I can't believe I just read this whole thing... hmmm
#trigger {newbie|bot|fun} {#gag} nospam
There we go.
Harthorm
Search found 118 matches
- Mon May 21, 2001 8:41 pm
- Forum: MUD Client Help
- Topic: Super Duper AutoRoller Script
- Replies: 40
- Views: 8781
Jaerin, One thing I noticed is that you use the rollsetup alias script to make the trigger every time you use rollsetup. The problem I had was that I'd moved all of the roller stuff into it's own class folder and so every time I ran rollsetup (sometimes in the middle of rolling) it would make a dupl...
- Fri May 11, 2001 5:57 am
- Forum: S3 Ideas Archive
- Topic: grid zones
- Replies: 26
- Views: 4613
It makes more sense that a class mob is more exp because it is harder to kill. For example, if you walk up to Joe Blo on the street and want to kill him, all you probably have to do is stick the knife in that poor suckers back. Now, if you were to walk up to Big Joe Blo - Warrior Extraordinaire, cha...
- Wed May 09, 2001 3:00 pm
- Forum: S3 Ideas Archive
- Topic: Big Bad Roller
- Replies: 33
- Views: 4899
I have to agree with Artikerus about one thing: the roller does take too long. Actually, I pretty much agree with everything he said. Gindipple, the stats are tailored as per class, but what Artikerus is suggesting is to allow a person to pick what stats _they_ feel are important. This doesn't neces...
- Sun May 06, 2001 2:50 am
- Forum: S3 General Discussion Archive
- Topic: And the rolling has started
- Replies: 31
- Views: 5194
- Thu Mar 22, 2001 3:59 am
- Forum: S3 General Discussion Archive
- Topic: Say no to visible exp!
- Replies: 37
- Views: 8732
Bah! I for one am in favor of seeing exp. I, too, find it more annoying not knowing or running all the way back to town than having a not-too-specific exp bar show me my exp. As for RP degradation or whatever you want to call it, give me a break! If you've played D&D, you know your character will le...
- Tue Mar 13, 2001 12:47 pm
- Forum: S3 Ideas Archive
- Topic: Alignment group bonus
- Replies: 14
- Views: 2112
Izzy, I agree. If something like this went in, you'd effectively be bringing back group restricts and causing it to be hard for rangers/paladins/rogues/whatever from finding groups when the majority of them are _bound_ to have one of their opposing classes/aligns involved. Silly http://www.sojourn3....
- Tue Mar 13, 2001 6:27 am
- Forum: S3 Ideas Archive
- Topic: Character stat effect
- Replies: 28
- Views: 4092
- Sun Mar 11, 2001 9:47 am
- Forum: S3 Ideas Archive
- Topic: what would you like to be on sale?
- Replies: 18
- Views: 2995
You're only partly right, Zhadow. A paladin is a holy warrior, but they will do _anything_ necessary to accomplish their good intentions. If that means grouping with a necromancer because the ultimate end result is a good deed, they will do it. They will not like the necro, they will try and group w...
- Sun Mar 11, 2001 5:34 am
- Forum: S3 General Discussion Archive
- Topic: About testing alpha
- Replies: 3
- Views: 1212
- Sat Mar 10, 2001 2:29 pm
- Forum: S3 Ideas Archive
- Topic: skills, autorollers, and stats oh MY!
- Replies: 12
- Views: 1882
Isn't part of being a newbie being new to things and having a hard time? I disagree with your ideas, Wobb. I don't really think Sojourn should be a MUD that implements things like server-side autorollers. As well, why would your skills start out as learned? You are a newbie, and from a role-playing ...
- Thu Mar 08, 2001 11:25 pm
- Forum: S3 General Discussion Archive
- Topic: Examples of Canadians in Mudding Situations
- Replies: 22
- Views: 5753
- Thu Mar 08, 2001 4:56 am
- Forum: S3 General Discussion Archive
- Topic: Rolling Stats
- Replies: 14
- Views: 3317
Elscint, I'm pretty sure that the last incarnation of Soj allowed you to delete characters before the wipe. But I may be on crack. Anyway, I think that seeing your numbers is good. For those of you who would rather see good/fair/bad, just make a set of triggers to convert the appropriate values to t...
