Search found 109 matches
- Fri Mar 07, 2003 2:55 am
- Forum: MUD Client Help
- Topic: Zmud - assassinate timer
- Replies: 18
- Views: 3917
Previous. #if (@Assasused=0) {#sa You may assassinate again.} {#sa Assasinate charge will be replenished at @Assashrs:@Assasmins. Time now is %time( hh:n)} Missed an 'n' near the end of this trigger...May wanna change it to how the bottom one looks. New Change. #if (@Assasused=0) {#sa You may assass...
- Fri Mar 07, 2003 12:59 am
- Forum: MUD Client Help
- Topic: Zmud - assassinate timer
- Replies: 18
- Views: 3917
Ok, got it working. Try it out.
I had some problems later on upgrading anyhow..finally got it working again. If you have problems try this. I'm using Zmud 6.53Beta. You may also want to check under preferences and script parser and set your Allow [] for eval on. Hope this helps some of you. NOTE: Your Alias's should look like this...
- Thu Mar 06, 2003 11:07 pm
- Forum: MUD Client Help
- Topic: Zmud - assassinate timer
- Replies: 18
- Views: 3917
Updated..
Bah more fixes..
- Sat Nov 23, 2002 6:57 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Haste Items
- Replies: 44
- Views: 7604
I personally think there is no need for perm haste items in the game. I do vouch for making bard haste last longer or occur faster, I'm not sure on how many battlechanters play vs. bards, but fixing battletrance would be great (even if it isn't haste...the occurance of hitting all members in group i...
- Thu Oct 10, 2002 2:10 am
- Forum: S3 General Discussion Archive
- Topic: Wedding announcement!
- Replies: 29
- Views: 3511
- Sun Oct 06, 2002 8:25 am
- Forum: S3 Gameplay Discussion Archive
- Topic: searching for low int races
- Replies: 18
- Views: 2622
How about chance of search a percentage for race, so each time you search you reduce the actual search by the perctage for that particular race... ie. trolls get 5% search so like as follows 5% chance to search out target with once search at 100. 2nd attempt then 5 out of 95 chances to search it out...
- Sat Oct 05, 2002 11:16 pm
- Forum: S3 General Discussion Archive
- Topic: What do you drink when you mud?
- Replies: 63
- Views: 13997
- Fri Oct 04, 2002 6:02 am
- Forum: S3 General Discussion Archive
- Topic: Don't even get me started...
- Replies: 59
- Views: 6630
Before anyone even replies to my post if that is the intent. I just wish to relate to you that I had the benifit to grow up in non-christian schools and experience what difference there is compared to many people I have worked with who have gone to private christian schools after I moved to B.C. Man...
- Fri Oct 04, 2002 5:41 am
- Forum: S3 General Discussion Archive
- Topic: Don't even get me started...
- Replies: 59
- Views: 6630
I hope you guys realize just how much Christians have done for the world. Many orginizations had been started such as the Salvation Army, World Vision, amnesty international etc...that have aided people all over the world. I'm not denouncing other religions, I'm sure there have been many contributio...
- Wed Oct 02, 2002 2:40 pm
- Forum: S3 General Discussion Archive
- Topic: Wedding announcement!
- Replies: 29
- Views: 3511
Yep, she is lovable all right. Everyone loves Ambar. This will be interresting to see... Ambar Nightblade http://www.sojourn3.org/ubb/smile.gif So far the ideas we've thought about getting married is around the Underdark. We'd like to make it accessible for goodies, since Ambar has several friends w...
- Wed Oct 02, 2002 2:05 am
- Forum: S3 General Discussion Archive
- Topic: Wedding announcement!
- Replies: 29
- Views: 3511
Wedding announcement!
Yes it's true, Ambar and I are FINALLY getting married! After months and MONTHS of preparation, we've finally set a date to tie the knot!!! The wedding will be on October the 23rd, this is a special time for us as both Ambar's rl birthday is on the 22nd and my rl birthday is on the 24th! We have yet...
