Search found 72 matches

by vynigumba
Tue Jun 25, 2002 1:36 pm
Forum: S3 Gameplay Discussion Archive
Topic: attack, flee, attack flee, glad they don't track
Replies: 33
Views: 3914

what about giving random flag at certain mob? I mean.. it could be the case that one boot some mobs dont track and another boot they track. (same thing may be with casters.. once is cleric, next time is sorcerer or whatever) The basic point it to make every fight slightly different. If you know exac...
by vynigumba
Thu Jun 20, 2002 1:48 pm
Forum: S3 Gameplay Discussion Archive
Topic: vit potions and such
Replies: 28
Views: 3527

10p is not a problem for any lvl 25..., if for you is then you have a problem. If you use it as an emergency only 10p is surely worth it. those vit helped me more than once in avoiding dieing from the low level tracking mob.. (lizardmans and the similar) and they were good when I decided than 10p wa...
by vynigumba
Wed Jun 19, 2002 9:28 pm
Forum: S3 Gameplay Discussion Archive
Topic: vit potions and such
Replies: 28
Views: 3527

vit potions and such

What is the point of eliminating vit potions from sale? I mean, this is a big blow to mid level/solo characters that use them for healing instead of resting. They also were a good to remove some plat from the game, did you notice the inflation recently? the game need more one shot items not less. am...
by vynigumba
Wed Jun 12, 2002 8:48 pm
Forum: S3 Gameplay Discussion Archive
Topic: Areas wish list
Replies: 44
Views: 6363

For what i see there is enough uber equip in the game already. I would say it needs more one-shot items such as powerful potions, scrolls, wands and such. They should be quite powerful and give you an edge in case of emergency..... something you would like to use only if you know they have a chance ...
by vynigumba
Fri Jun 07, 2002 5:59 pm
Forum: S3 Gameplay Discussion Archive
Topic: quest mobs
Replies: 10
Views: 1034

quest mobs

since I am tired of looking around for mobs that disappaear 1 minute after reboot, I have an idea.. Why dont let the mob stay? or repop (without item) if you need to kill him? I am not sure if there is a reason why as soon as you quest a mob (in most cases) it disappears.. It would be nice if it sta...
by vynigumba
Mon May 20, 2002 7:25 pm
Forum: S3 Gameplay Discussion Archive
Topic: psicionicist
Replies: 18
Views: 1659

psicionicist

after plaing one for a while
i have a couple of requests.

1) please make shift no consent for target..

2) Make aurasight detect he exact level of the mob. (i am tired of guessing which mob can be dominated and which cannot)
by vynigumba
Tue May 07, 2002 2:29 pm
Forum: S3 Gameplay Discussion Archive
Topic: arena for groups?
Replies: 3
Views: 481

arena for groups?

I never been in the arena but does it work as 1 to 1 or groups are allowed? Actually I was thinking something on the line of DSR vs Imphras. I suggest 3 out of 5 as in tennis. that will end some of the bitching.. or increase it .. who cares. Of course, it would be nice to bet something such as Dalar...
by vynigumba
Wed Apr 24, 2002 1:57 pm
Forum: S3 General Discussion Archive
Topic: (a piece of Thread about removing level loss)
Replies: 31
Views: 3729

Even if it will never happen, I would say that I will like it. My point is that since Sojourn is an equip based Mud, why death should affect time? To die is just a nuisance anyway if you have your cleric ready to ress you. If you are low level or not part of the elite-hard core players. Bad luck, ev...
by vynigumba
Sun Apr 14, 2002 1:28 pm
Forum: S3 Gameplay Discussion Archive
Topic: done with psi?
Replies: 1
Views: 354

done with psi?

