Search found 52 matches
- Tue Aug 25, 2009 1:15 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Stun. What does it really do?
- Replies: 2
- Views: 2114
Re: Stun. What does it really do?
Doing my annual forum skim and I remember asking this question myself once upon a time. Stun itself does not deal damage. Charge does, as well as a number of other abilities with a stun component. Your damage probably came from charge and not from the fact that the mob became stunned. As far as I co...
- Fri Jun 20, 2008 8:02 am
- Forum: T2 Gameplay Discussion Archive
- Topic: The Case for Content In-Depth
- Replies: 18
- Views: 1810
Re: The Case for Content In-Depth
I visit these forums once in a while, every few months or so, to see if there's anything new. I thought I'd reply here with my opinion as well. I played on Toril for a few months last year and quit, never looking back again. I knew this mud from before I did play on it, having had friends who played...
- Sat Jan 05, 2008 9:15 am
- Forum: Toril 2.0 Discussion
- Topic: What I'd like to see changed for paladins
- Replies: 4
- Views: 6963
It is viable in exp'ing, I have leveled from 1 to 50 with it and never had any trouble besides having to manage things a little more carefully, i.e don't use it on a duergar scout if there are three more duergars in the room. The times it has given me any real trouble can be counted on one hand, and...
- Thu Nov 22, 2007 4:48 pm
- Forum: Toril 2.0 Discussion
- Topic: 2.0 warrior questions
- Replies: 6
- Views: 7625
- Wed Nov 14, 2007 8:06 am
- Forum: T2 Gameplay Discussion Archive
- Topic: who else is affraid...
- Replies: 2
- Views: 921
- Tue Nov 13, 2007 5:13 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Dev News: Project Bandaid (Phase 2)
- Replies: 18
- Views: 4223
- Mon Nov 12, 2007 7:41 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Dev News - Spell Focus Item Effects
- Replies: 22
- Views: 4494
- Mon Nov 12, 2007 6:54 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Dev News: Project Bandaid (Phase 2)
- Replies: 18
- Views: 4223
- Mon Nov 12, 2007 3:25 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Dev News - Spell Focus Item Effects
- Replies: 22
- Views: 4494
- Mon Nov 12, 2007 1:52 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Dev News - Spell Focus Item Effects
- Replies: 22
- Views: 4494
This sounds good. Hopefully it'll add more depth to the caster classes. I have one suggestion to contribute with: make focus a choice, not just something that comes along with the bext +hp/+max_int equipment. Make your average invoker choose between a bunch focus that increases his damage or those e...
- Mon Nov 12, 2007 1:01 am
- Forum: T2 Ideas Archive
- Topic: The final step away from stock
- Replies: 1
- Views: 1518
The final step away from stock
This is an idea for 2.0, something I'd like to see but don't expect everybody to agree with. I'm just throwing it out there because it was on my mind. I'd like to see Toril take the last step away from DIKU stock. I'm not talking about actual content, but there are still plenty of traces back to the...
- Wed Nov 07, 2007 7:58 am
- Forum: Toril 2.0 Discussion
- Topic: What I'd like to see changed for paladins
- Replies: 4
- Views: 6963
What I'd like to see changed for paladins
I recently did a lot of levels as a paladin (brought one to 43 and another to 49 in a month) so while I'm no expert, here are a few conclusions that I've come to: - Re-mounting in combat needs to be an option. It has been suggested in just about every single thread on the subject, and I've never see...
- Mon Nov 05, 2007 5:39 pm
- Forum: 2.0 Announcements
- Topic: Toril 2.0: Sorcerers
- Replies: 32
- Views: 18083
Sorcerers will have more overall slots than wizards by a significant margin. That's the best I can give you at the moment. Glad to hear that, because it had me worried. I'm still slightly concerned that a balance can be found that won't screw over a sorcerer who tries to preserve his spells, yet do...
- Mon Nov 05, 2007 5:22 pm
- Forum: 2.0 Announcements
- Topic: Toril 2.0: Wizards and Specialists
- Replies: 46
- Views: 26358
I think this sounds really neat, but I do have some concerns. I know the staff is doing their best to keep things balanced, but the way it looks to me, this may be possible: A wizard of any kind can still cast many of the spells from the schools that he hasn't forfeited. Thus, could an invoker who k...
- Mon Nov 05, 2007 4:50 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Anyone seen Dinok and crew?
- Replies: 3
- Views: 897
- Mon Nov 05, 2007 8:21 am
- Forum: T2 Ideas Archive
- Topic: Disarm
- Replies: 6
- Views: 2676
- Mon Nov 05, 2007 8:13 am
- Forum: T2 Ideas Archive
- Topic: Meditate
- Replies: 5
- Views: 1878
Meditate
Make it so that commands which aren't "in-character" in function do not cause your character to stop meditating. I'm talking about group/glist, ooc/gcc/lfgc etc. When trying to meditate while already meditating, give a "You are already meditating" prompt instead of "You stop...