- Mon Sep 30, 2002 5:09 am
- Forum: S3 Gameplay Discussion Archive
- Topic: adrenalize syntax
- Replies: 5
- Views: 693
That's been around since sojourn. Just make an alias and deal with it would be the typical response. It's been like that since squids were first put in, so I doublt it would be changed now. Just try making an alias to suit how you want your skills to work. I use #al {Adren} {adrenalize me} I don't e...
- Mon Sep 30, 2002 4:42 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Top 5 Features You'd Like To See
- Replies: 161
- Views: 26786
1. Make it so squids can group-report shows their mana just like how report works by itself. 2. Fix squid issues. 3. Get Menzo put in. 4. Better help files which actually are up to date. 5. A section that explains how power is actually being used by squids past 100. I have yet to discover any use fo...
- Thu Sep 05, 2002 5:30 am
- Forum: S3 Ideas Archive
- Topic: Proposal with mounts+mounted combat
- Replies: 7
- Views: 1278
- Thu Sep 05, 2002 1:32 am
- Forum: S3 Gameplay Discussion Archive
- Topic: I don't see a lot of Illithids around
- Replies: 8
- Views: 1377
I've enjoyed playing a squid for the purpose of making leading zones easier, but then again a rogue is nice as well for this. There are some drawbacks to the class with some of the skills that need to be 'fixed' but other then that I find them useful with dealing area damage only in specific zones, ...
- Wed Sep 04, 2002 7:24 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Influx of Uber EQ
- Replies: 89
- Views: 11220
<bJurdex</b> <b>I don't have a problem with someone gaining prot-all from wearing numerous items individually. However, I have always disliked the fact that prot-all on a single item is in the game and not at Tiamat.</b> Do that and you get people claiming or handing out that only prot-all eq like i...
- Wed Sep 04, 2002 6:54 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Influx of Uber EQ
- Replies: 89
- Views: 11220
- Wed Sep 04, 2002 6:43 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Wizards and Specialization
- Replies: 26
- Views: 3258
- Wed Sep 04, 2002 5:34 am
- Forum: S3 Ideas Archive
- Topic: Proposal with mounts+mounted combat
- Replies: 7
- Views: 1278
- Wed Sep 04, 2002 5:26 am
- Forum: S3 Ideas Archive
- Topic: Proposal with mounts+mounted combat
- Replies: 7
- Views: 1278
Proposal with mounts+mounted combat
As a ptester for dire raiders I've noted this issue with a bit of concern. For a class that actually benifits from mounted combat there are a few querks I find irritating about it. 1. You can mount your pet in rooms that are to small to walk into while mounted. 2. Almost impossible to use mounted co...
- Sun Aug 18, 2002 9:46 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Recent Downgrades
- Replies: 57
- Views: 8674
I'm confused, why don't whoever is in charge of the eq in the game make a final agreement with whoever else so eq never needs to be rechecked and downgraded. If you're worried about the playerbase getting to powerful then isn't there other means of maintaning the balance or just make the eq less dra...
- Sun Aug 18, 2002 3:19 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Recent Downgrades
- Replies: 57
- Views: 8674
I'm confused, why don't whoever is in charge of the eq in the game make a final agreement with whoever else so eq never needs to be rechecked and downgraded. If you're worried about the playerbase getting to powerful then isn't there other means of maintaning the balance or just make the eq less dra...
- Sun Aug 18, 2002 1:17 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Eat/drink bug.
- Replies: 5
- Views: 695
Eat/drink bug.
You are getting hungry. You are getting thirsty. < 682h/682H 244p/244P 109v/109V > < > Narra group-says '-=-=-=- Stone Out! -=-=-=-' < 682h/682H 244p/244P 109v/109V > < > You have finished memorizing fireball. < 682h/682H 244p/244P 109v/109V > < > get jerky backpack eat jerky get barrel backpack dri...
