Search found 27 matches
- Sat Feb 16, 2019 3:01 pm
- Forum: MUD Client Help
- Topic: Multi-drag script for Mudlet
- Replies: 3
- Views: 6358
Re: Multi-drag script for Mudlet
Here is the player drag script. Works good unless someone is dead in that room and isn't consenting. TRIGGER: Name: Who Consenting Pattern: ^(\w+) is consenting you (regex) if matches[2] ~= whoami() then table.insert(consent_tbl,matches[2]) end ALIAS1: Name: Consent Alias: ^whoconsent$ consent_tbl =...
- Fri Jan 25, 2019 12:55 am
- Forum: GCC: Gameplay Discussion
- Topic: DKP Bidding
- Replies: 29
- Views: 21708
Re: DKP Bidding
So let me get this straight. People who have lots of points have put in a lot of time and have won nothing. People with few or no points have put in little effort or have already won something. Where is the unfairness of this? Leaders these days get zero credit for all the effort put toward dealing...
- Thu Jan 24, 2019 12:30 am
- Forum: GCC: Gameplay Discussion
- Topic: DKP Bidding
- Replies: 29
- Views: 21708
Re: DKP Bidding
Good luck getting low point people to spend 6+ hours when their chances of getting a top item with this system is about zero. Their chances before wasn't very good, but at least there was a chance. I'm at 100 points.. I won't go again under this point system. I'd have to go at least 3 more times to ...
- Wed Jan 23, 2019 2:52 pm
- Forum: GCC: Gameplay Discussion
- Topic: Bahamut... (lack of interest, rewards, etc.)
- Replies: 8
- Views: 10891
Re: Bahamut... (lack of interest, rewards, etc.)
dkp should be implemented and converted to in my opinion. the point system would work exactly the way it does now, but if you got 1400 points and want to spend them and noone can or wants to bid more, the item is yours. this would put a stop to point hording almost immediately and make loot distrib...
- Mon Jan 21, 2019 3:24 pm
- Forum: GCC: Gameplay Discussion
- Topic: Bahamut... (lack of interest, rewards, etc.)
- Replies: 8
- Views: 10891
Bahamut... (lack of interest, rewards, etc.)
Yesterday marked the 4th death of the mighty Bahamut. Even though many changes have been made to the difficulty of this zone it still took our group of 25ish 8 hours (and hundreds of corpses) to complete. This post isn't meant to be a rant in any way but what I hope to be an honest report of the gen...
- Thu Dec 13, 2018 12:43 am
- Forum: MUD Client Help
- Topic: Roller for Mudlet
- Replies: 1
- Views: 5884
Re: Roller for Mudlet
Nyyrs package has one included
- Thu Nov 08, 2018 10:13 pm
- Forum: GCC: Gameplay Discussion
- Topic: BAHAMUT FIRST EVER RUN!
- Replies: 10
- Views: 13365
Re: BAHAMUT FIRST EVER RUN!
Sounds fair to me. Thanks for stepping up and leading it. I hope to be there.
- Mon Oct 15, 2018 4:01 pm
- Forum: Logs
- Topic: Too uber not to share...
- Replies: 0
- Views: 5370
Too uber not to share...
[Gurrax : a pair of berserker battle gauntlets (hitall)] Your weak bludgeon barely wounds a stone gargoyle. [1] Your weak bludgeon barely wounds a stone gargoyle. [2] Your strong bludgeon barely wounds a stone gargoyle. [3] Your awesome bludgeon barely wounds a stone gargoyle. [4] Your eyes glaze as...
- Thu Jul 26, 2018 12:52 am
- Forum: MUD Client Help
- Topic: Multi-drag script for Mudlet
- Replies: 3
- Views: 6358
Re: Multi-drag script for Mudlet
Good idea.
- Thu Jul 19, 2018 1:03 pm
- Forum: MUD Client Help
- Topic: Multi-drag script for Mudlet
- Replies: 3
- Views: 6358
Multi-drag script for Mudlet
Format to use: dragX Y (X=number of corpses, Y=direction)
Pattern:
^drag(\d+) (\w+)
Code:
local cmd = ""
for k = 1,matches[2] do
cmd = string.format("%s drag %d.corpse",cmd, k)
end
cmd = cmd .. " " .. matches[3]
cmd = string.trim(cmd)
send(cmd)
Pattern:
^drag(\d+) (\w+)
Code:
local cmd = ""
for k = 1,matches[2] do
cmd = string.format("%s drag %d.corpse",cmd, k)
end
cmd = cmd .. " " .. matches[3]
cmd = string.trim(cmd)
send(cmd)
- Sat Dec 09, 2017 12:14 pm
- Forum: MUD Client Help
- Topic: Mods to Nyss Script
- Replies: 59
- Views: 45301
Re: Mods to Nyss Script
Is searching the corpse right the kill missing from this?
- Tue Nov 14, 2017 1:29 am
- Forum: LFG: Looking For Group
- Topic: Updated Tia Points for November 12th Run
- Replies: 2
- Views: 1425
Re: Updated Tia Points for November 12th Run
Greedy for 3rd round Tia gear? *roll*
- Mon Nov 06, 2017 2:35 pm
- Forum: MUD Client Help
- Topic: Mods to Nyss Script
- Replies: 59
- Views: 45301
Re: Mods to Nyss Script
Awesome script. Saves a ton of copying/pasting.