- Mon Nov 05, 2007 8:01 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Re: Quest Item Hoarding and Trading.
- Replies: 36
- Views: 7183
- Mon Nov 05, 2007 7:56 am
- Forum: Toril 2.0 Discussion
- Topic: Toril 2.0: Q&A
- Replies: 352
- Views: 133700
Could anyone link me to some/all of the threads with specific class details and discussion? Someone (Moritheil?) posted somewhere that x, x and x classes had already been discussed, but I can't find any of those threads. More specifically, I'm looking for the paladin discussion that was mentioned el...
- Mon Oct 22, 2007 12:06 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Dev News: Project Bandaid (Phase 1)
- Replies: 50
- Views: 13450
I've always been satisfied with grouping. Soloing is only an efficient option if you're twinked up the wazoo with awesome equipment, or if you're one of the few classes that are designed to be able to solo well. It has always been my experience that past level 20ish a functional group yields much be...
- Thu Oct 18, 2007 9:31 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Toril 2.0: Interim Changes
- Replies: 87
- Views: 21548
unfortunately unless you are a caster, you are so severely gimped by poor gear at low levels it really is an equation in the overall formula that is keeping toril alive It's true. Levels 1-10 aren't so bad, the mobs are really easy and Scardale is a lovely place. 10-20 starts to become a bit of a c...
- Wed Oct 17, 2007 7:03 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: The numbers game
- Replies: 7
- Views: 1252
- Tue Oct 16, 2007 6:24 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Dev News: Project Bandaid (Phase 1)
- Replies: 50
- Views: 13450
- Tue Oct 16, 2007 1:30 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Dev News: Project Bandaid (Phase 1)
- Replies: 50
- Views: 13450
I'm very happy (and a little bit proud) to see these improvements. It's a good step toward steering the game in the right direction, and it's always nice to see a game's staff listening to its players. Reduced memtimes and increased regeneration is a great boost. I think that'll help much more than ...
- Sun Oct 14, 2007 4:18 pm
- Forum: General Discussion Archive
- Topic: Any other MMOs that are interesting?
- Replies: 50
- Views: 11159
If WoW is too time-consuming for you, most MMORPGs with similar design and goals likely are, including EQ2 and such. You'll probably have to look into more casual games which, while usually lacking in longevity, can provide some fun. GuildWars isn't bad, especially if you're into competitive PvP. Th...
- Fri Oct 12, 2007 1:53 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Toril 2.0: Interim Changes
- Replies: 87
- Views: 21548
Well, you already know that I view multiplay as the best temporary solution, but I respect the staff's decision not to allow it. Other than that, here's my view on it: Increasing overall xp by 10% won't do much. The problem isn't that the xp is slightly insufficient, it's the fact that killing is di...
- Thu Oct 11, 2007 7:01 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Newbie's Point of View
- Replies: 68
- Views: 15537
- Wed Oct 10, 2007 5:15 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Newbie's Point of View
- Replies: 68
- Views: 15537
- Wed Oct 10, 2007 5:03 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Newbie's Point of View
- Replies: 68
- Views: 15537
And again, my point is that multiplay, while not an optimal solution, is better than the alternative which is an essentially defunct mud. That's the direction Toril is headed. Also, I don't see how mercenaries is a superior solution to multiplay. If I understand it right, mercenaries are basically N...
- Wed Oct 10, 2007 3:03 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Newbie's Point of View
- Replies: 68
- Views: 15537
Let me ask you something, Malvareth. After playing multi for a few years, always determining your own schedule, never having anyone demanding that you adjust your style of play to suit theirs, and never having to deal with contentious item splits or anything of the sort, how well do you think you w...
- Wed Oct 10, 2007 2:36 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Newbie's Point of View
- Replies: 68
- Views: 15537
Your thread can't be considered anything more than an informal poll, and it has a very low degree of accuracy due to your information gathering technique. I respect your attempts at gathering this data, but presenting it as definitively proven data is misleading. His information may not be mathemat...
- Wed Oct 10, 2007 3:42 am
- Forum: T2 Ideas Archive
- Topic: Pending release of 2.0
- Replies: 22
- Views: 5419
Free 2-char multi does not address the fundamental problem: we need more players. If we had an influx of players, there would be enough that they could play with each other and free multi would be useless. If we don't have enough players, free 2-char multi won't cause 15-man zone runs to suddenly s...
- Tue Oct 09, 2007 11:28 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Newbie's Point of View
- Replies: 68
- Views: 15537
You're welcome. The subliminal message that I was vaguely hinting at is that TorilMUD is dying due to a lack of players. The playerbase is simply too small, and everybody knows it. It's a fact. The game is continually losing players and, by the looks if it, gaining none to make up for it. I know tha...
