Search found 170 matches

by Ifin
Sat Jan 05, 2008 3:02 am
Forum: T2 Gameplay Discussion Archive
Topic: Muspelheim invasion is broken.....
Replies: 6
Views: 1647

Arguably (for longest time)... Signet + Marble top (reasonable) item for 4 slots for multitude of classes (multiplying its value)... and arguably became what zone was/is most valued for. Like you said, Musp Invasion was made to be intended for full groups (to justify its top value rewards), and it i...
by Ifin
Sat Jan 05, 2008 12:30 am
Forum: T2 Gameplay Discussion Archive
Topic: Muspelheim invasion is broken.....
Replies: 6
Views: 1647

Sorry for trolling but that sucks. Seems like a case study though. - Risk vs reward out of balance for longest time (2 highest end items easily twinked). - Imms decide to make a complicated change ~1 year ago which also took months at the time to implement (Musp devices) over much simpler changes (j...
by Ifin
Sat Oct 27, 2007 5:36 am
Forum: T2 Gameplay Discussion Archive
Topic: Band-Aid Phase 2 suggestion - Pure Casters
Replies: 51
Views: 14365

I see people on one hand say how easy it is to xp casters, their casters, etc. But that's on the assumption that you already know how to level, have the gear to level easily, and have friends who don't need xp but will do it w/you anyways. Which is where I see T's defensive tone from. But, levelling...
by Ifin
Fri Oct 19, 2007 9:43 pm
Forum: T2 Gameplay Discussion Archive
Topic: Toril 2.0: Interim Changes
Replies: 87
Views: 21449

I would just like to say, I started about 3 years ago, as a warrior. And yes, there were times I had to solo a lot. And yeah, I remember good times, like Sok's rogue giving me a Rhemo cloak in the cemetary (bet you don't remember that), Sotana running past me on BGR, doubling back, giving me barkski...
by Ifin
Thu Oct 18, 2007 7:32 pm
Forum: T2 Gameplay Discussion Archive
Topic: Toril 2.0: Interim Changes
Replies: 87
Views: 21449

(For Band-Aid 2) - Increase lvl 49 xp to +15% of pre-band-aid change. The newbie game needed a boost, but not once you reach these levels - level 50 should be a long trial to attain - either you do staight xp, or try not to die and get there over time zoning. At lvl 49 you can already zone etc., so ...
by Ifin
Tue Oct 16, 2007 7:26 pm
Forum: T2 Gameplay Discussion Archive
Topic: give peace a chance
Replies: 11
Views: 2708

???

That was how blink worked on enchanters before here, way back. I guess it was evaluated as too powerful and nerfed (which I can see in a certain circumstances, highest level example being diamond ring twink).
by Ifin
Tue Oct 16, 2007 6:29 am
Forum: T2 Gameplay Discussion Archive
Topic: Dev News: Project Bandaid (Phase 1)
Replies: 50
Views: 13379

I would like to say wow, props for implementing it so fast (measured by when staff response actually addressed the problem). Big reward vs. effort ratio, imho, so thanks staff. All the suggestions listed seems to take the most reasonable of advice so far instead of any and all, so another big props....
by Ifin
Fri Oct 12, 2007 8:28 pm
Forum: T2 Ideas Archive
Topic: New Players and Low Player Activity
Replies: 23
Views: 6433

Druids have vit/heal/pft. Squids don't. The defensive vrs. offensive skills matter a great deal in certain (small-group) circumstances.

Downtime from group-welling is also largely a factor of leader coordination.
by Ifin
Fri Oct 12, 2007 8:19 pm
Forum: T2 Ideas Archive
Topic: Pending release of 2.0
Replies: 22
Views: 5402

My suggestion for multi is 2-chars, but w/the following restriction: You must LFG (maybe 1x each minute for 5 minutes) and cannot deny anyone +-5 levels from joining you. Then the group would become multi'able. If switching to another zone, you must do the same again. This prevents multi twinking. T...
by Ifin
Fri Oct 12, 2007 8:02 pm
Forum: T2 Gameplay Discussion Archive
Topic: LF: New Players, < 2 years, lvl 45+
Replies: 20
Views: 4532

Well those people who log in 1/month probably are more established (made it to high levels, did their thing, and are retired) and that doesn't count as active. I have a pretty complete idea of who is "around" the game, it was just a mattering of seeing when people really started. And peopl...
by Ifin
Thu Oct 11, 2007 12:27 am
Forum: T2 Gameplay Discussion Archive
Topic: Newbie's Point of View
Replies: 68
Views: 15497

Why would you state why ress fx was put in, and then advocate getting rid of it? And another example, for moonwell in another thread - sure squids have instant holes, but did you ever figure squids don't have bark/heal/vit, coupled w/emergency pwt? That's a biggie when twinking stuff. Most well time...
by Ifin
Wed Oct 10, 2007 10:19 pm
Forum: T2 Gameplay Discussion Archive
Topic: Jot Invasion Fri 8/24
Replies: 30
Views: 9707

Thanks Marth for doing the changes, appreciate it. If it works should be about right.