Is it done with Illithids or not? I would like to see some improvement in some skills.. Those should kick in when your skills are very good or so. i.e.: Combatmind: on players Sense danger: working thru rifts Bodycontrol: some sneak/hide effect adrenalize: regenerate hp faster Catfall: decrease mov ...
by vynigumba
Fri Apr 12, 2002 10:04 pm
Forum: S3 Gameplay Discussion Archive
Topic: death effects....
Replies: 22
Views: 2623

well.. To have an equilibrium for everything that goes in something must go out.. for each piece of equip you get you should have an equal probability of losing something similar. That can be achieved with quests (but that just delays the problem), deaths or whatever you can think. My point of view ...
by vynigumba
Tue Apr 09, 2002 8:38 pm
Forum: S3 Gameplay Discussion Archive
Topic: death effects....
Replies: 22
Views: 2623

on a side note ..
if i die i would rather spend my time trying to retake the object lost than killing the same 5 mobs for 10 hours to get my experience back...
by vynigumba
Tue Apr 09, 2002 7:18 pm
Forum: S3 Gameplay Discussion Archive
Topic: death effects....
Replies: 22
Views: 2623

death effects....

the post about deathtrap gave me the idea.. since no pwipe/eqwipe are planned the only mean that equip if removed from the game is from foolish unprotected breath and the VERY occasional death in some weird place that make the impossible CR. Now, this is rarely (never) happens to high level, careful...
by vynigumba
Sun Mar 03, 2002 2:05 pm
Forum: S3 Gameplay Discussion Archive
Topic: mob a gates in mob b gates in mob c....
Replies: 72
Views: 9915

I have to agree with Grintor.. You start in school, you get addicted, you end school, you have real life commitment.. but you are still addicted. A lot of people stop, some come back now and then, some stick to it and have their real life ruined, some stick to it and identify their real life with th...
by vynigumba
Thu Jan 10, 2002 10:44 pm
Forum: S3 General Discussion Archive
Topic: how is the code?
Replies: 2
Views: 610

how is the code?

Looks like there is a lack of coders... What is the language of the code ? and what is the learning curve? I can program c, fortran, pascal, basic.... I may have some time to spare in a few. Also how cross-chained are the routines? I mean is the code all a gigantic mess or is very well structured? I...
by vynigumba
Mon Dec 31, 2001 4:11 am
Forum: S3 General Discussion Archive
Topic: combat knobs.. spell skills .. usual story
Replies: 0
Views: 389

combat knobs.. spell skills .. usual story

I dount play much anymore but... I seems like the twinks of the game, especially the combat knobs, are getting insane. I mean with all skills and spells it is quite difficult for one person to tune it up properly. I would suggest that if some administrator has some few spare weeks to rethink all the...
by vynigumba
Tue Oct 30, 2001 8:47 pm
Forum: S3 Gameplay Discussion Archive
Topic: Changes...
Replies: 13
Views: 1246

yes.. he is pretty rare. I used to spend about 50% of my time in GC and I must say it is probably the most rare of the rarest. But, I was able to equip 2 tattooes to my alt. And trade other 2 for WONDERFUL equipment. And I know of people that killed it more than me. He can be killed solo by pretty m...
by vynigumba
Mon Oct 29, 2001 6:29 pm
Forum: S3 Gameplay Discussion Archive
Topic: Don't you think illithids are downgraded too much?
Replies: 59
Views: 9207

now, I am confused.
hmm should restart one?

Wonder why pretty much all Illithids I contacted were complaining about changes.
Ezz once mention something like that psi were the best class for sitting.

V
by vynigumba
Mon Oct 29, 2001 5:38 pm
Forum: S3 Gameplay Discussion Archive
Topic: Don't you think illithids are downgraded too much?
Replies: 59
Views: 9207

and just to continue the good vs evil saga..

It is sad to see that the only "evil only" class is so bad when goods have probably the better/most fun class to play.

