If the hint is Duris, i've heard that one =8P
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"For while a knight at your hand can be quite instrumental, dragons are a girl's best friend."
Gythi, Wandering Druid of Evermeet
Search found 56 matches
- Wed May 08, 2002 5:18 am
- Forum: S3 General Discussion Archive
- Topic: OLD Knights Test area
- Replies: 5
- Views: 759
- Wed May 08, 2002 4:12 am
- Forum: S3 General Discussion Archive
- Topic: OLD Knights Test area
- Replies: 5
- Views: 759
- Wed May 08, 2002 12:18 am
- Forum: S3 General Discussion Archive
- Topic: OLD Knights Test area
- Replies: 5
- Views: 759
OLD Knights Test area
I'm looking for any and all stats/logs/notes from the old KT area (Castle, Test, etc the whole road). Loved that area, but lost my notes in a HD crash. Starting a new campaign (irl) soon and wanna add that area to my world (its pure personal, i know its probly copyright sojourn). Would kill/pay for ...
- Sun Mar 03, 2002 4:10 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Sunray Message Probs
- Replies: 1
- Views: 348
Sunray Message Probs
You complete your spell... Sabertoothed forest tiger seems to be blinded! resisted your blind! A decayed ghoul holds up his arms in terror, as your sunray strikes him. You complete your spell... Gythi resisted your blind! A decayed ghoul seems to be blinded! A decayed ghoul holds up his arms in terr...
- Fri Feb 22, 2002 7:20 am
- Forum: S3 Ideas Archive
- Topic: Good/Evil Interaction
- Replies: 10
- Views: 1356
- Thu Feb 21, 2002 5:47 am
- Forum: S3 Ideas Archive
- Topic: Good/Evil Interaction
- Replies: 10
- Views: 1356
Yes while that is true is most campaign worlds, you forget trolls and ogres get hometowns in this world. Trolls and Ogres are even smart enough tobe shamans, which takes enough brains to realize there is a grander sceme to life other than "me bash it". And in order tobe a shaman, one must be 'in tun...
- Thu Feb 21, 2002 12:34 am
- Forum: S3 Ideas Archive
- Topic: Good/Evil Interaction
- Replies: 10
- Views: 1356
All this talk about Anti/Necro...what about Druids? They mostly hate humans (even if they are human) cause humans are the stupidest in reguards to maintaining the natural balance. Most evil races have to work with the natural balance due to having tobe smart in hunting. Even ogres are smart enough n...
- Sun Feb 17, 2002 8:48 am
- Forum: S3 General Discussion Archive
- Topic: ICQ #s?
- Replies: 72
- Views: 14146
- Mon May 07, 2001 9:35 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Movement
- Replies: 1
- Views: 564
Movement
Some area still need soem hiegh fixed, but i had an idea that might help:
Use less move going down (down hill)
Use more move going up (up hill)
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"For while a knight at your hand can be quite instrumental, dragons are a girl's best friend."
Gythi, Wandering Druid of Evermeet
Use less move going down (down hill)
Use more move going up (up hill)
------------------
"For while a knight at your hand can be quite instrumental, dragons are a girl's best friend."
Gythi, Wandering Druid of Evermeet
- Fri May 04, 2001 1:52 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Druids
- Replies: 37
- Views: 8141
- Wed May 02, 2001 8:49 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Illusionist Feedback
- Replies: 20
- Views: 2641
I agreed about the re-asigning on spells, to many druid spells are 'Nature' while its ncie having them under one spec, so they are more worth while to cast, some just dont make sense being 'Nature'. ------------------ "For while a knight at your hand can be quite instrumental, dragons are a girl's b...
- Mon Apr 30, 2001 7:23 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Druids
- Replies: 37
- Views: 8141
Yes there is a 'Changestaff' in the 2nd Ed PH, BUT it only requires a special staff which takes about a day to prepare (so you could cast it inside), plus that treant is a badass, not a stickman. 'Liveoak' from the 3rd Ed PH turns a tree (reason fer being cast outside) into a guardian, true this tre...
