Search found 144 matches
- Fri Oct 12, 2001 1:32 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Evil Population
- Replies: 44
- Views: 6775
Simple as this, "core" group of evil race characters used to be a group of experienced players who have zoned a lot and know their class roles. As such, some of us will get mean (*grr*) at people who make silly mistakes while zoning. A lot of us having stuck together tend to be friendly to newbies w...
- Wed Sep 26, 2001 7:40 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Perfectly planned by who?
- Replies: 54
- Views: 8106
This version of the mud is supposed to be beta, however if I recall correctly there was a promise never to wipe again so... Essentially the mud is in it's final form, just that it's going to go thru a lot of upgrades and changes along the way. Which should of course require input from the player base.
- Wed Sep 26, 2001 6:36 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Group heal downgrade again
- Replies: 41
- Views: 6450
and to continue with my rant... A shaman's offensive power isn't as great as a necro or druid and there should be no need for me to mention invokers :P. So my own role in a group situation comes down to a few things. In a fight I will attempt to stun as many mobs as I can, then watch out for mob swi...
- Sun Sep 23, 2001 6:55 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Hero to Zero! and something to change?
- Replies: 4
- Views: 663
Hero to Zero! and something to change?
I can't speak for the other people who play on the mud but when I first started playing on muds my ideal was to become some sort of hero. Someone who could stand up to some big ole monster and kick his/her/its arse with whatever skills I have and a minimal of assistance. However playing on sojourn f...
- Thu Sep 20, 2001 10:27 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Group heal downgrade again
- Replies: 41
- Views: 6450
Galok: I don't know about you, but as an orc shaman, I used to get 5/6's of my summon spirits early this wipe. I also don't get switched to that often as my orc shaman even though I would have the lowest hp in the group, and if I did, I have never died from that before. Tanolm: Spiritwalk, what a us...
- Thu Sep 20, 2001 10:08 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: My Warrior Brothers, and Area Makers - Procing Shields
- Replies: 15
- Views: 1876
- Tue Sep 18, 2001 12:08 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Group heal downgrade again
- Replies: 41
- Views: 6450
Replying to Corth: Shamans are good on paper only. Shamans can Heal and GroupHeal, yes they can do that however in a zone situation would you ask a cleric to cast Heal? From my experience the answer is no because the tank will end up dying due to the long casting time and the small amount that it do...
- Mon Sep 17, 2001 10:46 pm
- Forum: S3 General Discussion Archive
- Topic: grouping 101
- Replies: 62
- Views: 8221
Diac bitched and moaned at me when i grouped :P Grouping is about knowing your role in the group and how to work with your group members. A good cleric works with the other clerics in the group, instead of 3-4 full heals going off on the main tank as soon as he hits few wounds. This goes the same fo...
- Sat Jul 14, 2001 12:04 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: More on the minor para/vault rhemo thing
- Replies: 15
- Views: 1986
- Fri Jul 13, 2001 7:08 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: More on the minor para/vault rhemo thing
- Replies: 15
- Views: 1986
I'm calling it a no death trip because if you read how the person dies, you'll see that it's his own fault :P If they can't follow orders I can't be held accountable for them! The death on the archivist was because he jumped the gun with his area spell so he ended up tanking all the werewolves. Who ...
- Fri Jul 13, 2001 5:03 am
- Forum: S3 Ideas Archive
- Topic: Rogues sneak/hide
- Replies: 33
- Views: 4000
So I as a rogue would be so oblivious to my surroundings when I try to hide or sneak around. Like if I'm sneaking by someone I would imagine that I would some how look pretty oddly to anyone who I pass by. So I should see that odd looking expression on the people who I pass by. Similarly, hiding sho...
- Fri Jul 13, 2001 4:57 am
- Forum: S3 Ideas Archive
- Topic: Ships
- Replies: 12
- Views: 1633
- Fri Jul 13, 2001 4:43 am
- Forum: S3 Gameplay Discussion Archive
- Topic: More on the minor para/vault rhemo thing
- Replies: 15
- Views: 1986
- Wed Jun 27, 2001 6:42 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Would you like a side of lag with your lag?
- Replies: 4
- Views: 784
- Sun Jun 24, 2001 11:50 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Shaman Quests
- Replies: 0
- Views: 399
Shaman Quests
Are any of the new spell quests in? Spirit walk, Scry remains and Ancestral Shield? I was told that the quests for spirit walk and scry remains were in, well rather hinted at it, but I was also told that ress quest was in too. So I'm really curious now.
- Sat Jun 23, 2001 12:18 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Ress/Corpse limited to 1
- Replies: 15
- Views: 1829
- Sat Jun 23, 2001 12:08 pm
- Forum: S3 General Discussion Archive
- Topic: Goodbye for quite awhile
- Replies: 5
- Views: 1107
Actually the problem is that the gods adopted the policy to nuke multiple corpses and at level 40 that means a lot of xp time. I lost 4 corpses from this policy at level 45, and I didn't even bother to do any more xp after that. Except to help other people because it really is boring to watch stuff ...
