
Mon Mar 29, 2004 3:10 pm
Forum: T2 Gameplay Discussion Archive
Topic: Experience. Please fix it.
Replies: 60
Views: 9158

I think it makes a lot more sense to lower the exp tables across the board, and cut the exps from DS drastically. That way you aren't forced to live in any "exp-zone". Would make all exps easier to get from places that actually teach you something of your char and the mud.
by gimaki
Fri Mar 26, 2004 7:11 pm
Forum: T2 Gameplay Discussion Archive
Topic: Bash
Replies: 3
Views: 608

I'm all for this type of change, see: http://www.torilmud.dyndns.org:8080/phpBB2/viewtopic.php?t=10282 Specifically (below) but others mentioned similar ideas. There needs to be a way to make combat more fluid, more dynamic. More combat commands (and defenses to them). Just taking some ideas from ot...
by gimaki
Fri Mar 26, 2004 12:49 am
Forum: General Discussion Archive
Topic: Favorite Movie Moment of All Time?
Replies: 40
Views: 5452

Alright you primitive screw-heads, listen up. See this? This is my boomstick! It's a 12-gauge double-barreled Remington. S-Mart's top of the line. You can find this in the sporting goods department. That's right, this sweet baby was made in Grand Rapids, Michigan; retails for about one hundred nine,...
by gimaki
Fri Mar 26, 2004 12:41 am
Forum: T2 Gameplay Discussion Archive
Topic: xp bonus for offpeak periods
Replies: 28
Views: 3072

I think your taking it way to the extreme. Most zones have tons of different mobs, and as long as you just didn't camp the same zone you would be fine.
by gimaki
Thu Mar 25, 2004 9:19 pm
Forum: T2 Gameplay Discussion Archive
Topic: Proposal for a New Ranger Class
Replies: 69
Views: 10741

Silence would need to be changed drastically to make stun much use to any melee class. Shieldpunch, never heard of it. *scratch* As Delmair and may others pointed out, trip and bash should be switched for a Ranger, other than that we should wait to see where things come out after the melee changes. ...
by gimaki
Thu Mar 25, 2004 5:44 pm
Forum: T2 Gameplay Discussion Archive
Topic: Proposal for a New Ranger Class
Replies: 69
Views: 10741

Good point Sesexe. You summed up basically all the suggestions. I'd prefer to have some of the previous ranger suggestions looked at before this. Course melee itself is the bigger issue atm.
by gimaki
Wed Mar 24, 2004 9:16 pm
Forum: T2 Gameplay Discussion Archive
Topic: xp bonus for offpeak periods
Replies: 28
Views: 3072

I still think the problem isn't xp (barring xp grids (bad!) and unfair rewards (DS compared to other zones)). It's that there is nothing to do until you can do high level zones, because people give eq to newbies. That's the point Stamm, its giving them something meaningful to do. Equipment is a sid...
by gimaki
Wed Mar 24, 2004 5:49 pm
Forum: T2 Gameplay Discussion Archive
Topic: xp bonus for offpeak periods
Replies: 28
Views: 3072

If you are busy exploring the mud, slaying mobs from all around, I think you should be able to level up far faster than is currently possible with exp-zones. The whole reason to drop exp zones exps isn't to make it take longer to level, its to make exping outside those zones the ideal way to level a...
by gimaki
Tue Mar 23, 2004 8:07 pm
Forum: T2 Gameplay Discussion Archive
Topic: Balance in Tanks and Races
Replies: 74
Views: 12502

I know you goodies wouldn't mind very much, but I for one do. I find your view of goodies somewhat disturbing Jaznolg. To generalize that assumption of us all is not very accurate. I miss the days when we had to race evils to zones, I can't remember the last time I saw a zone group of evils.. In al...
by gimaki
Mon Mar 22, 2004 9:56 pm
Forum: T2 Ideas Archive
Topic: A serious ranger idea
Replies: 9
Views: 1363

There has been no less than 20 ranger upgrade threads since Soj3 started. There has been a lot of fanastic ideas (trip over bash, outdoor hide, ambush, fury, terrian fighting, ect. Some of your ideas certainly have merit too. Unfortunately none of the threads drew any serious immortal feedback. With...
by gimaki
Mon Mar 22, 2004 7:34 pm
Forum: T2 Gameplay Discussion Archive
Topic: Displacement or the way "misses" count
Replies: 4
Views: 761

Even better fix for it. Have it removed from game. Or become a powerful (40ac) armor spell.
by gimaki
Mon Mar 22, 2004 7:31 pm
Forum: T2 Gameplay Discussion Archive
Topic: xp bonus for offpeak periods
Replies: 28
Views: 3072

