Search found 141 matches

by Joth
Fri Jan 02, 2004 4:33 pm
Forum: T2 Gameplay Discussion Archive
Topic: Melee Evolved - The Return
Replies: 35
Views: 8478

I would have to agree with Thanuk, it would make it a bit more complicated, however I think the slow progress of some of the interesting ideas such as defense formation could be added in eventually. A more likely approach of reducing spell damage by a certain percentage, in addition to, mob hit poin...
by Joth
Fri Jan 02, 2004 12:51 am
Forum: T2 Gameplay Discussion Archive
Topic: Melee Evolved - The Return
Replies: 35
Views: 8478

I think the over all idea is great, and good for melee classes; however, from a class grouping perspective, there is still no real advantage to bring along a ranger over a warrior. Maybe give some or more of the offense skills to the Ranger/Dire class? I really like the mana idea since it is already...
by Joth
Thu Jan 01, 2004 11:53 pm
Forum: T2 Gameplay Discussion Archive
Topic: The Forgotten Melee Class: Rangers revisited
Replies: 17
Views: 4454

If you make melee a much more important part of the game, there is plenty of reasons to bring both;). Rogue can scout, lure, garrote, assasinate, pick locks, trip, do damage, poison. But no matter how the ranger changes it will never be a 'needed' class. It shouldn't be a needed class, its an auxil...
by Joth
Wed Dec 31, 2003 5:39 am
Forum: T2 Gameplay Discussion Archive
Topic: The Forgotten Melee Class: Rangers revisited
Replies: 17
Views: 4454

Archery completely nullifies 95% of all of the skills a ranger has. Rescue, bash, kick, all of the 1h skills, dual wield, double attack, offense, defense, parry, dodge, etc. I think I and others feel that it the archer stunning skill wouldn't nullify the skills you stated. Hell dual wield nullfied ...
by Joth
Wed Dec 31, 2003 5:01 am
Forum: T2 Gameplay Discussion Archive
Topic: The Forgotten Melee Class: Rangers revisited
Replies: 17
Views: 4454

Well the main reason why I and others focused on Archery was to bring more "FLAVOR" to the mud with a class using bows. But the stunning strike skills works just fine. As well. I even suggested a stunning kick ability P-), in this thread called: Forgetten Melee Classes: Paladins/Antis, and Rangers h...
by Joth
Wed Dec 31, 2003 4:35 am
Forum: T2 Gameplay Discussion Archive
Topic: The Forgotten Melee Class: Rangers revisited
Replies: 17
Views: 4454

That doesn't invalidate their ideas even though they are not rangers, it is still HIGHLY contructive. Is your reason because you play a Ranger, that what you say should be set in stone? I played a ranger before so have many other people, you have more experience playing the Ranger class, but that st...
by Joth
Wed Dec 31, 2003 4:20 am
Forum: T2 Gameplay Discussion Archive
Topic: The Forgotten Melee Class: Rangers revisited
Replies: 17
Views: 4454

Well there are times when things just have to change, and I think more and more people are come to realize that the archery skill as a defining skill for the niche class would be great, and most importantly it fits in theme wise as a class. It is time to think outside the box, and provide an ability...
by Joth
Wed Dec 31, 2003 3:43 am
Forum: T2 Gameplay Discussion Archive
Topic: The Forgotten Melee Class: Rangers revisited
Replies: 17
Views: 4454

The Forgotten Melee Class: Rangers revisited

Well Malia beat me to this subject, but going to post it anyway P-), so it doesn’t get lost in that thread. My friends and I were talking about what to do give ranger a real niche. And we came up with “Called Shot”, but the skill name could be called "Vital Shot". However, this skill would be simila...
by Joth
Mon Nov 10, 2003 1:13 pm
Forum: T2 Gameplay Discussion Archive
Topic: pwipe/rust storm
Replies: 40
Views: 10050

I think a pwipe would be good now. But it would be smarter to get guild system in and economy system in before that. In addition the game should also increase the amount of players they have until it hits like 200 players during peak time, or atleast 150 players.
I voted pwipe after 1 year.
by Joth
Mon Nov 10, 2003 1:10 pm
Forum: T2 Gameplay Discussion Archive
Topic: Balance Melee?
Replies: 153
Views: 38839

