Search found 65 matches

by Sservis
Tue Nov 30, 2004 3:55 am
Forum: T2 Gameplay Discussion Archive
Topic: New to the mud and rolling bards
Replies: 38
Views: 7439

Sservis! I had a question for you since you've done so much testing with stats: Say you do have the min 57 con for the dwarf. Does that mean you chance of res is the same as if the con were perfect? In another post you put that only (sub)warriors get bonus for con when leveling. I can't figure out ...
by Sservis
Sat Nov 20, 2004 2:45 pm
Forum: T2 Gameplay Discussion Archive
Topic: Spellbooks
Replies: 12
Views: 1913

Yeah, an "erase" skill could easily take care of this and we wouldn't have to worry about adding points to spellbooks by making them larger. :) How about an erase command? I really don't want to work on a skill so that I don't botch on my good spellbooks and permanently lose pages [or something, af...
by Sservis
Sat Nov 20, 2004 1:56 pm
Forum: T2 Gameplay Discussion Archive
Topic: New to the mud and rolling bards
Replies: 38
Views: 7439

I posted that to show you A) Bards can be rolled, and B) don't give up. This mud, and its players are a very good investment! You may even be so lucky as to date one of Gormal's goats! :P without an autoroller, bards are not a good choice. I'd bet he doesn't have one since this is his first pass at...
by Sservis
Mon Nov 15, 2004 5:20 pm
Forum: T2 Gameplay Discussion Archive
Topic: New to the mud and rolling bards
Replies: 38
Views: 7439

_bards are not hitters_ Sieg Heil! Let us implement the final solution with any bards who masquerade as hitters. Really Dalar, it's not that bad. Bards sing, and do some other things. Since they all sing about the same, it is on the other skills that they differentiate themselves. Much like any pla...
by Sservis
Mon Nov 15, 2004 5:08 pm
Forum: T2 Ideas Archive
Topic: Add Orc Anti and Cleric please
Replies: 11
Views: 2409

There would be an effect on balance though. A very minimal one. Since as far as I can tell orc racial stats are the same as human racial stats, the Orc Anti would only have the advantage of being able to enter Evil Race hometowns. Then again [s]he couldn't group with Good Races [other than the neut...
by Sservis
Mon Nov 15, 2004 5:05 pm
Forum: T2 Ideas Archive
Topic: Add Orc Anti and Cleric please
Replies: 11
Views: 2409

Orc Anti: I've often wondered why not.

Orc Cleric: Remove Orc Shaman? I've always assumed that the mud had flavor such that a race had shamans or clerics, but not both. Maybe I'm wrong.

Good Race Psi: See Evil Race Paladin. Simply, No.
by Sservis
Sun Nov 14, 2004 5:38 pm
Forum: T2 Gameplay Discussion Archive
Topic: New to the mud and rolling bards
Replies: 38
Views: 7439

That idea seems really good! The only loss in time is the fact that I _could_ have been playing almost a week ago with stats that rendered basically either settling on bad agility, or mundane constitution. Compromise after compromise for bards. The cookie cutter would be a great way to ensure a mod...
by Sservis
Sun Nov 14, 2004 4:48 pm
Forum: T2 Gameplay Discussion Archive
Topic: New to the mud and rolling bards
Replies: 38
Views: 7439

The perspective I saw is there are virtually no low level chars, so if people were to reroll, given the option of possible bliss in statistics on rolls, the new players would actually find low levels to group with. This does not happen. We reroll while kicking and screaming. Then we zoom up in leve...
by Sservis
Sat Nov 13, 2004 10:35 am
Forum: T2 Gameplay Discussion Archive
Topic: New to the mud and rolling bards
Replies: 38
Views: 7439

So would it be more beneficial when someone is making a new char to just be alotted these 620 points and distribute them ourselves? It seems it would save a LOT of time and perhaps bandwidth? Characters would not all be mirrors, because one could shape to his own interests. It would be a dramatic s...
by Sservis
Fri Nov 12, 2004 4:16 am
Forum: T2 Gameplay Discussion Archive
Topic: New to the mud and rolling bards
Replies: 38
Views: 7439