Evils need more power, hem.. players.
by vynigumba
Mon Oct 29, 2001 5:31 pm
Forum: S3 Gameplay Discussion Archive
Topic: Don't you think illithids are downgraded too much?
Replies: 59
Views: 9207

Yes, I was thinking of playing a illithid then I realized that they are useful only for Darkness, shift is more of a bonus than a necessity. Rift is ok, but gate/fold is much better. Damage nowhere comparable to invoker and hp are the worst. I am surprised that many illithids finds groups. Maybe bec...
by vynigumba
Mon Sep 17, 2001 8:13 pm
Forum: S3 Gameplay Discussion Archive
Topic: pwipes eqwipes
Replies: 7
Views: 883

pwipes eqwipes

Why people plays? I always believe that people are greedy. By now experience players several set of pretty good equipment. Of course there is always something better to get, but, for how long? What is going to happen when the good players have 3 top-of-the-line sets of equipment? My point is that yo...
by vynigumba
Mon Sep 17, 2001 8:03 pm
Forum: S3 Gameplay Discussion Archive
Topic: charisma
Replies: 6
Views: 766

charisma

Do I read right that charisma has been removed as prerequisite for leading big groups?

Why was this? I mean, you should give some benefit to the people that maxed charisma besides the fact to pay little less at the shops.

Any other use for charisma?
by vynigumba
Fri Sep 14, 2001 5:55 pm
Forum: S3 Gameplay Discussion Archive
Topic: where is the mud heading?
Replies: 21
Views: 2239

where is the mud heading?

Personally, I am pissed that every time I start a class after 1 month it get downgraded. Necromancer, Conjurers, Shamans, Illithids and Rogues... What is next? Sooner or later without a 15 player group you will not be able to kill anything. Seems to me that instead of focusing on new classes/areas/m...
by vynigumba
Thu Sep 06, 2001 5:44 pm
Forum: S3 General Discussion Archive
Topic: Quickly dissipating
Replies: 6
Views: 877

Quickly dissipating

I would start the mass advertisement now. Since this is has been shaped to be a "you must group" mud (wonder why) you need a decent number of players. If you dont reach the threshold the mud cannot work properly. I think 60-70 players are pretty much the lower limit for this mud to survive. And we a...
by vynigumba
Wed Sep 05, 2001 6:07 pm
Forum: S3 General Discussion Archive
Topic: Quests and Quest Spoils
Replies: 26
Views: 2862

Back on track please...

Would you like to see more one mam quests?
and do you think those will solve the spoil quest problem?
by vynigumba
Wed Sep 05, 2001 1:38 pm
Forum: S3 General Discussion Archive
Topic: Quests and Quest Spoils
Replies: 26
Views: 2862

Quests and Quest Spoils

What always bothered me is the fact that a lot (almost all the good ones) of quests require groups.. sometimes (most) big groups. It seems that this mud requires a group even to sneeze. I read another tread on how people spoil quest and so on.. Now, I think it would be a much better idea to have a c...
by vynigumba
Wed Jun 20, 2001 2:00 pm
Forum: S3 General Discussion Archive
Topic: poor mobs
Replies: 3
Views: 680

poor mobs

the story I was playing my character exploring around and I encountered a interesting quite rare mob. Having killed him a couple of times in soj2 and knowing its behavior I tried to do it myself. This particular mob was requiring quite a bit of skill for a necromancer to kill and about 20 minutes of...
by vynigumba
Fri Jun 15, 2001 1:59 pm
Forum: S3 General Discussion Archive
Topic: Rich! again...
Replies: 23
Views: 2716

Unfortunately,
I am not playing a necro

To kill mob is not the only way of making money. Anyway my bottom line is that I see an inflationary environment in the mud right now (as usual).
by vynigumba
Thu Jun 14, 2001 4:38 pm
Forum: S3 General Discussion Archive
Topic: Rich! again...
Replies: 23
Views: 2716

Rich! again...