Another suggestion would be to downgrade mob hp by like 20-30% and reduce caster damage by the same amount. Net effect would be that melee classes hit and damage would go up, with out any eq change or rebalancing. Now the tanking abilities: a possibility would be to reduce the effectiveness of spell...
by Joth
Sun Nov 09, 2003 10:17 pm
Forum: T2 Gameplay Discussion Archive
Topic: Balance Melee?
Replies: 153
Views: 38839

Well Shevarash, I am not sure 100% ALL THE MELEE classes are broken. But I know certain classes are sought after more then others, for zoning; and those classes that are not sought after for zoning, are the classes that need work. I think, and this is just my opinion, the main focus should be a reas...
by Joth
Fri Oct 31, 2003 10:18 pm
Forum: T2 Gameplay Discussion Archive
Topic: Synopsis: Role change for Necromancers and Liches
Replies: 38
Views: 9292

Again, this is to help in creating a solid role for necros/liches in groups. and with the new spells to help in changing up the role, and move away from damage aspects to giving the classes greater amount of affliction spells, in addition to having one SOLID group combat oriented spell for the class...
by Joth
Fri Oct 31, 2003 11:05 am
Forum: T2 Gameplay Discussion Archive
Topic: Synopsis: Role change for Necromancers and Liches
Replies: 38
Views: 9292

Well maybe we get them to look at things again, who knows. I can see the reasoning for and against having the area blind effect spell, like darkess hour; however the other items of: Black Light Burst and Plague should be added. In addition too Ghostly, or Undead Aura should be added as well, for the...
by Joth
Thu Oct 30, 2003 10:45 pm
Forum: T2 Gameplay Discussion Archive
Topic: Synopsis: Role change for Necromancers and Liches
Replies: 38
Views: 9292

The anti-magic shell or globe could be name could be change, the main effect though is to cause magic resisitance. And all undead have magic resisitance. Something like Ghostly-Aura or Undead-Aura could be the name for it to have the resultihng effect be 5-20% magic resistance, and might be in 8th c...
by Joth
Thu Oct 30, 2003 10:01 pm
Forum: T2 Gameplay Discussion Archive
Topic: Synopsis: Role change for Necromancers and Liches
Replies: 38
Views: 9292

Synopsis: Role change for Necromancers and Liches

Once again, a couple of my friends and I were talking about the different classes and the roles in the group. We still think that rangers need a specific niche role, but that not what this thread is about. This thread is primary purpose is to discuss the role of the Necromancer/Lich. As of right now...
by Joth
Tue Oct 28, 2003 9:58 pm
Forum: T2 Gameplay Discussion Archive
Topic: Evolution of EXP Zones: Upgrade Idea.
Replies: 4
Views: 1267

Dalar, That is the whole point is to have more then 4 people to exp :). In addition exp wouldn't increase as more people joined would be the same from 5-8 and a little less from 9-10, and then start dramaticly being reduced. But again the main point is to create an envirnoment where you have people ...
by Joth
Tue Oct 28, 2003 9:05 pm
Forum: T2 Gameplay Discussion Archive
Topic: Evolution of EXP Zones: Upgrade Idea.
Replies: 4
Views: 1267

Evolution of EXP Zones: Upgrade Idea.

Well a friend and I were talking the other day about how hard it is to find an exp group. One of the possible suggestions we thought of was creating a zone that actually accommodates at minimum 5 characters to a maximum of 8-10, and levels ranger 26-36. The zone system would consists of 2 to 3 warri...
by Joth
Mon Oct 27, 2003 3:38 pm
Forum: T2 Gameplay Discussion Archive
Topic: Evolution of Exp Zones
Replies: 0
Views: 640

Evolution of Exp Zones

Well a friend and I were talking the other day about how hard it is to find an exp group. One of the possible suggestions we thought of was creating a zone that actually accommodates at minimum 5 characters to a maximum of 8-10, and levels ranger 26-36. The zone system would consists of 2 to 3 warri...
by Joth
Mon Oct 27, 2003 3:33 pm
Forum: T2 Gameplay Discussion Archive
Topic: The Evolution of EXP Zones.
Replies: 10
Views: 2312

The Evolution of EXP Zones.