Either way, it's pretty clear you can't roll ideal bards, as you can a warrior or rogue. Crud! Is there something super special I don't know about the class? The secret is setting reasonible goals. You have 612 points [give or take a few, I'm guessing as high as 620 or so is possible, but I wouldn'...
by Sservis
Tue Nov 02, 2004 3:33 am
Forum: General Discussion Archive
Topic: Why this game will stagnate and die
Replies: 37
Views: 7195

ifyou are going to go afk in a room with a mob that is killed every boot at least, more than once most often, that also areas you got no business complaining about dying. especially when two rooms away is a room that's peace. next time go afk in the lady's room when folks are trying to dk. oh and t...
by Sservis
Tue Nov 02, 2004 1:37 am
Forum: General Discussion Archive
Topic: Why this game will stagnate and die
Replies: 37
Views: 7195

so uh you see someone in the room kiling everything, during that brief period when you are not afk mind you, and you cant be bothered to move... whY? because I don't have to. All you need to do is ask. preferably over a tell as I set up a beep trig when I go afk. Ask and I'll gladly move. You didn'...
by Sservis
Tue Nov 02, 2004 1:09 am
Forum: General Discussion Archive
Topic: Why this game will stagnate and die
Replies: 37
Views: 7195

this is the second fight, i had already announced iw as going to kill him again after the first. he chose to stay there and eat an area so he could be engaged and claim the mob. This you did not do. I don't see it in the log, and I'm sure you'd have put that incriminating evidence there if it exist...
by Sservis
Tue Nov 02, 2004 1:00 am
Forum: T2 Gameplay Discussion Archive
Topic: Auctioning.
Replies: 23
Views: 4098

Would an ebay-like system with proxy bidding be preferable to everyone? I assume everyone is familiar with how that works, but the basic idea is that you bid your maximum, and the system automatically handles the incrementing of the bid amount. Thoughts? Ebay does extensions too. I'd prefer to see ...
by Sservis
Sat Oct 23, 2004 1:57 am
Forum: T2 Gameplay Discussion Archive
Topic: Evils and Goods, let 'em group
Replies: 15
Views: 2728

You don't see evil elves and neutral yuan-ti that often either. In fact there's only one [that I know of] evil race character that has climbed out of the pit so to speak. Maybe that's why you haven't seen it before! If neutral to good align evil races could group with good races, there'd be such a ...
by Sservis
Sat Oct 23, 2004 1:46 am
Forum: T2 Gameplay Discussion Archive
Topic: Evils and Goods, let 'em group
Replies: 15
Views: 2728

i just dont see grey elves and trolls traipsing thru the forest happily together You don't see evil elves and neutral yuan-ti that often either. In fact there's only one [that I know of] evil race character that has climbed out of the pit so to speak. Maybe that's why you haven't seen it before!
by Sservis
Fri Oct 22, 2004 11:34 am
Forum: T2 Gameplay Discussion Archive
Topic: Evils and Goods, let 'em group
Replies: 15
Views: 2728

The blocking issue as I see it, is that it would change the optimality of some choices made long ago. good race clerics [be yuanti] good race neco/lich [be yuan/drow] evil race elementalists [be elf] evil race dire raider [be elf] good race illus [be yuanti] evil race battlechanters [be elf, hell be...
by Sservis
Tue Oct 19, 2004 11:37 am
Forum: T2 Gameplay Discussion Archive
Topic: Skills advancement
Replies: 3
Views: 972

Umm... plat botters. Something I never understood about the game. Imms hate people who farm cash, as "cash shouldn't be that common". However, cash is also viewed as next to worthless. Witness how much cash it initially took in some musp quests. Sadly you can't have it both ways. Either it's worthl...
by Sservis
Wed Sep 29, 2004 12:46 am
Forum: MUD Client Help
Topic: Kill counter
Replies: 1
Views: 1375

Re: Kill counter

I just have a second session running that telnets to localhost and runs mysql and a few aliases to make inter session communication easier. query insert (${charName}, ${mobName}, 0) into kills and query update kills set count=count+1 where mob_name="${mobName}" and char_name="${charName}" course I'm...
by Sservis
Thu Sep 23, 2004 1:43 pm
Forum: T2 Ideas Archive
Topic: New features that don't impact game dynamics
Replies: 46
Views: 11481

Sounds like a great idea for spam reduction - have a bunch of gsay channels: egs. (i) cleric groupsay "VIT out" so only clerics/shamies in group see the message and everyone else can have it turned off? (ii) enchanter groupsay "SCALES out" so only scalers/stoners see the message? With any opt in fe...
by Sservis
Thu Sep 23, 2004 12:52 am
Forum: T2 Gameplay Discussion Archive
Topic: Why are there no racial bonuses for wisdom except for yuan?
Replies: 52
Views: 13151

kiryan wrote:god damn, that list is even in the order in which they got ress too if im not mistaken.

sservis is so hard core he makes my penis hurt.


