Search found 59 matches
- Wed Sep 26, 2007 6:34 am
- Forum: Toril 2.0 Discussion
- Topic: Time Sinks
- Replies: 31
- Views: 17359
- Wed Sep 26, 2007 6:25 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Homeland was a pretty big mud
- Replies: 60
- Views: 15039
- Wed Sep 26, 2007 6:21 am
- Forum: T2 Gameplay Discussion Archive
- Topic: OFFLOAD the CHANTER!
- Replies: 42
- Views: 8664
bawog: Good enchanters not counting the ticks for the spells? I'm sorry, but there is a certain amount of randomness still in spellcasting in which that method does not work so well. Rather, it is the other events happening that cause the spells to not last quite as long as you would expect. Take dr...
- Tue May 29, 2007 6:53 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Announcing the Darwin Awards for Toril!
- Replies: 33
- Views: 7507
I hereby nominate the little half-elf with the big ego that thought that, back in the days of Toril 1 when you could not open up a door unless you disengaged from the fight first, decided to ignore my three messages to the group of young elves that I would be the one tanking and to just assist me. I...
- Tue May 29, 2007 6:34 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Zone Love
- Replies: 98
- Views: 25136
Dusk Road, way out east. Other than one zone (Stronghold, or whatever it's name was, just east from the town of Hill's Edge.) added in the past year and a half (or so...) the entire zone out there and along Skull Road is kinda... bare. Not much point of ever adventuring out that way, really. I thoug...
- Tue May 29, 2007 6:22 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Evermeet Changes
- Replies: 41
- Views: 10856
Shiallia: Thank you ever so much for working on Evermeet. Don't get discouraged, because there are a ton of elves thanking you for such efforts. Karenthael: No worries. Just come back at some point, k? :)~ Leuthilspar does need some sprucing up (please forgive the sylvan pun). One thing I remember f...
- Sat Feb 10, 2007 2:06 am
- Forum: T2 Ideas Archive
- Topic: Drag'n someone incapacitated or ?
- Replies: 4
- Views: 1641
Rylan, I believe I had mentioned it once before, a long while ago. I thought it would be a very interesting thing to have: something that would make a detriment to the group yet wouldn't result (as all things here seem to do) in a player death. Considering you have both the incapacitated player and ...
- Fri Jan 19, 2007 8:35 am
- Forum: Toril 2.0 Discussion
- Topic: Druids in 2.0
- Replies: 19
- Views: 12350
Though already in gameplay at one time (I'm not so sure about the current implementation, it's been a while since I've seen any druids use the spell), I'd like to see some interaction between druid spells and the sorcerer classes. I seem to recall that druids were able to change the weather, and I t...
- Sun Jan 14, 2007 7:40 am
- Forum: T2 Ideas Archive
- Topic: Knowing the specifics
- Replies: 41
- Views: 10191
- Thu Jan 11, 2007 5:28 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Serious Pbase Problems
- Replies: 133
- Views: 26619
- Thu Jan 11, 2007 5:15 am
- Forum: Toril 2.0 Discussion
- Topic: Epic in 2.0?
- Replies: 9
- Views: 2215
Actually, I would argue that we need more areas to be created. Just tonight I happened to look at a Forgotten Realms manual at the local bookstore, and noticed that, from the map within, Torilmud only has about a 1/4 if not less of the _portion_ of the continent. How about much more areas? Granted, ...
- Mon Jan 08, 2007 2:30 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Serious Pbase Problems
- Replies: 133
- Views: 26619
- Mon Jan 08, 2007 2:17 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Serious Pbase Problems
- Replies: 133
- Views: 26619
There's been _so_ much effort for the past two years on getting high end zones into the game that the lower levels have been nearly neglected, and I think that's one reason that we're suffering so. New zones for the three _major_ groups of players of 1-20, 20-30, and 30-40 levels would spark more in...
- Wed Jan 03, 2007 7:46 am
- Forum: T2 Ideas Archive
- Topic: Knowing the specifics
- Replies: 41
- Views: 10191
I have _always_ attempted to explore, even venturing out upon my own, unless forewarned by friends. Even then, I wanted to be able to sneak myself past some danger to explore those supposedly harmful locations. One of the downsides of requiring large parties in a zone is that in order to explore the...
