Search found 115 matches
- Wed Jul 11, 2001 9:57 pm
- Forum: S3 Ideas Archive
- Topic: Change in Assist
- Replies: 15
- Views: 1963
- Wed Jun 20, 2001 7:07 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Mounted combat and a indecisive skeleton...
- Replies: 3
- Views: 687
- Tue Jun 12, 2001 1:35 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: afk toggle
- Replies: 6
- Views: 1119
I think this showed up in another thread and apparently received no constructive attention. I too love the new changes to AFK, but what's the point if you go %% like one minute after? Suggestion: Please increase the amount of time a player can be idle so that you don't void after 5 minutes of inacti...
- Fri Apr 27, 2001 4:46 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Shamans HP
- Replies: 35
- Views: 5863
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Uthgar: Issue? There is no issue. Shaman hp are fine where they are. </font><HR></BLOCKQUOTE> Ok, have you read this thread in a while Uthgar? Was it the intent that Drow mages...
- Tue Apr 24, 2001 6:47 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Shamans HP
- Replies: 35
- Views: 5863
- Mon Apr 23, 2001 4:07 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: comprehensive warrior feedback
- Replies: 81
- Views: 11951
- Mon Apr 23, 2001 4:04 pm
- Forum: S3 General Discussion Archive
- Topic: good/evil trading
- Replies: 4
- Views: 991
- Mon Apr 23, 2001 4:00 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: comprehensive warrior feedback
- Replies: 81
- Views: 11951
- Fri Apr 20, 2001 1:47 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Shamans HP
- Replies: 35
- Views: 5863
- Fri Apr 20, 2001 12:08 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Shamans HP
- Replies: 35
- Views: 5863
- Wed Apr 18, 2001 8:06 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Shamans HP
- Replies: 35
- Views: 5863
- Thu Apr 12, 2001 8:05 pm
- Forum: S3 General Discussion Archive
- Topic: Mobs casting after players leave..
- Replies: 5
- Views: 995
- Thu Apr 12, 2001 7:52 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Druids
- Replies: 37
- Views: 8145
I agree that druid spell power should rival invokers outside in perfect conditions. Like call lightning (is there such a spell) in a full on thunderstorm should be on par with an invoker spell of the same level? Get my meaning? Indoors of course they should be weaker than shamans/conjurers. I don't ...
- Wed Apr 11, 2001 12:52 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: ogres
- Replies: 25
- Views: 4653
- Tue Apr 10, 2001 6:35 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: AC
- Replies: 9
- Views: 2023
- Tue Apr 10, 2001 12:03 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Autoroller or Help File Problem?
- Replies: 3
- Views: 1014
- Tue Apr 10, 2001 12:00 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: AC
- Replies: 9
- Views: 2023
- Tue Apr 10, 2001 11:55 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Druids
- Replies: 37
- Views: 8145
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Azralek Silvermist: there are sadly few high lvl zones that are outdoors making our damage spells sadly lacking. </font><HR></BLOCKQUOTE> Hey at least everyone's favorite zone,...
- Tue Apr 10, 2001 11:45 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Shamans HP
- Replies: 35
- Views: 5863
Because some of the races have bugs in them for some reason. I mentioned Dwarven Clerics and Barbarian Shamans above, how about Troll Shaman? Perfect (26)22 Heroic ??? Mighty (26)22 Good (25)22 Fair (25)22 Average ??? Mundane (24)22 Bad ??? The same hps no matter what your CON is? C'mon, doesn't tha...
- Fri Apr 06, 2001 12:43 pm
- Forum: S3 General Discussion Archive
- Topic: Anyone from Eye Aeternum?
- Replies: 24
- Views: 4296
- Wed Apr 04, 2001 6:31 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Shamans HP
- Replies: 35
- Views: 5863
In the old days, Shamans had cleric hps I believe. Thats really not the point though... no matter what your CON is with some races, you always have the same hps. I think the CON notches are screwy for some of the caster classes. Dwarven clerics for example always have: Heroic (32)29 Mighty (32)29 Go...
- Tue Mar 27, 2001 12:37 am
- Forum: S3 Ideas Archive
- Topic: New Race. Orcs?
- Replies: 53
- Views: 10791
*bump* Anyone with any inside knowledge actually know what the new race will be? It was alluded (elluded) to that Anti-Paladins would be available to both good and evil races, and since APs didn't have a home with any of the old races... God I hope its not orcs. I'd much rather have it be Githyanki ...