No Todrael is the bomb. It's his list. Well except for those after myself that I've kept track of.
by Sservis
Wed Sep 22, 2004 1:54 pm
Forum: T2 Ideas Archive
Topic: Make enlarge/reduce aggro spells
Replies: 39
Views: 6530

It's happened to me on more occasions than I care to admit...must be the whole racial height/weight thing, I guess. 2nd gate Jot invasion is a good example...if I go in there while not reduced, it's a high risk of death before clerics can land the standard fheal on entry. Happened to me in TTF on t...
by Sservis
Wed Sep 22, 2004 12:06 am
Forum: T2 Gameplay Discussion Archive
Topic: Why are there no racial bonuses for wisdom except for yuan?
Replies: 52
Views: 13151

Sservis, who are the 13 duergar ressers? added Nurris and Llaalna to the lists as I think they both have res. if I'm missing a cleric let my know. current count is 13, 13, 10 duergar, drow, yuan duergar 1 Zipaladok, 2 Baldorak, 3 Vjaerrak, 4 Kunrikan, 5 Lucuduzur, 6 Baikalisan, 7 Dosarilog, 8 Hamib...
by Sservis
Wed Sep 22, 2004 12:00 am
Forum: T2 Gameplay Discussion Archive
Topic: Overriding buffs
Replies: 17
Views: 2727

This was mentioned a while back, and I think most people agreed that certain spells like armor/vit/bless/bark/realms and things like that would be extremely nice if refreshable and not make anything easier in terms of zoning. Stuff like stone/scales/displace no... that would be too powerful. Why no...
by Sservis
Mon Sep 20, 2004 12:50 pm
Forum: T2 Gameplay Discussion Archive
Topic: Why are there no racial bonuses for wisdom except for yuan?
Replies: 52
Views: 13151

in fact why play any other class for evil cleric anymore? Duergar = higher str + con Sorry .. I roll a high con on all my chars and a decent strength .. the con/strength wouldnt make me as happy on a clerc as near insta cast ... I have 2 grey elf mages and a drow elf mage ... their int bonus(?) sti...
by Sservis
Sun Sep 19, 2004 4:58 pm
Forum: T2 Gameplay Discussion Archive
Topic: Why are there no racial bonuses for wisdom except for yuan?
Replies: 52
Views: 13151

i think sservis mentioned having innate -150 AC with scaleskin ... the wisdom bonus is just too high and too obvious i think ... tone it down a bit ... when a snake and a duergar have the same amount of folks on a vit list, both being same level, both start at same time .. snake finishes three peop...
by Sservis
Tue Aug 24, 2004 11:21 pm
Forum: T2 Ideas Archive
Topic: Bringing exp into balance
Replies: 11
Views: 2825

exp imo should be given out equally to groupmembers for kill xp. added xp should be given for using skills in combat(circling kicking casting etc..) they shouldnt be based on damage or healing in anyway Agree. Give everyone the same % towards their next level, give everyone the same xp table, and a...
by Sservis
Tue Aug 24, 2004 10:48 pm
Forum: T2 Ideas Archive
Topic: Melee Balance idea.
Replies: 33
Views: 6052

oteb wrote:70 damage with 95% hitting is not really possible.


reread the post. I was talking about 70 dam+weapon damage. ie 55dam + average dmg 15 weapon or so.
by Sservis
Tue Aug 24, 2004 11:45 am
Forum: T2 Ideas Archive
Topic: Melee Balance idea.
Replies: 33
Views: 6052

Rogues should get thier power from skills not Damage dice. Agree with this 100% This is an issue with melee balance. What hit/dam do you balance melee damage at? uber elite eq? decent eq? midbie? newbie? naked? Let's say you balance the hit/dam at 95% hitting/50 dam+weapon dmg for a rogue. I'm pret...
by Sservis
Tue Aug 24, 2004 10:59 am
Forum: T2 Ideas Archive
Topic: Make enlarge/reduce aggro spells
Replies: 39
Views: 6530

I'd be happy to support this if the !bash flag went away on mobs. Until it does, I consider reduce/enlarge a bit of parity.
by Sservis
Tue Aug 24, 2004 10:56 am
Forum: T2 Gameplay Discussion Archive
Topic: Being Human
Replies: 18
Views: 3941

Xisiqomelir wrote:
Mitharx wrote:Rumor is that humans hit their +max notches faster than other races.