- Tue Jul 23, 2002 5:53 am
- Forum: S3 General Discussion Archive
- Topic: another plea regarding poofing eq
- Replies: 36
- Views: 4318
- Wed Jun 05, 2002 2:21 am
- Forum: S3 General Discussion Archive
- Topic: yea it should have been posted here...
- Replies: 6
- Views: 1172
- Wed Jun 05, 2002 2:20 am
- Forum: S3 General Discussion Archive
- Topic: yea it should have been posted here...
- Replies: 6
- Views: 1172
- Tue May 28, 2002 6:10 am
- Forum: S3 General Discussion Archive
- Topic: Helping a friend and justice code.
- Replies: 7
- Views: 856
- Tue May 28, 2002 3:37 am
- Forum: S3 General Discussion Archive
- Topic: Helping a friend and justice code.
- Replies: 7
- Views: 856
Helping a friend and justice code.
Just a bit of a quirk I had that I think is kinda stupid considering how justice code works in IX. Mind you these three psi mobs are about level 30ish, and I have tower of iron will up to reduce psi damage on myself. This is a bit entertaining none the less. Enjoy! You hold the starseed nebula. It g...
- Sat May 25, 2002 11:52 pm
- Forum: S3 General Discussion Archive
- Topic: Personality Disorder Test
- Replies: 40
- Views: 5580
- Mon Apr 01, 2002 12:30 am
- Forum: S3 General Discussion Archive
- Topic: Psionic Power
- Replies: 22
- Views: 3807
Playing a squid durring soj/toril to 47th level and playing one soj3 48th level (Xserreellex) this is what I have to say about squids. The ability for mobs to factor in magic resistance in illithid attacks shouldn't be included. Instead, make some of the extremely hard fights include a new factor su...
- Tue Jan 29, 2002 6:48 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: levitate and !ground..idea! rogue scale wall ability?
- Replies: 11
- Views: 1495
- Tue Jan 29, 2002 5:49 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: levitate and !ground..idea! rogue scale wall ability?
- Replies: 11
- Views: 1495
levitate and !ground..idea! rogue scale wall ability?
Since rogues are a good cr class...perhaps making them have a skill such as scale wall would let them travel up and down shafts to drag corpses or at least move through them without falling (but chance of failure to fall with each movement perhaps increasing every room they scale?)
- Sun Jan 20, 2002 5:29 am
- Forum: MUD Client Help
- Topic: Zmud - assassinate timer
- Replies: 18
- Views: 3917
#ALIAS assr {#sa Assassinate timer re-set;#t- AssasinateTimer;#var AssasUsed {0} {0};#var AssasMins {};#var AssasHrs {}} #ALIAS assas {~assas %1;#if (@Assasused = 0) {#math AssasTime [(%time(hh) * 60) + %time(n)];#t+ AssasinateTimer;#if ([(@AssasTime + 24) >1439]) {#math Assastime {@Assastime - 1416...
- Sun Jan 20, 2002 4:13 am
- Forum: MUD Client Help
- Topic: I made a little app
- Replies: 5
- Views: 927
- Wed Jan 02, 2002 12:48 am
- Forum: S3 Gameplay Discussion Archive
- Topic: on spells/defense skills again...
- Replies: 32
- Views: 2498
Looks to me like you just need more warriors to help even out the damage, perhaps a few ghealers in addition of just a few pc tanks. Even out the damage and your spellups will last longer and you may just live when your spells fall when your not tanking on more then you can chew. Difficult zones sho...
- Wed Jan 02, 2002 12:39 am
- Forum: S3 Gameplay Discussion Archive
- Topic: cursed quest items
- Replies: 13
- Views: 1083
- Sun Dec 30, 2001 8:00 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Keep your friends close and your enemies closer
- Replies: 20
- Views: 2618
We just both got off on the wrong spot..I seemed to me you were insinuating that my 5mins ordeal would turn into a 45min deal. I know you help people out, I agree with everyone else it that it wasn't a big deal. I think stress in our lives tends to put things off on the wrong foot. Anyhow Noliez is ...