Well a friend and I were talking the other day about how hard it is to find an exp group. One of the possible suggestions we thought of was creating a zone that actually accommodates at minimum 5 characters to a maximum of 8-10, and levels ranger 26-36. The zone system would consists of 2 to 3 warri...
by Joth
Sat Oct 25, 2003 1:34 pm
Forum: T2 Gameplay Discussion Archive
Topic: Illusionist - A spell that they are missing
Replies: 31
Views: 6675

Baaah, I give up P-), and I will concede to the people against the idea about illusionist getting a blinding type of spell be it normal blind in 3rd circle, or PWB, or an area blind. I am not exactly sure if they think it is a bad idea for the class to get, and yes it is true the illusionist class d...
by Joth
Fri Oct 24, 2003 12:33 pm
Forum: T2 Gameplay Discussion Archive
Topic: Illusionist - A spell that they are missing
Replies: 31
Views: 6675

I do realize how powerful the pwb is. And yes I am look at it from both an RP and game-play perspective. I believe the RP reasons and the name of the class should have that ability. It seems people are more concern about their soloing ability for some reason. If they had the spell pwb, they would st...
by Joth
Thu Oct 23, 2003 6:39 pm
Forum: T2 Gameplay Discussion Archive
Topic: Illusionist - A spell that they are missing
Replies: 31
Views: 6675

Well I read all the comments here. I do have to agree illusionist are balance as is and don't need a major upgrade. This is more of a tweak. Main thing I and others were looking at are: Elementalist, Enchanter, have power word blind, and even invoker has a blind attempt with blazing beam. It is just...
by Joth
Thu Oct 16, 2003 4:09 pm
Forum: T2 Gameplay Discussion Archive
Topic: Illusionist - A spell that they are missing
Replies: 31
Views: 6675

Illusionist - A spell that they are missing

A number of people on the mud, and myself was wondering why out of all the mages that Illusionist don't have powerword blind? It fits their class both roleplay and functionality wise. Just wondering how others feel about this, seeing that couple new spells came in for a variety classes, and you woul...
by Joth
Fri Sep 05, 2003 10:54 pm
Forum: S3 Ideas Archive
Topic: The Forgotten Melee Classes - Paladin, Anti-Paladins, Ranger
Replies: 56
Views: 31661

Yalar,

That is true, well lets see what comes about from the thread :).
by Joth
Thu Aug 28, 2003 12:53 am
Forum: S3 Ideas Archive
Topic: Hide
Replies: 22
Views: 13482

I tend to agree with Treladian view of sneak hide, and what Thanuk stated that yeah it will just make things longer :). Overall I think rogues are fine as is.
by Joth
Tue Aug 26, 2003 6:10 pm
Forum: S3 Ideas Archive
Topic: The Forgotten Melee Classes - Paladin, Anti-Paladins, Ranger
Replies: 56
Views: 31661

I like to thank those who gave some very good input in this thread and stayed on topic. I believe the paladin/anti issue could be resolve with out the spell like others state if mounts are properly addressed. If the paladins/antis could remount while engage or tanking that would help out the situtio...
by Joth
Mon Aug 25, 2003 9:34 pm
Forum: S3 Ideas Archive
Topic: The Forgotten Melee Classes - Paladin, Anti-Paladins, Ranger
Replies: 56
Views: 31661

Yayaril, I haven’t been in a group with you when you are leading a zone so I cannot comment on your leading style, but I don't find you to be a typical zone lead or player :). Your opinions and preference are yours alone and it is fine. What would happen though if the circumstances where to come up ...
by Joth
Mon Aug 25, 2003 4:56 pm
Forum: S3 Ideas Archive
Topic: The Forgotten Melee Classes - Paladin, Anti-Paladins, Ranger
Replies: 56
Views: 31661

To Zen comments: Your comments of a dismounted paladin/anti tanking less effectively then a ranger would actually support the proposal that we have state about paladins/anti paladins. You are entitle to your opinion, however I know a number of people would disagree with you due to healing, and highe...
by Joth
Sun Aug 24, 2003 2:55 am
Forum: S3 Ideas Archive
Topic: The Forgotten Melee Classes - Paladin, Anti-Paladins, Ranger
Replies: 56
Views: 31661