- Mon Apr 30, 2001 4:36 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: general upgrade mobs
- Replies: 1
- Views: 633
- Mon Apr 30, 2001 4:34 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Regen While Dieing
- Replies: 10
- Views: 1461
- Mon Apr 30, 2001 4:32 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Druids
- Replies: 37
- Views: 8141
- Mon Apr 30, 2001 7:10 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Druids
- Replies: 37
- Views: 8141
Now that i've gotten up to the 6th circle (w/o promotion) I can talk lil bout treants: First off, please chaneg the spellname from 'Changestaff' to 'Liveoak' or something similar, if none other spell names are changed, please change this one. The spell has nothing todo with a staff and in ad&d setti...
- Sun Apr 29, 2001 7:46 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Regen While Dieing
- Replies: 10
- Views: 1461
- Sun Apr 29, 2001 7:44 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Regen While Dieing
- Replies: 10
- Views: 1461
Regen While Dieing
I've noticed (spend alot of time in the negative hp range) that you only regen/die at a rate of 1 hp per hour. I talked with a troll and they do the same, their regen not working while they are 'dieing', often going down in hp below -3 hp. I have notice the same. I think regen while dieing needs tob...
- Sat Apr 28, 2001 11:47 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Regen While Dieing
- Replies: 1
- Views: 544
Regen While Dieing
I've noticed (spend alot of time in the negative hp range) that you only regen/die at a rate of 1 hp per hour. I talked with a troll and they do the same, their regen not working while they are 'dieing', often going down in hp below -3 hp. I have notice the same. I think regen while dieing needs tob...
- Sat Apr 28, 2001 7:12 pm
- Forum: S3 Ideas Archive
- Topic: Pay to role-play :)
- Replies: 14
- Views: 2413
Single t-shirt cost a good amount if ya want a decent one made, since msot of the cost is getting the pattern and stuff settup is a good amount on the money. It make more sense if a number of people we dieing to ahve a Sojourn shirt, that its be made in masses. I Personal think the staff deserve the...
- Sat Apr 28, 2001 4:40 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Mob Tracking
- Replies: 4
- Views: 1075
Ok, this is BS: Someone attacks a tracking mob, the mobs switches, the switched victim flee, mob follows victim. I understand mobs are 'smarter' and go fer the healers, but for them tobe able to jsut walk out of combat like that is BS, atleast give them a chance to flee the wrong way or escape failu...
- Fri Apr 27, 2001 11:22 pm
- Forum: S3 Ideas Archive
- Topic: Drow Hunters/or ranger equivalent?
- Replies: 11
- Views: 2100
Orc rangers would make as much sense as Orc mages, yeah orcs hunt, so does every primitive race, orcs are still trying to figure out why they dont throw the arrows, much less be archers of great ability http://www.sojourn3.org/ubb/tongue.gif ------------------ -=-=-=-=-=-=-=-=-=-=-=-=- "For while a ...
- Thu Apr 26, 2001 7:30 pm
- Forum: S3 Ideas Archive
- Topic: Pay to role-play :)
- Replies: 14
- Views: 2413
Do you think if the sojourn staff decided to amke/sell SojournIII t-shirts (maybe sell fer jsut enough to cover materials, shipping and labor) that it would go against DIKU code laws? Personaly i'd pitch in money fer a nice white t-shirt with the a small Soj3 logo on it, maybe even a 'I beat Tiamat ...
- Thu Apr 26, 2001 1:43 am
- Forum: S3 General Discussion Archive
- Topic: Mac Programming question
- Replies: 7
- Views: 1031
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Miax: Solution: Sell the Mac, buy an NT or Linux box. Your problems will likely go away shortly after you do so. o_O </font><HR></BLOCKQUOTE> I'll switch if ya wanna GIVE one t...
- Wed Apr 25, 2001 4:54 pm
- Forum: S3 General Discussion Archive
- Topic: Coolest RPG movie(s)?
