Search found 87 matches

by Nassis
Mon Jun 14, 2004 4:40 pm
Forum: MUD Client Help
Topic: glance command
Replies: 6
Views: 2255

This is for tintin, so you cant use it directly, but I've heard the syntax is very similar to zmud... "toall" applies a command to a number of targets. toall command target1 target2 target3 ... "gll" is a specialized version that does "gl" to all targets gll target1 target2 ... It could be written a...
by Nassis
Sun Jan 04, 2004 3:56 pm
Forum: MUD Client Help
Topic: Gmud
Replies: 3
Views: 1470

Use tintin!
by Nassis
Thu Nov 06, 2003 2:41 pm
Forum: Object Changes
Topic: cloak snake scales
Replies: 4
Views: 1590

cloak snake scales

It's a snake only item, one of a few put in to help balance the loss of slots. It's hella hard to get (mob loads not-so-often) and now it's crap. It was one of the best cloaks in the game - I loaned out my BC cloak bacause snake cloak was better... Now mantle is way better, polkadot is better, skull...
by Nassis
Thu Nov 06, 2003 7:31 am
Forum: T2 Gameplay Discussion Archive
Topic: Synopsis: Role change for Necromancers and Liches
Replies: 38
Views: 9278

Casting pres several times on a corpse to raise is boring bacause of the long casting time. Worse on lower level when qc dont help as much and you need more presses. So embalm for necros on a high circle is an ok solution, imo a better one is shortening the castingtime on pres. Would have roughly ze...
by Nassis
Sat Nov 01, 2003 6:52 pm
Forum: General Discussion Archive
Topic: Advertising!
Replies: 57
Views: 33669

Pfft. I could vote from (wild guess) 5-700 ip-addresses. List says 973 local puters and I think I can access like 50-80% of them. Would take pwb for illusionists for me to do it tho. And snake upgrades!

Nah. :)

(I _have_ voted once, tho. The mud deserves that :)
by Nassis
Thu Oct 23, 2003 1:53 pm
Forum: T2 Gameplay Discussion Archive
Topic: Trip and Snakes
Replies: 25
Views: 5016

As for Yuan being able to be tripped by others, that is weak. 1/2 to 1/3rd of their body is muscle and weighted on the ground already. Plus, no legs. Bash I can see, it's like smacking a cobra ready to strike, but tripping? I just don't see it. Forget your leg, you could use a tree trunk and the th...
by Nassis
Sat Oct 11, 2003 7:25 pm
Forum: Logs
Topic: what struck my doppleganger!
Replies: 2
Views: 1271

Some times dopples poof on creation, similar things happens to necros raising undead. (And you get the same message when they time out too, btw.) For the necros it can suck a little, but dopples are cheap...
by Nassis
Thu Oct 09, 2003 10:27 am
Forum: T2 Ideas Archive
Topic: Snake Bite
Replies: 2
Views: 1453

Make masks that add poison to snakebite. And tailrings that add procs to tailsweeps. :) <worn on face> a mask shaped like a gaping snake maw <worn on tail> a shimmering spiked mithril flail Eh? Eh? :) And of course when eating goes back in, let yuans eat corpses to be fed for a game month. :)
by Nassis
Sat Oct 04, 2003 9:47 pm
Forum: MUD Client Help
Topic: Downloading and Installing Tintin
Replies: 7
Views: 2799

Linux, as most unix-like things, is user friendly but not newbie friendly.
Windows is the opposite - great for newbies but there is very little possibility for automation and doing things more efficiently as you get experienced.
by Nassis
Thu Sep 18, 2003 5:28 pm
Forum: S3 Ideas Archive
Topic: Necro idea
Replies: 26
Views: 15916

Illusionists have stun and dont need blind that much.

Necros should have a blind spell. Maybe not pwb, something weaker. "c 'eyerot' guard" :) . Liches' eyes shrivel up and die so they dont get the spell.
by Nassis
Thu Sep 04, 2003 9:54 am
Forum: S3 Gameplay Discussion Archive
Topic: Illusionist Idea
Replies: 5
Views: 7993

Stun stops switching, use that. Blind aint gonna happen.

