Search found 149 matches

by Gizep
Thu Nov 18, 2010 11:56 pm
Forum: Logs
Topic: Do Not Group Deabnue et all (posted on request)
Replies: 26
Views: 8619

Re: Do Not Group Deabnue et all (posted on request)

Image

Here have an updated photo bishes.
by Gizep
Wed Nov 03, 2010 1:35 am
Forum: Logs
Topic: Do Not Group Deabnue et all (posted on request)
Replies: 26
Views: 8619

Re: Do Not Group Deabnue et all (posted on request)

I didn't mean that, i could be persuaded...
by Gizep
Wed Nov 03, 2010 1:06 am
Forum: Logs
Topic: Do Not Group Deabnue et all (posted on request)
Replies: 26
Views: 8619

Re: Do Not Group Deabnue et all (posted on request)

While you gods are looking at this, give me the million plat you know my auctions earned pls thanks.
Or don't i don't care.
If both don't happen i'll never zone again.
want this stuff back lili? see me in game....
by Gizep
Wed Nov 03, 2010 1:04 am
Forum: Logs
Topic: Do Not Group Deabnue et all (posted on request)
Replies: 26
Views: 8619

Re: Do Not Group Deabnue et all (posted on request)

http://www.facebook.com/zenevan
that picture of me was before i re-got back with the love of my life. speaking of, me being so bad and stuff,
give me my hole back please gormal, dont be a bitch.
by Gizep
Fri Feb 27, 2009 5:54 am
Forum: Logs
Topic: Shock And Awe!
Replies: 2
Views: 733

Shock And Awe!

< 525h/525H 115v/115V > < P: std > You GCC: 'better hurry up, burning crusade at 91 percent download' < 525h/525H 115v/115V > < P: std > Shrouded only in her long hair, Eilistraee steps in front of someone with an elegantly shaped bastardsword in her delicate hands. With unearthly grace, she glides ...
by Gizep
Mon Feb 16, 2009 9:40 pm
Forum: Logs
Topic: Sometimes, if you don't give up, it pays off.
Replies: 2
Views: 701

Re: Sometimes, if you don't give up, it pays off.

i wanna point something out... You are incapacitated and will slowly die, if not aided. The world starts spinning, and your ears are ringing! With no one to accompany you, your song ends! You stop your song. < -4h/320H 228p/260P 85v/117V > < P: std > hey look im standing and walking around -4
by Gizep
Mon Feb 16, 2009 1:51 am
Forum: Logs
Topic: Sometimes, if you don't give up, it pays off.
Replies: 2
Views: 701

Sometimes, if you don't give up, it pays off.

< 127h/320H 227p/260P 83v/117V > < T: Bogo TC: nasty wounds E: soldier EC: small wounds P: std > This instrument is too powerful for you to fully take advantage of it, yet. You complete another verse, of the song of regeneration. You can feel yourself regenerating! < 131h/320H 227p/260P 83v/117V > <...
by Gizep
Mon Oct 13, 2008 1:30 pm
Forum: Logs
Topic: hmmm
Replies: 9
Views: 1269

Re: hmmm

mmmm poo?

Image

Image
by Gizep
Sun Oct 12, 2008 9:49 pm
Forum: T2 Gameplay Discussion Archive
Topic: FREE Rangers
Replies: 11
Views: 1138

Re: FREE Rangers

evils are for advanced players, dont believe me, the help files themselves say so. i think it's just one of those things where people would rather take the easy road than deal with the innate problems evils have, like trolls vs red dragons mmmmm crispy. evils arent dead, just too many people would r...
by Gizep
Sun Oct 12, 2008 9:32 pm
Forum: Logs
Topic: hmmm
Replies: 9
Views: 1269

Re: hmmm

You, in pain, what's not to get?
by Gizep
Sun Oct 12, 2008 7:10 pm
Forum: Logs
Topic: Do Not Group Deabnue et all (posted on request)
Replies: 26
Views: 8619

Re: Do Not Group Deabnue et all (posted on request)

1 0 0 0
thats why .001 is called one thousanth
if youre gonna try to correct me, better at least try to see what im thinking
as far as this thread goes....

try seeing if my dwarf warrior wants in goodie groups, ever heard of role playing?
by Gizep
Sun Oct 12, 2008 1:22 am
Forum: Logs
Topic: Do Not Group Deabnue et all (posted on request)
Replies: 26
Views: 8619

Re: Do Not Group Deabnue et all (posted on request)

how many zeros rtard?
by Gizep
Mon Oct 06, 2008 11:36 pm
Forum: T2 Gameplay Discussion Archive
Topic: Toril editor and the area docs -yes this belongs in gameplay
Replies: 17
Views: 2204