- Wed Jan 03, 2007 7:31 am
- Forum: 2.0 Announcements
- Topic: Toril 2.0: Ranged Weapons and Combat Stances
- Replies: 19
- Views: 12024
Shevarash, This is definitely a much desired feature that has been lacking both in the extent and the current implementation (for archery) for the longest time. Though not of a ranger type, I definitely am totally eager to see this addition. One suggestion for the area creators and maintainers, thou...
- Tue Jan 02, 2007 7:46 am
- Forum: Logs
- Topic: Invisible Missiles?
- Replies: 6
- Views: 1335
I'd blame the current mccp compression routine, moreso. Especially since it has seemed to be affecting even standard telnet terminals, both with the lack of messages from the mud and with the ignoring of commands. Again, could the mccp compression be bugged for non-mccp terminals? Mirlantharn -wonde...
- Fri Dec 29, 2006 9:18 am
- Forum: T2 Gameplay Discussion Archive
- Topic: common pleveling methods
- Replies: 65
- Views: 15661
- Fri Dec 29, 2006 9:15 am
- Forum: T2 Ideas Archive
- Topic: sort your MASSIVE storage cache list
- Replies: 12
- Views: 3323
- Fri Dec 29, 2006 9:12 am
- Forum: NHC: New Player Help
- Topic: New Player
- Replies: 21
- Views: 18637
- Fri Dec 22, 2006 10:19 am
- Forum: T2 Gameplay Discussion Archive
- Topic: common pleveling methods
- Replies: 65
- Views: 15661
Re: common pleveling methods
Another idea from homelands, all mages start out as a generic mage and level to 10 then quest their class. This problem of playing the game affects the 1-20 caster game the most because of lack of keystone spells and group unfriendly mem times. Sorry for the late response upon this one. Kiryan, I a...
- Fri Dec 22, 2006 9:43 am
- Forum: Toril 2.0 Discussion
- Topic: toril 2.0, exp, and the value of characters.
- Replies: 36
- Views: 9645
- Fri Dec 22, 2006 8:31 am
- Forum: Toril 2.0 Discussion
- Topic: Soloing small group play in 2.0
- Replies: 12
- Views: 3462
- Fri Dec 22, 2006 8:25 am
- Forum: Toril 2.0 Discussion
- Topic: scribe
- Replies: 21
- Views: 4345
I've mentioned this idea before, but once again for the sake of all that's better.... How about allowing us to rent, but specify what our character might be doing all the RP time that we're away? Ie, I'm renting for a while and want to make a scroll. If I come back too soon, online, then there might...
- Fri Dec 22, 2006 8:21 am
- Forum: Toril 2.0 Discussion
- Topic: Noncombat Encounters in 2.0?
- Replies: 6
- Views: 1919
- Fri Dec 22, 2006 8:17 am
- Forum: Toril 2.0 Discussion
- Topic: as a thought
- Replies: 1
- Views: 1206
- Fri Dec 22, 2006 8:11 am
- Forum: Toril 2.0 Discussion
- Topic: suprised this hasnt been asked...
- Replies: 22
- Views: 5143
Sarell: Guildhalls only benefit high level players because only high level players typically have the funds to pay the dues. _Typically_. Only example of a non-high level player guild would be the one that Daggaz just mentioned, and I would have applied for it had I known about it. Think about it a ...
- Mon Dec 11, 2006 9:31 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Ugh. Ridiculous!
- Replies: 17
- Views: 4165
Sometimes there's something to be said for solving a harder problem than an easier one: there's more enjoyment out of it. Whom would like to strut around declaring that they just solved the problem of opening up a jar of baby food, as opposed to being able to put back together an automobile engine? ...
- Mon Dec 11, 2006 9:06 am
- Forum: Toril 2.0 Discussion
- Topic: suprised this hasnt been asked...
- Replies: 22
- Views: 5143
No offense to anyone involved, but.... Guildhalls only benefit higher level players, and right now you might be noticing that we only have higher level players, but only a handful of them really (in relation to the numbers of years past). I'd much rather see the effort of coding/creating go towards ...
