Search found 277 matches

by Jorus
Thu Dec 28, 2006 6:20 am
Forum: General Discussion Archive
Topic: Aussies! (Jazdak, Mogr, etc!)
Replies: 8
Views: 928

Aussies! (Jazdak, Mogr, etc!)

Hey Aussies! I'm going to be travelling around Australia for the next three weeks. Drop me a line by email or to any of my IM accounts and we can try to meet up. My approximate itinerary will be: Dec 31/06 - Jan 3/07 Sydney Jan 3/07 - Jan 8/07 Drive from Sydney to Brisbane Jan 8/07 - Jan 11/07 Melbo...
by Jorus
Wed Jul 21, 2004 2:49 am
Forum: Logs
Topic: running to ET, err, hulburg!
Replies: 3
Views: 906

And a thanks (sorta *g*) to Takuv

Takuv tells you 'need this corpse on smoke ressed?' < 110h/174H 136v/136V > < > A woman enters from the south. < 110h/174H 136v/136V > < > The salesman leaves west. < 111h/174H 136v/136V > < > gsa looks like a resser found me You group-say 'looks like a resser found me' < 111h/174H 136v/136V > < > t...
by Jorus
Wed Jul 21, 2004 2:40 am
Forum: Logs
Topic: running to ET, err, hulburg!
Replies: 3
Views: 906

Thanks Inama!

Make your choice: 1 You rejoin the land of the living... Welcome to TorilMUD The Great Library of Magic Exits: -U -D An apprentice elf mage is standing here, practicing a spell. < 1h/80H 118v/136V > < > t inama oops You tell Inama 'oops' < 1h/174H 118v/136V > < > peti woops Legaines OOC: 'they look ...
by Jorus
Wed Jul 21, 2004 2:39 am
Forum: Logs
Topic: running to ET, err, hulburg!
Replies: 3
Views: 906

running to ET, err, hulburg!

de Path Exits: -N -S < 625h/617H 120v/136V > < > A Wide Dirt Clearing Exits: -N -W < 625h/617H 119v/136V > < > w w Path Exits: -N -E -W There is a portal here shimmering in a rainbow array of colors. < 625h/617H 118v/136V > < > Mishri OOC: 'whaatsssuppppp ;)' Path Exits: -E -S -W < 625h/617H 117v/13...
by Jorus
Mon Jul 19, 2004 10:22 am
Forum: T2 Gameplay Discussion Archive
Topic: Auction change proposals
Replies: 0
Views: 317

Auction change proposals

I'd love to see something like: auc setbuyout item_nn value_pp added. This information (buyout level) wouldn't need to be visible to bidders. This could be useful for two things. 1) Sellers could end an auction that had reached a point that satisfied them but still had substantial time left if they ...
by Jorus
Mon Jul 19, 2004 10:22 am
Forum: T2 Gameplay Discussion Archive
Topic: Auction change proposals
Replies: 0
Views: 314

Auction change proposals

I'd love to see something like: auc setbuyout item_nn value_pp added. This information (buyout level) wouldn't need to be visible to bidders. This could be useful for two things. 1) Sellers could end an auction that had reached a point that satisfied them but still had substantial time left if they ...
by Jorus
Mon Jul 19, 2004 12:35 am
Forum: T2 Ideas Archive
Topic: Auction change proposal
Replies: 0
Views: 331

Auction change proposal

I'd love to see something like: "auc setbuyout item_nn value_pp" added. This information wouldn't need to be visible to bidders. This could be useful for two things. 1) Sellers could end an auction that had reached a point that satisfied them but still had substantial time left if they needed the ca...
by Jorus
Mon Jul 19, 2004 12:34 am
Forum: T2 Ideas Archive
Topic: Auction change proposal
Replies: 0
Views: 396

Auction change proposal

I'd love to see something like: "auc setbuyout item_nn value_pp" added. This information wouldn't need to be visible to bidders. This could be useful for two things. 1) Sellers could end an auction that had reached a point that satisfied them but still had substantial time left if they needed the ca...
by Jorus
Mon Jul 19, 2004 12:30 am
Forum: T2 Ideas Archive
Topic: Auction change proposal
Replies: 0
Views: 345

