Search found 56 matches

by Gythi
Wed May 08, 2002 5:18 am
Forum: S3 General Discussion Archive
Topic: OLD Knights Test area
Replies: 5
Views: 757

If the hint is Duris, i've heard that one =8P

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"For while a knight at your hand can be quite instrumental, dragons are a girl's best friend."

Gythi, Wandering Druid of Evermeet
by Gythi
Wed May 08, 2002 4:12 am
Forum: S3 General Discussion Archive
Topic: OLD Knights Test area
Replies: 5
Views: 757

No way...well i know its not in it original area =8P

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"For while a knight at your hand can be quite instrumental, dragons are a girl's best friend."

Gythi, Wandering Druid of Evermeet
by Gythi
Wed May 08, 2002 12:18 am
Forum: S3 General Discussion Archive
Topic: OLD Knights Test area
Replies: 5
Views: 757

OLD Knights Test area

I'm looking for any and all stats/logs/notes from the old KT area (Castle, Test, etc the whole road). Loved that area, but lost my notes in a HD crash. Starting a new campaign (irl) soon and wanna add that area to my world (its pure personal, i know its probly copyright sojourn). Would kill/pay for ...
by Gythi
Sun Mar 03, 2002 4:10 am
Forum: S3 Gameplay Discussion Archive
Topic: Sunray Message Probs
Replies: 1
Views: 348

Sunray Message Probs

You complete your spell... Sabertoothed forest tiger seems to be blinded! resisted your blind! A decayed ghoul holds up his arms in terror, as your sunray strikes him. You complete your spell... Gythi resisted your blind! A decayed ghoul seems to be blinded! A decayed ghoul holds up his arms in terr...
by Gythi
Fri Feb 22, 2002 7:20 am
Forum: S3 Ideas Archive
Topic: Good/Evil Interaction
Replies: 10
Views: 1356

WD animals are not as good as the Kobold Village livestock to fix alignment =8P
by Gythi
Thu Feb 21, 2002 5:47 am
Forum: S3 Ideas Archive
Topic: Good/Evil Interaction
Replies: 10
Views: 1356

Yes while that is true is most campaign worlds, you forget trolls and ogres get hometowns in this world. Trolls and Ogres are even smart enough tobe shamans, which takes enough brains to realize there is a grander sceme to life other than "me bash it". And in order tobe a shaman, one must be 'in tun...
by Gythi
Thu Feb 21, 2002 12:34 am
Forum: S3 Ideas Archive
Topic: Good/Evil Interaction
Replies: 10
Views: 1356

All this talk about Anti/Necro...what about Druids? They mostly hate humans (even if they are human) cause humans are the stupidest in reguards to maintaining the natural balance. Most evil races have to work with the natural balance due to having tobe smart in hunting. Even ogres are smart enough n...
by Gythi
Sun Feb 17, 2002 8:48 am
Forum: S3 General Discussion Archive
Topic: ICQ #s?
Replies: 72
Views: 14124

Just got an ICQ account fer my character its:
Gythi #150906087
by Gythi
Mon May 07, 2001 9:35 am
Forum: S3 Gameplay Discussion Archive
Topic: Movement
Replies: 1
Views: 564

Movement

Some area still need soem hiegh fixed, but i had an idea that might help:

Use less move going down (down hill)
Use more move going up (up hill)

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"For while a knight at your hand can be quite instrumental, dragons are a girl's best friend."

Gythi, Wandering Druid of Evermeet
by Gythi
Fri May 04, 2001 1:52 pm
Forum: S3 Gameplay Discussion Archive
Topic: Druids
Replies: 37
Views: 8138

WOOHOO, the Innate Speak with Plants rules, thank you coders!!!

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"For while a knight at your hand can be quite instrumental, dragons are a girl's best friend."