Re: Toril editor and the area docs -yes this belongs in gameplay

btw, all you would need to do is include your structs.h, utils.h, utils.c, constants h and c, and any other defines that you deem important, mostly just keeping those bits and what they stand for...
by Gizep
Mon Oct 06, 2008 11:29 pm
Forum: T2 Gameplay Discussion Archive
Topic: Toril editor and the area docs -yes this belongs in gameplay
Replies: 17
Views: 2204

Re: Toril editor and the area docs -yes this belongs in gameplay

right like they would give me a copy! hah, not happening, too bad too, inferfaces to flat files is what im good at :p you should look into include in your php manual, little formatting could read the zone files directly, at least the indexes..
by Gizep
Thu Jun 26, 2008 12:50 am
Forum: T2 Ideas Archive
Topic: My Ideas for a MOre HaPpY GaMe PlAy.
Replies: 13
Views: 1313

Re: My Ideas for a MOre HaPpY GaMe PlAy.

that's a nice picture of me gormal, least i was awake.
by Gizep
Mon Jun 23, 2008 9:05 am
Forum: T2 Ideas Archive
Topic: My Ideas for a MOre HaPpY GaMe PlAy.
Replies: 13
Views: 1313

Re: My Ideas for a MOre HaPpY GaMe PlAy.

One more!
Khanjari should proc planeshift magma, thx.
by Gizep
Mon Jun 23, 2008 8:46 am
Forum: T2 Ideas Archive
Topic: My Ideas for a MOre HaPpY GaMe PlAy.
Replies: 13
Views: 1313

Re: My Ideas for a MOre HaPpY GaMe PlAy.

PvP exp zones: With evil races only able to attack neutral(human) and good races only able to attack evil races (paladin cant kill good human) I'm talking DS/CM bottom 2 levels only. Random Portals: What if once in a while portals to smoke, magma, fire, air just popped up around people. Could get re...
by Gizep
Mon Jun 23, 2008 7:27 am
Forum: T2 Gameplay Discussion Archive
Topic: Game Engine Changes
Replies: 3
Views: 441

Re: Game Engine Changes

those codes can be sudoed tho, for example Human - Average Ogre - Maximum Troll - Hard Barbarian - Pretty Hard say that's the damage modifier for race table. Rogue - Maximum Warrior - Hard Wizard - Weak Priest - Average say that's the class damage modifier table. Then we could discuss it openly and ...
by Gizep
Mon Jun 23, 2008 7:17 am
Forum: T2 Ideas Archive
Topic: My Ideas for a MOre HaPpY GaMe PlAy.
Replies: 13
Views: 1313

My Ideas for a MOre HaPpY GaMe PlAy.

Things I think Toril Needs and Could write for ya if you wanted: ;) Death returns you to the inn you last rented at, not the place you camped, but camped could be done... Problems with the camped version are obvious, but benefits may outweigh them. Makes for a easy CR which is the most frustrating p...
by Gizep
Fri Apr 11, 2008 3:14 pm
Forum: T2 Gameplay Discussion Archive
Topic: Editing - Be Patient
Replies: 33
Views: 2231

Editing - Be Patient

Means What It Says
Says What I Mean
by Gizep
Wed Jan 16, 2008 3:35 am
Forum: T2 Gameplay Discussion Archive
Topic: Tiamat Feb 16th 12pm est
Replies: 13
Views: 1981

warrior - 50 digun
ranger - 50 Minolai
cleric - 50 Simasel
invoker - 50 Deabnue
bard - 50 islala

pick one so i can make sure they 50 and buffered by then :)
by Gizep
Sat Jan 12, 2008 5:14 pm
Forum: T2 Gameplay Discussion Archive
Topic: tame/stable
Replies: 3
Views: 533

omfg i agree
by Gizep
Sat Jan 12, 2008 5:11 pm
Forum: T2 Gameplay Discussion Archive
Topic: Tiamat Saturday January 12th 12pm EST
Replies: 43
Views: 4604

[Profile edited by Board Admin. If you can't be civil, we'll fix it for you. -ed]


See!
by Gizep
Sat Jan 12, 2008 5:08 pm
Forum: T2 Gameplay Discussion Archive
Topic: Tiamat Saturday January 12th 12pm EST
Replies: 43
Views: 4604

OMG clearly Triterium favoritism and anti-SOI stuff.


Totally.
by Gizep
Sat Jan 12, 2008 4:58 pm
Forum: T2 Gameplay Discussion Archive
Topic: Tiamat Saturday January 12th 12pm EST
Replies: 43
Views: 4604

quit breakin it!
by Gizep
Mon Dec 24, 2007 5:55 am
Forum: MUD Client Help
Topic: Cool Right Click Menus
Replies: 2
Views: 1095

Forgot to give ya this part for begining...