- Tue Oct 09, 2007 9:06 am
- Forum: T2 Ideas Archive
- Topic: Pending release of 2.0
- Replies: 22
- Views: 5419
- Tue Oct 09, 2007 8:56 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Newbie's Point of View
- Replies: 68
- Views: 15537
Newbie's Point of View
I've been playing sporadically on and off for a few years. My highest level character is 37, so I am by no means a veteran or even much of an established player. I likely never will be, because I won't give Toril another chance like I have numerous times in the past. I would, however, come back and ...
- Sun Jul 15, 2007 10:29 pm
- Forum: T2 Ideas Archive
- Topic: Lost Alts
- Replies: 12
- Views: 3267
I just returned after a few months of hiatus and had to have staff assistance to recover the names of a few of my characters. Sure it's my fault for forgetting the names or neglecting to write them down in a permanent place, but these things happen to everybody. It took me over a week to get a hold ...
- Wed Mar 21, 2007 11:42 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Something better to do?
- Replies: 11
- Views: 1923
- Wed Mar 21, 2007 2:04 am
- Forum: T2 Gameplay Discussion Archive
- Topic: !triggers
- Replies: 33
- Views: 7386
I use very few triggers, mostly convenience ones such as auto-meditating after tell/gsay/etc., automatically putting coins into my sack and such. No triggers affect my play during combat or do something while I'm not present at the keyboard. The rest of my triggers are things that display text only ...
- Mon Mar 12, 2007 5:19 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Concerns of a low/mid illusionist
- Replies: 10
- Views: 1937
- Mon Mar 12, 2007 2:38 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: and on the 5th day, god created CM...... (but why?)
- Replies: 51
- Views: 13441
- Mon Mar 12, 2007 6:44 am
- Forum: T2 Gameplay Discussion Archive
- Topic: and on the 5th day, god created CM...... (but why?)
- Replies: 51
- Views: 13441
I have mixed feelings about CM. I haven't touched the quests there so I won't get into that, my concerns are with levelling there. It seems that where TorilMUD generally is built to promote travelling and visiting different areas as you progress through levels, CM appears able to take you from very ...
- Mon Mar 12, 2007 2:07 am
- Forum: T2 Gameplay Discussion Archive
- Topic: How long have you been mudding and where did you come from?
- Replies: 151
- Views: 55271
I started mudding on some small and undistinguishable hack-n-slash mud with no real theme or purpose called AustinMUD, held together only because the playerbase consisted primarily of Danes and was the only mud with a mostly danish playerbase. It was a fairly poor mud so once I found out there were ...
- Mon Mar 12, 2007 1:49 am
- Forum: Toril 2.0 Discussion
- Topic: Pwipe Please
- Replies: 126
- Views: 58153
I have trouble seeing how the current characters can be properly converted to a new engine without a great deal of trouble. I don't know just how much 2.0 will change the game, but my impression is that the fundamentals of just about anything class-based will receive a major over-haul. Then again, m...
- Sun Mar 11, 2007 6:25 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Concerns of a low/mid illusionist
- Replies: 10
- Views: 1937
It just seems fairly pointless to have those nukes if they're actually worse than the previous circle's. Currently, when soloing or grouping, I practically only use 1st, 4th and 6th level spells with the occasional invis or armor spell (which almost every spellcasting class can provide). There's a b...
- Sun Mar 11, 2007 5:42 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Concerns of a low/mid illusionist
- Replies: 10
- Views: 1937
Concerns of a low/mid illusionist
Just some things I've been noticing while leveling up, and wanted to address: Damage spells don't seem to be balanced very well in regards to their circles. Shadow Bolt is way better than Blackthorns (which is utter crap), and slightly worse than Spook. Spook is comparable or slightly better in dama...
- Fri Mar 09, 2007 4:52 pm
- Forum: NHC: New Player Help
- Topic: Stun
- Replies: 1
- Views: 6172
Stun
Does stun affect anything other than a target's ability to cast, move and use skills? In other words, if I'm stunning a mob that normally does none of those things, will the stun be virtually pointless? If so, is that reasonable? Logic tells me that a stunned mob shouldn't fight back or defend itsel...
- Thu Mar 08, 2007 12:33 pm
- Forum: T2 Ideas Archive
- Topic: Hit messages
- Replies: 1
- Views: 1353
Hit messages
It would be cool if damage messages actually represented the damage your individual attacks do instead of just increasing relative to the target's remaining hp.
- Sat Mar 03, 2007 5:22 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: New players vs low pbase/slow exp...
- Replies: 14
- Views: 2976
Our playtimes are probably different. There's usually less than 40 online when I am, and I use the LFG channel often but with little luck. I use 'who' often to see people around my level, from 10 below to 10 above, and there are rarely more than 2-4 online in that range, most of them alts who are be...
- Sat Mar 03, 2007 4:11 pm
- Forum: T2 Ideas Archive
- Topic: Want to retain newbies? Just a thought...
- Replies: 23
- Views: 6341
- Sat Mar 03, 2007 12:21 am
- Forum: General Discussion Archive
- Topic: Too stupid to live
- Replies: 6
- Views: 1677