Search found 191 matches
- Thu May 10, 2007 4:54 pm
- Forum: T2 Announcements Archive
- Topic: International MUD Player Survey
- Replies: 6
- Views: 8981
International MUD Player Survey
Hello all, I received this email today, and figured it might be interesting to participate as requested. The text is self-explanatory: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Dear MUD administrator of TorilMud, The Sojourner's Home, In advance I apologize for this maybe unwanted...
- Tue Aug 08, 2006 2:14 am
- Forum: General Discussion Archive
- Topic: Wedding Announcement
- Replies: 64
- Views: 19873
- Tue Jan 31, 2006 3:34 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Choking Palace Challenge:
- Replies: 18
- Views: 3683
- Wed Dec 28, 2005 2:10 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Attn: Forgers. Quick question
- Replies: 6
- Views: 1527
Yes. We're in the process of writing up plans for exactly that: a kingdom/guild/trade code that allows for the use of player designed houses/castles, and uses both platinum and prestige. It's actually why we introduced prestige in the first place eons ago. I have NO idea on the ETA, but it is certa...
- Fri Dec 23, 2005 1:49 pm
- Forum: T2 Announcements Archive
- Topic: All is quiet on New Year's Day o/~
- Replies: 39
- Views: 22836
- Mon Dec 05, 2005 5:17 pm
- Forum: General Discussion Archive
- Topic: Advertising!
- Replies: 57
- Views: 34208
- Sun Dec 04, 2005 2:28 am
- Forum: General Discussion Archive
- Topic: Advertising!
- Replies: 57
- Views: 34208
- Sat Nov 19, 2005 9:50 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Tiamat
- Replies: 34
- Views: 6069
I hear and I feel your pain. But having more coders won't change the overall dynamic of the game playerbase. I started back when we had 200+ players at a time, and Gond was the one and only coder, and he wasn't all that productive at all. And if you think of the features we had back then, we're lig...
- Sat Nov 19, 2005 4:29 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Tiamat
- Replies: 34
- Views: 6069
Not sure what to make of Dalar's thoughts, other than to say that we routinely take new coders, area makers, and admins, and we have recruited much the same way we have for the past 10 years that I've been here. Getting coders/writers/admins isn't all that hard. Getting ones that are any good and a...
- Mon Nov 14, 2005 7:15 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Choking Palace Challenge:
- Replies: 18
- Views: 3683
- Sat Nov 05, 2005 11:17 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Choking Palace Challenge:
- Replies: 18
- Views: 3683
Choking Palace Challenge:
Seems the deep mobs of the Choking Palace are lonely! So we have devised a bit of a challenge: There will be 2 opportunities for groups of 20 to legally go in and try the zone...one for the good raced folks, and one for the evils. Since group-size limits are hard-coded, you'll have to form two coor...
- Mon Sep 05, 2005 2:07 am
- Forum: General Discussion Archive
- Topic: Advertising Outside The Box
- Replies: 26
- Views: 4894
- Sat Sep 03, 2005 12:28 pm
- Forum: General Discussion Archive
- Topic: New Orleans
- Replies: 56
- Views: 12894
- Sat Aug 27, 2005 4:48 pm
- Forum: General Discussion Archive
- Topic: Seeya
- Replies: 12
- Views: 2520
Now people, you're not paying attention to me. Play nice or don't play at all. Digov, if you're going to quit, then quit. If you have better things to do with your life, then indeed go do them. Now, to address one of your points about Kiryan, the difference is that although he whines, he whines app...
- Sat Aug 27, 2005 11:26 am
- Forum: General Discussion Archive
- Topic: Seeya
- Replies: 12
- Views: 2520
- Sat Aug 27, 2005 2:17 am
- Forum: General Discussion Archive
- Topic: Fade to black
- Replies: 36
- Views: 7547
- Sat Aug 27, 2005 2:13 am
- Forum: General Discussion Archive
- Topic: An Important Poll
- Replies: 3
- Views: 1350
- Sat Aug 27, 2005 2:12 am
- Forum: General Discussion Archive
- Topic: Polling and Polls in General
- Replies: 10
- Views: 2007
- Sat Aug 27, 2005 2:06 am
- Forum: General Discussion Archive
- Topic: Attention!
- Replies: 5
- Views: 1212
Agreed, as I've said in multiple other threads today. This is all very silly. If you intend to break the game down so that nobody has a good time, then please say so in your thread, make it a doozy, and then quit and never come back. If you choose to be constructive, do it in a polite and respectfu...
