pretty sure the same happens for hp and mv too - you get restored to full (natural) hp and mv, but any bonus from eq seems to be ignored.
Ssryth.
Search found 118 matches
- Wed Jul 12, 2006 2:16 am
- Forum: T2 Gameplay Discussion Archive
- Topic: bards at inn possible bug?
- Replies: 3
- Views: 957
- Tue Jul 11, 2006 11:25 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Justice for evils etc.
- Replies: 16
- Views: 2401
Hmm elements of this thread is digging up old stuff. It's been stated many times in the past the "gap" between necro and lich has narrowed and it is no longer a foregone conclusion for necros to become liches. My biggest issue with liches is still travelling. I believe I still have a stockpile of dr...
- Thu Jun 29, 2006 12:17 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Tiamat Smiting!!! GAME ON!
- Replies: 22
- Views: 4755
- Tue Jun 13, 2006 2:07 am
- Forum: T2 Gameplay Discussion Archive
- Topic: multi aftermath
- Replies: 9
- Views: 1751
- Mon Jun 12, 2006 10:00 am
- Forum: T2 Announcements Archive
- Topic: Multiplay Weekend II
- Replies: 46
- Views: 26817
- Fri Jun 09, 2006 9:05 am
- Forum: T2 Gameplay Discussion Archive
- Topic: kick and mirror image
- Replies: 2
- Views: 1083
kick and mirror image
right now, when you get kicked, and it hits your mirror image, you still get lagged as if it connected.
Is this intentional?
thx
Ssryth.
Is this intentional?
thx
Ssryth.
- Fri Jun 09, 2006 8:58 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Dialog broken in quests
- Replies: 2
- Views: 710
Hmm he used to say < > ask hunter hello The old lonely hunter says very softly, "Greetings traveler, it is rare that I meet someone willing to talk. I have been in these lands for a very long, long time. Most people only care about themselves. Are you willing to help an old man?" did you talk to him...
- Fri May 26, 2006 11:29 am
- Forum: T2 Gameplay Discussion Archive
- Topic: I dont even know what to call this......
- Replies: 4
- Views: 1458
Hmm look over the log again - I have played a solo caster with and without pets for many years (which means i get switched to, take damage etc before I flee out and return). I haven't seen this before. Looks like the sequence of events is as follows : - get hit (and flee out due to wimpy) - wait 3 s...
- Tue May 09, 2006 10:51 am
- Forum: General Discussion Archive
- Topic: Another bites the dust
- Replies: 11
- Views: 1901
- Fri Apr 28, 2006 1:39 pm
- Forum: NHC: New Player Help
- Topic: why do invokers call areas
- Replies: 19
- Views: 14130
- Sat Jun 04, 2005 12:36 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Elementalist minimum stat requirements
- Replies: 4
- Views: 1639
Elementalist minimum stat requirements
Help elementalist says Minimum stats: STR: 50 DEX: 40 AGI: 0 CON: 50 POW: 75 INT: 90 WIS: 0 CHA: 0 but the character creation doesn't seem to enforce the requirements of power - eg you can roll an elementalist with "bad" power. Is a decent power stat required for a good elementalist? Ssryth.
- Wed Jun 01, 2005 11:17 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Question about Chromatic Orb.
- Replies: 10
- Views: 1963
- Tue May 17, 2005 1:54 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Mmail Change
- Replies: 5
- Views: 1263
- Sun Apr 24, 2005 12:07 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Evil races defunct
- Replies: 101
- Views: 20628
- Thu Apr 21, 2005 12:20 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Spell stutter rate
- Replies: 10
- Views: 1385
- Thu Apr 07, 2005 11:02 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Rangers lack of skills
- Replies: 32
- Views: 6194
two possible additions... (possibly brought up previously) Ranged hitall - there was a bug with dire strafe when they were first implemented which allowed me to take three shots at my target for every other mob in the room 8) I knew this wasn't right, but always thought it was meant to take shots at...
- Thu Mar 31, 2005 1:32 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: erase - YEEEEE HAH!
- Replies: 1
- Views: 636
erase - YEEEEE HAH!
Now I can fix up my spellbooks with all the spell additions and books messed by crashes and reboots! :) woo hoo! < 659h/619H 381p/381P 92v/128V > < P: std > You start chanting... For a brief moment a leather pouch attached to your waist glows brightly. < 658h/619H 381p/381P 93v/128V > < P: std > Cas...
- Thu Mar 31, 2005 10:52 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Missed charge delay bug?
- Replies: 3
- Views: 766
Missed charge delay bug?
As I understand it, a charge (missed or otherwise) will cause a slightly more than 2 round delay. At times I get delayed for about 4 rounds. A captured instance is below: < 772h/773H 111v/111V > < T: Sanura TC: few scratches E: snow EC: small wounds P: std > Your mount misses a snow troll with its c...
- Wed Mar 30, 2005 12:48 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Menzo!!!!!
