Search found 663 matches
- Sat Jan 20, 2024 11:53 pm
- Forum: LFG: Looking For Group
- Topic: Updated Tia Points for January 20th Run
- Replies: 0
- Views: 658
Updated Tia Points for January 20th Run
Aegnor - 75 Aesop - 250 Afu - 100 Aidenspade - 0 Aiurik - 200 Akumida - 300 Alak - 0 Alane - 200 Alimam - 0 Aluvon - 100 Ambar - 100 Anashoa - 275 Andreww - 150 Annam - 800 Annamarino - 0 Areh - 275 Arete - 700 Arrithes - 0 Ashades - 0 Avestan - 400 Azralek - 0 Azrith - 300 Balsa - 0 Banducci - 100 ...
- Tue Feb 01, 2011 2:28 am
- Forum: MUD Client Help
- Topic: Kegor can you make me a trigger pretty please?
- Replies: 3
- Views: 7814
Re: Kegor can you make me a trigger pretty please?
I used to do that with a lot of triggers, but I like using variables more now to activate triggers. It just seems more organized and the #IF seems to process a little quicker with a trig that is always on in more complex scripts. #CLASS {LOOT} #ALIAS lootoff {#VAR LOOT {0};#ECHO -= Looting: NOTHING ...
- Fri Jan 28, 2011 5:16 am
- Forum: MUD Client Help
- Topic: ADDNAME, DELNAME command additions to Kegor DB
- Replies: 0
- Views: 6209
ADDNAME, DELNAME command additions to Kegor DB
As per multiple requests over last year or so, players can now add or delete your real name to associate with your character or alt list by tell command (instead of mwriting Kegor). See ADDNAME and DELNAME for more detailed info. As always, if you have any new database command requests, or ideas to ...
- Tue Feb 02, 2010 11:46 pm
- Forum: T2 Areas Discussion Archive
- Topic: Rares shouldn't be lower than 5%
- Replies: 2
- Views: 4605
Re: Rares shouldn't be lower than 5%
In the case of quest related rares I would agree. I would even go as far to say that they shouldn't be below 15% or 20%. But if its for spanky eq that is not used for quests, like Ymir used to have 12 years ago for example, or studded diamond ring in avernus, then I think it adds random chance encou...
- Sun Jan 31, 2010 5:54 pm
- Forum: T2 Areas Discussion Archive
- Topic: Brainstem Tunnel Rares
- Replies: 1
- Views: 4511
Re: Brainstem Tunnel Rares
Never understood the low rareload percentages of this zone either. I would agree that the load rates should be looked at, and would even suggest that the item get an upgrade after the load rates were made more sensible.
- Wed Jan 20, 2010 8:40 am
- Forum: MUD Client Help
- Topic: Additional options for the CLASS command
- Replies: 0
- Views: 2200
Additional options for the CLASS command
Lilithelle had a good idea and it has been added. You can now refine your online alt search for specific classes online with the GOOD/EVIL and minimum LEVEL options. For more info go to the Triterium Foums and see the CLASS topic in the Character Specifics sub forum for more info. Been getting some ...
- Tue Dec 29, 2009 9:50 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Elders MOTD
- Replies: 27
- Views: 8131
Re: Elders MOTD
LOL! There are 3 people MIA for over a thousand days.
5.5 years ftw, insane!
3.25 years for a distant second place.
3 years and honarable mention.
- Alloshi (MIA: 2030 days) | Officer
5.5 years ftw, insane!
- Ranor (MIA: 1189 days) | Officer
3.25 years for a distant second place.
- Dolafible (MIA: 1107 days) | Officer
3 years and honarable mention.
- Tue Dec 29, 2009 9:41 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: erase should not kill you
- Replies: 11
- Views: 2997
Re: erase should not kill you
ERASE spell Area of effect: held spellbook Aggressive: No Cumulative: N/A Duration: Instantaneous Class/Circle: Elementalist/Enchanter/Illusionist/Invoker/Lich/ Necromancer 1st Type of Spell: Generic This spell causes the spellbook held to release the binding energy latent in the scribed spells. Th...
- Mon Dec 21, 2009 11:41 pm
- Forum: T2 Areas Discussion Archive
- Topic: Oakvale Epic Rewards (not so epic)
- Replies: 4
- Views: 5610
Oakvale Epic Rewards (not so epic)
Just got the stats on the items from this recently finished quest and I couldn't believe it. This quest is still on the serious love needed list in my book. Such an awesome epic oldschool quest that is still a waste of the nice and/or time consuming quest items that need to be sub-quested to finish ...