Hope only thing else from the volcano are the potions you mean :p They are pretty badass, but yeah would be more sense if that fight was toned down a bit (but you said you addressed that too so thanks).
by Ifin
Wed Oct 10, 2007 9:47 pm
Forum: T2 Gameplay Discussion Archive
Topic: LF: New Players, < 2 years, lvl 45+
Replies: 20
Views: 4532

It's been asked what I plan to do. One is to highlight a problem we already known for a long time, but people always want empirical proof, so this is an attempt to get it. It's been about 2 years ago when we started feeling the pbase crunch, many posted around that time, I remember Pava even had a l...
by Ifin
Wed Oct 10, 2007 9:42 pm
Forum: T2 Gameplay Discussion Archive
Topic: Newbie's Point of View
Replies: 68
Views: 15497

Shev, I disagree. I think I've interacted w/most of the people playing and have asked around pretty well. If they are still active, or active recently, and reached those levels, I think I would have stumbled across it. Here's another incentive to bring the people you think I've overlooked out fo the...
by Ifin
Wed Oct 10, 2007 5:16 am
Forum: T2 Gameplay Discussion Archive
Topic: Newbie's Point of View
Replies: 68
Views: 15497

Sure you can "tag along" at lvl 36... to lvl 46. But you're not really doing anything but watch text fly by in zones. And Corth, that's too extreme and example. I still learn new things from each and every new class I roll as I level, and it's still useful if xp was structured so they have...
by Ifin
Wed Oct 10, 2007 12:04 am
Forum: T2 Ideas Archive
Topic: Pending release of 2.0
Replies: 22
Views: 5402

There's another thread about multiplay somewhere, but I just want to point out that, sure you can limit it to 2 chars/player which we all agree on, but w/no restrictions, the payoff ratio for the upper end will be *significantly* greater than for newer players, which might lead to less inclusiveness...
by Ifin
Wed Oct 10, 2007 12:00 am
Forum: Toril 2.0 Discussion
Topic: I hate rares
Replies: 45
Views: 24720

I don't see IC rares much, and they're easy to check. Why not make them !locate and up the load rate? That way people who really want to quest that stuff are the ones to actually check, instead of casual people who will just kill just because it's up? The quests IC rares are for aren't too major eit...
by Ifin
Tue Oct 09, 2007 11:45 pm
Forum: T2 Gameplay Discussion Archive
Topic: Newbie's Point of View
Replies: 68
Views: 15497

Beating the dead horse. It's been found empirically that we've only gained 6.5 new players to make it to the "actual" game in 2 years, 4 of which came up together at the same time 2 years ago. http://www.torilmud.org/phpBB2/viewtopic.php?t=19746 These newbies in this post also confirm that...
by Ifin
Mon Oct 08, 2007 3:59 am
Forum: Toril 2.0 Discussion
Topic: I hate rares
Replies: 45
Views: 24720

Invasion loads weren't really mentioned by Dalar. And it's a question of exactly *how much* a great item's worth is from sheer luck (right place right time) than effort. I wouldn't say to get rid of loads completely, but anything, under say, 10%, might be a tad low like Dalar said. Let's put it in n...
by Ifin
Sun Oct 07, 2007 3:27 am
Forum: Toril 2.0 Discussion
Topic: I hate rares
Replies: 45
Views: 24720

I agree - I think big/epic items should be quested through a large variety of high end items instead of relying on extremely low load %'s on easy mobs or just to turn in items to jack up the points value. But a lot of these items aren't ridiculously overpowered - scorp earring, eyeball earring just ...
by Ifin
Sat Oct 06, 2007 11:20 am
Forum: Toril 2.0 Discussion
Topic: I hate rares
Replies: 45
Views: 24720

Your arguments make no sense. Rare load rates do play a role in the value of an item, ie a lot of "THE khanjari" value is from a ZK/Musp/CP rare w/low load %. Rare loading over time would preserve that same load % over an "ideal" boot time. So what's the issue except _______ or t...
by Ifin
Thu Oct 04, 2007 8:32 am
Forum: Toril 2.0 Discussion
Topic: I hate rares
Replies: 45
Views: 24720

