Search found 127 matches

by Gukov
Thu Mar 31, 2011 2:17 pm
Forum: T2 Areas Discussion Archive
Topic: Procs that need damage type with new resists
Replies: 13
Views: 5215

Re: Procs that need damage type with new resists

So when the biting duergar axe proc's harm against some evil mob... does it do more damage than if it were against some other alignment like the ghostly bladed gauntlet holy damage does? Or is this simply a way to make it so that if the target is wearing some % resistance to holy that they will bene...
by Gukov
Thu Mar 31, 2011 12:54 am
Forum: T2 Areas Discussion Archive
Topic: Procs that need damage type with new resists
Replies: 13
Views: 5215

Re: Procs that need damage type with new resists

Any word on this project?

Ancient biting duergar battleaxe is listed as 'done' but ID on it doesn't show anything different.
by Gukov
Sun Mar 27, 2011 7:10 pm
Forum: T2 Ideas Archive
Topic: Woodcarve
Replies: 3
Views: 1380

Woodcarve

When you innate woodcarve something, have it remain in your inventory instead of on the ground. Sucks to carve a torch and canoe for CR and not be able to pick it up until daylight.
by Gukov
Thu Feb 17, 2011 1:25 am
Forum: T2 Gameplay Discussion Archive
Topic: Shev's Clerical Melee Ideas
Replies: 9
Views: 1800

Re: Shev's Clerical Melee Ideas

Rescue assist is already a toggle to stay engaged when rescued in combat :P
by Gukov
Wed Feb 16, 2011 5:49 pm
Forum: T2 Areas Discussion Archive
Topic: Mobs that have the wrong Size
Replies: 7
Views: 1270

Re: Mobs that have the wrong Size

Cave city undead dragons (not quturac ones) are bashable.

Manscorp drakes are all bashable where bashing is possible.
by Gukov
Tue Feb 15, 2011 5:27 pm
Forum: T2 Areas Discussion Archive
Topic: Procs that need damage type with new resists
Replies: 13
Views: 5215

Re: Procs that need damage type with new resists

a white-hot fiery mace - crypts of netheril

a serrated war-axe encrusted with frost - ice crag 2

a pair of gauntlets wreathed in electricity - tiamat (maybe?)

(un)holy water sprinklers from musp maybe get chaotic/axiomatic?
by Gukov
Mon Feb 14, 2011 10:08 pm
Forum: T2 Areas Discussion Archive
Topic: Procs that need damage type with new resists
Replies: 13
Views: 5215

Re: Procs that need damage type with new resists

Basket hilt has acid blast proc... would be a nice upgrade to give it acid damage instead. Maybe give living slime whip acid damage also if Dugmaren doesn't feel like working on the old proc anymore. Kirin horn has lightning bolt proc... shock damage? enormous halberd bathed in flames - fire crackli...
by Gukov
Thu Dec 09, 2010 2:58 am
Forum: T2 Gameplay Discussion Archive
Topic: Improvements to Dayblind
Replies: 41
Views: 6758

Re: Improvements to Dayblind

Addendum to my last post... Some people explained to me privately a number of ways in which I wasn't aware ultravision could be used to one's advantage. Like I said, I should test more :P In any case, I still think that the negatives of dayblindness are a little too overwhelming for the variety of c...
by Gukov
Wed Dec 08, 2010 1:41 am
Forum: T2 Gameplay Discussion Archive
Topic: Improvements to Dayblind
Replies: 41
Views: 6758

Re: Improvements to Dayblind

Full disclosure - I have a level 50 duergar cleric, duergar rogue, and an illithid. I also have a lich which benefits from undead vision (you see perfectly no matter what time of day it is and don't need a light). Dayblind could definitely use a bit of easing/tweaking in my opinion. The incapacitati...
by Gukov
Sat Nov 06, 2010 6:23 pm
Forum: T2 Gameplay Discussion Archive
Topic: Airship
Replies: 8
Views: 1513

Re: Airship

Just got elementalist staff done after a long while of picking up items here and there... and it's quite underwhelming :p Been fighting for at least half an hour hasted and the on-hit proc hasn't gone off once... and the called proc is 1/3 days (1 hour 12 minutes rl) and even then the pet lasts only...
by Gukov
Fri Sep 24, 2010 1:42 pm
Forum: T2 Gameplay Discussion Archive
Topic: Mud data usage and wireless card - Help!
Replies: 4
Views: 1007

Re: Mud data usage and wireless card - Help!

