Search found 59 matches

by Mirlantharn
Wed Sep 26, 2007 6:34 am
Forum: Toril 2.0 Discussion
Topic: Time Sinks
Replies: 31
Views: 10159

I just really never understood why my suggestion of letting players be able to carry out "actions" in town only while offline was ignored. Such actions could be one of "scribe spellbook with spells A, B, C, ....". When you logged back on, you would have a finished spellbook (eith...
by Mirlantharn
Wed Sep 26, 2007 6:25 am
Forum: T2 Gameplay Discussion Archive
Topic: Homeland was a pretty big mud
Replies: 60
Views: 9799

Oh my.... Secomber is actually going to be on Toril???
And possibly around Thanksgiving (barring any unforseen circumstances)?
Ok, I really need to get out of the forest again...

-Mirlantharn
by Mirlantharn
Wed Sep 26, 2007 6:21 am
Forum: T2 Gameplay Discussion Archive
Topic: OFFLOAD the CHANTER!
Replies: 42
Views: 6769

bawog: Good enchanters not counting the ticks for the spells? I'm sorry, but there is a certain amount of randomness still in spellcasting in which that method does not work so well. Rather, it is the other events happening that cause the spells to not last quite as long as you would expect. Take dr...
by Mirlantharn
Tue May 29, 2007 6:53 am
Forum: T2 Gameplay Discussion Archive
Topic: Announcing the Darwin Awards for Toril!
Replies: 33
Views: 4806

I hereby nominate the little half-elf with the big ego that thought that, back in the days of Toril 1 when you could not open up a door unless you disengaged from the fight first, decided to ignore my three messages to the group of young elves that I would be the one tanking and to just assist me. I...
by Mirlantharn
Tue May 29, 2007 6:34 am
Forum: T2 Gameplay Discussion Archive
Topic: Zone Love
Replies: 98
Views: 17357

Dusk Road, way out east. Other than one zone (Stronghold, or whatever it's name was, just east from the town of Hill's Edge.) added in the past year and a half (or so...) the entire zone out there and along Skull Road is kinda... bare. Not much point of ever adventuring out that way, really. I thoug...
by Mirlantharn
Tue May 29, 2007 6:22 am
Forum: T2 Gameplay Discussion Archive
Topic: Evermeet Changes
Replies: 41
Views: 7687

Shiallia: Thank you ever so much for working on Evermeet. Don't get discouraged, because there are a ton of elves thanking you for such efforts. Karenthael: No worries. Just come back at some point, k? :)~ Leuthilspar does need some sprucing up (please forgive the sylvan pun). One thing I remember f...
by Mirlantharn
Sat Feb 10, 2007 2:06 am
Forum: T2 Ideas Archive
Topic: Drag'n someone incapacitated or ?
Replies: 4
Views: 1049

Rylan, I believe I had mentioned it once before, a long while ago. I thought it would be a very interesting thing to have: something that would make a detriment to the group yet wouldn't result (as all things here seem to do) in a player death. Considering you have both the incapacitated player and ...
by Mirlantharn
Fri Jan 19, 2007 8:35 am
Forum: Toril 2.0 Discussion
Topic: Druids in 2.0
Replies: 19
Views: 7244

Though already in gameplay at one time (I'm not so sure about the current implementation, it's been a while since I've seen any druids use the spell), I'd like to see some interaction between druid spells and the sorcerer classes. I seem to recall that druids were able to change the weather, and I t...
by Mirlantharn
Sun Jan 14, 2007 7:40 am
Forum: T2 Ideas Archive
Topic: Knowing the specifics
Replies: 41
Views: 6955

Some parts of the mud are entirely too easy. As I said before, mobs can be predicted. That part is so bad, you can play poker or chess in another window. Anyway, I don't wanna focus on the negative because I'm really hoping 2.0 will cure all these factors. Hence, we need better AI. Mirlantharn
by Mirlantharn
Thu Jan 11, 2007 5:28 am
Forum: T2 Gameplay Discussion Archive
Topic: Serious Pbase Problems
Replies: 133
Views: 20718

One thing that I had suggested a LONG while ago was "more areas"... However, I suggested a caveat, and although we got the areas the caveat was never done. What happened then? We got a new area every couple months, but that was just in time for the zone moguls to have figured out the last ...
by Mirlantharn
Thu Jan 11, 2007 5:15 am
Forum: Toril 2.0 Discussion
Topic: Epic in 2.0?
Replies: 9
Views: 1382