- Mon Mar 26, 2001 8:40 pm
- Forum: S3 General Discussion Archive
- Topic: discussion on evil innates turned to flames
- Replies: 30
- Views: 6281
Note: Why delete threads? Let people show their true colors. Anyways, I was just about to post a reply to the old thread when it was rudely deleted out from under me =) *tease Brugg* So what exactly is so hard about being an evil again? I want to ask this of the evils and just be honest. You all ar...
- Wed Mar 21, 2001 5:47 pm
- Forum: S3 General Discussion Archive
- Topic: Dreams/Nightmares
- Replies: 9
- Views: 1329
- Thu Mar 15, 2001 2:35 pm
- Forum: S3 General Discussion Archive
- Topic: Old School Players
- Replies: 114
- Views: 25869
- Sat Mar 10, 2001 2:57 am
- Forum: MUD Client Help
- Topic: Zmud... Omitting a character in a trigger.
- Replies: 6
- Views: 1923
- Thu Mar 08, 2001 10:35 pm
- Forum: S3 Ideas Archive
- Topic: Artifacts
- Replies: 112
- Views: 42236
Hmmm, that'd be a great idea, except for the fact that if you possessed an artifact you would ALWAYS be one against 50. That is unless your friends could assist you. That'd be tricky as heck to code. See what I'm saying. You can't pkill others, but anyone and their mother could pkill you. You wouldn...
- Thu Mar 08, 2001 4:27 pm
- Forum: S3 General Discussion Archive
- Topic: necromancers and best class for explorations
- Replies: 15
- Views: 4734
- Thu Mar 08, 2001 4:19 pm
- Forum: S3 General Discussion Archive
- Topic: Old School Players
- Replies: 114
- Views: 25869
I was a level 15 drow warrior (or assassin maybe) named Rindal in the Zhentarim (I believe the tag was "Zhentilar" for the non-human members) in the ancient, pre-Sojourn1 days (yes it was called Sojourn. I remember this because I had just read the Dark Elf Trilogy, Homeland/Exile/Sojourn). I dual wi...
- Thu Mar 08, 2001 4:01 pm
- Forum: S3 General Discussion Archive
- Topic: Best overall Zone
- Replies: 47
- Views: 11667
Hey all those zones are great! But being an AD&D fan (and I know tons of you are too) my heart and my vote goes to the only true DUNGEON in the MUD. Undermountain! (yeah UM2 too) Hehe, Wargar, I too got lost in there once as a low level player and the escape was classic AD&D! God, what fun. Who reme...
- Thu Mar 08, 2001 3:31 pm
- Forum: S3 Ideas Archive
- Topic: Combat System - Player Input Wanted!
- Replies: 121
- Views: 20925
Hey this idea came up from a different thread, but I think a great idea for bards (and ANY class really) would be a "toggle vicious" or "toggle aggressive" kind of thing where you could let a mob beat the living shit out of you and you not retaliate. In other words... why should you be FORCED into a...
- Wed Mar 07, 2001 5:06 pm
- Forum: S3 General Discussion Archive
- Topic: farewell...
- Replies: 9
- Views: 2482
hehe citadel used to be the ultimate zone Gluk and Inso the barbarians hehe, I think I met you and Gluk in UM Anyia http://www.sojourn3.org/ubb/biggrin.gif You would blank out while writing "scripts" for the spellups http://www.sojourn3.org/ubb/smile.gif hehe Good ol times, yep. Even if I never play...
- Wed Mar 07, 2001 5:03 pm
- Forum: S3 General Discussion Archive
- Topic: Old School Players
- Replies: 114
- Views: 25869
- Tue Mar 06, 2001 7:37 pm
- Forum: S3 General Discussion Archive
- Topic: necromancers and best class for explorations
- Replies: 15
- Views: 4734
Good arguement for Druids... though similar arguements could be made for clerics (fullheal) or conjurers (mentals), both sans moonwell of course. Ok I'll concede that Druids are this >< close to being better. A close second. However, Shamans got STONESKIN. That seals the deal right there! Holy shit!...
- Tue Mar 06, 2001 6:24 pm
- Forum: S3 General Discussion Archive
- Topic: necromancers and best class for explorations
- Replies: 15
- Views: 4734
Shaman is definitely the best class for solo exploring. Probably the Ogre Shaman so you can doorbash :P The only thing that could make them better is planeshift. Other than that I mapped damn near all of the prime material (save goodie hometowns) with my troll shaman Grimulk. -stone/vit/heal/invis/m...