- Wed Dec 16, 2009 8:40 pm
- Forum: MUD Client Help
- Topic: Group Health Window
- Replies: 3
- Views: 3635
Re: Group Health Window (NEW)
The window will only activate when someone in the group is hurt. Not sure if you tried that already, but thats how it works.
- Sun Dec 13, 2009 8:06 am
- Forum: T2 Areas Discussion Archive
- Topic: Quests involving Quest Spell items
- Replies: 11
- Views: 8043
Re: Quests involving Quest Spell items
There are a few of these out there. The most notable to me recently is my quest for a Q scale. Due to a certain KV quest that involves this item, its become INCREDIBLY difficult to obtain a Q scale for dscales spell. It is hands-down the most sought after item in CC. Any chance that we could avoid ...
- Sun Dec 13, 2009 8:03 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Overlooked Items
- Replies: 2
- Views: 1353
Re: Overlooked Items
I agree. There are jewels on this scabbard so I think it should be upgraded to value 50000.
- Wed Dec 09, 2009 2:28 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Shevarash, why do squids suck so bad?
- Replies: 10
- Views: 4134
Re: Shevarash, why do squids suck so bad?
Just wormhole the person you are giving a ride to and then rent again. Thats how they are played correctly. Geez.. newbs. :(
- Mon Dec 07, 2009 2:17 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Dear guy who picked up Krul's bag
- Replies: 13
- Views: 4596
Re: Dear guy who picked up Krul's bag
Me too. I hate blacklisting people.
- Mon Dec 07, 2009 2:15 am
- Forum: T2 Ideas Archive
- Topic: Poll - removal Good / Evil group restrictions
- Replies: 53
- Views: 25759
Re: Poll - removal Good / Evil group restrictions
1.) Half of the players don't sympathize with this issue. 2.) The damage has already been done (divided the MUD years ago and helped expediate the main playerbase decline along with games like EQ and WoW). 3.) Humans grouping both ways helped a little, but only delayed the inevitable. 4.) Evils do n...
- Wed Dec 02, 2009 8:42 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: BUG - Item Identify (new resistance stats for old prots)
- Replies: 1
- Views: 1198
BUG - Item Identify (new resistance stats for old prots)
There have been quite a few items, almost all of them in fact, that add a little something extra to the identify. Usually right after the 'Resists:' AC-apply is 10 Resists: dFire : 10% This one is my favorite tho. < P: std > lore robes You feel informed: Name 'elaborate dragonscale robes' Keyword 'r...
- Wed Nov 18, 2009 4:42 am
- Forum: MUD Client Help
- Topic: auto stoneskin my elemental on glance
- Replies: 12
- Views: 5305
Re: auto stoneskin my elemental on glance
Zmud errors? Boggle. This definately sounds like incorrect parsing options, or some other options within ZMUD setup. Good plan to recheck all of your ZMUD options from the machine that is working and verify them to the one that is not. That should do the trick. This is just a standard trigger set th...
- Sat Nov 14, 2009 10:26 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: MOB SIZE ISSUES
- Replies: 42
- Views: 20746
Re: MOB SIZE ISSUES
Manscorpions are size (large) and bashable now when they weren't before. plz see suggestion in other feedback thread for density change. could also be just morphology like their body isn't made for that type of attack to work. Manscorpions are large sized ("SIZE: L (6' tall, 4' long plus 10' t...
- Fri Nov 13, 2009 11:25 pm
- Forum: MUD Client Help
- Topic: auto stoneskin my elemental on glance
- Replies: 12
- Views: 5305
Re: auto stoneskin my elemental on glance
Doh. It wasn't working because of the new size changes that appears next to a player or mobs name. Sorry man didn't even think to test it out to see if mine worked until now, heh.
Trigger has been edited above to correct the problem.
Trigger has been edited above to correct the problem.
- Fri Nov 13, 2009 12:56 am
- Forum: MUD Client Help
- Topic: auto stoneskin my elemental on glance
- Replies: 12
- Views: 5305
Re: auto stoneskin my elemental on glance
You know, I bet you have a glance alias somewhere else that is messing it up. You need to find it and delete it because it will override any other alias of the same name. There is one that can be turned off and on in the class GLANCE1 for when this trigger is turned off. If that's not the problem, t...