- Sat Aug 27, 2005 1:58 am
- Forum: General Discussion Archive
- Topic: Polling and Polls in General
- Replies: 10
- Views: 2007
- Sat Aug 27, 2005 1:56 am
- Forum: General Discussion Archive
- Topic: BBS Tone
- Replies: 8
- Views: 1631
- Sat Aug 27, 2005 12:58 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Ideas for gods etc.
- Replies: 7
- Views: 1634
You're absolutely right about your first point. If you can get one of us interested we'll fix it up lickety split. Trust me, Marthammor's all over the current Jot stuff like a duck on a junebug. As far as the 2nd point goes, we actually do do just that. We have senior players that have been sworn t...
- Sat Aug 27, 2005 12:16 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Ideas for gods etc.
- Replies: 7
- Views: 1634
OK, this is my take on the whole ptesting thing, since I shut it down in the first place: Waaaaaaaaay back when when I first started writing zones here we had official ptesters, and 100% of the zones (my own included) got hacked immediately upon implementation by players that had leaked information...
- Sat Aug 27, 2005 12:08 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Jot Invasion
- Replies: 36
- Views: 8229
Ya know, a few posts in this thread have been bothering me for a while now, and after talking with a friend I finally figured out what's going on. When I started playing this game 10 years ago, we had a staff that was rude, inconsiderate, demeaning, and extraordinarily disrespectful of the player b...
- Tue Aug 23, 2005 12:04 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Jot Invasion
- Replies: 36
- Views: 8229
Ya'll are funny. We either never change anything or change everything. We (the areas gods) do indeed play (well, most of us I should say), the reason for only 1 group is exactly what Vaprak said (and it's a pity it has to be spelled out for you...apparently obtuse hints in the news and BBS don't wo...
- Mon Aug 22, 2005 12:12 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Unwanted
- Replies: 11
- Views: 1990
- Sat Aug 20, 2005 12:48 pm
- Forum: General Discussion Archive
- Topic: Advertising!
- Replies: 57
- Views: 34208
Now that the fall semester is about to start, it's time to think about recruitment yet again. Many of us started in computer labs on campuses around the world, so I thought why not create a flier we could post to try to lure folks in. I've created the following in 8x10 format, and if anyone wants t...
- Thu Aug 11, 2005 4:56 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Change to Jotunheim Invasion Rules:
- Replies: 17
- Views: 4285
- Thu Aug 11, 2005 4:53 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Homeland was a pretty big mud
- Replies: 60
- Views: 15236
Just wanted to echo what Shiallia said up above. There was initial excitement and busywork and a few simple zones were plunked in all at once, but since then a bunch of things have happened to slow things down, primarily dealing with a lack of coders. The "next big areas thing" will be the introduc...
- Thu Aug 11, 2005 4:46 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Change to Jotunheim Invasion Rules:
- Replies: 17
- Views: 4285
Change to Jotunheim Invasion Rules:
Hello all. We've recently been chatting about this on our own threads, and we've decided to change the rules for the Jot invasion. Specifically, there will now only be one group allowed to "participate" (aka die horribly) at a time. The whole invasion's been monkeyed with, and of course it hasn't l...
- Mon Jul 11, 2005 7:12 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: On Zone Design
- Replies: 5
- Views: 1303
Since I'm the main zone design wank, I guess I'll weigh in on this topic. First of all, my goal is to make every zone (by every maker) different. Not every zone should be long, not every one should be short, not every one should have a ton of equipment and so forth. If you read my entries in the ne...
- Thu Jul 07, 2005 8:26 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: How long have you been mudding and where did you come from?
- Replies: 151
- Views: 55451
I was in the AF in January of 1995 when a friend (can't remember his character's name, but he was a bad-ass 6th level thief...Vadian?) introduced me to the game. I'd just gotten internet access at home, and this was the best thing since sliced bread, being a long-time DnD'er. I got my best friend (C...
- Mon Jul 04, 2005 12:41 am
- Forum: General Discussion Archive
- Topic: inconsistent zone rules
- Replies: 62
- Views: 15789
Thanks to everyone for weighing in on this issue. Many of you have made my points already, but for an official Forger-type answer you get this post. 1st Issue: I was one of those responsible for setting the 15 person group limit years and years ago. It helps areamakers and coders in zone balance (w...
- Fri Jun 24, 2005 4:01 pm
- Forum: T2 Announcements Archive
- Topic: Welcome to TorilMUD!
- Replies: 3
- Views: 8373
- Fri Jun 03, 2005 12:01 am
- Forum: General Discussion Archive
- Topic: Advertising!