Actually, I would argue that we need more areas to be created. Just tonight I happened to look at a Forgotten Realms manual at the local bookstore, and noticed that, from the map within, Torilmud only has about a 1/4 if not less of the _portion_ of the continent. How about much more areas? Granted, ...
by Mirlantharn
Mon Jan 08, 2007 2:30 am
Forum: T2 Gameplay Discussion Archive
Topic: Serious Pbase Problems
Replies: 133
Views: 20718

Oh, and by the by... Multi-playing is _definitely_ not the best fix for the mud. Sure, it's a quick and simple fix, but only temporary. Essentially it is saying "I, the player, can be _tons_ more effective playing my alt character with a bot than any other player out there." It also detrac...
by Mirlantharn
Mon Jan 08, 2007 2:17 am
Forum: T2 Gameplay Discussion Archive
Topic: Serious Pbase Problems
Replies: 133
Views: 20718

There's been _so_ much effort for the past two years on getting high end zones into the game that the lower levels have been nearly neglected, and I think that's one reason that we're suffering so. New zones for the three _major_ groups of players of 1-20, 20-30, and 30-40 levels would spark more in...
by Mirlantharn
Wed Jan 03, 2007 7:46 am
Forum: T2 Ideas Archive
Topic: Knowing the specifics
Replies: 41
Views: 6955

I have _always_ attempted to explore, even venturing out upon my own, unless forewarned by friends. Even then, I wanted to be able to sneak myself past some danger to explore those supposedly harmful locations. One of the downsides of requiring large parties in a zone is that in order to explore the...
by Mirlantharn
Wed Jan 03, 2007 7:31 am
Forum: 2.0 Announcements
Topic: Toril 2.0: Ranged Weapons and Combat Stances
Replies: 19
Views: 7578

Shevarash, This is definitely a much desired feature that has been lacking both in the extent and the current implementation (for archery) for the longest time. Though not of a ranger type, I definitely am totally eager to see this addition. One suggestion for the area creators and maintainers, thou...
by Mirlantharn
Tue Jan 02, 2007 7:46 am
Forum: Logs
Topic: Invisible Missiles?
Replies: 6
Views: 899

I'd blame the current mccp compression routine, moreso. Especially since it has seemed to be affecting even standard telnet terminals, both with the lack of messages from the mud and with the ignoring of commands. Again, could the mccp compression be bugged for non-mccp terminals? Mirlantharn -wonde...
by Mirlantharn
Fri Dec 29, 2006 9:18 am
Forum: T2 Gameplay Discussion Archive
Topic: common pleveling methods
Replies: 65
Views: 13021

Flib,

Sorry bud, but my mind doesn't work that way.

Kiryan,

I'll actually agree with you on almost every point on your post before last.

Mirlantharn
by Mirlantharn
Fri Dec 29, 2006 9:15 am
Forum: T2 Ideas Archive
Topic: sort your MASSIVE storage cache list
Replies: 12
Views: 2219

Moritheil,

Eh? Speak up, you whipper-snapper! Er, wait, I was using telnet just the other week. Nevermind. :)~

Mirlantharn
-mad keyboard zone playing typist
by Mirlantharn
Fri Dec 29, 2006 9:12 am
Forum: NHC: New Player Help
Topic: New Player
Replies: 21
Views: 10666

Xertes, If I'm on anytime when you are, and you picked a grey elf, send me a tell. I'll try to lend some help on the Isle, because of the issue of there being a particular lack of a good sized group of elves upon the Isle "growing up". I'm not sure exactly when I can make it online for mud...
by Mirlantharn
Fri Dec 22, 2006 10:19 am
Forum: T2 Gameplay Discussion Archive
Topic: common pleveling methods
Replies: 65
Views: 13021

Re: common pleveling methods

Another idea from homelands, all mages start out as a generic mage and level to 10 then quest their class. This problem of playing the game affects the 1-20 caster game the most because of lack of keystone spells and group unfriendly mem times. Sorry for the late response upon this one. Kiryan, I a...
by Mirlantharn
Fri Dec 22, 2006 9:43 am
Forum: Toril 2.0 Discussion
Topic: toril 2.0, exp, and the value of characters.
Replies: 36
Views: 5651