- Wed Nov 11, 2009 11:32 pm
- Forum: MUD Client Help
- Topic: auto stoneskin my elemental on glance
- Replies: 12
- Views: 5305
Re: auto stoneskin my elemental on glance
Hmm. Check your general parsing settings by clicking on View -> Preferences -> General Parsing and make sure that all boxes are checked except for Show Triggers , Allow <> for expand , Allow VBScript , and Allow JScript . If this is not your problem then try importing again and check to make sure ev...
- Wed Nov 11, 2009 12:40 am
- Forum: MUD Client Help
- Topic: auto stoneskin my elemental on glance
- Replies: 12
- Views: 5305
Re: auto stoneskin my elemental on glance
#CLASS {SHAMAN|STONE} #ALIAS gloff {#ECHO -= Auto-Stone: OFF =-;#T- ASTONE;#T- GLANCE2;#T+ GLANCE1} #ALIAS glon {#ECHO -= Auto-Stone: ON =-;#T+ ASTONE;#T+ GLANCE2;#T- GLANCE1} #CLASS 0 #CLASS {SHAMAN|STONE|GLANCE2} #ALIAS gl {#T+ ASTONE;glance} #CLASS 0 #CLASS {SHAMAN|STONE|GLANCE1} #ALIAS gl {glan...
- Sun Nov 08, 2009 4:51 pm
- Forum: T2 Areas Discussion Archive
- Topic: Annam - Faang invasion rewards still suck
- Replies: 8
- Views: 7125
Re: Annam - Faang invasion rewards still suck
Seems that a higher stutter lowers the rate you draw on mana and the higher the quality, the less time (or number of verses) it takes for a song to reach maximum effect. I have not done any testing other than playing a lot, but I am positive that's what those stats do.
- Sat Nov 07, 2009 12:01 am
- Forum: MUD Client Help
- Topic: a gsay about my mem time
- Replies: 2
- Views: 2178
Re: a gsay about my mem time
Code: Select all
#TRIG {(%d) seconds~: ~(*~) *$$You can ({pray|memorize})} {emote needs %1 seconds to %2 spells.}
- Tue Nov 03, 2009 12:34 am
- Forum: T2 Gameplay Discussion Archive
- Topic: the shimmering cloak of the vortex
- Replies: 2
- Views: 1515
Re: the shimmering cloak of the vortex
Have to agree. What a cool and unique zonelet you have to complete to get this item. You only get one item, and getting into the vortex is somewhat of a quest in itself. There is a good deal of risk involved, too. Think this item needs some love.
- Sat Oct 24, 2009 11:43 pm
- Forum: MUD Client Help
- Topic: Kegor's Rescue Script
- Replies: 2
- Views: 2473
Re: Kegor's Rescue Script
Yah thanks. Probably should spruce that part up a bit, just threw that in there real quick just so I didn't have to have 10 different macros for pets.
- Fri Oct 23, 2009 12:07 am
- Forum: MUD Client Help
- Topic: Kegor's Rescue Script
- Replies: 2
- Views: 2473
Kegor's Rescue Script
Completely redone rescue script that eliminates all extra looks and does some other pretty cool things. See the link below for details.
It is posted HERE on the Triterium Forums.
It is posted HERE on the Triterium Forums.
- Fri Oct 23, 2009 12:03 am
- Forum: MUD Client Help
- Topic: Tank on Mob Status Counter
- Replies: 0
- Views: 1792
Tank on Mob Status Counter
Put this together the other day and liked the way it turned out. The script will display the number of mobs being tanked by each tank on your status bar and updates automatically every time the room is seen either by look or rescue script look etc. The script is posted HERE on the Triterium Forums.
- Wed Aug 26, 2009 3:44 pm
- Forum: T2 Ideas Archive
- Topic: Poll - removal Good / Evil group restrictions
- Replies: 53
- Views: 25759
Re: Poll - removal Good / Evil group restrictions
The one problem i see is some evils possibly getting mad because the goodies don't drag them along because of dayblind. They'll just have to get over that. Yes this is true. Ultravision races would be of lesser value for a lot of zones. Nobody would get mad about not getting to bring an ultravision...