Satellite is useless for mud... the upstream rate has a huge delay. I had a choice between satellite and 26.4 dialup for many years and the dialup was far and away superior for mudding.
by Gukov
Thu Apr 08, 2010 8:07 pm
Forum: T2 Gameplay Discussion Archive
Topic: Mislead/Change self weirness
Replies: 0
Views: 1032

Mislead/Change self weirness

Did some testing today with mislead, change self, and aggro trackers. If you are fighting an aggro tracker, do not have mislead up, flee, and change self before they walk in, you are fine. The mob does not track you because you're disguised same as with rogue. If you are fighting an aggro tracker, d...
by Gukov
Fri Mar 26, 2010 2:40 am
Forum: T2 Gameplay Discussion Archive
Topic: Mud down?
Replies: 50
Views: 3402

Re: Mud down?

mudz0rs is down... turn off sleep mode! :P
by Gukov
Fri Mar 19, 2010 7:34 pm
Forum: T2 Gameplay Discussion Archive
Topic: menzo dagger
Replies: 7
Views: 981

Re: menzo dagger

I tried it with a new one but the problem remains.

It seems it charges just fine until you rent it out, and then it doesn't recharge at all.
by Gukov
Thu Feb 18, 2010 2:19 am
Forum: T2 Areas Discussion Archive
Topic: a wicked three-headed whip of living slime
Replies: 29
Views: 3100

Re: a wicked three-headed whip of living slime

level 50 vit on wield
something like 60ish damage when you remove weapon
poison + damage procs
proc regular haste spell
proc extra attacks... like 3 or so
stuns wielder briefly on proc and has a chance to land curse on wielder
by Gukov
Thu Jan 28, 2010 12:19 am
Forum: T2 Gameplay Discussion Archive
Topic: menzo dagger
Replies: 7
Views: 981

Re: menzo dagger

Menzo dagger seems to be broken again... for a while now it has been refusing to recharge regardless of how long I hold it
by Gukov
Fri Jan 22, 2010 7:02 pm
Forum: T2 Areas Discussion Archive
Topic: BC needs love!
Replies: 9
Views: 1711

Re: BC needs love!

This is a hugely fun zone I think. I wouldn't necessarily characterize it as needing 'major' revisions... just a couple things could use small stat boosts or else maybe downgrade stat inflated eq that has come in the past decade or so.
by Gukov
Wed Jan 20, 2010 3:24 am
Forum: Logs
Topic: Your form stops blurring.
Replies: 0
Views: 1173

Your form stops blurring.

The Throne Room of Izan Frosteyes Exits: -N -E -S 5 coins. Corpse of an orc shaman is lying here. A bloody chunk of flesh lays here. Lilithelle (Grey Elf) stands, inches above the surface here. Aranel (Grey Elf) stands in mid-air here, fighting a stone gargoyle.(Gold Aura) Kezik (Human) stands in mi...
by Gukov
Fri Jan 15, 2010 10:05 pm
Forum: T2 Gameplay Discussion Archive
Topic: Rainbow Pattern spell for Illusionists
Replies: 4
Views: 520

Re: Rainbow Pattern spell for Illusionists

I very much forget the details, but I seem to recall it drastically reducing hitroll during an arena test... like by a two digit number or something. It is also one of the possible effects of tendrils (so and so looks distracted...).
by Gukov
Thu Jan 07, 2010 5:02 pm
Forum: T2 Gameplay Discussion Archive
Topic: Mud down?
Replies: 50
Views: 3402

Re: Mud down?

it's back up
by Gukov
Thu Jan 07, 2010 4:14 pm
Forum: T2 Areas Discussion Archive
Topic: Items deserving of Full Descriptions
Replies: 5
Views: 1067

Re: Items deserving of Full Descriptions

I think lots of bronze citadel items have no descriptions...
by Gukov
Thu Jan 07, 2010 3:45 pm
Forum: T2 Gameplay Discussion Archive
Topic: Tick bug
Replies: 4
Views: 540

Tick bug

The mud is down and I don't want to do anything productive so I thought I'd start a thread on the tick bug to see if we could learn more about it by sharing experiences and thoughts on it. What do you know about the tick bug? What I mean by tick bug is the several-round freeze or 'lag' a character e...
by Gukov
Thu Jan 07, 2010 3:04 pm
Forum: T2 Gameplay Discussion Archive
Topic: Mud down?
Replies: 50
Views: 3402

Re: Mud down?

plz fix kthx
by Gukov
Wed Jan 06, 2010 11:32 pm
Forum: T2 Gameplay Discussion Archive
Topic: Mud down?
Replies: 50
Views: 3402

Re: Mud down?

any word? it's been all hung for about 4 hours
by Gukov
Wed Jan 06, 2010 7:37 pm
Forum: T2 Gameplay Discussion Archive
Topic: Mud down?
Replies: 50
Views: 3402