- Mon Dec 11, 2006 8:54 am
- Forum: Toril 2.0 Discussion
- Topic: Noncombat Encounters in 2.0?
- Replies: 6
- Views: 1919
- Fri Nov 17, 2006 8:02 am
- Forum: Toril 2.0 Discussion
- Topic: Feature Ideas and Requests for 2.0
- Replies: 20
- Views: 12758
- Fri Nov 17, 2006 7:50 am
- Forum: Toril 2.0 Discussion
- Topic: Alignment in D&D
- Replies: 40
- Views: 21000
- Fri Nov 17, 2006 7:42 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Toril's Compression Code -- It's buggy
- Replies: 10
- Views: 2456
- Fri Oct 06, 2006 8:49 am
- Forum: Toril 2.0 Discussion
- Topic: Toril 2.0 - Exp Tables and Trophy
- Replies: 55
- Views: 14915
The present situation: Tropy was introduced, way back when, as a bandaid over the problem of players mindlessly going over the same zones and sub-zones and leveling their way to lvl 50 in such fashion. Justice was also introduced at nearly the same time, for the exact same problem as Trophy was to f...
- Fri Oct 06, 2006 7:58 am
- Forum: Toril 2.0 Discussion
- Topic: Feature Ideas and Requests for 2.0
- Replies: 20
- Views: 12758
- Fri Oct 06, 2006 7:23 am
- Forum: 2.0 Announcements
- Topic: Toril 2.0: Magic
- Replies: 105
- Views: 75318
Sarvis, I was referring to the part about casting a double dragonscale upon someone, which _requires_ a second enchanter, and to the rarity now of there ever being a group with two enchanters within it. So, thanks for proving my point. And it would be nice to occassionally have a second enchanter wi...
- Fri Oct 06, 2006 7:09 am
- Forum: 2.0 Announcements
- Topic: Introducing Toril 2.0
- Replies: 156
- Views: 105145
Ok, as to what Sheverash has stated earlier in this thread, we are being allowed to reroll our characters. What really wasn't answered was: 1) Are we rerolling our characters and starting out as lvl 1 characters again? 2) Rerolling our characters and reimbursed to the same lvl as before the conversi...
- Tue Oct 03, 2006 7:11 am
- Forum: 2.0 Announcements
- Topic: Toril 2.0: Magic
- Replies: 105
- Views: 75318
Prior to my comments about 2.0 magic, I just want to mention to Gantoris that it is exactly that reason for which I haste my hitters, including the tanks, as far as I'm able to within a fight. I've had multiple Hail Mary's by hasting my tanks, even against fire or cold shielded enemies, than not. No...
- Wed Aug 23, 2006 9:06 am
- Forum: Toril 2.0 Discussion
- Topic: Toril 2.0 Discussion
- Replies: 71
- Views: 32345
As was mentioned in a discussion I had the other day, there's something with the new "2.0" direction that should be considered. Back in the day, Soj (1) had your character's abilities largely based upon the time spent upon practicing your art, rather than having a fixed point system for your art. As...
- Sun Jan 08, 2006 2:26 pm
- Forum: Logs
- Topic: How to CR in branches
- Replies: 3
- Views: 817
Thing is, I had the relocate spell already typed and ready to go as soon as he started casting the spirit walk spell, and just had to hit the return key when he finished casting. So essentially Yog had all of maybe a round before I got there. 8) Yog tells you 'no need to spellup, u rdy?' nod Yog You...
- Sat Dec 17, 2005 9:14 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Illusionist vs. enchanter with haste
- Replies: 48
- Views: 10327
I've an _EASY_ solution for why the enchanters have prismatic spray and illusionist/invokers don't have it. At the time it _was_ removed from enchanters spelllist and given to invokers, the invokers _never used it_. Not even once. And since enchanters were needing some remotely offensive spell in th...
- Wed Dec 14, 2005 9:37 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Sincerely..
- Replies: 21
- Views: 2571
Glorishan is correct: the older exp zones were loved by a good many players. Compared to DS and even a fairly new zone, they still are _utterly_ useless for exp'ing now. I'll agree 100%: quest and zones should give more exp than _any_ exp zones. And I've already mentioned a nicer way to create bette...
