an ancient biting duergar battleaxe - damage type unholy, proc says it calls on the power of Laduguer
an ornate adamantite longsword - damage type acid, supposed to be an acid blast proc but it might not be set as such.
broadsword of dancing shadows - damage type negative?
Search found 214 matches
- Tue Feb 15, 2011 6:22 pm
- Forum: T2 Areas Discussion Archive
- Topic: Procs that need damage type with new resists
- Replies: 13
- Views: 25965
- Tue Jan 25, 2011 8:18 pm
- Forum: T2 Ideas Archive
- Topic: Half-elf shaman
- Replies: 9
- Views: 10056
Re: Half-elf shaman
flying ninja robot sharks
- Fri Jan 21, 2011 4:33 am
- Forum: T2 Areas Discussion Archive
- Topic: nature xp areas
- Replies: 2
- Views: 4676
Re: nature xp areas
Lizard marsh's snakes are great exp in the 30s range then there's crocs and turtles all pretty decent.
- Wed Dec 08, 2010 10:29 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Improvements to Dayblind
- Replies: 41
- Views: 25763
Re: Improvements to Dayblind
both of my first characters here and in homeland were dayblind and i had no problems adapting to it as a newb. hell, my first mudding experience ever was with a dayblind character as well and while i do agree that dayblind is a hassle, it is not something that will make you completely suck at the ga...
- Wed Dec 08, 2010 3:14 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Class Balance and Abilities
- Replies: 20
- Views: 14769
Re: Class Balance and Abilities
holy word is not a low level spell tho, by the time mobs can holy word you you already have enough hps to withstand it.
- Tue Dec 07, 2010 10:15 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Class Balance and Abilities
- Replies: 20
- Views: 14769
Re: Class Balance and Abilities
reducing cast times on ranger/paladin types to 1* is not a viable solution. Think of the low level game, and how having 1* offensive spells will kill off lowbies faster than you can say ouch, hell it might even hurt the high level game with instant tazriks and call lightnings. the only real solution...
- Sun Dec 05, 2010 1:19 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Class Balance and Abilities
- Replies: 20
- Views: 14769
Re: Class Balance and Abilities
Warriors rescuing from a specific mob kills zone balance, but if it can be done with a slim chance of success it might work. Can you provide a few examples of where you think this would be overpowered and kill the balance of a zone? Any fight where you have low level followers and a hard hitting ma...
- Fri Dec 03, 2010 9:32 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Class Balance and Abilities
- Replies: 20
- Views: 14769
Re: Class Balance and Abilities
Illusionists +1 on the rainbow pattern land rate tranquility needs to work. at the very least change it from an area to single target and make it do exactly what synaptic state does: erase a mob's memory. that way, when the kingslayer circles ekahk again it will not necessarily mean a fail! :P feign...
- Thu Nov 25, 2010 5:34 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Embodiment Glitches
- Replies: 18
- Views: 14898
Re: Embodiment Glitches
so just so i understand this, where it says: Target Effect : Modify resistance fire by 50 for 10 minutes if you have 20% fire resistance, it's going to give you an added 10%, not raise you up to 70% right? would it not make sense that it would modify cold resistance in a negative way as well? also, ...
- Sat Nov 13, 2010 10:45 pm
- Forum: T2 Areas Discussion Archive
- Topic: Notes, Letters, General hints etc..
- Replies: 3
- Views: 5082
Re: Notes, Letters, General hints etc..
i dont think that letter you're referring to was ever intended to be a quest.. it was more of a flavor thing to explain what the duergars were doing mining in that area. i wouldnt mind seeing it turned into a quest tho.
- Thu Nov 11, 2010 9:23 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Bugged mobs or bugged consider command?
- Replies: 1
- Views: 5009
Bugged mobs or bugged consider command?
