Search found 44 matches

by Marrus
Sun Jan 14, 2007 7:23 pm
Forum: General Discussion Archive
Topic: Hi Maxler...
Replies: 72
Views: 42556

All last week, I knew something was out of sorts. Who would have thought a simple *bump* could help so much?
by Marrus
Tue Aug 01, 2006 5:08 am
Forum: General Discussion Archive
Topic: Hi Maxler...
Replies: 72
Views: 42556

This must not fall from the first page!
by Marrus
Mon Jun 05, 2006 9:59 pm
Forum: General Discussion Archive
Topic: Hi Maxler...
Replies: 72
Views: 42556

This is the greatest toril thread ever


and nothing beats that first pic


PS. How did Maxler get his ass to extend halfway up his back like that?
by Marrus
Mon May 08, 2006 12:59 am
Forum: General Discussion Archive
Topic: Hi Maxler...
Replies: 72
Views: 42556

because this thread should never be too far from the top...
by Marrus
Tue Apr 25, 2006 4:51 am
Forum: General Discussion Archive
Topic: Hi Maxler...
Replies: 72
Views: 42556

OMFG

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
by Marrus
Tue Apr 18, 2006 12:58 am
Forum: General Discussion Archive
Topic: Old age...
Replies: 25
Views: 5017

I feel sorry for all you big-boned people.




Not really.
by Marrus
Mon Jan 23, 2006 5:21 am
Forum: MUD Client Help
Topic: Enchanter script help
Replies: 4
Views: 2508

To start with, you can't accomplish that using just an alias alone. Your alias setrogue will have to turn on at least one trigger that will parse the output of the command who ingroup (could do who rogue ingroup but this will pass up anon types that you may at least want to be aware of). So, a good ...
by Marrus
Sat Dec 31, 2005 4:57 pm
Forum: T2 Gameplay Discussion Archive
Topic: Haste - Blur - Timers should last way longer at higher level
Replies: 6
Views: 1266

Buffs that 'chip away' such as stone/scales/displace yes I think they should have a longer duration until they naturally dissipate. Something like blur though, nope. It doesn't chip, so increasing duration would be a big upgrade to the spell. Displace with longer duration? hahaha It already loves y...
by Marrus
Thu Dec 29, 2005 3:07 am
Forum: T2 Gameplay Discussion Archive
Topic: Seniority
Replies: 33
Views: 5090

Dalar wrote:
Lahgen wrote:Every class except for cleric is a dime a dozen.


Illus >>>> allllll (especially dirty druids)
by Marrus
Sat Dec 17, 2005 2:58 am
Forum: General Discussion Archive
Topic: Why didn't YOU go to college?
Replies: 8
Views: 1095

Heisenberg. It extends to any quantum particle, not just photons. It simply provides a limit to the precision with which you can know the position and momentum of any such particle.
by Marrus
Thu Dec 15, 2005 8:22 am
Forum: T2 Gameplay Discussion Archive
Topic: Illusionist vs. enchanter with haste
Replies: 48
Views: 10345

Illusionists are one of the last classes that need anything spell-wise in game balance terms. Actually, I think they have one of the best balanced and funnest spell lists in the game...which is probably why I play them so much. Long story short, don't fiddle with their spell list. Other classes are ...
by Marrus
Sat Dec 03, 2005 7:32 am
Forum: T2 Gameplay Discussion Archive
Topic: Marketing...
Replies: 21
Views: 2286

I suggested this about a week or so ago on GCC, but not really sure that it sunk in. Going back to what Sarell mentioned, one of the biggest selling points of this mud is that it is based on FR. There is a very big online community for DnD at a place called EN World. EN World has really humble begin...
by Marrus
Sun Nov 20, 2005 7:41 am
Forum: T2 Gameplay Discussion Archive
Topic: How to bring back players - Step 1 - Making people not AFK
Replies: 25
Views: 3890

Wow, that's just pathetic.
by Marrus
Wed Nov 02, 2005 8:00 pm
Forum: T2 Gameplay Discussion Archive
Topic: New Group Health Ansi
Replies: 10
Views: 1290

