Search found 72 matches
- Tue Jun 25, 2002 1:36 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: attack, flee, attack flee, glad they don't track
- Replies: 33
- Views: 3914
what about giving random flag at certain mob? I mean.. it could be the case that one boot some mobs dont track and another boot they track. (same thing may be with casters.. once is cleric, next time is sorcerer or whatever) The basic point it to make every fight slightly different. If you know exac...
- Thu Jun 20, 2002 1:48 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: vit potions and such
- Replies: 28
- Views: 3527
10p is not a problem for any lvl 25..., if for you is then you have a problem. If you use it as an emergency only 10p is surely worth it. those vit helped me more than once in avoiding dieing from the low level tracking mob.. (lizardmans and the similar) and they were good when I decided than 10p wa...
- Wed Jun 19, 2002 9:28 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: vit potions and such
- Replies: 28
- Views: 3527
vit potions and such
What is the point of eliminating vit potions from sale? I mean, this is a big blow to mid level/solo characters that use them for healing instead of resting. They also were a good to remove some plat from the game, did you notice the inflation recently? the game need more one shot items not less. am...
- Wed Jun 12, 2002 8:48 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Areas wish list
- Replies: 44
- Views: 6363
For what i see there is enough uber equip in the game already. I would say it needs more one-shot items such as powerful potions, scrolls, wands and such. They should be quite powerful and give you an edge in case of emergency..... something you would like to use only if you know they have a chance ...
- Fri Jun 07, 2002 5:59 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: quest mobs
- Replies: 10
- Views: 1034
quest mobs
since I am tired of looking around for mobs that disappaear 1 minute after reboot, I have an idea.. Why dont let the mob stay? or repop (without item) if you need to kill him? I am not sure if there is a reason why as soon as you quest a mob (in most cases) it disappears.. It would be nice if it sta...
- Mon May 20, 2002 7:25 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: psicionicist
- Replies: 18
- Views: 1659
psicionicist
after plaing one for a while
i have a couple of requests.
1) please make shift no consent for target..
2) Make aurasight detect he exact level of the mob. (i am tired of guessing which mob can be dominated and which cannot)
i have a couple of requests.
1) please make shift no consent for target..
2) Make aurasight detect he exact level of the mob. (i am tired of guessing which mob can be dominated and which cannot)
- Tue May 07, 2002 2:29 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: arena for groups?
- Replies: 3
- Views: 481
arena for groups?
I never been in the arena but does it work as 1 to 1 or groups are allowed? Actually I was thinking something on the line of DSR vs Imphras. I suggest 3 out of 5 as in tennis. that will end some of the bitching.. or increase it .. who cares. Of course, it would be nice to bet something such as Dalar...
- Wed Apr 24, 2002 1:57 pm
- Forum: S3 General Discussion Archive
- Topic: (a piece of Thread about removing level loss)
- Replies: 31
- Views: 3729
Even if it will never happen, I would say that I will like it. My point is that since Sojourn is an equip based Mud, why death should affect time? To die is just a nuisance anyway if you have your cleric ready to ress you. If you are low level or not part of the elite-hard core players. Bad luck, ev...
- Sun Apr 14, 2002 1:28 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: done with psi?
- Replies: 1
- Views: 354
done with psi?
Is it done with Illithids or not? I would like to see some improvement in some skills.. Those should kick in when your skills are very good or so. i.e.: Combatmind: on players Sense danger: working thru rifts Bodycontrol: some sneak/hide effect adrenalize: regenerate hp faster Catfall: decrease mov ...
- Fri Apr 12, 2002 10:04 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: death effects....
- Replies: 22
- Views: 2623
well.. To have an equilibrium for everything that goes in something must go out.. for each piece of equip you get you should have an equal probability of losing something similar. That can be achieved with quests (but that just delays the problem), deaths or whatever you can think. My point of view ...
- Tue Apr 09, 2002 8:38 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: death effects....
- Replies: 22
- Views: 2623
- Tue Apr 09, 2002 7:18 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: death effects....
- Replies: 22
- Views: 2623
death effects....
the post about deathtrap gave me the idea.. since no pwipe/eqwipe are planned the only mean that equip if removed from the game is from foolish unprotected breath and the VERY occasional death in some weird place that make the impossible CR. Now, this is rarely (never) happens to high level, careful...