Explain this, it's the 5th time it's happened and strangely just when im rolling with the paladin, and its not just with homeland mobs either... waterdeep sewers had the same problems. n A Well Travelled Tunnel Exits: -N -S A busy duergar dockworker runs here.(Red Aura) An evil-looking duergar guard...
- Mon Nov 01, 2010 5:56 am
- Forum: T2 Gameplay Discussion Archive
- Topic: we do not need a cop
- Replies: 29
- Views: 18696
Re: we do not need a cop
my opinion on this is simple.. beshaba, being a new admin, and widely unknown, should have been visible and logged in for at least a week to let people know hes around oh yeah i agree. also, beshaba thard and talona all need titles with B L I N K I N G A N S I so we all know not to break the rules ...
- Fri Oct 29, 2010 4:59 am
- Forum: Logs
- Topic: Epic Drogo fail
- Replies: 0
- Views: 5786
Epic Drogo fail
As Drogo invokes his deep blue silvered scale, a translucent field grows outward from him, completely surrounding him within its power. The colors of the scale momentarily shift from its normal deep blue into a deep red as the protective barrier surrounds Drogo's entire body. Drogo begins to shimmer...
- Thu Oct 28, 2010 7:55 pm
- Forum: T2 Areas Discussion Archive
- Topic: BC needs love!
- Replies: 9
- Views: 7044
Re: BC needs love!
The only thing this zone really needs is to remove the need for imms to be at keys when doing it because one of two things happened: 1 - patrol that opens the cell door broke & 2 - somehow pop hit and the magical seal chain that needs to happen to unlock bel's door was disturbed. proposed fixes:...
- Wed Oct 27, 2010 10:49 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Direction
- Replies: 105
- Views: 57427
Re: Direction
1 - Wipe all bank accounts and set every mob to yield 0 coins upon death, 2a -take the random loot potion code and make random drop gemstones of varied types and values, all graded by the level of the mob. These gems can be sold at any gem merchant in the game for an appropriately balanced amount of...
- Wed Oct 27, 2010 10:30 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Direction
- Replies: 105
- Views: 57427
Re: Direction
3) Have some events planned just to show new players that the game is active and that the staff is involved (stop laughing) 5) implement a system similar to wow where referrals of friends that make it to level 20 or higher after the pwipe results in a 10 percent experience 'boost' that lasts 2 week...
- Mon Oct 25, 2010 9:45 am
- Forum: T2 Announcements Archive
- Topic: Introducing the Powers Framework
- Replies: 13
- Views: 14671
Re: Introducing the Powers Framework
Spells can grant temporary powers.
so an example of this could in theory be that arcane spell that turns the mage into a warrior temporarily? because i can already see this being put to use!
- Sat Oct 23, 2010 6:26 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: force, brilliance & thundering enchantments
- Replies: 1
- Views: 5068
force, brilliance & thundering enchantments
Hey shev, It would be very helpful if these enchantments could get a fail message instead of showing absolutely nothing. because as it is now you have this: An abishai devil misses you with its pummel. An abishai devil misses you with its pummel. An abishai devil misses you with its pummel. Your a c...
- Mon Sep 20, 2010 7:09 am
- Forum: T2 General Discussion Archive
- Topic: Whore House
- Replies: 14
- Views: 1945
Re: Whore House
just fyi: whore houses are illegal in mexico. so be prepared to run from the federales whenever one of the girls gets the idea that she could pinch more money from the business. it is also a felony with mandatory jail time for the course of the investigation. you being a non-resident will undoubtedl...
- Sun Sep 19, 2010 6:58 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Direction
- Replies: 105
- Views: 57427
Re: Direction
a practice zone? it's a great idea, except people dont care to learn or read. the newbie guides have been around for ages, some are very accurate to this day yet ask any of those lvl 50 people who are 26 in reality if they've ever read it. a great example of this is this: some time ago someone said ...
- Sat Sep 18, 2010 11:25 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Direction
- Replies: 105
- Views: 57427
Re: Direction
when i mentioned hardness/durability as a stat for eq i did not intend for it to be associated with eq degradation from time/tanking normal crap/whatever. i was merely suggesting the need for an areas flag to determine what is easier/harder to nuke by certain mob procs.
