Search found 32 matches
- Sun Feb 21, 2010 8:24 pm
- Forum: Logs
- Topic: So there I am, chatting...
- Replies: 26
- Views: 15901
Re: Re:
If I remember correctly, we got stuck in some looped !TELE rooms and waited for a staff member to trans us out. I never did hear about whether they fixed it and I resolved to stay out of that part of the zone in the future. Areas once said that those rooms are !broken, the zone is functioning was i...
- Fri Jan 08, 2010 1:57 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Tick bug
- Replies: 4
- Views: 1745
Re: Tick bug
The reason the tick is about 60.5 seconds instead of a round 60 is likely because of the way timeslicing is implemented. There's a heartbeat about every 250 ms, and 240 of them per tick, every time. The reason some ticks are longer than others is likely due to the way that the mud pauses between &qu...
- Thu Dec 31, 2009 7:59 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Maxcon
- Replies: 12
- Views: 3367
Re: Maxcon
+8 maxcon is equal to +16.7 hp for humans in the average case. 17hp on eyewear isn't very rare, it's in the ballpark of best in slot. I wouldn't characterize +8 maxcon on eyewear is overpowered. (assuming it's not 8 maxcon AND some hp, but 8 maxcon and something else instead) That's what I was point...
- Tue Dec 22, 2009 12:49 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Maxcon
- Replies: 12
- Views: 3367
Re: Maxcon
I was looking at the other side of the same situation. 21 hp has the same impact as 10 maxcon for humans. How much gear has 21 hp (or more)? How much gear has 10 maxcon (or more)? Instead of making each point of maxcon more important (code changes), the points could be made more frequent (area chang...
- Tue Dec 22, 2009 3:16 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Maxcon
- Replies: 12
- Views: 3367
Re: Maxcon
str tangent Quick correction on Str, carry capacity. It was related to str * min(str, weight) / 26 [where str is the human equivalent for your str]. I say was, because who knows what the new size code does. This is why reduce increased load, it often made weight the important part of the second term...
- Sun Jul 19, 2009 3:03 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Invoker XP Curve
- Replies: 0
- Views: 1310
Invoker XP Curve
When I get bored, I solve obtuse problems that I make up myself. While leveling an invoker in Scardale, I got tired of watching melee round scroll past, so I decided to see if I could figure out the exact invoker xp table. Turns out you can. (Modulo a factor) The process is fairly simple with a lot ...
- Wed Jul 15, 2009 1:07 pm
- Forum: MUD Client Help
- Topic: i need to find a mud client for a mac running mac os x 10.4.
- Replies: 5
- Views: 4197
Re: i need to find a mud client for a mac running mac os x 10.4.
Tintin++ is a good option, it's what I'm using. The only reason not to use it is that the mapper isn't as good as the one in zuggsoft products. There is a mapper now, going to have to give it a spin. Then again, being able to integrate with mysql and manage certain things yourself is a win if you're...
- Mon Jul 13, 2009 11:12 pm
- Forum: MUD Client Help
- Topic: My flee code
- Replies: 0
- Views: 1653
My flee code
Here's the code I use to expedite movement while in combat, ever wish you could flee until successful, return to the same room, and then execute a command? "fr backstab izel" does exact what you'd expect. All of the flee attempts flee until successful or you fail flee_max_try times (10 by ...
- Mon Jul 13, 2009 6:19 am
- Forum: MUD Client Help
- Topic: My position trigger set
- Replies: 0
- Views: 1573
My position trigger set
Instead of collecting strings for all the different position changing effects, I wrote code that maintains my desired position. "emote sends you sprawling!" doesn't affect me due to this. It also means that if a new method of putting me on my behind is implemented, I already handle it.* Yo...
- Sat Jul 11, 2009 2:21 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Why elves are not the end-all tanks.
- Replies: 56
- Views: 10053
Re: Why elves are not the end-all tanks.
I know this is an old thread, but Gormal appears to be keeping it bumped, so I'll add some mostly useless info to very slightly increase the accuracy and keep it near the top. Currently attributes displays your true attribute or one above it.* It was this inaccuracy that allowed me to reverse engine...