Code: Select all

#DELCLASS VitMenu
#DELCLASS FHMenu
#DELCLASS HealMenu
#DELCLASS GrpMenu
by Gizep
Mon Dec 24, 2007 12:19 am
Forum: MUD Client Help
Topic: Cool Right Click Menus
Replies: 2
Views: 1095

Cool Right Click Menus

Just paste this code into a new alias... and run it http://www.outcastmud.org/images/Menu.gif One block for making your own... #CLASS VitMenu {menu} #FORALL @GroupList { #MENU "%i" {vit %i} } #CLASS 0 #MENU "Vit" {} "" "VitMe...
by Gizep
Sun Dec 23, 2007 6:05 pm
Forum: MUD Client Help
Topic: Challenge! Can anyone make this db lookup run faster?
Replies: 0
Views: 861

Challenge! Can anyone make this db lookup run faster?

#CLASS 0 #ALIAS glister {#T+ Statter;glist} #ALIAS find {#VARIABLE DbRec {%dbget( %item( %find( %0, Name, Name), 1))} {} "Variables";#VARIABLE CurRec {Not Found} {} "Variables";#ADD CurRec " * &q...
by Gizep
Thu Nov 15, 2007 10:23 pm
Forum: General Discussion Archive
Topic: I want to backstab him with a ballista!
Replies: 4
Views: 1152

truth hurts? tell me those guys dont remind you of yourself.
by Gizep
Thu Nov 15, 2007 1:33 am
Forum: MUD Client Help
Topic: Gizep's Fix for the new meditate changes.
Replies: 0
Views: 963

Gizep's Fix for the new meditate changes.

Code: Select all

#ALIAS med {#NOOP}
#ALIAS meditate {#NOOP}
by Gizep
Thu Nov 15, 2007 12:20 am
Forum: General Discussion Archive
Topic: I want to backstab him with a ballista!
Replies: 4
Views: 1152

I want to backstab him with a ballista!

I found it at last!
The video that made famous phrases like:

I want to steal his pants, i don't really want them, I just want to see if i can.

I want to backstab him with a ballista!

Called shot to the nuts!
The Gamers Part 1
by Gizep
Sat Nov 03, 2007 1:22 pm
Forum: Toril 2.0 Discussion
Topic: 3.5 Items, Skills, And Abilities, Minimal Gameplay Change
Replies: 13
Views: 5698

Should i take others opinions into account when forming my own? I think not. Are you people so conformed to the will of the gods to accept their plans without question or opnion on the matter what so ever? I don't care what other people think. If you want to discuss dungeons and dragons with me, do ...
by Gizep
Fri Nov 02, 2007 9:41 pm
Forum: Toril 2.0 Discussion
Topic: 3.5 Items, Skills, And Abilities, Minimal Gameplay Change
Replies: 13
Views: 5698

Now i remember why i just keep my mouth shut about stuff like this, great. Also why i rarely come to forums.
by Gizep
Fri Nov 02, 2007 5:05 pm
Forum: Toril 2.0 Discussion
Topic: 3.5 Items, Skills, And Abilities, Minimal Gameplay Change
Replies: 13
Views: 5698

What i'm scared of shev, is that 2.0 will be just thrust upon us and return us to the status of 1995/1996 but without 300 players. I'm a career dungeons and dragons / forgotten realms / dragonlance freak. I've logged more board time than i have mud time, sometimes simultaniously. I was not trying to...
by Gizep
Fri Nov 02, 2007 7:37 am
Forum: Toril 2.0 Discussion
Topic: 3.5 Items, Skills, And Abilities, Minimal Gameplay Change
Replies: 13
Views: 5698

Prestige Classes and Patrons: I'm not suggesting that people be required to follow a diety. I'm suggesting that people who spend the required time and effort role playing fielty to a deity should be rewarded. Some prime examples: Arcane Devotee - Yes I know this is the first one listed in forgotten ...
by Gizep
Fri Nov 02, 2007 6:43 am
Forum: Toril 2.0 Discussion
Topic: 3.5 Items, Skills, And Abilities, Minimal Gameplay Change
Replies: 13
Views: 5698

3.5 Items, Skills, And Abilities, Minimal Gameplay Change

First of all, I love this game, always have, always will. I have nothing but respect for the administrators and their efforts to keep my dearest love alive. With that said, I would like to toss in my 2 cents on this upgrade you have been discussing for months. I have not read anything in these forum...
by Gizep
Fri Aug 17, 2007 11:28 pm
Forum: General Discussion Archive
Topic: Any interest in a free tintin based mud client written by me
Replies: 0
Views: 899