- Wed Jun 20, 2001 10:04 pm
- Forum: S3 Ideas Archive
- Topic: Balance
- Replies: 46
- Views: 6483
- Tue Jun 19, 2001 7:04 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Ideas on how to balance shamans
- Replies: 67
- Views: 13483
From the start of playing an evil race character, I've often noted that evil race players do things differently than good race players. Not in attitude but by necessity and because of the available races. For instance, evil race players have the option to bash mobs in Brass, which is why casters in ...
- Tue Jun 19, 2001 6:19 pm
- Forum: S3 General Discussion Archive
- Topic: Clerics and curse
- Replies: 11
- Views: 1888
- Tue Jun 19, 2001 4:31 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Ideas on how to balance shamans
- Replies: 67
- Views: 13483
Hell no I won't lead groups with the current set of evil players around. There are some good ones but I ain't breaking in the majority of them. As for what "Essentially what I'm saying is group heal is "the key spell" for shamans if the group/leader doesn't know what they're doing or how to react to...
- Tue Jun 19, 2001 3:45 pm
- Forum: S3 General Discussion Archive
- Topic: Clerics and curse
- Replies: 11
- Views: 1888
Clerics and curse
Out of curiousity, how often does curse hit on it's own for a cleric? I chatted with my friend who plays a cleric and he said it's a rare thing for them to use since it rarely hits.
- Tue Jun 19, 2001 3:34 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: The bug that killed my group.
- Replies: 17
- Views: 2416
- Tue Jun 19, 2001 12:34 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Ideas on how to balance shamans
- Replies: 67
- Views: 13483
Please note your own wording, you said "with" a high level shaman, which in the common vernacular does not imply that the person you're referring to actually is a shaman. No, I wasn't a shaman those wipes, however I've done them enough times without shamans to know that gheal isn't all that necessar...
- Mon Jun 18, 2001 10:57 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: standing and casting faster than any possible bash
- Replies: 19
- Views: 2342
- Mon Jun 18, 2001 10:48 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Ideas on how to balance shamans
- Replies: 67
- Views: 13483
- Mon Jun 18, 2001 5:20 pm
- Forum: MUD Client Help
- Topic: odd Zmud 6.16 problem
- Replies: 1
- Views: 824
- Mon Jun 18, 2001 2:04 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Ideas on how to balance shamans
- Replies: 67
- Views: 13483
Hahaha, now you people start popping up? After the change has gone thru? I've been saying before that hex was the defining spell that a shaman has and now you guys get to suffer because now you have clerics stealing half your show, making it so that clerics have to cast more in combat just so you wo...
- Sun Jun 17, 2001 10:39 pm
- Forum: S3 Ideas Archive
- Topic: The Drow Anti-Ranger Answer
- Replies: 27
- Views: 4147
Oh please, you called me a whiner and that's enough to be an attack. In addition you continue your post and assault me further so I'm either supposed to take you for an ignorant who can't even tell when he's attacking people or some moron who thinks he can get away with it. As for evils not having i...
- Sun Jun 17, 2001 10:05 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Ideas on how to balance shamans
- Replies: 67
- Views: 13483
- Sun Jun 17, 2001 10:18 am
- Forum: S3 Ideas Archive
- Topic: The Drow Anti-Ranger Answer
- Replies: 27
- Views: 4147
Lyt I don't need to hear your dumbass opinions as you have no idea what's going on. You make it sound as if balancing the number of classes availabe to each side should be equal to the number of equipment each side has access to. What the hell is that? It's not like pbone equipment is evil race only...
- Sun Jun 17, 2001 1:42 am
- Forum: S3 Gameplay Discussion Archive
- Topic: warrior hp gain bug?
- Replies: 21
- Views: 2060
Actually after some testing it seemed to me that hp gain is in some sense based upon the amount of time it takes for the player to level. I recall back in a prior incarnation I was power leveling a gnome sorcerer and in one hour went from 1-10 and for every single level I gained 3 hps which was exac...
- Sat Jun 16, 2001 7:58 pm
- Forum: S3 Ideas Archive
- Topic: The Drow Anti-Ranger Answer
- Replies: 27
- Views: 4147
- Sat Jun 16, 2001 2:42 pm
- Forum: S3 Ideas Archive
- Topic: Balance
- Replies: 46
- Views: 6483
Balance
Since evil races are no longer considered to be for the advanced player how bout a little more balance in relationship to good race. Such as some sort of equipment that would allow ultravision race players to see in the light. At least as far as some equivalent to infravision.
- Sat Jun 16, 2001 2:01 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Damage
- Replies: 15
- Views: 1713
Yayaril you gota note what kind of weapon you're using, innate damage and die roll of the weapon for your post to prove anything :P Also as for testing against mobs, I tried against mid level mobs and some low level mobs and seen a huge difference in damage. mid level ranged around 350, high level r...