First off, I myself don't want a wipe: It took me close to 8 years to get level 50. I do want to enjoy some of the high level zones that I was never privy to because "Well, we're looking for someone a higher level, with a full spell-list". Moritheil is utterly and 100% correct: Just how ma...
by Mirlantharn
Fri Dec 22, 2006 8:31 am
Forum: Toril 2.0 Discussion
Topic: Soloing small group play in 2.0
Replies: 12
Views: 2261

Hrm. Here's an idea:
Inventive RP code. Hey, there's a random chance that some ally of the protagonist is visiting, or on the way there, or some such.

Mirlantharn
by Mirlantharn
Fri Dec 22, 2006 8:25 am
Forum: Toril 2.0 Discussion
Topic: scribe
Replies: 21
Views: 2675

I've mentioned this idea before, but once again for the sake of all that's better.... How about allowing us to rent, but specify what our character might be doing all the RP time that we're away? Ie, I'm renting for a while and want to make a scroll. If I come back too soon, online, then there might...
by Mirlantharn
Fri Dec 22, 2006 8:21 am
Forum: Toril 2.0 Discussion
Topic: Noncombat Encounters in 2.0?
Replies: 6
Views: 1214

To wander, ie roam, walk, transverse.
Not to use wands, you silly ranger you. Get your head back into the trees before you knock yourself out with one!

Mirlantharn

PS. Rags, you're starting to owe me some rescues again, shortly.
by Mirlantharn
Fri Dec 22, 2006 8:17 am
Forum: Toril 2.0 Discussion
Topic: as a thought
Replies: 1
Views: 741

Amolol, _why_ be restrictive for it? If in combat, at least allow me to consider doing something, so that I can decide if I want to attempt it or not. Who knows? Might I suggest a small penalty for doing so within combat, though? Perhaps have a "concentration check" against the defensive a...
by Mirlantharn
Fri Dec 22, 2006 8:11 am
Forum: Toril 2.0 Discussion
Topic: suprised this hasnt been asked...
Replies: 22
Views: 3051

Sarell: Guildhalls only benefit high level players because only high level players typically have the funds to pay the dues. _Typically_. Only example of a non-high level player guild would be the one that Daggaz just mentioned, and I would have applied for it had I known about it. Think about it a ...
by Mirlantharn
Mon Dec 11, 2006 9:31 am
Forum: T2 Gameplay Discussion Archive
Topic: Ugh. Ridiculous!
Replies: 17
Views: 2782

Sometimes there's something to be said for solving a harder problem than an easier one: there's more enjoyment out of it. Whom would like to strut around declaring that they just solved the problem of opening up a jar of baby food, as opposed to being able to put back together an automobile engine? ...
by Mirlantharn
Mon Dec 11, 2006 9:06 am
Forum: Toril 2.0 Discussion
Topic: suprised this hasnt been asked...
Replies: 22
Views: 3051

No offense to anyone involved, but.... Guildhalls only benefit higher level players, and right now you might be noticing that we only have higher level players, but only a handful of them really (in relation to the numbers of years past). I'd much rather see the effort of coding/creating go towards ...
by Mirlantharn
Mon Dec 11, 2006 8:54 am
Forum: Toril 2.0 Discussion
Topic: Noncombat Encounters in 2.0?
Replies: 6
Views: 1214

Depends upon the new code, and it's structure. It could be a _very_ large pain, or might be only a minor modification (but still sizeable).

I myself would thuroughly enjoy this, if it was implemented.

Mirlantharn
the wanderlust mage
by Mirlantharn
Fri Nov 17, 2006 8:02 am
Forum: Toril 2.0 Discussion
Topic: Feature Ideas and Requests for 2.0
Replies: 20
Views: 7947

Sword Toss into Partner's Torso...
I'd assume that that would be a chance of critically failing the critical. :)~

Mirlantharn
by Mirlantharn
Fri Nov 17, 2006 7:50 am
Forum: Toril 2.0 Discussion
Topic: Alignment in D&D
Replies: 40
Views: 11685

I'm not quite sure what Mirlantharn would be, in terms of the non-unidirectional alignment scale.