Gythi, Wandering Druid of Evermeet
by Gythi
Wed May 02, 2001 8:49 pm
Forum: S3 Gameplay Discussion Archive
Topic: Illusionist Feedback
Replies: 20
Views: 2638

I agreed about the re-asigning on spells, to many druid spells are 'Nature' while its ncie having them under one spec, so they are more worth while to cast, some just dont make sense being 'Nature'. ------------------ "For while a knight at your hand can be quite instrumental, dragons are a girl's b...
by Gythi
Mon Apr 30, 2001 7:23 pm
Forum: S3 Gameplay Discussion Archive
Topic: Druids
Replies: 37
Views: 8138

Yes there is a 'Changestaff' in the 2nd Ed PH, BUT it only requires a special staff which takes about a day to prepare (so you could cast it inside), plus that treant is a badass, not a stickman. 'Liveoak' from the 3rd Ed PH turns a tree (reason fer being cast outside) into a guardian, true this tre...
by Gythi
Mon Apr 30, 2001 4:36 pm
Forum: S3 Gameplay Discussion Archive
Topic: general upgrade mobs
Replies: 1
Views: 633

I think thats the new critic tweak stuff

------------------
"For while a knight at your hand can be quite instrumental, dragons are a girl's best friend."

Gythi, Wandering Druid of Evermeet
by Gythi
Mon Apr 30, 2001 4:34 pm
Forum: S3 Gameplay Discussion Archive
Topic: Regen While Dieing
Replies: 10
Views: 1461

They still do often get back up and kick my ass at times Image



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"For while a knight at your hand can be quite instrumental, dragons are a girl's best friend."

Gythi, Wandering Druid of Evermeet
by Gythi
Mon Apr 30, 2001 4:32 pm
Forum: S3 Gameplay Discussion Archive
Topic: Druids
Replies: 37
Views: 8138

Thats why i sugegsted the alignment tweak and winged away from changing undeads alignment.

It all boils down to evil is in the eye of the beholder (yeah those guys are evil too) and gaining/losing alignment in a generic style dont work when you have such a wide varity of classes.
by Gythi
Mon Apr 30, 2001 7:10 am
Forum: S3 Gameplay Discussion Archive
Topic: Druids
Replies: 37
Views: 8138

Now that i've gotten up to the 6th circle (w/o promotion) I can talk lil bout treants: First off, please chaneg the spellname from 'Changestaff' to 'Liveoak' or something similar, if none other spell names are changed, please change this one. The spell has nothing todo with a staff and in ad&d setti...
by Gythi
Sun Apr 29, 2001 7:46 am
Forum: S3 Gameplay Discussion Archive
Topic: Regen While Dieing
Replies: 10
Views: 1461

And going back the forward in your web brower may cause you to repost a topic =/
by Gythi
Sun Apr 29, 2001 7:44 am
Forum: S3 Gameplay Discussion Archive
Topic: Regen While Dieing
Replies: 10
Views: 1461

Regen While Dieing

I've noticed (spend alot of time in the negative hp range) that you only regen/die at a rate of 1 hp per hour. I talked with a troll and they do the same, their regen not working while they are 'dieing', often going down in hp below -3 hp. I have notice the same. I think regen while dieing needs tob...
by Gythi
Sat Apr 28, 2001 11:47 pm
Forum: S3 Gameplay Discussion Archive
Topic: Regen While Dieing
Replies: 1
Views: 544

Regen While Dieing

I've noticed (spend alot of time in the negative hp range) that you only regen/die at a rate of 1 hp per hour. I talked with a troll and they do the same, their regen not working while they are 'dieing', often going down in hp below -3 hp. I have notice the same. I think regen while dieing needs tob...
by Gythi
Sat Apr 28, 2001 7:12 pm
Forum: S3 Ideas Archive
Topic: Pay to role-play :)
Replies: 14
Views: 2411

Single t-shirt cost a good amount if ya want a decent one made, since msot of the cost is getting the pattern and stuff settup is a good amount on the money. It make more sense if a number of people we dieing to ahve a Sojourn shirt, that its be made in masses. I Personal think the staff deserve the...
by Gythi
Sat Apr 28, 2001 4:40 am
Forum: S3 Gameplay Discussion Archive
Topic: Mob Tracking
Replies: 4
Views: 1075