Re: Mud down?

it's being all hung again :(
by Gukov
Sun Dec 13, 2009 7:08 pm
Forum: T2 Areas Discussion Archive
Topic: a wicked three-headed whip of living slime
Replies: 29
Views: 3100

Re: a wicked three-headed whip of living slime

Although finishing the proc would be pretty cool, this might be a good candidate for acidic enchantments and such if nobody wants to finish what dugmaren started.
by Gukov
Sat Dec 12, 2009 6:04 pm
Forum: T2 Gameplay Discussion Archive
Topic: menzo dagger
Replies: 7
Views: 981

Re: menzo dagger

hmm I guess I was just confusing myself. I was thinking that any time you used it, it would be night when the next proc was available, what's the point? Now I realize that if you use it late in the day you would before have had to wait until at least that point in the next day before using it via th...
by Gukov
Sat Dec 12, 2009 7:37 am
Forum: T2 Gameplay Discussion Archive
Topic: menzo dagger
Replies: 7
Views: 981

menzo dagger

One of the menzo dagger changes recently was that the called proc was reduced from 1/day to 1/12 hours. It took me a few minutes before I realized that this was basically the same thing as 1/day. Maybe make it 2/day?
by Gukov
Wed Dec 09, 2009 3:54 pm
Forum: T2 Areas Discussion Archive
Topic: cannibalize typos
Replies: 4
Views: 959

Re: cannibalize typos

"Equalibrium" is also misspelled... equilibrium is the correct spelling.
by Gukov
Tue Dec 08, 2009 11:24 pm
Forum: T2 Gameplay Discussion Archive
Topic: Shevarash, what about skill practices?
Replies: 8
Views: 750

Re: Shevarash, what about skill practices?

some psi skills in particular can be a real pain to notch cus they last like half a real life hour... or almost a whole hour in the case of body control.

reduction/expansion are particularly annoying for this reason but there is no more point in notching them with new size changes
by Gukov
Tue Nov 24, 2009 1:05 am
Forum: T2 Gameplay Discussion Archive
Topic: Yuan-ti elementals
Replies: 7
Views: 1129

Re: Yuan-ti elementals

bump
by Gukov
Thu Nov 19, 2009 11:22 pm
Forum: T2 Gameplay Discussion Archive
Topic: Uptime
Replies: 3
Views: 445

Re: Uptime

yeah I noticed that same 2-3 am crash thing last summer as well
by Gukov
Thu Nov 19, 2009 2:46 pm
Forum: Logs
Topic: Spellcasting mob dimension door bug
Replies: 0
Views: 1243

Spellcasting mob dimension door bug

Zihas had just been ressed here, I think after dying to witchkin, and I was not aggro either. Not sure if mob was cycling dim on zihas or was stuck dimming to the room. < 1075h/1075H 107v/133V > < > Deep within the Forest of Tethir The trees grow in great abundance throughout this area, completely s...
by Gukov
Thu Nov 19, 2009 2:41 pm
Forum: T2 Gameplay Discussion Archive
Topic: MOB SIZE ISSUES
Replies: 42
Views: 4692

Re: MOB SIZE ISSUES

Various large mobs in ice crag 2 are bashable... like ice golem and ice para-elemental... I forgot to log it but basically all the big mobs except presumably dragons on the grid with the 4 portals.
by Gukov
Fri Nov 13, 2009 5:27 am
Forum: T2 Gameplay Discussion Archive
Topic: Restat
Replies: 5
Views: 694

Re: Restat

There is a way for admins to reset restat already... have seen it done!
by Gukov
Thu Nov 05, 2009 2:10 am
Forum: T2 Gameplay Discussion Archive
Topic: Yuan-ti elementals
Replies: 7
Views: 1129

Re: Yuan-ti elementals

bump
by Gukov
Sun Oct 25, 2009 4:15 am
Forum: Logs
Topic: Pet flee weirdness
Replies: 0
Views: 992

Pet flee weirdness

< 581h/586H 99v/120V > < T: Uvkes TC: few scratches E: troll EC: few wounds EP: rcl > The wight of a visiting troll growls at a visiting troll. The wight of a visiting troll severely wounds a visiting troll with its awesome pierce. The wight of a visiting troll's attack only grazes a visiting troll ...
by Gukov
Wed Aug 26, 2009 10:59 pm
Forum: T2 Areas Discussion Archive
Topic: Annam - Faang invasion rewards still suck
Replies: 8
Views: 1669