- Sun Mar 03, 2002 2:05 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: mob a gates in mob b gates in mob c....
- Replies: 72
- Views: 9915
I have to agree with Grintor.. You start in school, you get addicted, you end school, you have real life commitment.. but you are still addicted. A lot of people stop, some come back now and then, some stick to it and have their real life ruined, some stick to it and identify their real life with th...
- Thu Jan 10, 2002 10:44 pm
- Forum: S3 General Discussion Archive
- Topic: how is the code?
- Replies: 2
- Views: 610
how is the code?
Looks like there is a lack of coders... What is the language of the code ? and what is the learning curve? I can program c, fortran, pascal, basic.... I may have some time to spare in a few. Also how cross-chained are the routines? I mean is the code all a gigantic mess or is very well structured? I...
- Mon Dec 31, 2001 4:11 am
- Forum: S3 General Discussion Archive
- Topic: combat knobs.. spell skills .. usual story
- Replies: 0
- Views: 389
combat knobs.. spell skills .. usual story
I dount play much anymore but... I seems like the twinks of the game, especially the combat knobs, are getting insane. I mean with all skills and spells it is quite difficult for one person to tune it up properly. I would suggest that if some administrator has some few spare weeks to rethink all the...
- Tue Oct 30, 2001 8:47 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Changes...
- Replies: 13
- Views: 1246
yes.. he is pretty rare. I used to spend about 50% of my time in GC and I must say it is probably the most rare of the rarest. But, I was able to equip 2 tattooes to my alt. And trade other 2 for WONDERFUL equipment. And I know of people that killed it more than me. He can be killed solo by pretty m...
- Mon Oct 29, 2001 6:29 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Don't you think illithids are downgraded too much?
- Replies: 59
- Views: 9207
- Mon Oct 29, 2001 5:38 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Don't you think illithids are downgraded too much?
- Replies: 59
- Views: 9207
- Mon Oct 29, 2001 5:31 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Don't you think illithids are downgraded too much?
- Replies: 59
- Views: 9207
Yes, I was thinking of playing a illithid then I realized that they are useful only for Darkness, shift is more of a bonus than a necessity. Rift is ok, but gate/fold is much better. Damage nowhere comparable to invoker and hp are the worst. I am surprised that many illithids finds groups. Maybe bec...
- Mon Sep 17, 2001 8:13 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: pwipes eqwipes
- Replies: 7
- Views: 883
pwipes eqwipes
Why people plays? I always believe that people are greedy. By now experience players several set of pretty good equipment. Of course there is always something better to get, but, for how long? What is going to happen when the good players have 3 top-of-the-line sets of equipment? My point is that yo...
- Mon Sep 17, 2001 8:03 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: charisma
- Replies: 6
- Views: 766
charisma
Do I read right that charisma has been removed as prerequisite for leading big groups?
Why was this? I mean, you should give some benefit to the people that maxed charisma besides the fact to pay little less at the shops.
Any other use for charisma?
Why was this? I mean, you should give some benefit to the people that maxed charisma besides the fact to pay little less at the shops.
Any other use for charisma?
- Fri Sep 14, 2001 5:55 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: where is the mud heading?
- Replies: 21
- Views: 2239
where is the mud heading?
Personally, I am pissed that every time I start a class after 1 month it get downgraded. Necromancer, Conjurers, Shamans, Illithids and Rogues... What is next? Sooner or later without a 15 player group you will not be able to kill anything. Seems to me that instead of focusing on new classes/areas/m...
- Thu Sep 06, 2001 5:44 pm
- Forum: S3 General Discussion Archive
- Topic: Quickly dissipating
- Replies: 6
- Views: 877
Quickly dissipating
I would start the mass advertisement now. Since this is has been shaped to be a "you must group" mud (wonder why) you need a decent number of players. If you dont reach the threshold the mud cannot work properly. I think 60-70 players are pretty much the lower limit for this mud to survive. And we a...
- Wed Sep 05, 2001 6:07 pm
- Forum: S3 General Discussion Archive
- Topic: Quests and Quest Spoils
- Replies: 26
- Views: 2862
- Wed Sep 05, 2001 1:38 pm
- Forum: S3 General Discussion Archive
- Topic: Quests and Quest Spoils
- Replies: 26
- Views: 2862
Quests and Quest Spoils
What always bothered me is the fact that a lot (almost all the good ones) of quests require groups.. sometimes (most) big groups. It seems that this mud requires a group even to sneeze. I read another tread on how people spoil quest and so on.. Now, I think it would be a much better idea to have a c...