- Sat Jun 16, 2001 12:32 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Ideas on how to balance shamans
- Replies: 67
- Views: 13483
- Fri Jun 15, 2001 4:28 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Ideas on how to balance shamans
- Replies: 67
- Views: 13483
Uthgar I invite you to snoop a high level group of evils a few times before you do any changes with the class. Don't change the class based upon what you think should happen at high levels but instead look at what happens at high levels. If you're on, look for me, I play a couple of other alternates...
- Fri Jun 15, 2001 2:12 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Ideas on how to balance shamans
- Replies: 67
- Views: 13483
Galok think of it this way, shamans heal, vit, stone, and nuke, but as a rule, there is no way that shaman can do any two of those at the same time. 1. If you're healing, you do a 100 pt heal. maybe less maybe more, but 100 is a good average. With the possibility of this being a 5* spell are you goi...
- Fri Jun 15, 2001 1:54 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Ideas on how to balance shamans
- Replies: 67
- Views: 13483
- Fri Jun 15, 2001 1:03 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Ideas on how to balance shamans
- Replies: 67
- Views: 13483
response 1: I had to know this was coming because I had a ton of people who don't play shamans complain to me about how fast I was leveling and how powerful I must have been. point 1: find a group of players who know what the hell they are doing and you'll see area spells usually aren't something to...
- Thu Jun 14, 2001 7:44 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Ideas on how to balance shamans
- Replies: 67
- Views: 13483
I'm highly tempted just to flame you Kiloppile because you always seem to post a response that that is woefully uninformed and based upon conjecture. Point 1: So it's ok for clerics to complain about having their forte barely infringed upon while a shaman has to stand there and take it up the wazoo ...
- Thu Jun 14, 2001 6:53 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Ideas on how to balance shamans
- Replies: 67
- Views: 13483
So with hex being halved or what not, shamans will do less damage than druids, and probably on par with illusionists then? Even before any of these changes, Necros have better pets than a shaman and outdamage a shaman and that's when the necro is targetting an unhexed mob while a shaman is targettin...
- Thu Jun 14, 2001 1:57 pm
- Forum: S3 Ideas Archive
- Topic: Thesis on the Priest classes.
- Replies: 35
- Views: 4874
I think my playing time isn't the real issue because even that is deceptive. I believe my total playing time was around 9 days at around level 45. This probably is a really short time, however what you really need to consider is I spent almost all of those 9 days xping, that is non stop xping, no di...
- Thu Jun 14, 2001 11:53 am
- Forum: S3 Ideas Archive
- Topic: Thesis on the Priest classes.
- Replies: 35
- Views: 4874
Human paladin, troll warrior, anything but snake necro. freaking cr's waste too much time :P Human paladins are just too cheesy, and they are good raced which I just don't want to play anymore. Troll warrior is good however I don't like that fire damage bonus, tons of newbie trolls amok this wipe an...
- Thu Jun 14, 2001 11:17 am
- Forum: S3 Ideas Archive
- Topic: Thesis on the Priest classes.
- Replies: 35
- Views: 4874
Why do you think everyone makes a shaman now? There are probably two reasons that I can see. One is that they have some useful spells at high level, hex, group heal, perhaps the ancestral shield spell. The second reason would be that they saw how fast I(Rivi) shot up in levels. I'm inclined to belie...
- Thu Jun 14, 2001 3:24 am
- Forum: S3 Ideas Archive
- Topic: Thesis on the Priest classes.
- Replies: 35
- Views: 4874
- Thu Jun 14, 2001 2:19 am
- Forum: S3 Ideas Archive
- Topic: Thesis on the Priest classes.
- Replies: 35
- Views: 4874
Ramble just because there's too much to say! The fact is that everyone's just jealous of my playing my shaman so well. That's just it. Clerics can complain all they want but the fact of the matter is this. They have FULL HEAL. This is a necessary spell and it alone sets them apart from anyone else. ...
- Wed Jun 13, 2001 11:42 am
- Forum: S3 Ideas Archive
- Topic: Lobby for warriors
- Replies: 36
- Views: 4806
Used to be stuns from blunt and bare handed attacks. I think it was removed because it was too easy for monks. That or this was something from everquest :P More fun skill would be to allow the warrior to go into "guard" mode where all they will attempt to do is go on the defensive. This could just s...
- Wed Jun 13, 2001 10:51 am
- Forum: S3 Ideas Archive
- Topic: Shaman Conjure elemental
- Replies: 7
- Views: 1216
And once I tried to solo a level 55+ mob and he hit my spirit like a runaway truck! two rounds stone gone, three attacks a round. However as a comparison, ghouls eat stones more consistently and wraiths are just way too small to start with. Also it seems that after a certain level, either your skill...
- Fri Jun 08, 2001 3:43 am
- Forum: S3 Gameplay Discussion Archive
- Topic: invis changes
- Replies: 1
- Views: 555
invis changes
how bout adding spellcast illusion for shamans since you changed it's type?