- Fri Sep 17, 2010 8:40 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Direction
- Replies: 105
- Views: 57427
Re: Direction
Does Tiamat gear need "balancing".. which would mean nerfing? .... Maybe we can make "spellup" spells last longer.. maybe even "longer + random" so it basically forces rolling spellups instead of waiting them out to go in fresh so it forces continuous battle in zones. ...
- Fri Sep 17, 2010 1:30 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Direction
- Replies: 105
- Views: 57427
Re: Direction
I actually agree with Diso about the homepage. It needs more graphics, more colors, maps, etc. If done right it can lure people to come play. A generic blog might not. remember homeland's homepage? it had a gif scrolling with images of fights and some rooms full of mobs. that should in theory be ea...
- Thu Sep 16, 2010 7:06 pm
- Forum: T2 General Discussion Archive
- Topic: women in locker rooms deserve equal treatment
- Replies: 10
- Views: 1688
Re: women in locker rooms deserve equal treatment
i find it funny that people are making such a big deal out of this. the girl couldn't care less if she's being whistled at as it happens every time she covers a game down here. i'm also 99% sure that the soccer players here are a lot less professional when dealing with her than any nfl team.
- Thu Sep 16, 2010 5:07 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Direction
- Replies: 105
- Views: 57427
Re: Direction
risk and eq loss: i fully agree that we're overflowing on eq right now but i dont think lengthy crs with possible eq loss from that are the solution. people hardly have the time to do a 3 hr zone, and if that zone takes 18 hours with a bad cr then people are simply not going to do it regardless of i...
- Wed Sep 15, 2010 6:07 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Direction
- Replies: 105
- Views: 57427
Re: Direction
on: 3- a-- i'm all for mobs having more defenses but artificially increasing this by giving them 999 agi and 10k more hps is not the way to go. certain skills need to be created that are for mob use only and those skill sets should be coded into mob ai. making mobs smarter is awesome. dont know abou...
- Wed Aug 11, 2010 4:24 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Gameplay Progression
- Replies: 8
- Views: 3549
Re: Gameplay Progression
Allow people to multiclass. I know Malia would love to be a rogue/ele/chanter/illus! multiclassing is a great to play around with, but it eventually kills zoning.. just look at ddo.. there are some great multiclass builds and builders but 90% of the multiclassers are retards that just piled on the ...
- Wed Aug 11, 2010 4:08 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Grey-elves
- Replies: 25
- Views: 5152
Re: Racial Stats
Summary: Alane - Grey Elf - 946hps -31agi 2nd con notch, this is my normal tanking set. Vagag - Barbarian - 968hps -30agi 1st con notch, will probably tank just as well as scrub elf tanks w/blur. Dlibble - Gnome - 950hps -31agi (2nd con notch figured into hps), (swap SMwrist for blued wristguard, s...
- Wed Aug 11, 2010 3:57 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Healing items like Khanjari
- Replies: 37
- Views: 8194
Re: Healing items like Khanjari
Anyone who has a jari knows that it's overpowered because you get double hits per attack. That with +damage inflation, the dagger is very overpowered because it scales with gear inflation. When I did tests with just melee damage alone and 0 circles/bashes, efhr killed a 9000 hp Shijin while dwarf/h...
- Mon Aug 09, 2010 10:31 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Grey-elves
- Replies: 25
- Views: 5152
Re: Grey-elves
the way towards balance is simple, at least for tanks. dodge:agility parry:dexterity shieldblock:strength crit damage reduction/avoidance/over all hps:constitution every race will then have their own niches, advantages and disadvantages. and humans will remain the baseline that you only pick when yo...
- Mon Aug 09, 2010 10:23 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Healing items like Khanjari
- Replies: 37
- Views: 8194
Re: Khanjari
does anyone else find it funny when clerics complain about not having to heal another member of the group as often?
i know i do.
i know i do.