Simply making rares load over time instead of only at boot can solve a bunch of problems. Again, it would be if a rare is currently 20% load, now make it have a say 2% chance to load every 30 min zone pop, so over an ideal 80 hr boot it'd have a total chance to load 20%. Now at each point in time a ...
by Ifin
Thu Oct 04, 2007 4:00 am
Forum: T2 Gameplay Discussion Archive
Topic: LF: New Players, < 2 years, lvl 45+
Replies: 20
Views: 4532

Revised: 6.5 new players, 4 of them started together all the way back in 2005. Not too sure about Meli. Can't find/contact anyone who's been here just 1-1.5 years and decided to grind it out (cept' for Inames and Ganes (almost) ). Here's another interesting snapshot from Posted: Thu Feb 02, 2006 7:3...
by Ifin
Tue Oct 02, 2007 7:29 pm
Forum: T2 Gameplay Discussion Archive
Topic: LF: New Players, < 2 years, lvl 45+
Replies: 20
Views: 4532

Okie. Thanks for the help getting list together. Just an observation: What's interesting is out of the 8.5 players to make it to 45+ in a 2 year span, 6 of them started out as evil main. And then they hit the evil glass ceiling and rerolled to goodie... eventually. 1 of the goodie main not too sure ...
by Ifin
Sun Sep 30, 2007 12:10 am
Forum: T2 Gameplay Discussion Archive
Topic: LF: New Players, < 2 years, lvl 45+
Replies: 20
Views: 4532

So from what I can gather: Solak|Lotur|Olak|Totocogun|Refarin|Nenir|Tutus|Tutac|Tutpih|Nute|Nuzes|Iralis|Boru|Netur|Sotat (2005) Edzay|Zazah|Firoc|Rogogogog|Riroc|Etillah|Alinun (2005) Zolo|Evenshalee|Razax|Suro|Eci|Sih|Elanilee|Erew (2005) Ezwar|Balam|Asina (2005) Meli|Anzar|Esta (?) Inames|Sedaw|I...
by Ifin
Fri Sep 28, 2007 12:57 am
Forum: T2 Gameplay Discussion Archive
Topic: Rejuv Major: A Discussion
Replies: 13
Views: 2421

It's not surprising you have a thread on this Thilindel, you post about e-v-e-r-y, s-i-n-g-l-e m-i-n-o-r thing. Some are valid, but I just put my finger on what bugs me (and I know had some people bugged out when you posted like 10x a day). And a lot is just convenience crap that muddies the bigger ...
by Ifin
Thu Sep 27, 2007 5:11 am
Forum: T2 Gameplay Discussion Archive
Topic: Go-Go Khanjari Gender Bender
Replies: 147
Views: 43733

^^ That's the "RAGE" proc (+hit/+dam, gives you extra attack/attack regardless if you have 1 or 2 khanjies, and a small vit) Before I got a khanjie, I thought yeah crazy, rogues can reheal themselves etc. w/the big vit proc, and I knew it does some extra damage. Then when I got one, it was...
by Ifin
Tue Sep 25, 2007 4:24 am
Forum: T2 Gameplay Discussion Archive
Topic: LF: New Players, < 2 years, lvl 45+
Replies: 20
Views: 4532

LF: New Players, < 2 years, lvl 45+

I'm going to put my "money" where my mouth is. Seriously, if you started playing < 2 years, and are lvl 45+, and are active (I have a pretty good feeling of who is, but just don't know when you started) pm me, mwrite Ifinein, or send me a tell in game. I only know of Solak (which surprised...
by Ifin
Thu Sep 20, 2007 10:55 pm
Forum: T2 Ideas Archive
Topic: New Players and Low Player Activity
Replies: 23
Views: 6433

I agree partially some aspects can be sped up, ie memorization (but only for lower levels), regen & moves across the board I can see, and like rejuvenate major as I saw in another thread. Mobs < 25 !healing is good as well. But I don't see ress and/or well as an example for change. Both of those...
by Ifin
Thu Sep 20, 2007 6:59 am
Forum: T2 Ideas Archive
Topic: New Players and Low Player Activity
Replies: 23
Views: 6433

avg mem time 19 secs/spell * 12 = 228 secs. avg cast time + lag/spell = 6 * 12 = 72 secs heal time: forever, more long time maybe 240 secs comes out to about 9 min/mob for 1% 7%/hr or so. and that's constant hard casting, not bottable DS/Ship Spell levels by circle have always been unbalanced, ie mi...
by Ifin
Thu Sep 20, 2007 6:46 am
Forum: T2 Ideas Archive
Topic: Group exp
Replies: 14
Views: 4129