- Wed Dec 14, 2005 8:25 am
- Forum: T2 Ideas Archive
- Topic: A thing to make fiends a little scarier.
- Replies: 11
- Views: 1919
Lahgen, how about instead of listing instant death procs and such when suggesting their possible wish options, to instead list something like: "I want to send this group to ..." or "I want this group/person tied up"? I would have suggested a single or multiple person "relocatie wish", except I can s...
- Wed Dec 14, 2005 8:17 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Illusionist vs. enchanter with haste
- Replies: 48
- Views: 10327
I do recall the old sorc class, and here's my take on the situation. Giving it to another class just to make group spellup faster doesn't help. IMHO, hasting the group just is another spellup that is an enchanter's duty. DEAL WITH IT. Enchanters have it rough, but that's also the class. I chose ench...
- Sat Nov 19, 2005 9:17 am
- Forum: T2 Gameplay Discussion Archive
- Topic: areas/game design, group sizes
- Replies: 39
- Views: 5301
Actually, Ragorn and Lathander both are correct. I know an Everquest retiree that got tired of playing the game, and griped about having to always play his cleric. He'd have to play his cleric because the group REQUIRED the cleric, yet couldn't always play his paladin due to the fact cleric's heals ...
- Thu Nov 17, 2005 10:13 am
- Forum: Homeland Player Integration
- Topic: Areas and Quests from homeland people liked?
- Replies: 11
- Views: 10571
I actually enjoyed the Homeland version of Waterdeep than the Toril version. It was MUCH larger, more detailed, and felt more like the City Of Splendors. I will say though that the southeast portion, where the main road was just inside of the city gates, I didn't care for there. It had two parallel ...
- Thu Nov 17, 2005 10:01 am
- Forum: T2 Gameplay Discussion Archive
- Topic: exp zones, questing, and overall game experience
- Replies: 1
- Views: 625
exp zones, questing, and overall game experience
Having played Toril (in its various incarnations over the years) since nearly July 1, 1997, there has been a overall migration of late to make the mud more fun and entertaining. In a way, though some aspects of it have been beneficial, the overall effect has made the mud almost too easy. Sorcerers o...
- Thu Nov 17, 2005 7:27 am
- Forum: T2 Ideas Archive
- Topic: Couple spell ideas..
- Replies: 13
- Views: 1804
Sorry, I'll be the first enchanter to actually say that such a spell, mass dragonscale, would be WAY too overpowered. :) Hey, yes, I'm an enchanter, I'd love to type less and have greater flexibility of spells, but I'm also more reasonable. Granted, the suggestion was in jest, but to stop anyone con...
- Thu Nov 17, 2005 7:13 am
- Forum: T2 Ideas Archive
- Topic: Laugh... Idea for new Enchanter/Shaman spell.
- Replies: 2
- Views: 896
I've considered suggesting an updated version of the current clairvoyance spell, one that is more in keeping with the FR original that was used in Pool Of Twilight. A druidic and sorcerer(enchanter?) spell, allowing the druid a few second look in the room of the target, but also allowing a "soul" to...
- Mon Nov 14, 2005 8:39 am
- Forum: Logs
- Topic: Ress where? At your feet. When? Soon!
- Replies: 2
- Views: 775
Ress where? At your feet. When? Soon!
Omerabi tells you 'kewl i got ress' < 562h/562H 128v/128V > < > Omerabi falls in from above, landing in a crumpled heap! Omerabi collapses in a heap on the ground. Omerabi is stunned! < 562h/562H 128v/128V > < > Omerabi's senses seem to clear again! < 562h/562H 128v/128V > < > bandage omerabi stand ...
- Thu Oct 13, 2005 10:38 am
- Forum: Homeland Player Integration
- Topic: Homeland Kits
- Replies: 37
- Views: 24442
Speaking from the standpoint of a player that help instigate the notion of the "kits and core classes", from an earlier incarnation of Homeland, there was a reason I pushed for kits to be converts from a core class. First, a little history. Mirl the First, from the years of Toril in '97, is _STILL_ ...