Ok, this is BS: Someone attacks a tracking mob, the mobs switches, the switched victim flee, mob follows victim. I understand mobs are 'smarter' and go fer the healers, but for them tobe able to jsut walk out of combat like that is BS, atleast give them a chance to flee the wrong way or escape failu...
by Gythi
Fri Apr 27, 2001 11:22 pm
Forum: S3 Ideas Archive
Topic: Drow Hunters/or ranger equivalent?
Replies: 11
Views: 2100

Orc rangers would make as much sense as Orc mages, yeah orcs hunt, so does every primitive race, orcs are still trying to figure out why they dont throw the arrows, much less be archers of great ability http://www.sojourn3.org/ubb/tongue.gif ------------------ -=-=-=-=-=-=-=-=-=-=-=-=- "For while a ...
by Gythi
Thu Apr 26, 2001 7:30 pm
Forum: S3 Ideas Archive
Topic: Pay to role-play :)
Replies: 14
Views: 2411

Do you think if the sojourn staff decided to amke/sell SojournIII t-shirts (maybe sell fer jsut enough to cover materials, shipping and labor) that it would go against DIKU code laws? Personaly i'd pitch in money fer a nice white t-shirt with the a small Soj3 logo on it, maybe even a 'I beat Tiamat ...
by Gythi
Thu Apr 26, 2001 1:43 am
Forum: S3 General Discussion Archive
Topic: Mac Programming question
Replies: 7
Views: 1031

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Miax: Solution: Sell the Mac, buy an NT or Linux box. Your problems will likely go away shortly after you do so. o_O </font><HR></BLOCKQUOTE> I'll switch if ya wanna GIVE one t...
by Gythi
Wed Apr 25, 2001 4:54 pm
Forum: S3 General Discussion Archive
Topic: Coolest RPG movie(s)?
Replies: 36
Views: 5823

Other good Animation that are good:

Light Years
Wizards

I think the animators were on crack or something, but their cool =)
by Gythi
Tue Apr 24, 2001 9:33 pm
Forum: S3 General Discussion Archive
Topic: Is this the weirdest thing you've ever seen?
Replies: 20
Views: 3293

<Laugh so hard he has to take pain killer when he can get water> Oh i love it! It twisted, its wrong, it me in a nut shell! =P For all your favorite TV ads check out: http://www.adcritic.com Suggestions: * PETA - Bad Cat * Outpost.com - Gerbles (all three ads are great) * Nike - Y2K * All the 'Wazzu...
by Gythi
Tue Apr 24, 2001 1:13 pm
Forum: S3 Ideas Archive
Topic: How about a "Compare" command
Replies: 19
Views: 3049

I've tried to push idea twice without a response, but i think it should be more than one class. Some classes can get better (more detailed) readings, be even a mage can tell a dull 1d2 dagger from a 1d5 dagger without a spell, plus not all mages get ID =P

- Gythi
by Gythi
Mon Apr 23, 2001 9:54 pm
Forum: S3 Ideas Archive
Topic: Idea for new zone Evermeet
Replies: 24
Views: 4459

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Sarvis: <B>Nope... it's an island. An artificial one too created by the Elven High Magi. It's just a rather large island... sorta like Greenland or Ireland. http://www.sojourn3...
by Gythi
Fri Apr 20, 2001 1:58 am
Forum: S3 Ideas Archive
Topic: Fumbling in combat.
Replies: 26
Views: 4208

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Yayaril: And you know how many doctors are on the front line of combat swinging swords. </font><HR></BLOCKQUOTE> Considering that if they never swing a sword or mace, they will...
by Gythi
Fri Apr 20, 2001 1:54 am
Forum: S3 Gameplay Discussion Archive
Topic: Druids
Replies: 37
Views: 8138