IMHO, experience is the biggest obstacle for newbie atm (as I thought in my other long post). Plvl'ing is going to happen regardless, and on the other side, group xp distribution is whack atm. I can see plvl'ing abuse happening mainly on upper end, where DS/Ship/Duergar groups let anyone leech (most...
by Ifin
Wed Sep 05, 2007 3:07 am
Forum: T2 Gameplay Discussion Archive
Topic: Jot Invasion Fri 8/24
Replies: 30
Views: 9707

Rest is fine but Glammad. We found ways to reduce the time and make all the fights interesting except for Glammad since it's ridiculous. We even cleared about maybe 1/8th of the lower grid (in a line) and complete 2nd grid before that shout was done. Ridiculous? I think so. I don't think Glammad sho...
by Ifin
Sun Aug 26, 2007 8:13 am
Forum: T2 Gameplay Discussion Archive
Topic: Jot Invasion Fri 8/24
Replies: 30
Views: 9707

Castle is perfect. 2nd gate is probably best fight in zone. Except the last treasure room - it's just an annoyance like Touk said. Thrym camp is good. Maybe make fire giants !load there so we don't have to deal with that sidetrack. For entry thrym gate, if you want to make just a tad interesting, re...
by Ifin
Fri Aug 24, 2007 8:48 am
Forum: T2 Gameplay Discussion Archive
Topic: Jot Invasion Fri 8/24
Replies: 30
Views: 9707

Jot Invasion Fri 8/24

Jot Invasion is up. The last few invasions like maybe 8 of them haven't even been even attempted b/c of perceived time and also because of past crashes. Supposedly it's been changed, but we still don't know if we're going to wind up spending 8+ hrs for total zone, or 3 hours and then crash and we ge...
by Ifin
Wed Aug 22, 2007 10:46 pm
Forum: T2 Gameplay Discussion Archive
Topic: Reboot ETA postings and other shananigans
Replies: 27
Views: 4397

I think I did if anyone made it through my post. Lemme clarify my points: Retention of new players: I differentiated between "old school" and current situation. Why newbies won't/can't explore, why grinding to zoning isn't as attractive as before, and - no groups, leading to when does the ...
by Ifin
Sat Aug 18, 2007 12:25 am
Forum: T2 Gameplay Discussion Archive
Topic: Reboot ETA postings and other shananigans
Replies: 27
Views: 4397

ATM, there's no real difference between an uptime of 10 hrs and uptime of 80 hrs unless you're in the game for a couple of well written rares, like GC/Musp. Why? B/c all the rares are done in 1st hr or so anyways. And, even at 80 hrs, not even all the top tier zones are done. So to say the "fix...
by Ifin
Fri Aug 17, 2007 9:41 am
Forum: T2 Gameplay Discussion Archive
Topic: Reboot ETA postings and other shananigans
Replies: 27
Views: 4397

Warning - this is a long post. Sorry, I tend to ramble and try to cover opposite points while making my own. I've been refraining from posting since I know it's pointless. They're either ignored, or now the answer is 2.0 is coming, so it's a waste to invest in a fix, and 2.0 will fix everything. And...
by Ifin
Thu Jul 19, 2007 5:07 am
Forum: T2 Gameplay Discussion Archive
Topic: I heard in 2.0 they plan to reboot
Replies: 11
Views: 2455

Imms should do a simple pro/con, work-to-benefit analysis then. If they do and still can't see it, then I don't know what to say. But ofc judging from the emphasis on 2.0, Tia, how long it's taken (which probably isn't very long given it's over-reaching target) and other probably better better work-...
by Ifin
Fri Jun 29, 2007 12:20 pm
Forum: T2 Gameplay Discussion Archive
Topic: I heard in 2.0 they plan to reboot
Replies: 11
Views: 2455

Why not make rares load over a boot? I never seen an imm address this point ever. It's about expected value. Say we agree 80 hours is a "reasonable" boot time. And right now a rare loads 10% of the time at boot. Why can't we set the load rate to be like .5% which checks every hour, so at 8...
by Ifin
Wed Jun 20, 2007 3:01 am
Forum: T2 Gameplay Discussion Archive
Topic: Zone Love
Replies: 98
Views: 25127