- Mon Aug 09, 2010 5:51 pm
- Forum: T2 Game Updates Archive
- Topic: Game Update Notes: 08/08/2010
- Replies: 7
- Views: 6794
Re: Game Update Notes: 08/08/2010
so am i right in assuming that all these new modifiers like for example duration also apply to previous enchantments like say icy burst and do its damage after the crit for a period of time?
- Mon Aug 09, 2010 2:49 am
- Forum: T2 Gameplay Discussion Archive
- Topic: red fanged dagger changes
- Replies: 23
- Views: 5287
Re: red fanged dagger changes
Segojan wrote:Pril: It was I that altered the proc.
muahaha?
heh thanks for the speedy reply Segojan.
- Sun Aug 08, 2010 7:27 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: red fanged dagger changes
- Replies: 23
- Views: 5287
Re: red fanged dagger changes
so, it seems that the proc is currently broken, as if the code didnt copyover right. or at least that is my hope, since the lack of rimispam and visible damage from the log below. now, i realize that the changes involve: 1- changing it to blast radius code, 2- converting it into a spell and 3- turni...
- Sun Aug 08, 2010 4:44 am
- Forum: T2 General Discussion Archive
- Topic: Nostalgia: Cheats you abused the hell out of
- Replies: 40
- Views: 19511
Re: Nostalgia: Cheats you abused the hell out of
Thilindel wrote:I used to love logging in, but when some idiot god was punishing Lili for her Scorps tactic, it really showed how non-player friendly it was.
so basically you stopped logging in because someone punished someone else for something that you weren't doing?
- Fri Aug 06, 2010 10:13 am
- Forum: T2 General Discussion Archive
- Topic: Nostalgia: Cheats you abused the hell out of
- Replies: 40
- Views: 19511
Re: Nostalgia: Cheats you abused the hell out of
innate darkness + garrote = dead maskul & tons of other mobs
- Tue Aug 03, 2010 7:49 am
- Forum: T2 Gameplay Discussion Archive
- Topic: request: see weightless amount
- Replies: 2
- Views: 1206
Re: request: see weightless amount
seconded
homeland had this on identify.
its a simple thing really and there is absolutely no reason why it shouldnt be seen.
homeland had this on identify.
its a simple thing really and there is absolutely no reason why it shouldnt be seen.
- Sun Aug 01, 2010 5:29 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Dragonspear Castle
- Replies: 15
- Views: 3451
Re: Dragonspear Castle
Ikhar wrote:I could transfer some more zones. I would escpecially like to transfer the village of eveningstar and the haunted halls of eveningstar.
<3 this
- Tue Jul 20, 2010 8:38 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Improvements to Dayblind
- Replies: 41
- Views: 25763
Re: Improvements to Dayblind
why not just allow them to see and make up for it with some combat penalties if daylight and !fog or globe of darkness in room? then you have a limited use for evil races and also a use for squids.
- Sun Dec 13, 2009 6:13 am
- Forum: T2 Areas Discussion Archive
- Topic: The big mean DOWNGRADE thread
- Replies: 21
- Views: 11576
Re: The big mean DOWNGRADE thread
yeah i'm sick and tired of getting a group, and fighting all the way to loki just to find out that some crazed battlechanter with overpowered eq already twinked mistweave.
- Sun Dec 13, 2009 4:29 am
- Forum: T2 Areas Discussion Archive
- Topic: The big mean DOWNGRADE thread
- Replies: 21
- Views: 11576
Re: The big mean DOWNGRADE thread
Item to be downgraded: a heavy neckband with iron studs * ac10 0/3 * MAGIC NO-THIEF NO-MAGE * Zone: Calimport Palace Vault (R) * Last ID: 1-4-09 Items in direct competition: the black steel amulet of the crescent moon * ac10 0/3 15hp SNEAK INFRA * Called Proc: 'Crescent Moon' Invisibility * MAGIC F...