- Wed Aug 26, 2009 3:35 pm
- Forum: T2 Ideas Archive
- Topic: Poll - removal Good / Evil group restrictions
- Replies: 53
- Views: 25759
Re: Poll - removal Good / Evil group restrictions
I voted no. The FR milieu I have loved for so long, that WAS very closely represented here on the this MUD cannot weather such a deformation of its nature, without changing the names, people and places to something else other than FR originated lore. The problem with evils not being able to get acc...
- Wed Aug 26, 2009 2:58 pm
- Forum: T2 Areas Discussion Archive
- Topic: Annam - Faang invasion rewards still suck
- Replies: 8
- Views: 7125
Re: Annam - Faang invasion rewards still suck
If you want to know more about instruments, you are in luck. There isn't a whole ton of them in the game, and you can view a list of them at Toril EQ by clicking 'advanced search' and selecting Item Type: Instrument.
- Wed Aug 26, 2009 2:50 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: tia relocate armor
- Replies: 2
- Views: 1488
Re: tia relocate armor
I would assume this armor would work much better for the ranger class than it would for the warrior class since rangers get the skill 'spellcast teleport'. I am not 100% sure how the proc is coded, but if it is coded the quick and easy way, I think it would work just as a mage casts the spell, and c...
- Wed Aug 26, 2009 2:41 pm
- Forum: MUD Client Help
- Topic: Alias to scribe full spells for classes
- Replies: 6
- Views: 3169
Re: Alias to scribe full spells for classes
The variable necromancerspellbook is a multi-item variable that contains a list of all of the necromancer spells you want to scribe. Code looks okay so I would say your problem is probably in your general parsing settings. Go to View -> Preferences -> General -> General Parsing. Make sure that all i...
- Fri Aug 21, 2009 10:43 pm
- Forum: T2 Ideas Archive
- Topic: Poll - removal Good / Evil group restrictions
- Replies: 53
- Views: 25759
Re: Poll - removal Good / Evil group restrictions
I don't understand how come we can't just play BOTH. I mean, I keep seeing Shaiith, for example, push for evil SPOB (dunno if its a joke?) but no one seems to react really. Hows about instead of always worrying about how to be the biggest, baddest, bestests equipped character out there you decided ...
- Fri Aug 21, 2009 10:34 pm
- Forum: T2 Ideas Archive
- Topic: Poll - removal Good / Evil group restrictions
- Replies: 53
- Views: 25759
Re: Poll - removal Good / Evil group restrictions
The real reason you guys want to remove restrictions is because it allows you to become _more powerful_ at some infinitissimal small aspect of the game that'll allow you to tweak something more easily or to blaze through a zone 5 mins quicker. Which is really sad. Seems to me you have absolutely th...
- Thu Aug 20, 2009 11:10 pm
- Forum: T2 Ideas Archive
- Topic: Poll - removal Good / Evil group restrictions
- Replies: 53
- Views: 25759
Re: Poll - removal Good / Evil group restrictions
Although it sounds real fun. I think although it is very hard to find evil groups these days, removing restrictions will pretty much have a negative impact on drow, squid, and duergar... More negative an impact than collecting dust in the inn? I take mine out to get them rejuved once or twice a yea...
- Fri Aug 14, 2009 11:49 pm
- Forum: T2 Ideas Archive
- Topic: Poll - removal Good / Evil group restrictions
- Replies: 53
- Views: 25759
Re: Poll - removal Good / Evil group restrictions
I voted yes aslo because I like the diversity, and because players should be able to group with whoever they want for whatever reasons they want. I think limiting a players choices is, simply put, just dumbing down the game. The only major conflict of interest I see to wide open grouping would be Ra...
- Wed Aug 12, 2009 9:14 pm
- Forum: MUD Client Help
- Topic: Group Health Window
- Replies: 3
- Views: 3635
Group Health Window
This trigger has been fixed and works awesome. See the link to the Triterium BBS below.
Group Health Window
Group Health Window
- Tue Aug 11, 2009 11:23 pm
- Forum: T2 Ideas Archive
- Topic: Followers and casting
- Replies: 5
- Views: 6460
Re: Followers and casting
That would be cool. Would be cool if it stood people up also (if they weren't seated from a mob combat action). A command like 'movealone' except named 'moveall' or something like that. Daydreaming is fun, but if I was going to pick daydreams to come true it would not be this one.