- Wed Jun 20, 2001 2:00 pm
- Forum: S3 General Discussion Archive
- Topic: poor mobs
- Replies: 3
- Views: 680
poor mobs
the story I was playing my character exploring around and I encountered a interesting quite rare mob. Having killed him a couple of times in soj2 and knowing its behavior I tried to do it myself. This particular mob was requiring quite a bit of skill for a necromancer to kill and about 20 minutes of...
- Fri Jun 15, 2001 1:59 pm
- Forum: S3 General Discussion Archive
- Topic: Rich! again...
- Replies: 23
- Views: 2716
- Thu Jun 14, 2001 4:38 pm
- Forum: S3 General Discussion Archive
- Topic: Rich! again...
- Replies: 23
- Views: 2716
Rich! again...
Well I am getting rich again. you know.. Inflows > Outflows. I already purchased weightless container, countless potions of various nature, arcane scrolls, practice my skills, left all besides platinum on ground and now... I have no clue how to do with the extra money. I believed the administrators ...
- Thu Jun 07, 2001 6:09 pm
- Forum: S3 General Discussion Archive
- Topic: Invasions
- Replies: 69
- Views: 11403
not sure is hat been mentioned.. but it would be fun if you could run a sort of race war on invasions. Example: WD invasion.. good races help the guards fighting the invaders (which are aggro good race). and evil races help the invaders to fight the guards (which are aggro evil). The side which kill...
- Fri Jun 01, 2001 9:20 pm
- Forum: S3 General Discussion Archive
- Topic: EQ camping
- Replies: 42
- Views: 7794
Not sure if this is always the case but most of the quest i know involves in killing some huge mob for which you need a group. I believe that quests should be more individual, therefore you dont have to explain the group why you need to kill this particular mob and answer all the unavoidable questio...
- Fri Jun 01, 2001 1:50 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: necro wraiths dispelling themselves
- Replies: 6
- Views: 1065
- Thu May 03, 2001 6:15 pm
- Forum: S3 General Discussion Archive
- Topic: Rolling a char
- Replies: 24
- Views: 3164
- Thu May 03, 2001 3:22 pm
- Forum: S3 General Discussion Archive
- Topic: Rolling a char
- Replies: 24
- Views: 3164
Would not be nice if some administrator give us some facts? I heard rumors that POW is useless, even for necromancers and psionicists, or that rangers should max INT and not WIS, that HP do not depend on CON anymore and that AGI is useless after lvl 20. Now CHA affects number of followers (which? un...
- Tue May 01, 2001 3:22 pm
- Forum: S3 Ideas Archive
- Topic: what to do with platinum
- Replies: 17
- Views: 2028
what to do with platinum
I was thinking to some idea which makes platinum and the accumulation of it somewhat worty. My idea is: Every month ,quarter or whatever you like, there is an auction.. where the gods auction a nice unique piece of equipment (you can call it artifact if you like). Starting bid may be set very high t...
- Tue Apr 24, 2001 12:42 pm
- Forum: S3 General Discussion Archive
- Topic: trophy
- Replies: 3
- Views: 728
trophy
Well... I am not sure if I have a clear idea of trophy does. That what I believe: as soon as you get lvl 10(?) if you keep killing the same mob over and over the gained experience decreases. (Anybody knows how long is this trophy?) This is pretty good but still makes people just switch to another mo...
- Mon Apr 23, 2001 12:52 pm
- Forum: MUD Client Help
- Topic: mapping in zmud
- Replies: 4
- Views: 993
yup one way exits..
if possible can you send me an example map file in email vynigumba@yahoo.com
thanks
if possible can you send me an example map file in email vynigumba@yahoo.com
thanks
- Mon Apr 23, 2001 12:20 pm
- Forum: MUD Client Help
- Topic: mapping in zmud
- Replies: 4
- Views: 993
mapping in zmud
I have a problem when i have two rooms like this: room1 --east-> room2 room3 <--west- room2 I mean going east from room1 send you to room2, but going west from room2 send you not to room1 but to another room (room3) now i tried to change the room exits.. and cannot make it work. any clue. Zmud 4.62
- Mon Apr 23, 2001 12:17 am
- Forum: MUD Client Help
- Topic: Oof! It seems that a "fricking" mountain goat is in your wa
- Replies: 5
- Views: 1308
Oof! It seems that a \"fricking\" mountain goat is in your
.. anyone?