I agree... and also, can we please take a look at the policy of strictly no-resetting a zone? It's kinda off topic, but let's just say Jot Invasion was attempted this boot and it crashed again a few hours in... man that sucks. It'd be nice to have some **preventive** policies in place instead of jus...
by Ifin
Thu May 10, 2007 3:49 am
Forum: T2 Gameplay Discussion Archive
Topic: Zone Love
Replies: 98
Views: 25127

Maybe if imms also allow Jot Invasion to be reset if it crashed for it to be attempted again. I know of no other recent zone that's wasted so many hours due to zone bugs, and w/all these changes who knows if it'll crash when attempted again. Add to the fact that it's not a normal loading zone then i...
by Ifin
Mon Apr 09, 2007 3:20 am
Forum: T2 Gameplay Discussion Archive
Topic: Zone Love
Replies: 98
Views: 25127

I wish more high end zones were like ChP, where they can fail either because of time or something (ie mobs reach a certain room before you do, some mob/object dies/destroyed before you save it, or alarm sounds so zone gets harder if you take too long or maybe zone gets less rewards the longer you ta...
by Ifin
Thu Mar 22, 2007 11:43 am
Forum: T2 Gameplay Discussion Archive
Topic: !triggers
Replies: 33
Views: 7354

Example: Invoker: #CLASS {BotSmoke} {disable} #TRIGGER {Touch who?} { #SEND @smokeAction touch mephit } #TRIGGER {{You touch Heluva.|You touch Bvaaka.}} { #SEND @smokeAction touch mephit } #TRIGGER {{You touch the smoke mephit.|You touch the air mephit.}} { kil mephit sgo } #TRIGGER {Your studies ar...
by Ifin
Tue Mar 13, 2007 6:51 am
Forum: T2 Gameplay Discussion Archive
Topic: and on the 5th day, god created CM...... (but why?)
Replies: 51
Views: 13422

Brando's problem is that he makes zones too good from Izan's to CM. Honestly. I complained about Izan's earlier, but then really if more zones had very low-low % great eq, it'd make zone lifespan better. Izan's is relatively short, can be risky or not, and is fun. And can't fault Brando that trophy ...
by Ifin
Mon Mar 12, 2007 2:21 am
Forum: NHC: New Player Help
Topic: Stun
Replies: 1
Views: 6114

Stun just makes mobs/PC's abort spells or unable to start a spell/ability (like bash or switch opponents) for a short duration until un-stunned - it can still fight back, defend, and even flee. So yeah, if it's not a caster or you're not trying to prevent switching/bashing for a short round or two t...
by Ifin
Mon Mar 12, 2007 1:23 am
Forum: Toril 2.0 Discussion
Topic: Pwipe Please
Replies: 126
Views: 57823

A game like Toril is based on obtaining levels and the best eq possible if you're an active player. Those players that say that eq doesn't matter at all etc. are only because they've been playing for a while and achieved satisfaction in those areas. If the game changes but the ceiling doesn't in 2.0...
by Ifin
Wed Feb 21, 2007 8:14 pm
Forum: T2 Ideas Archive
Topic: New Character Starting Equipment
Replies: 35
Views: 9477

For an older player re-learning the new Toril and saying it's a lot easier than before, it's because you already know what to expect and what the end-game is. When playing the older Toril, there were tons of people running around, dying with you, and excitement in the air - you could *see* what to e...
by Ifin
Tue Feb 20, 2007 10:50 am
Forum: Toril 2.0 Discussion
Topic: 2.0 Beholders
Replies: 15
Views: 3714

One thing I really disliked about how Hulburg was handled was that stat changes and leaks that changes to the zone went in before the real changes did. The eq rules, but it was cakewalk to get the couple sets before hard beholders went in. That aside, is it possible to make Hulburg !pop - or it migh...
by Ifin
Tue Jan 30, 2007 12:23 pm
Forum: MUD Client Help
Topic: auto assisting anyone only in my group -- anyone got any?
Replies: 11
Views: 3481

I'm a big proponent of speeding up trivial xp which drives off all the new players! Install one of the auto-group listers in my other thread (or you can manually build a list). It'll autofill everyone to categories, but all the group members will also be in @groupList. Then use Ambar's autoassist cl...
by Ifin
Wed Jan 10, 2007 10:38 am
Forum: T2 Ideas Archive
Topic: Knowing the specifics
Replies: 41
Views: 10188

I think descriptions are good enough instead of the specifics. I mean, we all generally know what STR, CON, DEX, etc. do in terms of how they benefit a player. And descriptions lead to imagination. And then it takes a player like Shaiith to take the time to test, compile all the stats etc. to get th...

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