- Tue Aug 11, 2009 11:09 pm
- Forum: MUD Client Help
- Topic: Don't DL 3.10a cmud
- Replies: 6
- Views: 4287
Re: Don't DL 3.10a cmud
I'm not very impressed with cMud thus far. I like a lot of things about it, but the fact that I can't figure out how to turn off the irritating script parsing (can't put things in parans, can't use equal signs, etc) is souring me pretty quick on it. I agree with all of those, never did discover the...
- Mon Aug 03, 2009 4:35 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Illithid Psi upgrade request
- Replies: 22
- Views: 5155
Re: Illithid Psi upgrade request
Also, fix mana issues during zones! Not sure what you mean by this. With Izan's PSP crystals given away readily due to the specialized nature and lack of demand of the item, it gives you an extra 635 PSP. Even without that, if you have your age tuned right you can get PSP back faster than casters c...
- Mon Aug 03, 2009 4:29 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Illithid Psi upgrade request
- Replies: 22
- Views: 5155
Re: Illithid Psi upgrade request
I just want Synaptic Static to work. It is not completely useless as is. Only thing I have found it to do is make mobs forget you attacked them. This has gotten me out of a few jams, even on agro mobs. For agro mobs you gotta tog wimpy max then use the skill in a very quick move, moving into the ro...
- Mon Aug 03, 2009 4:09 am
- Forum: MUD Client Help
- Topic: Bid Script
- Replies: 0
- Views: 1833
Bid Script
Very complex script that greatly simplifies the whole process of taking bids via mwrite, sort bids, organize dicing numbers for gsay, dice items, delete the mwrites associated with the item, delete the item from the glist and give it to the winner or holds onto it until they are present and logs unc...
- Fri Jul 03, 2009 1:57 am
- Forum: T2 Gameplay Discussion Archive
- Topic: New Character Specific Commands (Kegor Database)
- Replies: 1
- Views: 1267
New Character Specific Commands (Kegor Database)
Have been asked to do this for a long time by numerous people over the years, and finally did.
For all the details, please visit the Triterium BBS --> Database Info --> Character Specifics.
For all the details, please visit the Triterium BBS --> Database Info --> Character Specifics.
- Mon Jun 15, 2009 9:51 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Triterium BBS
- Replies: 2
- Views: 1553
Re: Triterium BBS
Yah we definately got what we paid for with the free bbs hosting from invisionfree consequently requiring the free image hosting from ripway for our skin images. But it's free and it works, and thats pretty much what we were going for there.
- Mon Jun 15, 2009 8:33 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Triterium BBS
- Replies: 2
- Views: 1553
Triterium BBS
We have just opened the forums 'Triggers & Scripts' and 'Zone Maps' for public viewing. Might come in handy for some folks. Anyhow check it out.
http://z15.invisionfree.com/Triterium_BBS
http://z15.invisionfree.com/Triterium_BBS
- Sat May 16, 2009 5:11 pm
- Forum: MUD Client Help
- Topic: Need rescue trigger
- Replies: 5
- Views: 2908
Re: Need rescue trigger
That one is very old but works okay. I have modified it greatly since, but the older one still has something that most other scripts don't check for. The combat line prompt. That's where I get a lot of rescues very quickly that other scripts have to wait for the look to go through.
- Wed May 06, 2009 10:52 pm
- Forum: T2 Areas Discussion Archive
- Topic: the brilliantly shining horn of a kirin
- Replies: 3
- Views: 1308
Re: the brilliantly shining horn of a kirin
Yeah, can't agree more. Cool item, very good and well written quest, but the item is obsolete due to it being much more time consuming a quest to complete than an etched dagger enshrouded in swirling shadows and a glowing crimson dagger. Should remove the anti-goodrace flag, up the dice to 4D4, and ...
- Wed May 06, 2009 10:43 pm
- Forum: T2 Areas Discussion Archive
- Topic: The Ancient One
- Replies: 1
- Views: 1038
Re: The Ancient One
Yah it's been like that forever. I'm guessing that was intended to be another surface connection point so that goodies could go to Temple of Dumathoin (Derro Temple) and Lair of the Deep Dragon. There was someone working on an underdark connection zone of some kind about 3-4 years ago now, but I'm n...
- Sun Mar 22, 2009 6:01 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Kegor Database Command List
- Replies: 3
- Views: 1524
Re: Kegor Database Command List
Dartan's digitial image of his inner-self.
Awww, lots of people like cute little trouble-making monkeys.
Awww, lots of people like cute little trouble-making monkeys.