Auction change proposal

I'd love to see something like: "auc setbuyout item_nn value_pp" added. This information wouldn't need to be visible to bidders. This could be useful for two things. 1) Sellers could end an auction that had reached a point that satisfied them but still had substantial time left if they needed the ca...
by Jorus
Fri Aug 29, 2003 5:12 pm
Forum: S3 Gameplay Discussion Archive
Topic: New Auction System
Replies: 89
Views: 28721

Ok! A few more suggestions. 1) Some way to list non-wearable items without doing a full list (eg, it won't show using one of "FINGER NECK BODY HEAD LEGS FEET HANDS ARMS SHIELD ABOUT WAIST WRIST WIELD HOLD LIGHT EYES FACE EARRING QUIVER TAIL") 2) A way to filter based on status (I'm sure it's been su...
by Jorus
Mon Aug 25, 2003 4:09 am
Forum: S3 Gameplay Discussion Archive
Topic: New Auction System
Replies: 89
Views: 28721

I think having auction time pushed out by a few minutes when a last-minute bid comes in is a good idea. However, I can also see how some wouldn't like it. I think a happy medium would be to allow the SELLER to decide whether they would like this feature on any of their auctions (and possibly what th...
by Jorus
Sat Aug 23, 2003 6:09 pm
Forum: MUD Client Help
Topic: Need help with alias parameters
Replies: 1
Views: 599

Try:

#var cast {%1 %2}
by Jorus
Wed Aug 20, 2003 5:39 am
Forum: S3 Gameplay Discussion Archive
Topic: New Auction System
Replies: 89
Views: 28721

Hmm, thought I had made a post. Ohwell! I guess I hit the preview button instead of submit. Looks like half my ideas have already been thought of. First, great job. I think this code will do much to improve the mud. Yay for Azuth. A couple I'd love to see, though: 1) the ability to sort. Several axe...
by Jorus
Tue Aug 19, 2003 2:35 am
Forum: S3 General Discussion Archive
Topic: HB - TTF
Replies: 59
Views: 6744

Maybe we could ask Shar, our mistress of quest fixing-and-rewriting to tackle a revamp of Hulburg/TTF. Changing quest paths and rareload %'s as well as anything pertinent disclosed by the zone files that wouldn't otherwise be apparent could be a partial fix. I do sympathize with the motivation for r...
by Jorus
Sat Aug 09, 2003 9:42 pm
Forum: S3 Gameplay Discussion Archive
Topic: Why can't we just play the game?
Replies: 25
Views: 3394

Zones are great XP. You just gotta do the right ones. Meilech and Jot come to mind as XP zones. I've died 3x in meilech once and come out even for XP after resses. Where I get most of my XP is from zones I lead and from killing little random eq stuff with friends. Most of my xp loss is from trying t...
by Jorus
Sat Jul 26, 2003 6:59 am
Forum: S3 Gameplay Discussion Archive
Topic: Top 5 Features You'd Like To See (Part II)
Replies: 112
Views: 34539

Some extra ideas: 1) A "compare" command that gives a rough estimate as to which of two items is better. Probably restrict it to two items worn in the same place. Very useful for newbies. NHC gets a fair number of questions about stuff like this. 2) Name completion. I think ROT muds have this. Prett...
by Jorus
Thu Jul 24, 2003 11:43 pm
Forum: S3 Gameplay Discussion Archive
Topic: Equipment Stat Changes
Replies: 33
Views: 5887

Yeah, sounds good to me. I for one have faith that Dugmaren has a firm handle on what is and isn't balanced eq. Also, those of you fearing that quick zones will suffer an instant downgrade everywhere and that good eq will only come from a 99hour zone shouldn't worry too much. The way I see it, your ...
by Jorus
Mon Apr 14, 2003 9:14 am
Forum: S3 Gameplay Discussion Archive
Topic: One TALENTED cat burglar - Bug
Replies: 5
Views: 1407

Many spells don't take effect _immediately_. If the spell lands on the same "line" as a round of combat (no prompt between), often-times that round of combat occurs as though the spell landed after the round. At least when the spells land on mobs. Apparently there _is_ a way to make spells take effe...
by Jorus
Sun Feb 23, 2003 7:28 am
Forum: S3 General Discussion Archive
Topic: Yo, geeks in california
Replies: 2
Views: 835

Yo, geeks in california

Anyone around the San Francisco area?