A trigger that keeps the speedwalking going
A trigger that keeps the speedwalking going
- Mon Apr 16, 2001 7:43 pm
- Forum: S3 General Discussion Archive
- Topic: was stoneskin and dragonscales on feedback
- Replies: 10
- Views: 1239
- Mon Apr 16, 2001 5:32 pm
- Forum: S3 General Discussion Archive
- Topic: about sojourn3 what they changed
- Replies: 13
- Views: 2059
- Mon Apr 16, 2001 5:24 pm
- Forum: S3 General Discussion Archive
- Topic: I hate groups!
- Replies: 23
- Views: 3492
Corth, guess you are right, players may be way more painful that pets. (and pain increases exponentially with number of players in your group) I guess that the best group leaders would need to strictly discipline other players. Maybe is not fun for leaders but definitively more involving (which mean...
- Mon Apr 16, 2001 1:01 pm
- Forum: S3 General Discussion Archive
- Topic: I hate groups!
- Replies: 23
- Views: 3492
I hate groups!
*Groups.... You can call me antisocial, snob, elitarist or whatever you like but.. After thinking to it for a while I realized that I hate being in groups. Especially high level zoning groups.. Why? Lets see... 1) 90% of the time I had no clue of what was going on. 2) 99% of the fights were just pla...
- Thu Apr 12, 2001 5:17 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Down with invokers
- Replies: 136
- Views: 24848
- Thu Apr 12, 2001 12:13 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Corpse Time
- Replies: 15
- Views: 2714
Agree with Tanras, I never like the hurry of CR. If it going to be difficult is going to be difficult any time. I guess it will make people more daring (which is good) and less time dependent. Too many times i was concern about going exploring far away from hometown because none was around. Also nec...
- Tue Apr 10, 2001 11:34 am
- Forum: S3 General Discussion Archive
- Topic: The plight of the hooman necro
- Replies: 47
- Views: 9190
Boneskin will still be a mayor downgrade for necro.. Common practice was to send wraiths in and kill everything while the necromancer waited outside probably sitting on a pile of corpses (GC werewolf typical case). Now, in the case that boneskin is going to be implemented the necromancer need to sta...
- Fri Apr 06, 2001 2:02 pm
- Forum: S3 General Discussion Archive
- Topic: The plight of the hooman necro
- Replies: 47
- Views: 9190
Boneskin I like this idea .. will make the class even more challenging. I mean much more difficult to play than before. I am not sure if it should be able to "bone" ghouls as well. The fact that the lich could bone himself is excellent... after all maybe that is going to be a good reward for the que...
- Thu Apr 05, 2001 11:41 am
- Forum: S3 General Discussion Archive
- Topic: The plight of the hooman necro
- Replies: 47
- Views: 9190
... Waterdeep... where the hell is that place? I doubt I ever got into that city in any form. As soloist against mob: I was able to kill a lot of GC stuff. But A LOT of classes where able to do so. You were find a Necromancers there mainly because was near BS. And almost all Labby (besides the spide...
- Wed Apr 04, 2001 7:45 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Class roles:
- Replies: 27
- Views: 3984
Necromancers(and not only necromancers..) to be able to group in S2 basically you would have to know the group leader personally.... otherwise besides few exceptions (shortage of globers because all taken by best groups --- meaning that necromancers were relegated somewhat to second class groups) ne...
- Wed Apr 04, 2001 12:50 pm
- Forum: S3 General Discussion Archive
- Topic: Invokers superpower and what the heck i explore with?
- Replies: 5
- Views: 1112
not arguing about soloing.. but exploring. I guess since you cannot summon spirit more than x times a day.. if your spirit dies often you are pretty much stuck.. arent you? how does this treant work? only outside? area specific? how long does it last? can you bring it with you in other areas or indo...
- Wed Apr 04, 2001 12:25 pm
- Forum: S3 General Discussion Archive
- Topic: Invokers superpower and what the heck i explore with?
- Replies: 5
- Views: 1112