Well I am getting rich again. you know.. Inflows > Outflows. I already purchased weightless container, countless potions of various nature, arcane scrolls, practice my skills, left all besides platinum on ground and now... I have no clue how to do with the extra money. I believed the administrators ...
by vynigumba
Thu Jun 07, 2001 6:09 pm
Forum: S3 General Discussion Archive
Topic: Invasions
Replies: 69
Views: 11403

not sure is hat been mentioned.. but it would be fun if you could run a sort of race war on invasions. Example: WD invasion.. good races help the guards fighting the invaders (which are aggro good race). and evil races help the invaders to fight the guards (which are aggro evil). The side which kill...
by vynigumba
Fri Jun 01, 2001 9:20 pm
Forum: S3 General Discussion Archive
Topic: EQ camping
Replies: 42
Views: 7794

Not sure if this is always the case but most of the quest i know involves in killing some huge mob for which you need a group. I believe that quests should be more individual, therefore you dont have to explain the group why you need to kill this particular mob and answer all the unavoidable questio...
by vynigumba
Fri Jun 01, 2001 1:50 pm
Forum: S3 Gameplay Discussion Archive
Topic: necro wraiths dispelling themselves
Replies: 6
Views: 1065

have a cure poison potion ready...
o wraith abort;give potion wraith; o wraith quaff potion.

worked 99% of the times with me but you need to be quick
by vynigumba
Thu May 03, 2001 6:15 pm
Forum: S3 General Discussion Archive
Topic: Rolling a char
Replies: 24
Views: 3164

Well, thats was explanatory .

a final doubt
is the sum of the points in each skill always the same?
by vynigumba
Thu May 03, 2001 3:22 pm
Forum: S3 General Discussion Archive
Topic: Rolling a char
Replies: 24
Views: 3164

Would not be nice if some administrator give us some facts? I heard rumors that POW is useless, even for necromancers and psionicists, or that rangers should max INT and not WIS, that HP do not depend on CON anymore and that AGI is useless after lvl 20. Now CHA affects number of followers (which? un...
by vynigumba
Tue May 01, 2001 3:22 pm
Forum: S3 Ideas Archive
Topic: what to do with platinum
Replies: 17
Views: 2028

what to do with platinum

I was thinking to some idea which makes platinum and the accumulation of it somewhat worty. My idea is: Every month ,quarter or whatever you like, there is an auction.. where the gods auction a nice unique piece of equipment (you can call it artifact if you like). Starting bid may be set very high t...
by vynigumba
Tue Apr 24, 2001 12:42 pm
Forum: S3 General Discussion Archive
Topic: trophy
Replies: 3
Views: 728

trophy

Well... I am not sure if I have a clear idea of trophy does. That what I believe: as soon as you get lvl 10(?) if you keep killing the same mob over and over the gained experience decreases. (Anybody knows how long is this trophy?) This is pretty good but still makes people just switch to another mo...
by vynigumba
Mon Apr 23, 2001 12:52 pm
Forum: MUD Client Help
Topic: mapping in zmud
Replies: 4
Views: 993

yup one way exits..

if possible can you send me an example map file in email vynigumba@yahoo.com

thanks
by vynigumba
Mon Apr 23, 2001 12:20 pm
Forum: MUD Client Help
Topic: mapping in zmud
Replies: 4
Views: 993

mapping in zmud

I have a problem when i have two rooms like this: room1 --east-> room2 room3 <--west- room2 I mean going east from room1 send you to room2, but going west from room2 send you not to room1 but to another room (room3) now i tried to change the room exits.. and cannot make it work. any clue. Zmud 4.62
by vynigumba
Mon Apr 23, 2001 12:17 am
Forum: MUD Client Help
Topic: Oof! It seems that a "fricking" mountain goat is in your wa
Replies: 5
Views: 1308

Oof! It seems that a \"fricking\" mountain goat is in your

.. anyone?
A trigger that keeps the speedwalking going Image
by vynigumba
Mon Apr 16, 2001 7:43 pm
Forum: S3 General Discussion Archive
Topic: was stoneskin and dragonscales on feedback
Replies: 10
Views: 1239

Everything should be transparent
I would put it definitively in the help file...

Even better, I would like to see the formula/algorithm.
by vynigumba
Mon Apr 16, 2001 5:32 pm
Forum: S3 General Discussion Archive
Topic: about sojourn3 what they changed
Replies: 13
Views: 2059

point 5 ..