- Replies: 32
- Views: 7155
Love the new areas.. ..this might be a silly question, but isn't Menzo considered Under Dark? If so, innate sneak doesn't seem to be working there. eg I saw: The Braeryn Exits: -N -E -S -W# A soft leather bag has been dropped here. A suspicious drow slides from shadow to shadow along the side of th...
- Wed Mar 16, 2005 9:54 am
- Forum: T2 Gameplay Discussion Archive
- Topic: How long have you been mudding and where did you come from?
- Replies: 151
- Views: 55271
- Tue Jan 06, 2004 12:10 pm
- Forum: Object Changes
- Topic: Object Changes, Round 2!
- Replies: 136
- Views: 74856
- Tue Jan 06, 2004 11:06 am
- Forum: Object Changes
- Topic: Object Changes, Round 2!
- Replies: 136
- Views: 74856
- Tue Jan 06, 2004 10:58 am
- Forum: Object Changes
- Topic: Object Changes, Round 2!
- Replies: 136
- Views: 74856
- Tue Jan 06, 2004 10:58 am
- Forum: Object Changes
- Topic: Object Changes, Round 2!
- Replies: 136
- Views: 74856
- Sun Jan 04, 2004 7:03 am
- Forum: Object Changes
- Topic: Object Changes, Round 2!
- Replies: 136
- Views: 74856
- Sat Jan 03, 2004 1:02 am
- Forum: Object Changes
- Topic: Object Changes, Round 2!
- Replies: 136
- Views: 74856
- Thu Jan 01, 2004 2:27 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: BEST IDEA EVAR
- Replies: 23
- Views: 5829
group full heal would be good for that. so ya only use it when everything is going down the crapper.... ress w/out effects would be almost nearing overpowerful. Ebgar completes his spell... All Shaman are rendered useless! what if it was a 10/20* !combat group full heal spell? ;) and 10th circle so...
- Thu Jan 01, 2004 8:03 am
- Forum: T2 Gameplay Discussion Archive
- Topic: BEST IDEA EVAR
- Replies: 23
- Views: 5829
group full heal would be good for that. so ya only use it when everything is going down the crapper.... ress w/out effects would be almost nearing overpowerful. Ebgar completes his spell... All Shaman are rendered useless! what if it was a 10/20* !combat group full heal spell? ;) and 10th circle so...
- Thu Jan 01, 2004 8:00 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Squids...again.
- Replies: 6
- Views: 1321
- Thu Jan 01, 2004 4:46 am
- Forum: T2 Gameplay Discussion Archive
- Topic: why do necros get so much command lag?
- Replies: 24
- Views: 3571
Ever try to tell your PC basher to do something?? often they lag too :P The issue is not with the basher lagging, but the person doing the commanding. It's equivalent to adding 2 rounds of lag on the leader for telling the group to bash a certain mob. it was a joke tho :( *sniff* I play two pet sum...
- Wed Dec 24, 2003 1:49 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: a wicked black sword writhing with pestilence
- Replies: 0
- Views: 685
a wicked black sword writhing with pestilence
Firstly... why can't yuan-ti warriors wield this? ;)
Secondly.. the acid like proc doesn't seem to suit the theme of the sword.. I suggest a plaguelike effect (poison like where some damage is caused over a few ticks+ weaken/wither)
Ssryth.
Secondly.. the acid like proc doesn't seem to suit the theme of the sword.. I suggest a plaguelike effect (poison like where some damage is caused over a few ticks+ weaken/wither)
Ssryth.
- Thu Dec 18, 2003 10:49 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Healing Swords
- Replies: 24
- Views: 4387
Re: Holy Avenger
Aedaris wrote:Umm your avenger must be broken, I'm getting healed for 90 hp. Must be leveled based now.
healing proc for deathknell is level based too now I believe. (much better)
Ssryth.
- Thu Dec 18, 2003 10:38 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: If this becomes permanent...
- Replies: 96
- Views: 27929
Someone said something to the effect that a human druid wouldn't hang out (group) with a troll. As someone who's never played AD&D, why not? If being a druid is believing in 'balance' then the same logic seems to me that a druid wouldn't hang around a paladin just the same. I think the idea is real...
- Wed Dec 17, 2003 12:23 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Pbase drop in general / Evil vs Good balance problems
- Replies: 45
- Views: 11229
i agree with who said in other thread sonme evils should stop posting on bbs, scares newbs :P EDIT I totally disagree that the mud caters to only larger groups now. There are lots of zones that cater to these larger groups, and kiahated us ninjaing things, but there are WAY more zones and class com...
- Wed Dec 17, 2003 12:15 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Pbase drop in general / Evil vs Good balance problems
- Replies: 45
- Views: 11229
so dont preach 'go play your chanter' or 'we need more chanters/clerics'. there are always two on when i long on around 7pm pst. however a warrior/cleric/chanter/voker cant do jot without support. the who list gets smaller every week, and the who list on the goodie side gets bigger. targsk plays go...
- Tue Nov 25, 2003 10:28 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Bash
- Replies: 3
- Views: 1239
- Tue Nov 25, 2003 10:08 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Necro pet rules...