- Replies: 36
- Views: 5829
- Tue Apr 24, 2001 9:33 pm
- Forum: S3 General Discussion Archive
- Topic: Is this the weirdest thing you've ever seen?
- Replies: 20
- Views: 3300
<Laugh so hard he has to take pain killer when he can get water> Oh i love it! It twisted, its wrong, it me in a nut shell! =P For all your favorite TV ads check out: http://www.adcritic.com Suggestions: * PETA - Bad Cat * Outpost.com - Gerbles (all three ads are great) * Nike - Y2K * All the 'Wazzu...
- Tue Apr 24, 2001 1:13 pm
- Forum: S3 Ideas Archive
- Topic: How about a "Compare" command
- Replies: 19
- Views: 3052
- Mon Apr 23, 2001 9:54 pm
- Forum: S3 Ideas Archive
- Topic: Idea for new zone Evermeet
- Replies: 24
- Views: 4467
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Sarvis: <B>Nope... it's an island. An artificial one too created by the Elven High Magi. It's just a rather large island... sorta like Greenland or Ireland. http://www.sojourn3...
- Fri Apr 20, 2001 1:58 am
- Forum: S3 Ideas Archive
- Topic: Fumbling in combat.
- Replies: 26
- Views: 4210
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Yayaril: And you know how many doctors are on the front line of combat swinging swords. </font><HR></BLOCKQUOTE> Considering that if they never swing a sword or mace, they will...
- Fri Apr 20, 2001 1:54 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Druids
- Replies: 37
- Views: 8141
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Sarvis: As long as there were some decent limitations... ie. can only stay morphed into a powerful tiger for half a mud day then can't use that form again for a while. </font><...
- Thu Apr 19, 2001 8:24 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Druids
- Replies: 37
- Views: 8141
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Yayaril: It would be interesting if druids could shapechange into elementals at higher levels and had the power to survive in the elemental planes, like in 3rd edition. Yayaril...
- Thu Apr 19, 2001 4:41 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Druids
- Replies: 37
- Views: 8141
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Averyn: Fortunately, the new spells are additions to our previous spells. Not much for me to complain about at the end. http://www.sojourn3.org/ubb/wink.gif Averyn D'amari</fon...
- Thu Apr 19, 2001 2:25 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Area Tweaks (goofed area stuff)
- Replies: 6
- Views: 1261
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Sangdraxus Blackfire: There were many bastard swords during this time that were considered both 1h/2h weapons... could this be the case.. I know if it said in the description i...
- Wed Apr 18, 2001 8:30 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Shapeshift Bug
- Replies: 0
- Views: 562
Shapeshift Bug
You lose animal follwers if you shapeshift, them not following you when your an animal i understand, but once you return to your normal form?
Would be nice if they remembered you after you died too, but shit happens
Would be nice if they remembered you after you died too, but shit happens
- Wed Apr 18, 2001 8:18 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Mob Tracking
- Replies: 4
- Views: 1075
- Wed Apr 18, 2001 8:13 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Ferocious Bug
- Replies: 1
- Views: 679
Ferocious Bug
< 50h/126H 88v/120V > Casting: cure critic ******* < 50h/126H 88v/120V > A crabman chief enters from the west. <BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2"> < 50h/126H 88v/120V > Being the ferocious sort, you charge at the enemy! You barely s...
- Wed Apr 18, 2001 8:09 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Mob Tracking
- Replies: 4
- Views: 1075
Mob Tracking
Seems kinda silly to me that if you flee we enough away from an in-zone tracking mob, it goes back to its hole, than as soon as you re-ented that zone, it comes tracking you down. I could see it seeing you a room or two away, or if there were some spell to detect aggro or some psi or weird super-nat...
- Wed Apr 18, 2001 7:10 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Area Tweaks (goofed area stuff)
- Replies: 6
- Views: 1261
With much regret i report this, due to the fact there is an extreme lack of cleric wieldable sword (I favor the blade as a druid and even the area doc say not to make swords clerical): - Black Griffon Road area (well past the undead dwaven sortress ruins) there is a Solitary Bandit weilding a 'a hug...