- Sun Dec 13, 2009 4:08 am
- Forum: T2 Areas Discussion Archive
- Topic: narzugon dragon-knights in Tiamat
- Replies: 6
- Views: 5456
Re: narzugon dragon-knights in Tiamat
should just make the consort instantly summon 0 to 4 of them with proc and have several chances to do so during the fight. that way they're always there and you dont have to wait and see if they load or not. also, drop the dragonmounts a weight class or two and de-flag them as mounts so they aggro i...
- Sun Dec 13, 2009 3:51 am
- Forum: T2 Gameplay Discussion Archive
- Topic: menzo dagger
- Replies: 7
- Views: 2682
Re: menzo dagger
its still not as good as it was when it procced undeadvision!
- Wed Dec 09, 2009 5:40 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Shevarash, why do squids suck so bad?
- Replies: 10
- Views: 4183
Re: Shevarash, why do squids suck so bad?
: - class based dominate restrictions - MR blockage + fix stasis field so its worth a damn + add mana drain + add inertial barrier (sort of like a self only blur) + add sever the tie (psi damage vs undead with chance to instantly kill it) + add all the other cool homeland skills! and ffs please chan...
- Sat Aug 22, 2009 9:25 pm
- Forum: T2 Ideas Archive
- Topic: Poll - removal Good / Evil group restrictions
- Replies: 53
- Views: 26264
Re: Poll - removal Good / Evil group restrictions
selshanar wrote:Oh, btw, thanks for calling me a monkey Grundar, I much appreciate it.
i didnt call you a monkey... monkeys understand the split pbase concept, you still dont apparently. but hey, you're welcome.
- Sat Aug 22, 2009 6:09 am
- Forum: T2 Areas Discussion Archive
- Topic: Area Requests - MODIFICATIONS
- Replies: 59
- Views: 22885
Re: Area Requests - MODIFICATIONS
kanenan wrote:Now that would be fun. Hey.. Rimi is hanging with Saks! Awesome-o!
7 months too late on that comment
- Thu Aug 20, 2009 10:36 pm
- Forum: T2 Ideas Archive
- Topic: Poll - removal Good / Evil group restrictions
- Replies: 53
- Views: 26264
Re: Poll - removal Good / Evil group restrictions
selshanar wrote:Evil and goodies grouping won't increase the pbase.
where they might not increase the overall pbase it would stop splitting the pbase in 2 which means at any given time instead of a 25/5 pbase we get a 30 pbase. even a monkey can figure that one out.
- Tue Aug 18, 2009 11:31 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: whatever happened to...
- Replies: 10
- Views: 2759
whatever happened to...
Cyric wrote:This should get your juices going: One of the races you listed is being seriously seriously considered for addition to TorilMud! And no I ain't tellin' which it is. 8)
Any input from the imms about this? Is whichever race it was still under serious discussion?
- Tue Aug 18, 2009 11:05 pm
- Forum: T2 Ideas Archive
- Topic: Poll - removal Good / Evil group restrictions
- Replies: 53
- Views: 26264
Re: Poll - removal Good / Evil group restrictions
i'd agree with all your racewar and rp comments and all that CRAP if i hadnt for a long time seen the rp sphere ignore the racewars having drows grouping with dwarves and illithids and everything. so yeah, its fine go ahead and keep your abandoned evil side and keep wondering why you cant do anythin...
- Sat Aug 15, 2009 3:15 am
- Forum: T2 Ideas Archive
- Topic: Poll - removal Good / Evil group restrictions
- Replies: 53
- Views: 26264
Re: Poll - removal Good / Evil group restrictions
i voted yes because in no way will this make the game any easier in the gameplay sense, but it in theory should make it easier to form for a zone. zone group damage will probably not increase, seeing as you're gonna have to give up a voker slot to bring a squid to drag all those dayblinders around a...