Aren't humans the only race with a maxcon notch?


no? Only race that might not have a max con notch is ogre, everyone else has some ground to make up in the con department.
by Sservis
Sun Aug 22, 2004 5:57 am
Forum: NHC: New Player Help
Topic: INT on a Cleric
Replies: 4
Views: 2718

Meditate and Quickchant are int based.. so if you want to pray and cast spells faster it prolly helps to have reasonable int. uhhh no. int has a very negligible effect if any on these two items [once you have maximized skills]. caveat: I did the testing as a yuan so my int was above average to begi...
by Sservis
Sun Aug 22, 2004 5:28 am
Forum: T2 Ideas Archive
Topic: preserve time left
Replies: 6
Views: 1288

If you're worried about eq filchers, make the spell require consent. I'm not too worried about filching, I'd rather have benevolent people with preserve able to bump up the time on the corpse if it was needed due to a long boot say Give the spell to all the classes that currently have preserve, or g...
by Sservis
Sun Aug 22, 2004 5:23 am
Forum: T2 Ideas Archive
Topic: alignment
Replies: 21
Views: 4001

I disagree, it's not even close to the idea of buying stats. I mean, gimme a break. This is actually a good opportunity to, say, allow an evilrace character to RP that he's neutral or good aligned. It's almost impossible otherwise for an evilrace (or goodrace evil aligned) to shift alignment. You c...
by Sservis
Sat Aug 21, 2004 5:36 pm
Forum: T2 Gameplay Discussion Archive
Topic: EVIL CLERIC
Replies: 19
Views: 3700

Yuan-ti or Duergar? Master race or upgraded dwarves with ultra? I choose the master race! Yuan to rule them all. On a more serious note, while I think you should be yuan for all classes that can be yuan [only possible exception, drow lich], it is cleric where yuan-ti really shine. The evil race cler...
by Sservis
Sat Aug 21, 2004 5:25 pm
Forum: T2 Gameplay Discussion Archive
Topic: Goodrace and Evilrace only items
Replies: 14
Views: 2623

I must say that I agree. I'd like to see more use of align flags, and less use of race flags. It is possible for an evil race to go neutral or even good [hell nothing important for a yuanti [didn't check all the guildmasters] in dk cares if you're good aligned]. Make the gear set you choose to pigeo...
by Sservis
Tue Aug 03, 2004 11:44 pm
Forum: General Discussion Archive
Topic: Who's the Arena Leader?
Replies: 11
Views: 3060

The data was pulled from my logging of arena kills. I used 4666 deaths to make that list. I checked Kurit, and he's up there b/c he's killed Klandal 13 times and never died. Sure the list is abuseable, but hey, no one said it meant anything. Gura isn't ranked so hot despite being #2 in over all frag...
by Sservis
Tue Aug 03, 2004 2:53 am
Forum: General Discussion Archive
Topic: Who's the Arena Leader?
Replies: 11
Views: 3060

Who's the Arena Leader?

I've taken the frag data that I've collected and compiled it into a set of ratings using something similar to the way chess does it [it's actually the set of rankings that minimizes the information content of the arena activity when the rankings are taken as a given]. To figure the odds of person A ...
by Sservis
Mon Aug 02, 2004 10:59 pm
Forum: T2 Gameplay Discussion Archive
Topic: Goodrace Psionists
Replies: 36
Views: 7874

good race only class(es) paladin bard ranger anti-paladin druid evil race only class(es) psionicist battlechanter dire raider Even though humans can swing both ways, only with anti-paladin do they do it with the full force of their class. One of the many race options doesn't constitute equal access ...
by Sservis
Mon Aug 02, 2004 11:20 am
Forum: T2 Gameplay Discussion Archive
Topic: Zone Reimbursement
Replies: 24
Views: 4222

To be fair, you could also suggest that I'm bitter, because I was the one who had a 10 hour Crypts CR due to having four crashes and a reboot following the initial spank, and imms standing by saying "hey man, that sucks, but we can't help you." But I don't feel that way, and I wasn't even angry the...
by Sservis
Mon Aug 02, 2004 2:23 am
Forum: T2 Gameplay Discussion Archive
Topic: What do you think of the races?
Replies: 10
Views: 2950