- Thu Mar 08, 2001 4:50 am
- Forum: S3 General Discussion Archive
- Topic: Examples of Canadians in Mudding Situations
- Replies: 22
- Views: 5753
- Wed Mar 07, 2001 3:27 am
- Forum: S3 General Discussion Archive
- Topic: Examples of Canadians in Mudding Situations
- Replies: 22
- Views: 5753
- Wed Mar 07, 2001 1:06 am
- Forum: S3 General Discussion Archive
- Topic: Examples of Canadians in Mudding Situations
- Replies: 22
- Views: 5753
< 350h/352H 65v/111V > look The Turning Point A Jean Chretien stands here. < 351h/352H 70v/111V > con chretien Easy. < 352h/352H 72v/111V > lick chretien You lick him. < 352h/352H 80v/111V > A Jean Chretien scowls at you. Wait, he always looks like that. < 352h/352H 91v/111V > kill chretien You slas...
- Tue Mar 06, 2001 8:17 pm
- Forum: S3 Ideas Archive
- Topic: Conjurers!
- Replies: 42
- Views: 9920
Heyas Izzy http://www.sojourn3.org/ubb/smile.gif Hmmm. I agree that golems are normally something that are made and then enchanted. On the other hand, who's to say that a conjurer wouldn't just _conjure_ one? Hehe. The class name implies that they can make/summon something into their vicinity. Perha...
- Tue Mar 06, 2001 4:04 pm
- Forum: S3 Ideas Archive
- Topic: Conjurers!
- Replies: 42
- Views: 9920
I've always liked the idea of Golems... at higher levels they could get pretty nasty with possible high sv_sp/MR, depending on the type of golem. There are several types, such as iron, stone, clay, each with different bonuses, just like the elementals we know and love http://www.sojourn3.org/ubb/smi...
- Tue Mar 06, 2001 3:49 am
- Forum: S3 Ideas Archive
- Topic: Conjurers!
- Replies: 42
- Views: 9920
You made some good points, Grom. I don't think the spell would really be all that useful at higher levels when you'd have that kind of group with you, so the penalties might balance out. Then again, you could always allow aggro NPCs to home in on the mage when they recognize and kill a familiar... b...
- Mon Mar 05, 2001 9:11 pm
- Forum: S3 Ideas Archive
- Topic: Conjurers!
- Replies: 42
- Views: 9920
Grom: Thanks for the CHA description. I agree with it 100%, and it's what I was thinking when I posted it. Charisma isn't just looks. As for it not affecting mentals, I also think that int and power have more to do with it, but since they are following you and they do eventually decide to leave, I t...
- Mon Mar 05, 2001 2:06 am
- Forum: S3 Ideas Archive
- Topic: Conjurers!
- Replies: 42
- Views: 9920
I can't remember what thread it was in, or who posted it, but somebody mentioned having Charisma affect how long your pets would stay loyal before turning on you (I think it was me... oh well hehe)... I think that having Power affect how many pets you can have at one time, as well as how big they ar...
- Sun Mar 04, 2001 9:51 pm
- Forum: S3 Ideas Archive
- Topic: death
- Replies: 79
- Views: 15202
I probably shouldn't even say anything since I've waited this long, but isn't this horse dead? No offense to anybody on this thread, and there's nothing wrong with this whole discussion, but from a debative (it's a word, right?) point of view all I've seen are the same old points reiterated for the ...
- Sun Mar 04, 2001 4:23 am
- Forum: S3 Ideas Archive
- Topic: Conjurers!
- Replies: 42
- Views: 9920
Hmmm, those are valid points. I might have gotten more caught up in the RP value of the familiar. I still think it's a good idea, but maybe not implemented for conjurers, since, as you guys have pointed out, they probably need other stuff more. Perhaps for another caster class? Or rangers/druids? Al...
- Fri Mar 02, 2001 4:04 am
- Forum: S3 Ideas Archive
- Topic: New Race. Orcs?
- Replies: 53
- Views: 10791
Trel... what's the matter with that? http://www.sojourn3.org/ubb/smile.gif I think it might be Githyanki... apparently Githyanki can be anti-paladins, and Cyric hinted that humans aren't going to be the only race allowed to be antis http://www.sojourn3.org/ubb/wink.gif Unless that other race is Drow...
- Fri Mar 02, 2001 3:59 am
- Forum: S3 Ideas Archive
- Topic: Conjurers!
- Replies: 42
- Views: 9920
Yeah, that makes sense, too http://www.sojourn3.org/ubb/smile.gif "You weaken as you lose contact with your real body." "Your body shudders as your mind is occupied with your familiar." "You are near death, you must return to your body!" "You body dies and your mind is trapped with your familiar!" M...