Any interest in a free tintin based mud client written by me

I'm currently writing a mud client based on tintin. I have basic triggers working, basic aliases, basic substitutes, halfway got list variables working.... I could use someone to help me write c++ functions dealing with strings and variables. Since it's free, no payment except the pleasure of having...
by Gizep
Sat Jun 02, 2007 7:44 am
Forum: MUD Client Help
Topic: Autoroller
Replies: 1
Views: 1373

so lazy you didnt even look on the next page woo! got me beat!
http://www.torilmud.org/phpBB2/viewtopic.php?t=14872
by Gizep
Thu Mar 29, 2007 11:42 pm
Forum: General Discussion Archive
Topic: Relax!
Replies: 3
Views: 844

Relax!

Image

~discuss!
by Gizep
Thu Mar 29, 2007 11:28 pm
Forum: MUD Client Help
Topic: Looking into portals and saying room names seen
Replies: 10
Views: 1922

oops forgot the aliases

mgate
forget all your 9th circle
mem all gates

gate
cast 'gate' %1

duh :)
by Gizep
Thu Mar 29, 2007 11:26 pm
Forum: MUD Client Help
Topic: Looking into portals and saying room names seen
Replies: 10
Views: 1922

#CLASS {Gate} #TRIGGER {^({%w}) tells you ~'gate ({%w}){*}~'} {#if (@Casting == 0 & @Standing == 1 & @GateBot == 0) {#var GateTarget {%1} {} "Variables";#var GatePlane {%2} {} "Variables";#var Gating {1} {0} "Variables";tell %1 Gating %2;gate %2;#var GateBot {1}...
by Gizep
Thu Mar 29, 2007 11:27 am
Forum: MUD Client Help
Topic: Check this problem...
Replies: 1
Views: 1068

Check this problem...

First off, i'm pretty sure I can change the "force character" to something other than ~ but I would rather not. zstat Tiamat #VAR ZoneStats {%query( &Zone =~~ %1, All)} #FORALL @ZoneStats {lookup %db(%i,Name)} returns all items in my equipment db tha...
by Gizep
Wed Mar 21, 2007 8:07 pm
Forum: MUD Client Help
Topic: Importing Scripts for Dummies!
Replies: 3
Views: 1679

If this is too hard for you, i suggest everquest.
by Gizep
Wed Mar 21, 2007 7:50 pm
Forum: MUD Client Help
Topic: Importing Scripts for Dummies!
Replies: 3
Views: 1679

Importing Scripts for Dummies!

http://i89.photobucket.com/albums/k232/jfields29/POOPY1.jpg First, save the code from the board to a text file, in a place that is easy to find for you. I suggest desktop. Set Up your preferences, most scripts use these settings, can turn the expand variables back on after importing. If you don't t...
by Gizep
Wed Mar 21, 2007 7:31 pm
Forum: General Discussion Archive
Topic: Hey old timers!
Replies: 31
Views: 4835

damn kids been wackin off in my tool shed.
by Gizep
Wed Mar 21, 2007 7:14 pm
Forum: MUD Client Help
Topic: And The Long Awaited Equipment DB Update
Replies: 3
Views: 1421

Name - Text Keywords - Text Zone - Text NOID - Text Type - Text Worn - Text Wt - Text Wtwt - Text Value - Text AC - Number Armor - Text Pages - Text HP - Text Dice - Text Hit - Number Dam - Number Spell - Text Breath - Text Para - Text Petri - Text Rod - Text Str - Text Agi - Text Dex - Text Con - T...
by Gizep
Wed Mar 21, 2007 7:08 pm
Forum: MUD Client Help
Topic: And The Long Awaited Equipment DB Update
Replies: 3
Views: 1421

And The Long Awaited Equipment DB Update

Me and Zoominixxar and a few others been tweaking the **** outta this, enjoy... DB Format is next post: #CLASS {Standard} #TRIGGER {({%w}) tells you ~'stat ({*})~'} {#var FindMe {%2} {} "Variables";#var Person...
by Gizep
Wed Mar 21, 2007 6:53 pm
Forum: MUD Client Help
Topic: Evil Invoker Nuke/Memout/Gate Scripting
Replies: 8
Views: 2076

damn double post!
by Gizep
Wed Mar 21, 2007 6:52 pm
Forum: MUD Client Help
Topic: Evil Invoker Nuke/Memout/Gate Scripting
Replies: 8
Views: 2076

Oh yeah! how it works.... automem - turns memout on and off autonuke - turns nuke on and off autoassist - turns autoassist on and off rgadd - gotta do this to load the grouplist score - loads a few needed variables mem - loads the spell database, check NonNukes and Areas for needed changes per your ...

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