On capacity worn items appear to have 1/2 wt (round down, calc each item, then add) 25 coins = 1 wt race , WL, U, NS, NaP, P, VL, L, M, M10, H, VH,VH25, EH, B40, C,AwbP, I barb , 0, 7, 13, 26, 46, 72, 130, 221, 254, 436, 527, 547, 585, 611, 631, 644, 650 drow , 0, 4, 7, 13, 22, 34, 61, 104, 119, 204...
by Sservis
Sat Jul 24, 2004 4:47 am
Forum: Logs
Topic: The walk-in walks out
Replies: 1
Views: 656

The walk-in walks out

You start chanting... < 458h/458H 340p 132v T: Hsievssruk TC: excellent E: timber EC: awful P: std > < 458h/458H 340p 133v T: Hsievssruk TC: excellent E: timber EC: awful P: std > < 458h/458H 340p 133v T: Hsievssruk TC: excellent E: timber EC: awful P: std > < 458h/458H 340p 134v T: Hsievssruk TC: e...
by Sservis
Sun Jul 18, 2004 3:52 am
Forum: T2 Gameplay Discussion Archive
Topic: What do you think of the races?
Replies: 10
Views: 2950

edit: added more agi notches [there are some on the other side of 100 100 naked ac is not always the same as 100 naked ac]. also put in comments about nonwarrior con notches
by Sservis
Thu Jul 15, 2004 12:53 pm
Forum: T2 Gameplay Discussion Archive
Topic: What do you think of the races?
Replies: 10
Views: 2950

What do you think of the races?

top posting this from another thread with a bit more data too race , cap,str,dex,agi,war,cle/sha, inv,mem,pray,cha barb , 650, 6, 6, 70, 39, 21+4, , , 27,139 drow , 304, 4, 7, 49, 35, 27+2,17+2, 20, 29,124 duergar , 865, 7, 6, 70, 39, 29+4,19+4, 29, 27,124 dwarf , 650, 6, 6, 70, 39, 29+4, , , 27,124...
by Sservis
Tue Jul 13, 2004 11:36 am
Forum: T2 Gameplay Discussion Archive
Topic: Hey What's the Best Goodie Race for a Warrior, and Why?
Replies: 55
Views: 15676

Sservis, I have no idea what you just said. It's a list of what effects 100 in stat has by race str = damroll dex = hitroll agi = naked ac war = warrior hp cle/sha = cle/sha hp [rogues tend to have the same hp as clerics, not sure on bard/battlechanter] inv = mage hp [add 2+0 for ele, ill, nec. enc...
by Sservis
Tue Jul 13, 2004 11:13 am
Forum: T2 Gameplay Discussion Archive
Topic: Input wanted from all angles about Pwipe
Replies: 71
Views: 18385

As far as I can tell the reasons that make a pwipe successful are game mechanic based. I can think of a few good reasons to pwipe (I'll get into them later). However, none of them are based around pushing a reset switch. If a pwipe, and the associated turnover, is good for toril/sojourn, then that t...
by Sservis
Tue Jul 13, 2004 2:49 am
Forum: T2 Gameplay Discussion Archive
Topic: Hey What's the Best Goodie Race for a Warrior, and Why?
Replies: 55
Views: 15676

There's a ton of misinformation in this thread. Based on testing of the races here's how they shake out. race,str,dex,agi,war,cle/sha,inv,mem,pray drow , 4, 7,49,35,27+2,17+2,20,29 duergar , 7, 6,70,39,29+4,19+4,29,27 [inv hp based off ele as 2+0 higher] ogre ,10, 5,92,41,22+5, , ,43 troll , 6, 6,55...
by Sservis
Wed Jul 07, 2004 10:29 am
Forum: T2 Ideas Archive
Topic: The Website
Replies: 7
Views: 1793

I see no reason why all the help files couldn't be available.

say
http://torilmud.dyndns.org/helpfiles/foo
[or http://torilmud.dydns.org/helpfiles?foo]

for the equivalent text of "help foo" in game.

hyperlinks between the help files would be gravy.
by Sservis
Tue Jul 06, 2004 10:29 am
Forum: T2 Gameplay Discussion Archive
Topic: Zone Reimbursement
Replies: 24
Views: 4222

hrmm good point... perhaps have a chest with something in it required for portal quest at devourer, key could be for chest? It's fixable. Just require all the reset zone partial items as part of the quest to exit. The issues I can think of are 1) A group might do the first part of the zone with one...
by Sservis
Mon Jul 05, 2004 11:39 am
Forum: T2 Gameplay Discussion Archive
Topic: Zone Reimbursement
Replies: 24
Views: 4222

Sarell wrote:key breaks in lock


Then the run that prompted this thread would have been screwed for I think they had already unlocked bhaal.

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