I must chime in here and say that the new changes to the group command are nice with the exception of ansi updating based on the condition of a character that is out of the room. Remove that please. Just because I am grouped that shouldn't give me access to a character's condition who is possibly th...
by Marrus
Mon Oct 24, 2005 3:56 am
Forum: T2 Ideas Archive
Topic: End the Race Wars. (or: Jumpstarting the Evils)
Replies: 31
Views: 5488

I have been an advocate of removing grouping restrictions for some time, as those who know me also know. Not that I am an opponent of racewars. It was one of the promised features of Sojourn that attracted me to it a decade or so ago. Unfortunately, the promise never materialized. We have never had ...
by Marrus
Thu Aug 18, 2005 12:28 am
Forum: T2 Ideas Archive
Topic: Illusionist spell
Replies: 13
Views: 2273

Umm, no.

If you want to see illus get spell help, fix the existing illus spells that are broken.
by Marrus
Sat Jul 23, 2005 6:50 am
Forum: Logs
Topic: Ebgar, boy genius
Replies: 2
Views: 761

Ebgar, boy genius

Ebgar ogles you, trying to express his desire for you, Take me! < 721h/721H 514p/514P 132v/132V P: std > A moonwell crumbles to dust and blows away. < 721h/721H 514p/514P 132v/132V P: std > The town crier says 'Hey, folks, I hear there are good things for sale in the bazaar!' < 721h/721H 514p/514P 1...
by Marrus
Tue Jul 05, 2005 12:37 am
Forum: Logs
Topic: DOA: Chronicles of the Fic Brigade
Replies: 8
Views: 1703

Dumbest log ever. Quit bumping this drivel! Forgive me, O Minister of Taste. I had forgotten that you, and you alone, may decide what constitutes something worth reading. Please, let us hear more pearls of wisdom from your eloquent mouth. *bump* Down boy. It's a joke, and now a misunderstanding. Tr...
by Marrus
Fri Jul 01, 2005 8:31 pm
Forum: General Discussion Archive
Topic: inconsistent zone rules
Replies: 62
Views: 15760

I regularly bring an extra sitter or 2 because i didnt think anyone minded, seems like they do. I've been on a couple of your runs. They were doing more than just sitting. They were spelling up too, and that's not even counting the necro soul walker. On a side note: please can the personal stuff. I...
by Marrus
Sat Jun 18, 2005 7:24 pm
Forum: Logs
Topic: DOA: Chronicles of the Fic Brigade
Replies: 8
Views: 1703

Dumbest log ever. Quit bumping this drivel!
by Marrus
Wed Jun 08, 2005 7:26 pm
Forum: T2 Ideas Archive
Topic: Leuthilspar suggestion
Replies: 16
Views: 3515

As far as I know, all other races, even the snakes, can with more or less effort manage to come to the auction house in either BG or VT. However, low level elves are stuck on the island until level 20 and a player would have no way of getting to these auction houses and also be able to transport it...
by Marrus
Sat Jun 04, 2005 12:52 pm
Forum: T2 Gameplay Discussion Archive
Topic: Limitations of Half-Elves
Replies: 11
Views: 2341

A bit off-topic, but that cloak is absolutely broken. It's bad enough that it effectively give an entire race perm sneak (which totally changes how one approaches zones and twinking) but as was rightly pointed out: you would soon have an army of sneaking illus types.
by Marrus
Sat May 07, 2005 11:12 pm
Forum: Logs
Topic: TMI
Replies: 1
Views: 600

Turgy gives some platinum to a sleezy prostitute. A sleezy prostitute beams a smile at Turgy. A sleezy prostitute walks up to Turgy, engages in a brief exchange, and kiss eagerly. A sleezy prostitute now follows Turgy. < 629h/629H 176p/176P 110v/110V P: sit > A sleezy prostitute says 'They say I'm t...
by Marrus
Sat May 07, 2005 7:21 am
Forum: Logs
Topic: TMI
Replies: 1
Views: 600