- Replies: 29
- Views: 6866
When I order a pet to do something then leave to mem out, he follows me. I was told this was done on purpose to avoid som twinking. I hate it:P I LOVE the other changes, but I really dislike this one because it makes it more time consuming to carry out some orders. Example: Order double banshee wai...
- Mon Nov 10, 2003 5:37 am
- Forum: Logs
- Topic: Catch of the day .... NOT!
- Replies: 3
- Views: 1084
Catch of the day .... NOT!
< P: std > The Greycloak Hills Exits: -N -E -W A wandering monk roams about, searching the hills. A large elven cat prowls about the hills. < 616h/545H 91v/201V > < P: std > You group-say 'shijin' < 616h/545H 92v/201V > < P: std > #SESSION 'zharkryn' DIED. (crash for the not so bright) :P
- Sun Nov 09, 2003 7:11 am
- Forum: Object Changes
- Topic: a large heavy cloak embroidered with a single eye
- Replies: 5
- Views: 2066
- Sun Nov 09, 2003 5:08 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Rescue issue
- Replies: 22
- Views: 5238
Hmmmm I think dires were fine the way they are - they are not meant to be primary rescuers nor primary tanks. Like one of the responses stated.. in a pinch they can rescue someone when there are more switches in a round than warriors, but they only need to tank long enough to be in turn rescued by o...
- Sun Nov 09, 2003 4:12 am
- Forum: Object Changes
- Topic: a large heavy cloak embroidered with a single eye
- Replies: 5
- Views: 2066
a large heavy cloak embroidered with a single eye
it's now Object 'cloak gruumsh eye', Item type: ARMOR Item can be worn on: NECK Item will give you following abilities: SENSE-LIFE PR-GOOD Item is: NOSELL ANTI-GOODRACE BLESS NOBURN NOSLEEP NO-CLERIC NO-MAGE NOBITS Weight: 5, Value: 0 AC-apply is 7 Can affect you as : Affects : HITROLL By 1 Affects ...
- Sun Nov 09, 2003 3:30 am
- Forum: Object Changes
- Topic: black eyepatch emblazoned with lightning bolts
- Replies: 19
- Views: 12418
Deco is now ac3 +1hit +4int , and still !mage .. hmm back to the boltie.. as far as I can remember, the boltie has been _the_ evil eyepatch ... because of it's rocking ansi, it's rarity , and of course the damage and prot... even if it meant taking a hit in AC .. but now there seems to be more easil...
- Wed Oct 29, 2003 11:50 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Paladin of Tyr > Terminator ?
- Replies: 35
- Views: 8550
A human enchanter stands, apparently asleep in mid-air. *A human priestess is stretched out, sound asleep in mid-air. A halfling thief is stretched out, sound asleep in mid-air. *A dwarven warrior is stretched out, sound asleep in mid-air. A paladin of Ilmater stands, apparently asleep in mid-air.(...
- Tue Oct 07, 2003 12:52 pm
- Forum: Logs
- Topic: *sigh* I never learn not to mess with ...
- Replies: 2
- Views: 1426
*sigh* I never learn not to mess with ...
A large beholder bites the spectre of an overgrown fern very hard. A large beholder's attack only grazes the spectre of an overgrown fern as it dod ges aside! A large beholder bites the spectre of an overgrown fern. The spectre of an overgrown fern dodges a large beholder's attack. A large beholder ...
- Sat Aug 24, 2002 5:59 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Tailsweep
- Replies: 7
- Views: 858
- Tue Aug 20, 2002 12:05 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Non-warrior switching logic
- Replies: 13
- Views: 1605
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Deltin: <B> I totally know what you mean, especially when the mob is a non-caster. Sometimes if you cast armor or bless first it throws them off. We should start logging some o...
- Wed Aug 14, 2002 12:42 pm
- Forum: S3 General Discussion Archive
- Topic: Hulburg
- Replies: 11
- Views: 1420
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by turg: <B>yah garg, super kewl proc not mobprog well from the coder side it is a mob program....but anyhow the beholders proc a bit much im sure tod can send u a log....ill let ...
- Wed Aug 07, 2002 12:13 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Surprise and Aggressive..lil Redundant?
- Replies: 5
- Views: 769
- Sat Aug 03, 2002 11:36 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Bug with Summon Horde (orc innate)
- Replies: 0
- Views: 398
Bug with Summon Horde (orc innate)
Summon Horde seems to be bugged - As my Dire, I summoned a horde, toggled the orc warriors (who then die), then summoned a wolf. With the wolf as a follower, aggro orcs and elven hunters continued to pop even though I had no orc followers. Perhaps the check should be refined to make sure that the fo...
- Wed Jul 31, 2002 11:33 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Bloodstone.
- Replies: 14
- Views: 1575
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Laxlez: <B>The issue here is the difference between bringing a pet into a town (past gate guards) and raising a pet inside a town. You can do the latter in both DK and BS, but ...