- Sun Dec 30, 2001 7:55 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Keep your friends close and your enemies closer
- Replies: 20
- Views: 2618
- Sat Dec 29, 2001 10:40 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Keep your friends close and your enemies closer
- Replies: 20
- Views: 2618
Just a few other things I failed to mention that Baikalisan brought up. I don't know if she meant to say her group as in she leading it...but I asked who was leading and Laxlez told me Izid was. He was the one that said that we'd help...when a group says they are going to help then a person in the g...
- Sat Dec 29, 2001 10:18 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Keep your friends close and your enemies closer
- Replies: 20
- Views: 2618
There were some important notes that were missed earlier on that Baik didn't include...but since I have no log of this..I'll explain it from my side. :P I get confirmation from Izid's group they will help after waiting 20mins in a zone, laxlez had no problems either helping out which was great. So I...
- Wed Dec 26, 2001 10:48 am
- Forum: S3 General Discussion Archive
- Topic: Favourite question time....What's your P-Time?
- Replies: 51
- Views: 7181
Playing time: 37 days / 19 hours/ 9 minutes [quote]Quote by Sarell I totally see what you meant in that post about 'does X have half my Ptime then'> about bidding hehe! Kick ass... Oh and I dunno what's up with that comment earlier but if you must know that makes me 40.2% from Todraels total playing...
- Wed Dec 26, 2001 10:15 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Elementalist idea
- Replies: 10
- Views: 1302
- Wed Dec 26, 2001 9:32 am
- Forum: S3 Ideas Archive
- Topic: Here's an idea re: power attribute.
- Replies: 5
- Views: 866
Here\'s an idea re: power attribute.
Most of us know that the power attribute serves little purpose in the game, at least for squids it only raises your mana in which most mana eq works the same way. I also have seen many posts about how players do not like how mobs shrug psi attack and spells, etc...so I've come up with this for somet...
- Wed Dec 26, 2001 9:14 am
- Forum: S3 Gameplay Discussion Archive
- Topic: How does power skill really affect the game?
- Replies: 3
- Views: 536
I haven't tested it as I haven't really got any max power eq yet..but may try doing that quest on smoke..I don't know where the silver ring encrusted with a black sapphire is either...right now I got two amy rings. Until I know for sure max power actually is of any use I don't really plan on giving ...
- Wed Dec 26, 2001 2:21 am
- Forum: Stories
- Topic: My life...
- Replies: 7
- Views: 1478
- Wed Dec 26, 2001 1:28 am
- Forum: S3 General Discussion Archive
- Topic: newbie help document
- Replies: 63
- Views: 9737
- Wed Dec 26, 2001 1:10 am
- Forum: S3 General Discussion Archive
- Topic: Unfair leadership at it's best! (favoritism)
- Replies: 155
- Views: 25908
[quote]Quote originally posted by Jegzed He played a dorf on Basternae, so he's a goodie Ack! jegzed how could you turn your back on me, it was all a plot I tell you! I wasn't really a goodie, I merely was a duergar in disguise as one. When it comes to pk muds, I play on the loosing side for the cha...
- Wed Dec 26, 2001 12:40 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Haste
- Replies: 10
- Views: 852
- Wed Dec 26, 2001 12:25 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Skellies and Fire Spirits oh my!
- Replies: 62
- Views: 6356
[quote} Quote originally posted by Lyt: I remember last wipe the deadly sharn from UM kept getting lead out and smoking people in WD. It was always fun. Same with the displacer beast at turning point. Mobs that track out of area are fun. I agree, there's always an element of danger. Purposely pk'ing...
- Tue Dec 25, 2001 11:58 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: How does power skill really affect the game?
- Replies: 3
- Views: 536
Oh and the reason I am asking about this is reading a post earlier about smoke plane quest with a 10hp +3max power ring, also there is another ring not sure stats totally but somewhere around 50hps and max_power. There never was much max power eq in the game beforehand..and I had about a week ago an...