TMI

Ruraz group-says 'well' < 657h/657H 176p/176P 110v/110V P: std > Ruraz group-says 'i need the shaft from turg' < 657h/657H 176p/176P 110v/110V P: std > Ruraz group-says '...' < 657h/657H 176p/176P 110v/110V P: std > Kiryan group-says 'sweet' < 657h/657H 176p/176P 110v/110V P: std > Ruraz group-says ...
by Marrus
Fri May 06, 2005 2:45 am
Forum: Logs
Topic: Ph34R the Erase Spell of Doom!!
Replies: 12
Views: 2638

FYI, I erased a spellbook and it only did something like 20 hps, which lends credence to what Nekelet says because there were only a handful of spells in that book.
by Marrus
Tue May 03, 2005 6:56 am
Forum: Logs
Topic: What are the chances??
Replies: 2
Views: 706

What are the chances??

Nomosolol is gating to the plane of PRIME. < 642h/642H 176p/176P 110v/110V P: std > You start chanting... 0 gate left < 642h/642H 176p/176P 110v/110V P: std > Casting: gate ***** There is a slight breeze as the dusts swirl around and condense into a blood-red portal. < 642h/642H 176p/176P 110v/110V ...
by Marrus
Mon May 02, 2005 7:30 pm
Forum: T2 Ideas Archive
Topic: Feats?
Replies: 5
Views: 1191

Hmmm! More feat ideas! Cat Eyes - Particularly useful for humans. This feat grants you normal vision in any lowlight situation (cloudless night with moon/stars) [Another names feat I made up] - When wielding a two-handed weapon you have a chance of stunning/knocking down your opponent (perhaps on cr...
by Marrus
Mon May 02, 2005 7:15 pm
Forum: T2 Ideas Archive
Topic: Feats?
Replies: 5
Views: 1191

Ok, for those who don't know what a feat is let me quote the 3rd ed. player's handbook, "A feat is a special feature that either gives your character a new capability or improves one he or she already has. [...] Unlike a skill, a feat has no ranks. A character either has the feat or does not." Chara...
by Marrus
Mon May 02, 2005 10:31 am
Forum: T2 Ideas Archive
Topic: Feats?
Replies: 5
Views: 1191

Feats?

Ok, partial credit for this goes gura wank because he was asking what's available these days in DnD to make wielding a two-handed weapon worthwhile. Anyway, basic idea is this: Why not implement 3rd edition's feat system as quests starting with various melee type feats. This would make warrior's cus...
by Marrus
Fri Apr 29, 2005 8:47 pm
Forum: T2 Gameplay Discussion Archive
Topic: Evil races defunct
Replies: 101
Views: 20460

Evils are dying because we don't zone as often as goodies. However, the above is what is driving the evil race players away in droves. No, blaming the humans for evils leaving evils is wrong and unproductive. Address the reason why evils would feel the need to play a goodie or a human (so that they...
by Marrus
Fri Apr 29, 2005 5:24 pm
Forum: T2 Gameplay Discussion Archive
Topic: Evil races defunct
Replies: 101
Views: 20460

This is silly. You actually think forcing humans to outcast to be evil groupable only is a viable solution? Why in the world would ANYONE make such a dumb decision? If they wanted to be evil-race groupable only why wouldn't they just use an evil race race then? Humans SUCK guy. Furthermore there are...
by Marrus
Mon Apr 25, 2005 9:13 pm
Forum: T2 Gameplay Discussion Archive
Topic: Evil races defunct
Replies: 101
Views: 20460

Because humans suck, and now that evils are completely gutted who would want to roll a human to group with them? For what? Brass. Gimme a break.
by Marrus
Mon Apr 25, 2005 4:51 am
Forum: T2 Gameplay Discussion Archive
Topic: Evil races defunct
Replies: 101
Views: 20460

The hitpoint loss elves suffer from is neglible, especially for a caster class. In fact, it could be argued that elves not only make the best casters but also the best tanks. *roll*
by Marrus
Mon Apr 25, 2005 4:40 am
Forum: T2 Gameplay Discussion Archive
Topic: Evil races defunct
Replies: 101
Views: 20460