- Thu Mar 01, 2001 6:25 am
- Forum: S3 Ideas Archive
- Topic: Hey Shev (About name declines)
- Replies: 12
- Views: 2412
I know a time limit has been set for claiming your old names, but I was wondering if it might be better if the the Gods could set up a web interface for people to submit their old names into and have them logged to a database. I'd hate to think that just because I rolled Harthorm first that 3 months...
- Thu Mar 01, 2001 6:06 am
- Forum: S3 General Discussion Archive
- Topic: Sojourn 3 Update: Areas
- Replies: 56
- Views: 13079
- Thu Mar 01, 2001 5:39 am
- Forum: S3 Ideas Archive
- Topic: Conjurers!
- Replies: 42
- Views: 9920
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Zheltry: How about making the time it takes to release yourself from being bonded with your familiar a function of how long you have been linked to it? So if you have been link...
- Thu Mar 01, 2001 5:17 am
- Forum: S3 Ideas Archive
- Topic: enchant item
- Replies: 5
- Views: 1133
Izzy, I remember you (or somebody else, but I'm sure it was you) having this idea either on the boards in WD or the old BBS. I think it's a great idea! One thing I'd like to add that I think makes sense: Make the extent of the enchantment based upon the quality of the weapon. Give each weapon a qual...
- Thu Mar 01, 2001 4:47 am
- Forum: S3 Ideas Archive
- Topic: Conjurers!
- Replies: 42
- Views: 9920
I really like the ideas I've seen here. Especially familiars. In D&D, if a familiar dies, the mage would lose some CON permanently. I don't think this would work on Soj (people rarely used this spell in D&D since the risk was so great compared to the reward). I think it would make a great spell on S...
- Wed Feb 28, 2001 6:06 am
- Forum: S3 Ideas Archive
- Topic: Bard Fixes & Ideas
- Replies: 42
- Views: 8424
- Wed Feb 28, 2001 5:49 am
- Forum: S3 Ideas Archive
- Topic: bounty hunting...a different way?
- Replies: 52
- Views: 10478
Hmmm, I've been thinking (owww)... I think the easiest solution would be for those people who don't want to be chased for their crimes is not to commit any... or at least make sure there's no witnesses. What's the point of having justice code if you can circumvent it by toggling RP? PPL who didn't w...
- Tue Feb 27, 2001 6:52 am
- Forum: S3 General Discussion Archive
- Topic: Sojourn 3 Update: Areas
- Replies: 56
- Views: 13079
- Tue Feb 27, 2001 5:24 am
- Forum: S3 Ideas Archive
- Topic: Shamans
- Replies: 25
- Views: 5517
- Tue Feb 27, 2001 1:28 am
- Forum: S3 General Discussion Archive
- Topic: A more player friendly Sojourn 3?
- Replies: 6
- Views: 1976
Hehe, I don't really need an update to keep me happy (although I wouldn't refuse one, and I'm looking forward to it http://www.sojourn3.org/ubb/wink.gif ). This is typical developer behaviour and isn't necessarily a bad thing. Just remember when a much anticipated game was about to be released and t...
- Tue Feb 27, 2001 1:21 am
- Forum: S3 Ideas Archive
- Topic: bounty hunting...a different way?
- Replies: 52
- Views: 10478
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by izarek: <B>Twiblin (PC). 100 p for being a halfling. Hrolf (NPC). 50 p for murder</B></font><HR></BLOCKQUOTE> Hey! It's not your fault you were born inferior to my halfling sel...
- Tue Feb 27, 2001 1:01 am
- Forum: S3 Ideas Archive
- Topic: misc. thrown items - 2 types
- Replies: 5
- Views: 1170
Ooooh, and just imagine a vial of magical smoke. You can flee safely with !track by the mob for a (very) short duration... enough to get a few rooms away http://www.sojourn3.org/ubb/wink.gif Hehe another quick thought, what if a rogue could use this smokescreen to disengage and hide from a mob... th...
- Tue Feb 27, 2001 12:46 am
- Forum: S3 Ideas Archive
- Topic: misc. thrown items - 2 types
- Replies: 5
- Views: 1170
I seem to remember, way back when range was being implemented, that Miax would talk about a scenario involving ogres throwing rocks/boulders at a party passing through their territory. Was this embellishment? Anyway, I think having other range items is a good idea. It would be cool to have some mino...