I'm in town, leaving on Tuesday, anyone wanna hook up for a dinner or a day/night on the town for monday or something?

Drop me a line, or post up here:
arishae@icqmail.com

Jorus/Arishae
by Jorus
Wed Dec 04, 2002 3:19 am
Forum: MUD Client Help
Topic: A way to queue spells, so it casts the next after the previo
Replies: 20
Views: 2245

Ok, Tsaen's alias is now working. The trick is also importing the triggers. That may not have been clear from my last post. Here's a full version, than also fixes the "syntax errors" Tsaen reported (they were actually caused by zmud not exporting and importing a "comment" correctly). Just paste into...
by Jorus
Mon Nov 25, 2002 5:49 pm
Forum: S3 Ideas Archive
Topic: random thought
Replies: 15
Views: 1157

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by thanuk: <B>heh nothing personal amolol, but im just tired of seeing casters get spells that have the effects of warrior skills, and work better and more consisently than the wa...
by Jorus
Sun Nov 17, 2002 6:16 am
Forum: S3 Gameplay Discussion Archive
Topic: Areas/Quests which need fixing
Replies: 77
Views: 7212

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Shargaas: <B> Nearly everything noted above should be fixed Looking into the tower dragon next</B></font><HR></BLOCKQUOTE> I have seen her companion this wipe. Not recently tho...
by Jorus
Sun Nov 17, 2002 5:47 am
Forum: S3 General Discussion Archive
Topic: Poll: Should I grow my goatee again?
Replies: 17
Views: 1027

Just keep it away from Gormal.
by Jorus
Sun Nov 17, 2002 5:32 am
Forum: MUD Client Help
Topic: Triggering off color
Replies: 1
Views: 480

Pattern:
%e[1;31m{he|she|it}~'s encased in a shimmering globe!

Options: Ansi Trigger (enabled)

Regards,
Jorus
by Jorus
Fri Nov 15, 2002 11:31 am
Forum: S3 Gameplay Discussion Archive
Topic: searching for low int races
Replies: 18
Views: 1514

I think the solution here is to allow a much faster search to be performed in the movement directions. eg: search up -> minimal lag (1/2 - 1/4 the lag of a nortmal search) + results for that direction only This allows for faster searching where the direction of the hidden door is KNOWN, but should b...
by Jorus
Fri Nov 15, 2002 12:31 am
Forum: S3 Gameplay Discussion Archive
Topic: searching for low int races
Replies: 18
Views: 1514

Cherzra, I notice none of your logs include an output of your attributes. What is your intelligence at when searching? Perhaps... you should have chosen a smarter race? I know that's one of the drawbacks of playing a less intelligent race. As an elf with 100+ int, I take at most 7-8 tries to find so...
by Jorus
Thu Nov 14, 2002 10:10 am
Forum: S3 General Discussion Archive
Topic: c 'transmute mud to Rock' the Vote!
Replies: 52
Views: 6054

Personally, I feel peaceful protest and writing to your representatives is probably a more powerful tool in this time of extremely low voter turnout than voting itself. These are also powerful tools of democracy. Whoever ends up in power has (generally) only been endorsed by a minority anyways, with...
by Jorus
Sun Nov 10, 2002 10:28 am
Forum: S3 Gameplay Discussion Archive
Topic: Yet another bs bug w/earthblood
Replies: 8
Views: 736

So what you mean, Iyachtu, is that the time the spell BEGINS may be random, but it ends in a predicatble interval?