Anyone who ditched their caster for a yuan or a drow deserves to be laughed at unless they want a yuan cleric. Grey elves are by far the most ridiculous race in this game. High agility, infra, outdoor sneak that can be upgraded to perm sneak, outrageous int. There is little they dont have.
by Marrus
Mon Apr 18, 2005 4:19 am
Forum: T2 Gameplay Discussion Archive
Topic: Evil races defunct
Replies: 101
Views: 20460

Not completely sure here, Ashiwi, but I think he is more or less saying it's easier for him to be included in groups on evil side than on goodie side which is completely unsurprising because evils are so damn desperate for warm bodies they will nearly take anyone to a zone. I wouldn't attribute this...
by Marrus
Mon Apr 18, 2005 3:18 am
Forum: T2 Gameplay Discussion Archive
Topic: Evil races defunct
Replies: 101
Views: 20460

In order to save evils you must address the core problem, namely, there is not enough SKILLED players on at any one time to tackle the really challenging zones out there. Therefore, all the talent that exits on evils side eventually migrates over to goodies, because who wants to watch people spank i...
by Marrus
Thu Apr 14, 2005 9:08 am
Forum: T2 Ideas Archive
Topic: Mentalist - 10th sphere Area Quest Spell
Replies: 25
Views: 4119

Cool spell but compeletely ridiculous. Sorry! The last class in the game that needs any more power added to it is elementalist. And sniffling over a weakness against certain mob types! Haha. Perish the thought of the mud's most soloable class having any sort of weakness! :P Fotex is right that phant...
by Marrus
Thu Apr 14, 2005 6:31 am
Forum: Logs
Topic: I must be missing something obvious (why the double flee?)
Replies: 1
Views: 589

Ok, I am blind. I was roared. Move along.
by Marrus
Thu Apr 14, 2005 6:22 am
Forum: Logs
Topic: I must be missing something obvious (why the double flee?)
Replies: 1
Views: 589

I must be missing something obvious (why the double flee?)

< 515h/801H 176p/176P 109v/110V P: std > glance cefiw You don't see that here. w < 515h/801H 176p/176P 109v/110V P: std > A Huge Treasure Room The room is lined with shiny object from wall to wall leaving little or no room for walking in-between the huge piles. A great number of elegant statues lie ...
by Marrus
Sat Apr 09, 2005 6:24 am
Forum: T2 Ideas Archive
Topic: Fix Dragons
Replies: 25
Views: 3977

Not to imply by any stretch that dragons are done or 'balanced', but losing people at the rate you give is exaggerated. Depending on the number of dragons in room and the levels involved combined with skill of group, deaths can now be held to a minimum or even prevented. The procs just make things l...
by Marrus
Fri Apr 01, 2005 7:56 am
Forum: T2 Gameplay Discussion Archive
Topic: Is this a friggin joke?
Replies: 32
Views: 8397

I think, the problem with Izan's (and by extension spob) is that it is not a static load. SC yields nice rewards but the rewards it gives are nearly unchanging. Sure this isn't 100% true but the variation of an SC load is miniscule compared to spob or izan's. And that's the problem: you can take the...
by Marrus
Sun Mar 27, 2005 8:44 pm
Forum: T2 Gameplay Discussion Archive
Topic: 1 of the stupidest things
Replies: 14
Views: 2256

Oh, that's not the end of justice idiocy. Justice mobs can also track you through changes self AND mislead. Utterly stupid if you ask me. Not even the most elite mobs in the most elite zones can do that.
by Marrus
Sat Mar 05, 2005 5:40 pm
Forum: General Discussion Archive
Topic: Remembering Hunter S. Thompson: Gatling guns, loose hogs and
Replies: 89
Views: 15014

No wonder Thompson shot himself.

Christ, what a trainwreck.
by Marrus
Tue Jan 25, 2005 8:01 pm
Forum: T2 Gameplay Discussion Archive
Topic: Choking Palace
Replies: 14
Views: 2914

50 illus/50 inv/47 shaman

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