- Wed Apr 18, 2001 6:58 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Area Tweaks (goofed area stuff)
- Replies: 6
- Views: 1261
Area Tweaks (goofed area stuff)
Area Tweaks remembered offhand: - Elder Forest (EM) area around the Plateau the room have funky room heights, going down the west side most heights are 80 ft, while going down the north side the heights are 500 ft, it dont make and sense since the bottom of the west is 'level' with the bottom of the...
- Wed Apr 18, 2001 4:34 pm
- Forum: S3 Ideas Archive
- Topic: Fumbling in combat.
- Replies: 26
- Views: 4210
If it does get worse, gonna have to hire an Alchemist to invent superglue! Oh Yeah, and if they want realism, add 'Weapon Locks' which were small chains that attached to your gauntlet and looped around your sword so it couldnt be dropped. Since we sleep, eat and swim with weapons and shields anyways...
- Tue Apr 17, 2001 10:40 pm
- Forum: S3 General Discussion Archive
- Topic: I hate groups!
- Replies: 23
- Views: 3501
- Tue Apr 17, 2001 10:06 pm
- Forum: S3 Ideas Archive
- Topic: Fumbling in combat.
- Replies: 26
- Views: 4210
- Tue Apr 17, 2001 9:23 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Enchanter changes
- Replies: 41
- Views: 5440
I havnt played an enchanter, but here an idea for them, greater identify, so we can goto enchanters an d beg/bribe them to ID our !identify items http://www.sojourn3.org/ubb/smile.gif Being that they are the enchantment ass masters, i think they would have come up with something to tell what the mas...
- Tue Apr 17, 2001 9:23 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Enchanter changes
- Replies: 41
- Views: 5440
I havnt played an enchanter, but here an idea for them, greater identify, so we can goto enchanters an d beg/bribe them to ID our !identify items http://www.sojourn3.org/ubb/smile.gif Being that they are the enchantment ass masters, i think they would have come up with something to tell what the mas...
- Tue Apr 17, 2001 5:48 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Druids
- Replies: 37
- Views: 8141
"average undead is, in fact, evil" Yes, but unless we're pulling Ravenloft into the MUD world, undead rarely 'just happen' and get back up on their own, they are the play toys of necomancers and servants of evil clerics. "I doubt it feels very druidlike to go in an avenging fury into an undead area ...
- Tue Apr 17, 2001 1:32 am
- Forum: S3 Ideas Archive
- Topic: Fumbling in combat.
- Replies: 26
- Views: 4210
I don't think there should be a delay or lag on picking up your weapon, unless it was alot harder to fumble your weapon, or that it was changed so you hit yourself with really bad swing and on hard hits or bashes you could drop your weapon. Or you hit something to hard and fail a dex check. Or if yo...
- Mon Apr 16, 2001 4:02 pm
- Forum: S3 General Discussion Archive
- Topic: I hate groups!
- Replies: 23
- Views: 3501
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Ragorn: If a class is made powerful enough to do things by himself, it's almost always way too powerful when put in a group situation. So, most muds shy away from solo-class me...
- Sun Apr 15, 2001 4:55 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Druids
- Replies: 37
- Views: 8141
AND Druids dont wanna make undead walk away or control them, they want them destroyed and but to rest. Even is the exp part dont get used the align part needs tobe, cause if you want us tobe fighting good and evil to balance our alignment, undead mostly should NOT be evil. [This message has been edi...
- Sun Apr 15, 2001 4:50 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Druids
- Replies: 37
- Views: 8141
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Galok Icewolf: Actually druids could in general care less about undead. Hence the reason the have no way to turn undead/control them like many "clerics" do. Druids are supposed...
- Sun Apr 15, 2001 1:47 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Druids
- Replies: 37
- Views: 8141
I have another major point to make that mainly regards Druid and their neutrality. As alignment stands as it is (for everyone) if your good you have to kill good things to get to the end of neutral, then you have to kill neutral things to get more to middle of neutral. Problem: Animals are the main ...