Not, Necromancers are not getting downgraded, they are turning in a very different class.
by vynigumba
Mon Apr 16, 2001 5:24 pm
Forum: S3 General Discussion Archive
Topic: I hate groups!
Replies: 23
Views: 3492

Corth, guess you are right, players may be way more painful that pets. (and pain increases exponentially with number of players in your group) I guess that the best group leaders would need to strictly discipline other players. Maybe is not fun for leaders but definitively more involving (which mean...
by vynigumba
Mon Apr 16, 2001 1:01 pm
Forum: S3 General Discussion Archive
Topic: I hate groups!
Replies: 23
Views: 3492

I hate groups!

*Groups.... You can call me antisocial, snob, elitarist or whatever you like but.. After thinking to it for a while I realized that I hate being in groups. Especially high level zoning groups.. Why? Lets see... 1) 90% of the time I had no clue of what was going on. 2) 99% of the fights were just pla...
by vynigumba
Thu Apr 12, 2001 5:17 pm
Forum: S3 Gameplay Discussion Archive
Topic: Down with invokers
Replies: 136
Views: 24848

Frankly,
I dont see the point of having a invoker class.. I would take it out all togheter.

Can someone explain why invokers were introduced?

Thanks
by vynigumba
Thu Apr 12, 2001 12:13 pm
Forum: S3 Gameplay Discussion Archive
Topic: Corpse Time
Replies: 15
Views: 2714

Agree with Tanras, I never like the hurry of CR. If it going to be difficult is going to be difficult any time. I guess it will make people more daring (which is good) and less time dependent. Too many times i was concern about going exploring far away from hometown because none was around. Also nec...
by vynigumba
Tue Apr 10, 2001 11:34 am
Forum: S3 General Discussion Archive
Topic: The plight of the hooman necro
Replies: 47
Views: 9190

Boneskin will still be a mayor downgrade for necro.. Common practice was to send wraiths in and kill everything while the necromancer waited outside probably sitting on a pile of corpses (GC werewolf typical case). Now, in the case that boneskin is going to be implemented the necromancer need to sta...
by vynigumba
Fri Apr 06, 2001 2:02 pm
Forum: S3 General Discussion Archive
Topic: The plight of the hooman necro
Replies: 47
Views: 9190

Boneskin I like this idea .. will make the class even more challenging. I mean much more difficult to play than before. I am not sure if it should be able to "bone" ghouls as well. The fact that the lich could bone himself is excellent... after all maybe that is going to be a good reward for the que...
by vynigumba
Thu Apr 05, 2001 11:41 am
Forum: S3 General Discussion Archive
Topic: The plight of the hooman necro
Replies: 47
Views: 9190

... Waterdeep... where the hell is that place? I doubt I ever got into that city in any form. As soloist against mob: I was able to kill a lot of GC stuff. But A LOT of classes where able to do so. You were find a Necromancers there mainly because was near BS. And almost all Labby (besides the spide...
by vynigumba
Wed Apr 04, 2001 7:45 pm
Forum: S3 Gameplay Discussion Archive
Topic: Class roles:
Replies: 27
Views: 3984

Necromancers(and not only necromancers..) to be able to group in S2 basically you would have to know the group leader personally.... otherwise besides few exceptions (shortage of globers because all taken by best groups --- meaning that necromancers were relegated somewhat to second class groups) ne...
by vynigumba
Wed Apr 04, 2001 12:50 pm
Forum: S3 General Discussion Archive
Topic: Invokers superpower and what the heck i explore with?
Replies: 5
Views: 1112

not arguing about soloing.. but exploring. I guess since you cannot summon spirit more than x times a day.. if your spirit dies often you are pretty much stuck.. arent you? how does this treant work? only outside? area specific? how long does it last? can you bring it with you in other areas or indo...
by vynigumba
Wed Apr 04, 2001 12:25 pm
Forum: S3 General Discussion Archive
Topic: Invokers superpower and what the heck i explore with?
Replies: 5
Views: 1112

for what i understand
druids AND shamans dont get elementals anymore..

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