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Sarvis: As long as there were some decent limitations... ie. can only stay morphed into a powerful tiger for half a mud day then can't use that form again for a while. </font><...
by Gythi
Thu Apr 19, 2001 8:24 pm
Forum: S3 Gameplay Discussion Archive
Topic: Druids
Replies: 37
Views: 8138

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Yayaril: It would be interesting if druids could shapechange into elementals at higher levels and had the power to survive in the elemental planes, like in 3rd edition. Yayaril...
by Gythi
Thu Apr 19, 2001 4:41 pm
Forum: S3 Gameplay Discussion Archive
Topic: Druids
Replies: 37
Views: 8138

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Averyn: Fortunately, the new spells are additions to our previous spells. Not much for me to complain about at the end. http://www.sojourn3.org/ubb/wink.gif Averyn D'amari</fon...
by Gythi
Thu Apr 19, 2001 2:25 am
Forum: S3 Gameplay Discussion Archive
Topic: Area Tweaks (goofed area stuff)
Replies: 6
Views: 1260

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Sangdraxus Blackfire: There were many bastard swords during this time that were considered both 1h/2h weapons... could this be the case.. I know if it said in the description i...
by Gythi
Wed Apr 18, 2001 8:30 pm
Forum: S3 Gameplay Discussion Archive
Topic: Shapeshift Bug
Replies: 0
Views: 562

Shapeshift Bug

You lose animal follwers if you shapeshift, them not following you when your an animal i understand, but once you return to your normal form?

Would be nice if they remembered you after you died too, but shit happens Image
by Gythi
Wed Apr 18, 2001 8:18 pm
Forum: S3 Gameplay Discussion Archive
Topic: Mob Tracking
Replies: 4
Views: 1075

Also the fact mobs can track invisable player when they enter the zone, i can understand them folling the footprints out of the room....
by Gythi
Wed Apr 18, 2001 8:13 pm
Forum: S3 Gameplay Discussion Archive
Topic: Ferocious Bug
Replies: 1
Views: 679

Ferocious Bug

< 50h/126H 88v/120V > Casting: cure critic ******* < 50h/126H 88v/120V > A crabman chief enters from the west. <BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2"> < 50h/126H 88v/120V > Being the ferocious sort, you charge at the enemy! You barely s...
by Gythi
Wed Apr 18, 2001 8:09 pm
Forum: S3 Gameplay Discussion Archive
Topic: Mob Tracking
Replies: 4
Views: 1075

Mob Tracking

Seems kinda silly to me that if you flee we enough away from an in-zone tracking mob, it goes back to its hole, than as soon as you re-ented that zone, it comes tracking you down. I could see it seeing you a room or two away, or if there were some spell to detect aggro or some psi or weird super-nat...
by Gythi
Wed Apr 18, 2001 7:10 pm
Forum: S3 Gameplay Discussion Archive
Topic: Area Tweaks (goofed area stuff)
Replies: 6
Views: 1260

With much regret i report this, due to the fact there is an extreme lack of cleric wieldable sword (I favor the blade as a druid and even the area doc say not to make swords clerical): - Black Griffon Road area (well past the undead dwaven sortress ruins) there is a Solitary Bandit weilding a 'a hug...
by Gythi
Wed Apr 18, 2001 6:58 pm
Forum: S3 Gameplay Discussion Archive
Topic: Area Tweaks (goofed area stuff)
Replies: 6
Views: 1260

Area Tweaks (goofed area stuff)

Area Tweaks remembered offhand: - Elder Forest (EM) area around the Plateau the room have funky room heights, going down the west side most heights are 80 ft, while going down the north side the heights are 500 ft, it dont make and sense since the bottom of the west is 'level' with the bottom of the...
by Gythi
Wed Apr 18, 2001 4:34 pm
Forum: S3 Ideas Archive
Topic: Fumbling in combat.
Replies: 26
Views: 4208

If it does get worse, gonna have to hire an Alchemist to invent superglue! Oh Yeah, and if they want realism, add 'Weapon Locks' which were small chains that attached to your gauntlet and looped around your sword so it couldnt be dropped. Since we sleep, eat and swim with weapons and shields anyways...
by Gythi
Tue Apr 17, 2001 10:40 pm
Forum: S3 General Discussion Archive
Topic: I hate groups!
Replies: 23
Views: 3498

MORIA RULES!!!