- Mon Feb 26, 2001 6:14 am
- Forum: S3 Ideas Archive
- Topic: need for pwipes
- Replies: 40
- Views: 8767
Equipment damage: more realistic, too much of a pain in the ass http://www.sojourn3.org/ubb/smile.gif hehe Instead of people repairing their equipment, they'd just hoard more and more of it, I think. On the other hand, it might give people something to spend all of that plat on. I know this has been...
- Mon Feb 26, 2001 1:56 am
- Forum: S3 Ideas Archive
- Topic: need for pwipes
- Replies: 40
- Views: 8767
- Mon Feb 26, 2001 1:17 am
- Forum: S3 Ideas Archive
- Topic: need for pwipes
- Replies: 40
- Views: 8767
Gormal: Excuse me if I'm misreading your post, but I don't think you've properly read mine. I am AGAINST wiping of any kind and am not supporting it at all. If you read all of my posts in this thread you can easily see that. I specifically say there is NO NEED for ANY KIND OF WIPE! Again, if I'm rea...
- Sun Feb 25, 2001 11:58 pm
- Forum: S3 Ideas Archive
- Topic: need for pwipes
- Replies: 40
- Views: 8767
Jegzed: Yes I'm talking about Sojourn. The quote you're referring to (and the majority of my previous post) was in reference to what would happen if there was an EQ only wipe. A player wipe would obviously have a different effect since you wouldn't have level 50's running around with no clothes on. ...
- Sun Feb 25, 2001 10:19 pm
- Forum: S3 General Discussion Archive
- Topic: The most Fun Class To Play.
- Replies: 37
- Views: 10413
- Sun Feb 25, 2001 9:12 am
- Forum: S3 Ideas Archive
- Topic: need for pwipes
- Replies: 40
- Views: 8767
If you just wiped for EQ, I don't think you'd solve anything. Here's what I think would happen. All of the newbie/mid level EQ zones would be rushed by high levelers scrambling for EQ. This would probably go on for days as they all tried for EQ. All the newbies/lowbies would be out of luck until the...
- Sun Feb 25, 2001 8:57 am
- Forum: S3 General Discussion Archive
- Topic: All the drow coming back?
- Replies: 43
- Views: 12868
- Sun Feb 25, 2001 8:52 am
- Forum: S3 General Discussion Archive
- Topic: The most Fun Class To Play.
- Replies: 37
- Views: 10413
Ulnd! I should have looked at who started this thread, I buzzed right by it a couple times http://www.sojourn3.org/ubb/smile.gif I hope you can drag yourself away from... uhhh rl concerns... and get back into Soj. I've pretty much played every class on the MUD (although not to high levels in most ca...
- Sat Feb 24, 2001 5:01 am
- Forum: S3 General Discussion Archive
- Topic: All the drow coming back?
- Replies: 43
- Views: 12868
Oh, man, you guys are givin' me the shakes! I can't stand it, all this talk of drow is making me crazy! MUST MUD! *pant* Sorry, I just hadda vent a bit. I'm better now. I'm pretty sure drow is in my future. I'm also an impulse shopper, if anybody hasn't guessed yet. ROFL http://www.sojourn3.org/ubb/...
- Sat Feb 24, 2001 4:51 am
- Forum: S3 Ideas Archive
- Topic: Character stat effect
- Replies: 28
- Views: 4092
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Ragorn: <B>There's no rule that says Duergar in the Sojourn world can't be highly charismatic under the new definition. It would allow the gods to make certain race clerics mor...
- Sat Feb 24, 2001 4:42 am
- Forum: S3 Ideas Archive
- Topic: Garrote
- Replies: 12
- Views: 2403
Correct me if I'm wrong, but bards had one or more instruments (although hard to get) that wouldn't break strings, etc? Didn't thieves ever have !break picks (I always lusted after them, but never got high enough with my hairy Twiblin-ite to find out if the rumors were true). Can't we have a hard to...
- Sat Feb 24, 2001 4:36 am
- Forum: S3 Ideas Archive
- Topic: need for pwipes
- Replies: 40
- Views: 8767
Personally, I don't think a wipe of any kind ever needs to be done. Sure, you might play long enough to get a stacked set of EQ for you char. What happens when you hit 50 and you can't get any more EQ for that char? You'll probably start another class and do the same thing. Even if you took the time...