- Replies: 57
- Views: 34208
Hello all, I just tried to copy the signature that a few players are using with the links to the vote sites and it's a pain in the rump to get it just right. So to save you the trouble of doing what I just did, this is the text you want. Enjoy. Oh, and we now have paid advertising space on TopMudSi...
- Fri Apr 29, 2005 2:26 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: 6 weeks later, tiamat still not in game.
- Replies: 78
- Views: 16918
Kiryan, here's the final answer from the areas forger: 1) Old Tiamat will never be put back in. Is unbalanced, too easy to do with current player power, and makes no sense. I'm sure you'll find reason to disagree with all of those reasons, but i'm forger, and you're not. Ha! 2) This is a game, and ...
- Fri Apr 01, 2005 10:23 pm
- Forum: General Discussion Archive
- Topic: Uh Oh ... are we next?
- Replies: 21
- Views: 3193
- Thu Mar 31, 2005 2:11 am
- Forum: T2 Ideas Archive
- Topic: exp,level 50 newbs etc.
- Replies: 19
- Views: 4459
Tasan, you're rude, inconsiderate and unappreciative and I personally, as areas forger, b elieve that you are an example of the vocal minority on this MUD, and that I write/design/approve zones for the silent and happy majority. Please please please people...if you don't have anything nice to say, ...
- Mon Mar 28, 2005 2:45 am
- Forum: NHC: New Player Help
- Topic: Cannot Connect
- Replies: 9
- Views: 3994
Check out this site:
http://www.torilmud.org/mainconnect.htm
If you still have questions feel free to email any of the staff. Good luck, and we look forward to seeing you online!
http://www.torilmud.org/mainconnect.htm
If you still have questions feel free to email any of the staff. Good luck, and we look forward to seeing you online!
- Sun Mar 27, 2005 2:13 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Menzo!!!!!
- Replies: 32
- Views: 7194
- Sun Mar 27, 2005 3:11 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Menzo!!!!!
- Replies: 32
- Views: 7194
Yep, we think we've fixed most, and should be better with next reboot. Now where's the excitement people?!? I started here 10 years ago and Menzo was "coming soon". Now it's here and we've been up for 6 hours and I see exactly one first level drow. I'd think that 70 of the 70 people online would be...
- Tue Mar 22, 2005 5:21 pm
- Forum: General Discussion Archive
- Topic: Old Players? ('95-'97)
- Replies: 123
- Views: 32353
- Tue Mar 22, 2005 4:27 pm
- Forum: General Discussion Archive
- Topic: Old Players? ('95-'97)
- Replies: 123
- Views: 32353
- Mon Mar 07, 2005 9:48 pm
- Forum: Homeland Player Integration
- Topic: Area Creation & OLC
- Replies: 13
- Views: 47647
Tentative plans (and I do mean tentative): 1) Implement full Homeland OLC here 2) Require some level of offline building for first-time builders 3) Create a n00b testmud for new folks to try their hand at zone building once we know they're serious about it (otherwise everyone and their mother will ...
- Wed Mar 02, 2005 8:24 pm
- Forum: Object Changes
- Topic: Object Changes, Round 3?
- Replies: 119
- Views: 100163
Object Changes, Round 3?
So it's been a little over a year since our last object overhaul, and although we did much to bring us closer to a balanced world, we're still a bit out of whack. There are a handful of zones that are the main offenders, and there are a handful of zones that are under-equipped. Furthermore, we're g...
- Wed Mar 02, 2005 3:55 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Rareload eq
- Replies: 40
- Views: 7477
- Tue Feb 22, 2005 2:32 am
- Forum: Homeland Player Integration
- Topic: Homeland Races
- Replies: 39
- Views: 25928
- Mon Feb 21, 2005 6:47 pm
- Forum: Homeland Player Integration
- Topic: Damage System
- Replies: 22
- Views: 14674
Ayup, it's one of the top code things we've prioritized. Our A#1 goal is OLC, then zone conversion (a few small ones/medium ones at first to test things out, followed by a doozie), then codebase to include races, damage, spells, etc. Not sure about kits...I'll let others discuss that on different t...
- Mon Feb 21, 2005 2:41 am
- Forum: Homeland Player Integration
- Topic: Homeland Integration
- Replies: 2
- Views: 6895
Homeland Integration
Salutations! I know many of the Homeland players have come to TorilMud with our recent merger, and I also know that many of our players did moonlighting time there as well. Please use this forum to discuss the areas from Homeland you'd like to see (and why), the code you'd like implemented (and why...
- Tue Feb 15, 2005 8:56 pm
- Forum: T2 Announcements Archive
- Topic: Rumors regarding Miax, and the MUD being made public
- Replies: 48
- Views: 31416