Sylvos: You are corrent that rangers do have the safest luring, I even showed that as a role that would do. But to the other aspects, they can be argued. In the role of scouting: You are correct that ranger can do this in the zones you state. But with this zoning group that I am with right now: 869/...
by Joth
Sat Aug 23, 2003 11:45 pm
Forum: S3 Ideas Archive
Topic: The Forgotten Melee Classes - Paladin, Anti-Paladins, Ranger
Replies: 56
Views: 31661

Gormal: Your point is valid if that is what the coders of this game intend that certain classes in the game to be more of novelty. Wargo: Hehe, I am not sure if you joking, but if you are not, cleric has a very suitable role within a zoning group. As to "versatility", you can have a greater number o...
by Joth
Sat Aug 23, 2003 7:27 pm
Forum: S3 Ideas Archive
Topic: The Forgotten Melee Classes - Paladin, Anti-Paladins, Ranger
Replies: 56
Views: 31661

I don’t think rangers “lack” in damage, as it stands right now they perform similar melee damage output with rogues. Moreover the premise to take a ranger over a warrior is not suitable, due to the fact that they are/will be use for different roles, within a zoning group. The comment of bashing at p...
by Joth
Sat Aug 23, 2003 4:53 pm
Forum: S3 Ideas Archive
Topic: The Forgotten Melee Classes - Paladin, Anti-Paladins, Ranger
Replies: 56
Views: 31661

I believe even with the melee damage upgrade, rangers will still be in the same boat, because the rogues will benefit as well. The dynamic of the equations hasn't change then, because over all damage will be increase. What the rangers need is a >>ROLE<< in a zoning group. Assiting in tripping, becau...
by Joth
Sat Aug 23, 2003 3:40 pm
Forum: S3 Ideas Archive
Topic: The Forgotten Melee Classes - Paladin, Anti-Paladins, Ranger
Replies: 56
Views: 31661

Damn can't delete this post.
by Joth
Sat Aug 23, 2003 3:33 pm
Forum: S3 Ideas Archive
Topic: The Forgotten Melee Classes - Paladin, Anti-Paladins, Ranger
Replies: 56
Views: 31661

Stamm, I am not sure, your analysis is right. You should talk to more zone leaders, like I have and just other people in general. If a paladins is mounted they get similar tanking ability, and that usually happens in small groups. But the added addition of bestowment spell wouldn't make them better,...
by Joth
Fri Aug 22, 2003 9:33 pm
Forum: S3 Ideas Archive
Topic: The Forgotten Melee Classes - Paladin, Anti-Paladins, Ranger
Replies: 56
Views: 31661

The Forgotten Melee Classes - Paladin, Anti-Paladins, Ranger

The Forgotten Melee classes (Paladins/Antis – Rangers) In attempt to make Paladins, Anti-paladins and Rangers more groupable, and not looked over by zone leaders. My friends, others, and I have discussed a number of ideas to help alleviate the issue of these classes being looked over when leaders ar...
by Joth
Mon Aug 12, 2002 4:05 pm
Forum: S3 Gameplay Discussion Archive
Topic: Clerics
Replies: 15
Views: 1785

Jurdex,

I like your suggestions, maybe the coders should take good look at it. I stated in the past that cleric's should be tied with an invoker or #2 against undead for dealing damage.

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by Joth
Mon Aug 12, 2002 4:01 pm
Forum: S3 Gameplay Discussion Archive
Topic: It's time for a cleric upgrade!
Replies: 59
Views: 8366

Well the question is will clerics get an upgrade? And I ask this before in another post, what are the coders next major longterm projects.



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by Joth
Fri Jul 26, 2002 8:37 pm
Forum: S3 Gameplay Discussion Archive
Topic: What is being worked on by Coder Staff?
Replies: 9
Views: 1149

What is being worked on by Coder Staff?

I am planning to come back in the last quarter of the year, and I was wondering what are the some of projects the coder staff projects is working on, for the next couple of months.