Regards,
Jorus
by Jorus
Fri Nov 08, 2002 1:37 am
Forum: MUD Client Help
Topic: Gindipple, need some help
Replies: 3
Views: 736

Zetey,

You may have to enable the = syntax used there, in zmud preferences, or edit the cg alias to:

#ALIAS cg {#T+ GroupCap;#var glist {};group;scratch}
by Jorus
Fri Nov 08, 2002 1:12 am
Forum: MUD Client Help
Topic: r-click menu spellup and casting system for zmud
Replies: 7
Views: 1183

Here is an enchanterish version. I've re-arranged it all somewhat, so it should make editing a bit easier: You may need to verify that the @selword variable is created correctly, however, as %selword seems to persist longer than it should (imo). #CLASS {MenuHelpers} #ALIAS spellupadd {#ADDITEM spell...
by Jorus
Mon Nov 04, 2002 12:25 am
Forum: S3 General Discussion Archive
Topic: Who started . . .
Replies: 14
Views: 770

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Daz: <B>Ok, first of all - it wasn't me that this happened to. Thanks for making the assumption. second of all - if asking for quest help is illegal, wait, let me give an examp...
by Jorus
Sun Nov 03, 2002 4:09 am
Forum: S3 Gameplay Discussion Archive
Topic: Refusing me = I refuse you
Replies: 47
Views: 5051

I enjoy enchanting. IMO, the workload is largely what you make of it. Ignoring requests for hastes from people not assigned to me is a good first step for me. However, It is only in very hitter-heavy groups that haste becomes "vital", and it is in hitter-heavy groups where the enchanter is often ALR...
by Jorus
Wed Oct 30, 2002 11:54 pm
Forum: MUD Client Help
Topic: A way to queue spells, so it casts the next after the previo
Replies: 20
Views: 2245

Final update. My prior version handles SOME aliases, but not all of them (in particular nested aliases) eg: #al test2 {test %1} #al test3 {test2 %1} #al test4 {test3 %1} #al test {c 'somespell' %1} b "test4 arishae;test3 arishae;test2 arishae;test arishae" It also didn't handle simpler aliases (at l...
by Jorus
Wed Oct 30, 2002 10:34 pm
Forum: S3 Gameplay Discussion Archive
Topic: Ray of enfeebly
Replies: 10
Views: 681

In small groups, or when soloing mobs, I tend to ray them if they are at all difficult.

It VASTLY reduces their damage output.

Fumble, stumble, and faerie fire also leave mobs a helpless heap.

Regards,
Jorus
by Jorus
Wed Oct 30, 2002 9:31 pm
Forum: MUD Client Help
Topic: A way to queue spells, so it casts the next after the previo
Replies: 20
Views: 2245

Hmm, not quite perfect http://www.sojourn3.org/ubb/frown.gif With the class disabling, a bug appears where if you cast a spell without using the buffering, then try to buffer a spell, it doesn't know you are already casting (because the buffer alias or the triggers are needed to establish that) Ther...
by Jorus
Wed Oct 30, 2002 4:57 am
Forum: MUD Client Help
Topic: A way to queue spells, so it casts the next after the previo
Replies: 20
Views: 2245

Hi Guys http://www.sojourn3.org/ubb/smile.gif The problem Gerad was having, and Malacar's "problem" of having to wait until the first spell begins to enter subsequent buffers both stem from the "b" alias not evaluating commands to see if they are aliases which result in casting (it only checks to se...
by Jorus
Sat Oct 26, 2002 8:44 pm
Forum: MUD Client Help
Topic: r-click menu spellup and casting system for zmud
Replies: 7
Views: 1183

NP Malacar! Let me know if you need a hand integrating it with any other aliases or triggers. I have also spent some time dealing with the issue of what order things show up in the menus, so if you'd like people in the spellup menu to show up ABOVE the menu-control options, I can post an update that...
by Jorus
Fri Oct 25, 2002 10:04 am
Forum: MUD Client Help
Topic: r-click menu spellup and casting system for zmud
Replies: 7
Views: 1183

It only gives the spells you tell it to, manually. To spellup scale on someone, you'd set it up to use scale, then r-click on that person, add them to the spellup cycle, then r-click again, and select scale under their name. Tadah. It just means no typing, which may be easier and faster for some peo...
by Jorus
Thu Oct 24, 2002 6:04 pm
Forum: S3 Ideas Archive
Topic: Ravenar staff with fire opals
Replies: 69
Views: 5760