- Tue Mar 06, 2001 4:27 pm
- Forum: S3 Ideas Archive
- Topic: idea to push around about recall
- Replies: 19
- Views: 2922
You could make it so that when you hit the "emergency recall" button, you are immobile and vulerable for a brief period of time (akin to a camp) at which point you are placed in the void or a cage or something for when you log back in. Then you should have to petition a god or something to let you o...
- Thu Mar 01, 2001 8:50 pm
- Forum: S3 Ideas Archive
- Topic: New Race. Orcs?
- Replies: 53
- Views: 10791
New Race. Orcs?
Sure has been a lot of talk about orcs lately. Anyone have the inside scoop that they're the new race?
*hiccup*
Hope it's something cooler than orcs.
*hiccup*
Hope it's something cooler than orcs.
- Thu Mar 01, 2001 7:51 pm
- Forum: S3 Ideas Archive
- Topic: Sojourn Help Files on the Web
- Replies: 4
- Views: 1078
Sojourn Help Files on the Web
I know the idea of putting all the help files on the web has been brought up before... and it hasn't been done due to other things that are more important. How do the help files work on a MUD? Is it a seperate .txt file that is accessed by a MUD command? If so could the whole help file be published ...
- Tue Feb 27, 2001 10:46 pm
- Forum: S3 General Discussion Archive
- Topic: Old Schooler's
- Replies: 13
- Views: 4318
- Fri Feb 23, 2001 5:14 pm
- Forum: S3 General Discussion Archive
- Topic: Texan mudders, unite.
- Replies: 20
- Views: 4285
You all realize of course, that Texas is the proverbial shit. I'm guessing it's because this state is a small nation that so many people I know online live here. Anyways, we've had MANY TX wide Tribes LANs, so I can't see any reason we can't have a MUD party here in TX. Ilsha's doing one in Atlanta,...
- Fri Feb 23, 2001 3:05 pm
- Forum: S3 Ideas Archive
- Topic: Combat System - Player Input Wanted!
- Replies: 121
- Views: 20925
Joth reminded me of something I posted on egroups a while back. You wouldn't need to bother with all the group size balance stuff if you used the simple concept that AD&D uses about how many of one size creature can attack another. You already have all the size flags in. An ogre sees a human as a sm...
- Thu Feb 22, 2001 8:37 pm
- Forum: S3 Ideas Archive
- Topic: Combat System - Player Input Wanted!
- Replies: 121
- Views: 20925
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Iaiken: Was it just me or were you getting sick of "BARELY SCRATCHING" stuff for the first 9/10ths of a fight? Please, change that. </font><HR></BLOCKQUOTE> Well I'd love to st...
- Wed Feb 21, 2001 3:29 pm
- Forum: S3 Ideas Archive
- Topic: Paladin Griffons
- Replies: 22
- Views: 4073
- Tue Feb 20, 2001 11:01 pm
- Forum: S3 Ideas Archive
- Topic: Artifacts
- Replies: 112
- Views: 42236
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Elseenas: <B>Artifacts: Under the D&D system, artifacts can take controll of their `owners' and have severe repercussions for their use. Elseenas of No House Worth Mentioning</...
- Tue Feb 20, 2001 3:49 pm
- Forum: S3 General Discussion Archive
- Topic: Sojourn 3 Update: Areas
- Replies: 56
- Views: 13079
- Mon Feb 19, 2001 10:02 pm
- Forum: S3 General Discussion Archive
- Topic: Areas Issues/Update/Info
- Replies: 24
- Views: 5318
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Cyric: <B>An island is getting a major facelift. </B></font><HR></BLOCKQUOTE> <BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size...
- Mon Feb 19, 2001 9:54 pm
- Forum: S3 Ideas Archive
- Topic: A Few More Ideas...
- Replies: 14
- Views: 3072
- Mon Feb 19, 2001 9:51 pm
- Forum: S3 Ideas Archive
- Topic: Artifacts
- Replies: 112
- Views: 42236
- Mon Feb 19, 2001 9:46 pm
- Forum: S3 Ideas Archive
- Topic: Artifacts
- Replies: 112
- Views: 42236
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Iaiken: So I don't HAVE the time to even really be eligible to even contend for an artifact. I; like many, was lucky to spend 15 hours a week, let alone doing 15 hours a DAY! (...
- Mon Feb 19, 2001 8:55 pm
- Forum: S3 General Discussion Archive
- Topic: Sojourn 3 Update: Areas
- Replies: 56
- Views: 13079
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Cyric: 2. Menzo will unfortunately not be ready for beta...it is an enormous zone, and Kris is balancing his time between Menzo, code work, and his new admin duties (since he's...