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by Joth
Fri Jun 28, 2002 11:05 pm
Forum: S3 Ideas Archive
Topic: Cleric vs. Undead
Replies: 10
Views: 1541

I made a number of post about eradicate and full harm damage, in the past. I also state that destory undead should be area effect, seems wierd, that out of the anti-undead not one is area effect. In addition, I also state in those post that clerics are basicly the nemesis of undead. In some case bas...
by Joth
Thu Oct 25, 2001 4:03 am
Forum: S3 Gameplay Discussion Archive
Topic: paladin tanking and warrior's role if they still have any
Replies: 76
Views: 9970

After reading number of the replys, nothing really came out of this. Paladins shouldn't be downgrade and from what I understand they probably won't be. But that doesn't mean warriors shouldn't get upgraded. Paladins SHOULD TANK BETTER WHEN MOUNTED; that is just common sense, specially in REAL Life c...
by Joth
Thu Oct 25, 2001 3:46 am
Forum: S3 Gameplay Discussion Archive
Topic: Mistweave Deaths
Replies: 19
Views: 1860

Mistweave Deaths

Well I wanted to post this long time ago after I saw someone almost die to misteave proc death. I use the proc forgetting about the chance of it blowing up and doing damage, and killed myself P-). But seriously as hard as mistweave is to get from loki; the chance of it blowing up should be taken off...
by Joth
Mon Oct 01, 2001 2:27 am
Forum: S3 General Discussion Archive
Topic: Hasta Luego..
Replies: 27
Views: 3537

Hiya Ensis,


Man don't leave in the long run things will get easier and better, just stick though. Plus I like the paladins in the game, I feel safer around them.
by Joth
Thu Sep 20, 2001 12:59 am
Forum: S3 Ideas Archive
Topic: Warrior ideas
Replies: 13
Views: 1600

All warriors need after class of elementalist, bards, and rangers are done; are defensive/offensive specialization really.
by Joth
Thu Sep 20, 2001 12:52 am
Forum: S3 Gameplay Discussion Archive
Topic: My Warrior Brothers, and Area Makers - Procing Shields
Replies: 15
Views: 1884

I was just thinking the shield procing something offensive, not but that fire/cold shield type thing should be hardcore quest, or not in the game at all. Or even the shield proc cure critic or heal on the person wearing the shield, hell lots of ideas. [This message has been edited by Joth (edited 09...
by Joth
Wed Sep 19, 2001 3:51 pm
Forum: S3 Gameplay Discussion Archive
Topic: Holy Word
Replies: 13
Views: 1830

Aye the evils have it easy P-).
by Joth
Wed Sep 19, 2001 3:48 pm
Forum: S3 Gameplay Discussion Archive
Topic: My Warrior Brothers, and Area Makers - Procing Shields
Replies: 15
Views: 1884

My Warrior Brothers, and Area Makers - Procing Shields

What ever happen to the idea, back on in days when shield block came in, about procing shields. IE shield that had a chance to proc fireball, bolt or something, when there was a successful shield block? Anyway I think this would be a great idea, and give warriors something different and to look forw...
by Joth
Sun Sep 16, 2001 5:57 am
Forum: S3 Gameplay Discussion Archive
Topic: Group heal downgrade again
Replies: 41
Views: 6475

If you all don't want gheal i take it!
by Joth
Fri Aug 31, 2001 4:09 pm
Forum: S3 Gameplay Discussion Archive
Topic: GCD
Replies: 48
Views: 7431

I seriously think two things should happen to it, one make it rogue only, then second reduce the effects, basicly give it a decent downgrade.
by Joth
Fri Aug 31, 2001 2:27 pm
Forum: S3 Gameplay Discussion Archive
Topic: Final suggestion for flushing out the cleric class
Replies: 35
Views: 6295

Garosh,

Invincible? Hehe if a mob cast it they won't be able to attack! Plus with the downgrade from of it. Hehe you need to read the post P-).
by Joth
Fri Aug 31, 2001 2:17 pm
Forum: S3 Gameplay Discussion Archive
Topic: GCD
Replies: 48
Views: 7431

Thorgil,

I think making it rogue only is a great idea, plus maybe change up procs.

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