Btw, Ragorn, who's a nerd?
nerdcount++;

sincerely,
Mirlantharn
by Mirlantharn
Fri Nov 17, 2006 7:42 am
Forum: T2 Gameplay Discussion Archive
Topic: Toril's Compression Code -- It's buggy
Replies: 10
Views: 1670

I myself get it even from different telnet clients, so it's not just a mud client issue. But I seem to get it much more often than what everyone else here is reporting.

Mirlantharn
by Mirlantharn
Fri Oct 06, 2006 8:49 am
Forum: Toril 2.0 Discussion
Topic: Toril 2.0 - Exp Tables and Trophy
Replies: 55
Views: 9847

The present situation: Tropy was introduced, way back when, as a bandaid over the problem of players mindlessly going over the same zones and sub-zones and leveling their way to lvl 50 in such fashion. Justice was also introduced at nearly the same time, for the exact same problem as Trophy was to f...
by Mirlantharn
Fri Oct 06, 2006 7:58 am
Forum: Toril 2.0 Discussion
Topic: Feature Ideas and Requests for 2.0
Replies: 20
Views: 7947

Perhaps a "toss <item> to <character>" command? perhaps with a "catch" command to follow through with the passing of the item in the next round of combat, and the item perhaps end up on the floor in the 2nd round if not caught? Interesting thought: if the intended recipient isn't...
by Mirlantharn
Fri Oct 06, 2006 7:23 am
Forum: 2.0 Announcements
Topic: Toril 2.0: Magic
Replies: 105
Views: 35935

Sarvis, I was referring to the part about casting a double dragonscale upon someone, which _requires_ a second enchanter, and to the rarity now of there ever being a group with two enchanters within it. So, thanks for proving my point. And it would be nice to occassionally have a second enchanter wi...
by Mirlantharn
Fri Oct 06, 2006 7:09 am
Forum: 2.0 Announcements
Topic: Introducing Toril 2.0
Replies: 156
Views: 50535

Ok, as to what Sheverash has stated earlier in this thread, we are being allowed to reroll our characters. What really wasn't answered was: 1) Are we rerolling our characters and starting out as lvl 1 characters again? 2) Rerolling our characters and reimbursed to the same lvl as before the conversi...
by Mirlantharn
Tue Oct 03, 2006 7:11 am
Forum: 2.0 Announcements
Topic: Toril 2.0: Magic
Replies: 105
Views: 35935

Prior to my comments about 2.0 magic, I just want to mention to Gantoris that it is exactly that reason for which I haste my hitters, including the tanks, as far as I'm able to within a fight. I've had multiple Hail Mary's by hasting my tanks, even against fire or cold shielded enemies, than not. No...
by Mirlantharn
Wed Aug 23, 2006 9:06 am
Forum: Toril 2.0 Discussion
Topic: Toril 2.0 Discussion
Replies: 71
Views: 20911

As was mentioned in a discussion I had the other day, there's something with the new "2.0" direction that should be considered. Back in the day, Soj (1) had your character's abilities largely based upon the time spent upon practicing your art, rather than having a fixed point system for your art. As...
by Mirlantharn
Sun Jan 08, 2006 2:26 pm
Forum: Logs
Topic: How to CR in branches
Replies: 3
Views: 550

Thing is, I had the relocate spell already typed and ready to go as soon as he started casting the spirit walk spell, and just had to hit the return key when he finished casting. So essentially Yog had all of maybe a round before I got there. 8) Yog tells you 'no need to spellup, u rdy?' nod Yog You...
by Mirlantharn
Sat Dec 17, 2005 9:14 am
Forum: T2 Gameplay Discussion Archive
Topic: Illusionist vs. enchanter with haste
Replies: 48
Views: 7548

I've an _EASY_ solution for why the enchanters have prismatic spray and illusionist/invokers don't have it. At the time it _was_ removed from enchanters spelllist and given to invokers, the invokers _never used it_. Not even once. And since enchanters were needing some remotely offensive spell in th...
by Mirlantharn
Wed Dec 14, 2005 9:37 am
Forum: T2 Gameplay Discussion Archive
Topic: Sincerely..
Replies: 21
Views: 1846