Now we just need a @statworn *wink*
Now we just need a @statworn *wink*
- Sat Aug 27, 2016 12:09 pm
- Forum: GCC: Gameplay Discussion
- Topic: Flag Dire hounds as hell hounds?
- Replies: 0
- Views: 10668
Flag Dire hounds as hell hounds?
I see they are flagged as horses. Flagged as hell hounds be over powered?
- Wed Jul 02, 2008 5:13 pm
- Forum: T2 Ideas Archive
- Topic: Shaman Spirit Totem Customization
- Replies: 23
- Views: 6145
Re: Shaman Spirit Totem Customization
I'm glad to see people are at least talking about this. I would like to see something to make the class more soloable friendly. I can't speak much for other classes, but solo leveling as a shammy is painful. I usually stay away from switching mobs because I cannot get much offense off because I'm al...
- Mon Jun 23, 2008 2:37 pm
- Forum: T2 Ideas Archive
- Topic: Shaman Spirit Totem Customization
- Replies: 23
- Views: 6145
Re: Shaman Spirit Totem Customization
No imm reply concerning this?
The shammy pet thing has been exactly the same since 1995? Maybe longer?
Isn't it about time this was changed / improved? Everyone says about how hard it is to solo level a shammy... maybe re-vamping the spirit pet could make this a little less painful?
The shammy pet thing has been exactly the same since 1995? Maybe longer?
Isn't it about time this was changed / improved? Everyone says about how hard it is to solo level a shammy... maybe re-vamping the spirit pet could make this a little less painful?
- Sat Jun 14, 2008 6:05 pm
- Forum: MUD Client Help
- Topic: Autoroller with settable minimum stats.
- Replies: 21
- Views: 13315
Re: Autoroller with settable minimum stats.
If I rename my toril folder in zmud and start a fresh one this roller works great. It just won't work right in my normal toril folder for some reason. I delete everything I can concerning this script but it still won't work right.
- Sat May 31, 2008 1:30 pm
- Forum: MUD Client Help
- Topic: Autoroller with settable minimum stats.
- Replies: 21
- Views: 13315
Re: Autoroller with settable minimum stats.
I got it working.. but for some reason it shows the "8 notchs difference between actually rolls and minimum requirements. Rerolling." on my other open window. How do I fix that?
- Tue May 27, 2008 5:35 pm
- Forum: T2 Ideas Archive
- Topic: Shaman Spirit Totem Customization
- Replies: 23
- Views: 6145
Re: Shaman Spirit Totem Customization
I would like to see shaman be able to summon different pets according to his/her need at the time. Let's say the shaman was soloing and was in need of a tank pet... let's say a bear. Higher HP, low damage, decent AC. Or let's say a shaman met up with a warrior to duo exp... he could summon a tiger. ...
- Tue May 27, 2008 5:16 pm
- Forum: MUD Client Help
- Topic: A new autoroller... can someone do this?
- Replies: 2
- Views: 1823
A new autoroller... can someone do this?
Instead of the normal autoroller where you set the minimum for each stat how about one that just asks you how many of each stat level would you like to see. This would be handy since you can swap stats. Example... Perfect - 0 Heroic - 3 Mighty - 1 Good - 1 Average - 0 Fair - 0 Mundane - 0 Poor - 0 e...
- Tue May 27, 2008 5:05 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Evilrace/Goodrace
- Replies: 62
- Views: 10577
Re: Evilrace/Goodrace
Don't like 95% of this playerbase have 50s on both sides?
- Tue May 27, 2008 4:43 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: When is the next multi-play weekend?
- Replies: 0
- Views: 767
When is the next multi-play weekend?
My alts miss each other's company.
- Fri Nov 30, 2007 5:28 pm
- Forum: General Discussion Archive
- Topic: Which Republican are you supporting in the primaries?
- Replies: 83
- Views: 23075
- Thu Nov 29, 2007 9:48 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: How long have you been mudding and where did you come from?
- Replies: 151
- Views: 55408
- Tue Nov 20, 2007 5:13 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Multiplay Weekend Thanksgiving Weekend?
- Replies: 7
- Views: 2137
What a great idea! I have more or less given up on leveling for a while. It is almost impossible to find players level 20-35 to level with and it's just too time consuming to solo. Wasn't this mud designed for group leveling? With 95% of the active player base being level 50 group leveling has more ...
- Fri Aug 17, 2007 1:17 am
- Forum: T2 Gameplay Discussion Archive
- Topic: My thoughts, comments, etc on multi-play...
- Replies: 17
- Views: 4005
- Sat Aug 11, 2007 2:44 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: My thoughts, comments, etc on multi-play...
- Replies: 17
- Views: 4005
My thoughts, comments, etc on multi-play...
I had a ball during the multi permissible weekend. Unfortunately, I had to spend most of it leveling my elf ranger to 20 so he could meet up with my level 23 shaman. I played here long ago (10+ years) and had a 50 shammy named Rynuk. Much has changed since then, most notably the amount of players pl...