- Fri Jul 10, 2009 10:43 pm
- Forum: MUD Client Help
- Topic: My character roller
- Replies: 3
- Views: 2920
Re: My character roller
I just realized that I could say all of that much easier. Automated bonuses (oops failed to hit targets when manual could have) and waiting for user bonuses (oops mud crash) cause more rolls per accepted characters in different ways. However user bonuses allow a potentially higher bound on stats (th...
- Fri Jul 10, 2009 10:37 pm
- Forum: MUD Client Help
- Topic: My character roller
- Replies: 3
- Views: 2920
Re: My character roller
I'm an idiot to ascii slang. I'm not sure if <3 intimates that my choices were good or bad from your perspective. Anyway here's the rationale from mine. Manual swaps are in as there's an advantage to doing it yourself. The bonuses have value 6, 4, and 2 (write a roller that rolls for an exact 65 or ...
- Fri Jul 10, 2009 12:32 pm
- Forum: MUD Client Help
- Topic: My character roller
- Replies: 3
- Views: 2920
My character roller
With the advent of restat, this isn't that useful unless you're rolling a warrior type and want 4 perfects (yes it is possible, it will take you approximately 3 weeks of nonstop 24/7 rolling though). I fully acknowledge that my rolling for a 100 elf caster str instead of accepting a 97 is of fairly ...
- Wed Jul 08, 2009 4:46 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Over a year after pointing this out directly to shev...
- Replies: 11
- Views: 3475
Re: Over a year after pointing this out directly to shev...
Wouldn't the initial flee command he queue'd have gone off faster if he wasn't stunned? The scramble madly to his feet was delayed by multiple rounds, ie he was stunned for those rounds, and he had been casting a spell directly prior, so there was no carryover stun from other effects prior to this. ...
- Wed Jul 08, 2009 12:11 am
- Forum: Logs
- Topic: great abuse of god power!
- Replies: 6
- Views: 3865
Re: great abuse of god power!
Botef, something like
seems better.
Code: Select all
#act {Someone has teleported you!} {#5 flee; hide}
seems better.
- Wed Jul 08, 2009 12:03 am
- Forum: Logs
- Topic: Maxler's back...
- Replies: 7
- Views: 8754
Maxler's back...
Apologies for the formatting, some of the conversation happened on aim. This is why I play. You can't get entertainment like this in WoW. There are a ton of good people here. Now hopefully third time is the charm for Maxler restating his enchanter if he gets the chance (Harlindral hint: int 100, agi...
- Sat Oct 11, 2008 4:35 am
- Forum: T2 Areas Discussion Archive
- Topic: Spirit Plane of Bhaal
- Replies: 23
- Views: 5095
Re: Spirit Plane of Bhaal
My memory of Spob is that the par time is around 3-4 hours for 15 people with the lower end being more typical when a competant group attempts it. As such, getting one guaranteed best or near in slot item with some interesting other items seems an acceptable risk/reward. The problem is the way the h...
- Wed Oct 08, 2008 12:52 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Can we restat our old characters?
- Replies: 37
- Views: 8744
Re: Can we restat our old characters?
Thinking about this some more and possible implementation methods 1) A movement of stats from one character of the same class to another. Would the character who's stats were copied be deleted, nerfed stats, or unchanged? If it was anything other than unchanged there'd need to be an intercharacter v...
- Tue Oct 07, 2008 12:57 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Can we restat our old characters?
- Replies: 37
- Views: 8744
Re: Can we restat our old characters?
Rolling for stats isn't that hard, it just takes a well written autoroller and patience. Most people have far too low expectations, see below for what you should be shooting for if you decide to reroll (or even if you decide to start another alt, may as well start off right). If you're serious about...
- Tue Apr 08, 2008 1:12 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Vortex Cloak
- Replies: 40
- Views: 5718
Pril wrote:Yayaril wrote:8)
I did the challenge of the Vortex once, and it was probably the most dangerous event in Toril.
I thought the most dangerous event on Toril was grouping with Mori?
Mori is more dangerous than not having fire protection in Meilich?
Cofen, the rogue who quested a 3rd khanjari.