By zone penalty, I mean by far the fastest way to gain exps is to sit in DS. People turn down zones to exp, because if you go hit a zone your missing out on valuable xp time;). It's extremely silly. Smoke, Pship, DS all need drastic xp reductions. Also make it trophy actually mean something. With mo...
by gimaki
Mon Mar 22, 2004 5:04 pm
Forum: T2 Gameplay Discussion Archive
Topic: xp bonus for offpeak periods
Replies: 28
Views: 3072

Remove the grids (nobody would miss them).
Up exps in all zones (esp :low, mid).
Drop the exps for 'xp-zones' drastically.

There currently is a zone-penalty on exps. If you went out exploring, learning the mud, your actually hurting your leveling, this shouldn't be the case.
by gimaki
Thu Mar 18, 2004 3:02 pm
Forum: Logs
Topic: TRUE love :)
Replies: 23
Views: 2067

Not that it matters since its happening to mobs 99% of the time, but the proc message is a bit broke on the mess to the target. Should be You or Your instead the players name. Looks kinda silly: A moonblade with a golden hilt blurs into motion, striking Narra with a flurry of attacks. Narra's body, ...
by gimaki
Wed Mar 17, 2004 7:43 pm
Forum: T2 Gameplay Discussion Archive
Topic: Balance in Tanks and Races
Replies: 74
Views: 12502

Actually you being bored has nothing to do with tanks, its all about how the player spell system got overpowered for the mud. Remove targetted silence and lower stun-rate, and you will have plenty to do;)
Belle
by gimaki
Tue Mar 16, 2004 3:47 pm
Forum: General Discussion Archive
Topic: Howdy!
Replies: 19
Views: 2031

Bah you don't deserve an aegis named after a hero...
If the navy only knew, you'd be assigned to a dingy named 'cloven hoof'.

Cmdr. James L. Autrey owns you.
by gimaki
Mon Mar 15, 2004 9:39 pm
Forum: T2 Gameplay Discussion Archive
Topic: Balance in Tanks and Races
Replies: 74
Views: 12502

It makes no sense at all arguing about tank_race merits until the melee-combat system is fixed first. Lets see how things play out first. And yes the strengths of some races will increase even more if skills become more important (as they should), and spells less important (as they should). But let...
by gimaki
Fri Mar 12, 2004 1:56 am
Forum: T2 Gameplay Discussion Archive
Topic: Undead Vision
Replies: 27
Views: 2966

Immortals always said that the plan was to allow necromancers to be a viable alternative to liches. Until now they haven't been. And even now if god's allowed folks to unlich, I don't see any takers. It's just not the no-brainer to lich now that it used to be. Diversity is a good thing. Viable alte...
by gimaki
Fri Mar 12, 2004 1:17 am
Forum: T2 Gameplay Discussion Archive
Topic: Undead Vision
Replies: 27
Views: 2966

Immortals always said that the plan was to allow necromancers to be a viable alternative to liches. Until now they haven't been. And even now if god's allowed folks to unlich, I don't see any takers. It's just not the no-brainer to lich now that it used to be. Diversity is a good thing.
by gimaki
Thu Mar 11, 2004 7:14 pm
Forum: Logs
Topic: wheee intelligence
Replies: 7
Views: 869

I'm pretty sure the death logs aren't the issue, its the pointlessness of them;)
by gimaki
Thu Mar 11, 2004 5:07 pm
Forum: General Discussion Archive
Topic: Now is the time.
Replies: 59
Views: 9832

It does no good to advertise the mud until we have a good solid perm connection. Currently all the major mud websites have our site listed at the old site so we won't be getting anyone new from there (i.e. mud connector, topmudsites). I'm not even sure some of our mudders know where the site is now....
by gimaki
Thu Mar 11, 2004 3:58 pm
Forum: T2 Ideas Archive
Topic: Druids, my thoughts
Replies: 12
Views: 1347

Actually she solo's 45+ zones, but its with her Ele not druid;).
Druids are plenty powerful, some logical spell changes would be nice thou.
by gimaki
Thu Mar 11, 2004 3:05 pm
Forum: T2 Ideas Archive
Topic: Druids, my thoughts
Replies: 12
Views: 1347

Re: Druids, my thoughts

new spell: carnivorous nature - target: person Aggro: no - adds +hit+dam to target for a short while, lil less than duration of barkskin Not much of a point in the current melee setup, and the last thing hitters need is to be more reliant on casters. new spell: create nature - target: room Aggro: n...

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