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Todrael: <B> I named many items that could be considered -by some- to be of equivalent value. </B></font><HR></BLOCKQUOTE> And is that just a funny way of wording "provides sim...
by Jorus
Thu Oct 24, 2002 3:50 pm
Forum: S3 Ideas Archive
Topic: Ravenar staff with fire opals
Replies: 69
Views: 5760

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Todrael: <B> Apparently I didn't do a very good job of explaining myself. Allow me to elaborate. <snipped a buncha stuff> Comparing equipment isn't quite as easy as you say it ...
by Jorus
Thu Oct 24, 2002 3:40 pm
Forum: S3 Ideas Archive
Topic: Ravenar staff with fire opals
Replies: 69
Views: 5760

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Dugmaren: <B>Nono, don't agree yet! I have popcorn left. Continue to completely ignore any valid points brought up and turn it into a evils vs. goodies debate. Wait wait.. even...
by Jorus
Thu Oct 24, 2002 3:23 pm
Forum: S3 General Discussion Archive
Topic: Myriad Genetics owns you.
Replies: 8
Views: 892

Myconid Jeans?

NOKIE!!!!
by Jorus
Thu Oct 24, 2002 3:10 pm
Forum: S3 General Discussion Archive
Topic: Trigger survey
Replies: 44
Views: 3180

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Teyaha: <B>do any of you remember the toril days? where you would get blasted and possibly thrown from a group if you had spammy triggers? every leader always said to turn off ...
by Jorus
Thu Oct 24, 2002 3:04 pm
Forum: S3 General Discussion Archive
Topic: xp or zone? duuuuuh
Replies: 50
Views: 5013

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Daz: <B>I get tons of XP zoning! Sadly, the 'X group-says 'where's daz' - Y group-says 'daz dead' - Z group-says 'rofl, putz' sorta cancels it out. </B></font><HR></BLOCKQUOTE>...
by Jorus
Thu Oct 24, 2002 6:31 am
Forum: MUD Client Help
Topic: r-click menu spellup and casting system for zmud
Replies: 7
Views: 1183

r-click menu spellup and casting system for zmud

Dunno if anyone else has a use for this, but I was asked to put one together. Decided to post it here. Enjoy. This one is put together for some shaman spells. Edit the alias "spellupadd" to use the spellup-spells you want, and add more menu's to the SpellsMenu class to have more non-spellup spells. ...
by Jorus
Wed Oct 23, 2002 9:04 am
Forum: S3 General Discussion Archive
Topic: Trigger survey
Replies: 44
Views: 3180

I gsay spellouts for only two spells I can cast: dragonscale and stone Why? I rarely have them up, and if I do, them dropping may be important to someone else (eg, I've been shaman stoned in spammy fights, which I appreciate, so I can focus on the tank) I also have a status-bar thingy for the rest o...
by Jorus
Tue Oct 22, 2002 8:43 am
Forum: S3 General Discussion Archive
Topic: Trigger survey
Replies: 44
Views: 3180

What I have seen, once or twice, are triggers that mention the name of the person who originally cast the spell. What I think would be GREAT for "spellup" spells (globe, haste) would be either an (optional) variable that if set would send the caster of the spellup spell a TELL instead of spamming gr...
by Jorus
Mon Oct 21, 2002 10:53 am
Forum: S3 Gameplay Discussion Archive
Topic: Parry check with dual wielding
Replies: 10
Views: 1134

Maybe just give an improved riposte attack? You riposte, and strike with both blades.

Or even allow a riposte-parry when dual-wielding, so when a mob ripostes at you, the non-parried weapon has an opportunity to parry?

Regards,
Jorus
by Jorus
Mon Oct 21, 2002 2:35 am
Forum: S3 General Discussion Archive
Topic: Zola can go to hell!
Replies: 62
Views: 7221

Zola leaves down?
by Jorus
Wed Oct 16, 2002 10:53 pm
Forum: S3 Ideas Archive
Topic: New elementalist spell?
Replies: 21
Views: 1817

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Sizzraxxil: Keep in mind Jorus.. that for the evils elemental ward is often overlooked.. the lich always casts globes before I even get a chance to mention it.. plus I just got...

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