Re: Annam - Faang invasion rewards still suck

I noticed that a few of the faang isntruments have low stutter... I'm pretty sure a higher stutter is better for whatever reason. Like, tia drum for example has 10 stutter, and golem forge horn has 8 stutter. Adjusting this could make them more funner.
by Gukov
Thu Aug 20, 2009 5:15 pm
Forum: T2 Gameplay Discussion Archive
Topic: Yuan-ti elementals
Replies: 7
Views: 1129

Re: Yuan-ti elementals

bump
by Gukov
Wed Aug 19, 2009 12:34 am
Forum: T2 Gameplay Discussion Archive
Topic: whatever happened to...
Replies: 10
Views: 807

Re: whatever happened to...

the race was purple worm I bet
by Gukov
Tue Aug 18, 2009 11:15 pm
Forum: T2 Ideas Archive
Topic: Poll - removal Good / Evil group restrictions
Replies: 53
Views: 5802

Re: Poll - removal Good / Evil group restrictions

grundar wrote:best part of this poll is how many people that dont even play voted no :P


pretty much.
by Gukov
Sat Aug 15, 2009 5:23 pm
Forum: T2 Ideas Archive
Topic: Poll - removal Good / Evil group restrictions
Replies: 53
Views: 5802

Re: Poll - removal Good / Evil group restrictions

I always hoped that more goodies would eventually roll some evils and it would be possible to run evil or goodie zones with the same pbase and essentially the same people participating. For whatever reasons... I'm imagining previously attained high level anti-evil eq and the annoyance of xp being so...
by Gukov
Thu Aug 13, 2009 5:24 pm
Forum: T2 Ideas Archive
Topic: Pet casting Idea
Replies: 13
Views: 1939

Re: Pet casting Idea

In a somewhat similar vein, I've always thought it would be nice to be able to set the point at which a pet will start to try rescuing their owner. Some pets will automatically do it, but only if the owner is nearly dead.
by Gukov
Thu Aug 13, 2009 4:30 am
Forum: T2 Gameplay Discussion Archive
Topic: Over a year after pointing this out directly to shev...
Replies: 11
Views: 1307

Re: Over a year after pointing this out directly to shev...

Still seems to be a problem with mobs being able to do stuff after being shieldpunched... assuming this is the case when a player gets shieldpunched as well. Not sure if the lag is fixed, haven't tested that.
by Gukov
Tue Aug 11, 2009 4:25 pm
Forum: T2 Ideas Archive
Topic: Followers and casting
Replies: 5
Views: 1354

Followers and casting

It would be nice in some situations if players would be forced to stop casting and follow a leader when they move like necro pets do while following their master.
by Gukov
Thu Aug 06, 2009 11:13 pm
Forum: T2 Gameplay Discussion Archive
Topic: Yuan-ti elementals
Replies: 7
Views: 1129

Yuan-ti elementals

Yuan-ti elementals have significantly fewer hp than elementals of other races.

Please fix, even if it means switching yuan-ti to have regular boring named elementals for a time.
by Gukov
Sat Aug 01, 2009 8:47 pm
Forum: T2 Gameplay Discussion Archive
Topic: Over a year after pointing this out directly to shev...
Replies: 11
Views: 1307

Re: Over a year after pointing this out directly to shev...

Shieldpunch now lags the puncher for a whole round longer it seems... used to lag for just over 2 rounds I think and now it is over 3 rounds. Does the target lag for this long as well, or does the target retain a 2 round lag as before? Being unable to do any other action for 3+ combat rounds kind of...
by Gukov
Thu Jul 30, 2009 12:24 am
Forum: T2 Gameplay Discussion Archive
Topic: yuan-ti innate!
Replies: 1
Views: 396

yuan-ti innate!

You attempt to bash the manscorpion swarm leader, who deftly retains his balance with his mighty tail!

It would be really neat if this was an innate that worked for yuan-ti a fair amount of the time
by Gukov
Tue Jul 28, 2009 3:39 am
Forum: T2 Game Updates Archive
Topic: Game Update Notes: 7/25/2009 [Weapon Enchantments]
Replies: 14
Views: 2764

Re: Game Update Notes: 7/25/2009 [Weapon Enchantments]

I've noticed that if you use a regular weapon primary, and an enchanted weapon secondary, you don't see any special effects when you hit with it... whether or not the effect is actually happening but just not showing I haven't a clue! Also, if you use a weapon with one kind of elemental effect prima...
by Gukov
Fri Jul 24, 2009 12:56 am
Forum: T2 Gameplay Discussion Archive
Topic: Archery damage
Replies: 15
Views: 1202

Re: Archery damage

If the thread turns into a huge 'change this class' thread I doubt anything will get done... It would be nice if archery damage were at least to fall into some happy medium between hasted and unhasted melee damage, particularly with relatively top end equipment. It's easy enough for an archer to hav...

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