Glorishan is correct: the older exp zones were loved by a good many players. Compared to DS and even a fairly new zone, they still are _utterly_ useless for exp'ing now. I'll agree 100%: quest and zones should give more exp than _any_ exp zones. And I've already mentioned a nicer way to create bette...
by Mirlantharn
Wed Dec 14, 2005 8:25 am
Forum: T2 Ideas Archive
Topic: A thing to make fiends a little scarier.
Replies: 11
Views: 1296

Lahgen, how about instead of listing instant death procs and such when suggesting their possible wish options, to instead list something like: "I want to send this group to ..." or "I want this group/person tied up"? I would have suggested a single or multiple person "relocatie wish", except I can s...
by Mirlantharn
Wed Dec 14, 2005 8:17 am
Forum: T2 Gameplay Discussion Archive
Topic: Illusionist vs. enchanter with haste
Replies: 48
Views: 7548

I do recall the old sorc class, and here's my take on the situation. Giving it to another class just to make group spellup faster doesn't help. IMHO, hasting the group just is another spellup that is an enchanter's duty. DEAL WITH IT. Enchanters have it rough, but that's also the class. I chose ench...
by Mirlantharn
Sat Nov 19, 2005 9:17 am
Forum: T2 Gameplay Discussion Archive
Topic: areas/game design, group sizes
Replies: 39
Views: 3803

Actually, Ragorn and Lathander both are correct. I know an Everquest retiree that got tired of playing the game, and griped about having to always play his cleric. He'd have to play his cleric because the group REQUIRED the cleric, yet couldn't always play his paladin due to the fact cleric's heals ...
by Mirlantharn
Thu Nov 17, 2005 10:13 am
Forum: Homeland Player Integration
Topic: Areas and Quests from homeland people liked?
Replies: 11
Views: 6510

I actually enjoyed the Homeland version of Waterdeep than the Toril version. It was MUCH larger, more detailed, and felt more like the City Of Splendors. I will say though that the southeast portion, where the main road was just inside of the city gates, I didn't care for there. It had two parallel ...
by Mirlantharn
Thu Nov 17, 2005 10:01 am
Forum: T2 Gameplay Discussion Archive
Topic: exp zones, questing, and overall game experience
Replies: 1
Views: 432

exp zones, questing, and overall game experience

Having played Toril (in its various incarnations over the years) since nearly July 1, 1997, there has been a overall migration of late to make the mud more fun and entertaining. In a way, though some aspects of it have been beneficial, the overall effect has made the mud almost too easy. Sorcerers o...
by Mirlantharn
Thu Nov 17, 2005 7:27 am
Forum: T2 Ideas Archive
Topic: Couple spell ideas..
Replies: 13
Views: 1190

Sorry, I'll be the first enchanter to actually say that such a spell, mass dragonscale, would be WAY too overpowered. :) Hey, yes, I'm an enchanter, I'd love to type less and have greater flexibility of spells, but I'm also more reasonable. Granted, the suggestion was in jest, but to stop anyone con...
by Mirlantharn
Thu Nov 17, 2005 7:13 am
Forum: T2 Ideas Archive
Topic: Laugh... Idea for new Enchanter/Shaman spell.
Replies: 2
Views: 573

I've considered suggesting an updated version of the current clairvoyance spell, one that is more in keeping with the FR original that was used in Pool Of Twilight. A druidic and sorcerer(enchanter?) spell, allowing the druid a few second look in the room of the target, but also allowing a "soul" to...
by Mirlantharn
Mon Nov 14, 2005 8:39 am
Forum: Logs
Topic: Ress where? At your feet. When? Soon!
Replies: 2
Views: 519

Ress where? At your feet. When? Soon!

Omerabi tells you 'kewl i got ress' < 562h/562H 128v/128V > < > Omerabi falls in from above, landing in a crumpled heap! Omerabi collapses in a heap on the ground. Omerabi is stunned! < 562h/562H 128v/128V > < > Omerabi's senses seem to clear again! < 562h/562H 128v/128V > < > bandage omerabi stand ...
by Mirlantharn
Thu Oct 13, 2005 10:38 am
Forum: Homeland Player Integration
Topic: Homeland Kits
Replies: 37
Views: 13892

Speaking from the standpoint of a player that help instigate the notion of the "kits and core classes", from an earlier incarnation of Homeland, there was a reason I pushed for kits to be converts from a core class. First, a little history. Mirl the First, from the years of Toril in '97, is _STILL_ ...

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