- Tue Apr 08, 2008 12:52 pm
- Forum: T2 Announcements Archive
- Topic: Back.
- Replies: 19
- Views: 11788
- Tue Mar 25, 2008 4:15 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Ideal Tank Stats
- Replies: 14
- Views: 2210
Don't settle, if you're doing it (starting over for stats), do it right. 4 perfect warriors are possible, I rolled at least 3 of them (I can remember the names of the elf/ogre/yuanti) before I stopped playing, but you need a good autoroller. I seem to remember that they're about a 1 in a million cha...
- Wed May 02, 2007 9:11 pm
- Forum: General Discussion Archive
- Topic: Presenting:
- Replies: 24
- Views: 6368
- Sun Oct 23, 2005 6:31 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: New Clique forming
- Replies: 101
- Views: 22751
You know, this actually sounds like fun. Sadly, I have a fetish for yuan-ti. So I decided to start a yuan-ti arm of the venture. Since rolling is such an annoyance, I decided to delevel one of my alts (the reroll for my yuan cleric that I never bothered to xp much due to the general lack of evil pba...
- Sat Oct 08, 2005 3:22 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Evil Humans grouping with Evil Races
- Replies: 99
- Views: 22543
- Thu Oct 06, 2005 9:31 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Evil Humans grouping with Evil Races
- Replies: 99
- Views: 22543
2 maxcon notches at 110 i think and their agi is only two off. you can get -160 AC with 119 agi on a yuanti. Also, scaleskin is 35 ac. It's not often that you're wrong, but you have an error above. I do agree that yuan can make an awesome tank. My issue with yuan-ti warriors is that I'd rather not ...
- Wed Oct 05, 2005 11:42 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Evil Humans grouping with Evil Races
- Replies: 99
- Views: 22543
well how many hps do you lose with those slots? ac isn't a factor cuz of snakeskin. Also how many saves/prots do you lose? hp? Think studded diamond ring on tail. saves/prots? This is where it hurts. One of the more workable prot combos would be the cute tail ring + spob plate (counting on spob pla...
- Wed Oct 05, 2005 11:29 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Evil Humans grouping with Evil Races
- Replies: 99
- Views: 22543
2 maxcon notches at 110 i think and their agi is only two off. you can get -160 AC with 119 agi on a yuanti. Also, scaleskin is 35 ac. It's not often that you're wrong, but you have an error above. I do agree that yuan can make an awesome tank. My issue with yuan-ti warriors is that I'd rather not ...
- Wed Oct 05, 2005 1:04 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Evil Humans grouping with Evil Races
- Replies: 99
- Views: 22543
One thing that scares me a tad is that if evilrace do get a leg up in terms of number of players they are going to be by far the more powerful groups with all the bones tossed their way. Tho they don't have rangers so prolly will fall behind there! elves > yuan-ti uber mages > uber priests. There a...
- Wed Oct 05, 2005 4:44 am
- Forum: Logs
- Topic: Gilphi goes home?
- Replies: 5
- Views: 933
Gilphi goes home?
Sometimes when bored I'll gate prime instead of relocating. Sometimes I gate interesting places. This time Gilphi was with me. ================== You complete your spell... There is a slight breeze as the dusts swirl around and condense into a rainbow colored portal. A gateway is opened to the prime...
- Thu Jul 21, 2005 7:09 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Kindness for Enchanters
- Replies: 55
- Views: 11389
Enchanter XP is currently some of the worst xp in the mud. Why? Their special brand of XP, stone xp, isn't as good as other types. As noted above, enchanters don't really get great xp for being great enchanters. This is true in both xp groups and zone groups. As an enchanter I can keep up 15 scales ...
- Tue Feb 15, 2005 2:21 pm
- Forum: MUD Client Help
- Topic: I hate scribing, so I wrote this.
- Replies: 0
- Views: 1881
I hate scribing, so I wrote this.
I died and had no backup spellbooks, so I wrote this trigger set to scribe some. Modify it as you see fit [you likely will have to]. This works for me in a custom tintin++ codebase [1.83 (Beta) base]. Code Comment: Tintin++ requires that the first element in a list not have {} around it or the code ...