It what i goto when Sojourn use to do the crashes and not com back up for alittle (from a few hours to a few days :/ )
by Gythi
Tue Apr 17, 2001 10:06 pm
Forum: S3 Ideas Archive
Topic: Fumbling in combat.
Replies: 26
Views: 4208

Nice idea, but do you get multi chances to get it if your hasted? =P

-Gythi
by Gythi
Tue Apr 17, 2001 9:23 pm
Forum: S3 Gameplay Discussion Archive
Topic: Enchanter changes
Replies: 41
Views: 5439

I havnt played an enchanter, but here an idea for them, greater identify, so we can goto enchanters an d beg/bribe them to ID our !identify items http://www.sojourn3.org/ubb/smile.gif Being that they are the enchantment ass masters, i think they would have come up with something to tell what the mas...
by Gythi
Tue Apr 17, 2001 9:23 pm
Forum: S3 Gameplay Discussion Archive
Topic: Enchanter changes
Replies: 41
Views: 5439

I havnt played an enchanter, but here an idea for them, greater identify, so we can goto enchanters an d beg/bribe them to ID our !identify items http://www.sojourn3.org/ubb/smile.gif Being that they are the enchantment ass masters, i think they would have come up with something to tell what the mas...
by Gythi
Tue Apr 17, 2001 5:48 pm
Forum: S3 Gameplay Discussion Archive
Topic: Druids
Replies: 37
Views: 8138

"average undead is, in fact, evil" Yes, but unless we're pulling Ravenloft into the MUD world, undead rarely 'just happen' and get back up on their own, they are the play toys of necomancers and servants of evil clerics. "I doubt it feels very druidlike to go in an avenging fury into an undead area ...
by Gythi
Tue Apr 17, 2001 1:32 am
Forum: S3 Ideas Archive
Topic: Fumbling in combat.
Replies: 26
Views: 4208

I don't think there should be a delay or lag on picking up your weapon, unless it was alot harder to fumble your weapon, or that it was changed so you hit yourself with really bad swing and on hard hits or bashes you could drop your weapon. Or you hit something to hard and fail a dex check. Or if yo...
by Gythi
Mon Apr 16, 2001 4:02 pm
Forum: S3 General Discussion Archive
Topic: I hate groups!
Replies: 23
Views: 3498

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Ragorn: If a class is made powerful enough to do things by himself, it's almost always way too powerful when put in a group situation. So, most muds shy away from solo-class me...
by Gythi
Sun Apr 15, 2001 4:55 am
Forum: S3 Gameplay Discussion Archive
Topic: Druids
Replies: 37
Views: 8138

AND Druids dont wanna make undead walk away or control them, they want them destroyed and but to rest. Even is the exp part dont get used the align part needs tobe, cause if you want us tobe fighting good and evil to balance our alignment, undead mostly should NOT be evil. [This message has been edi...
by Gythi
Sun Apr 15, 2001 4:50 am
Forum: S3 Gameplay Discussion Archive
Topic: Druids
Replies: 37
Views: 8138

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Galok Icewolf: Actually druids could in general care less about undead. Hence the reason the have no way to turn undead/control them like many "clerics" do. Druids are supposed...
by Gythi
Sun Apr 15, 2001 1:47 am
Forum: S3 Gameplay Discussion Archive
Topic: Druids
Replies: 37
Views: 8138

I have another major point to make that mainly regards Druid and their neutrality. As alignment stands as it is (for everyone) if your good you have to kill good things to get to the end of neutral, then you have to kill neutral things to get more to middle of neutral. Problem: Animals are the main ...

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