Now for an unrelated issue 'cause I feel like it.

Mirrorimage should eat bashes, just like it eats normal melee hits. Other classes can get !bash (reduce, airembody) so why not?
by Nassis
Fri May 16, 2003 12:53 pm
Forum: S3 General Discussion Archive
Topic: What MUD Client do you use?
Replies: 24
Views: 17313

Mud bandwidth

I did a very quick test (ran around the mud while logging :) ) and the mud sent me 112725 bytes in 42 seconds, thats 2.6k/sec or 416k/sec for the 160 connections. Of course, normally people get less text spewed at them but big battle spam can be quite a bit more. I'm very curious about how much reso...
by Nassis
Thu Apr 17, 2003 12:12 am
Forum: S3 General Discussion Archive
Topic: Iraq explained [funny]
Replies: 3
Views: 1707

Iraq explained [funny]

Ruthlessly stolen from rec.humor.funny. Sounds pretty similar to how the Bush regime tries to justify the war. :) A WARMONGER EXPLAINS WAR TO A PEACENIK By Bill Davidson PeaceNik: Why did you say we are we invading Iraq? WarMonger: We are invading Iraq because it is in violation of Security Council ...
by Nassis
Wed Apr 16, 2003 2:31 pm
Forum: S3 General Discussion Archive
Topic: Weird problems trying to connect to sojourn3.org 9999
Replies: 13
Views: 4267

Connection is fine for me from Oslo in .no and I've seen no problems lately. This is from a uni net, tho. ~ >date Wed Apr 16 15:20:50 MEST 2003 ~ >ping sojourn3.org PING sojourn3.org (24.30.213.150): 56 data bytes 64 bytes from sojourn3.org (24.30.213.150): seq=0 ttl=48 time=107 ms. but traceroute e...
by Nassis
Fri Apr 04, 2003 12:53 am
Forum: S3 Gameplay Discussion Archive
Topic: Blackthorns! yes. . . blackthorns
Replies: 2
Views: 1338

At lvl 6 thorns take much longer to cast and mem so they're never ever better than bolts as far as I know. But hey, who cares! Magic missile and everything like it kicks ass, 2nd circle mage damage is never worth it (maybe except for vokers).

Simple! :)
by Nassis
Mon Mar 31, 2003 2:37 pm
Forum: S3 Gameplay Discussion Archive
Topic: Shaman Spells
Replies: 40
Views: 11620

1st, yes, I put very little thought into my post. Someone posted about how shamans were constantly downgraded while illusionists were left alone (ie not downgraded). That made me roll my eyes and rant a little. Context, Kif, context... And Kifle writing "Our tanks are pretty good for the most part, ...
by Nassis
Sat Mar 29, 2003 2:21 am
Forum: S3 Gameplay Discussion Archive
Topic: Shaman Spells
Replies: 40
Views: 11620

So illuses have it so much better than shamans downgradewise, eh? Yes, nighmare is a good spell, but then stun is amongs the primary functions of an illus. wth should shamans have it? they have nearly everything else. granted, they're not the best at much but they're 2nd best at many things. They're...
by Nassis
Fri Mar 07, 2003 2:23 am
Forum: MUD Client Help
Topic: Auto Rescue Triggers Version.. umm.. I lost count.
Replies: 4
Views: 1739

You, just like everyone else, dont trigger rescue off mirror images getting smashed.

Poor illuses. As long as displace and images are left, nothing seems to happen. Then displace drops, which leads to all images vanishing - and poor illus has no protection left. It's a hard life...
by Nassis
Fri Mar 07, 2003 12:37 am
Forum: S3 Gameplay Discussion Archive
Topic: Coincidence, or mislead bug
Replies: 8
Views: 3040

Whats up with the changing how stuff works and then not saying anything? I dont get it... how does it hurt the game to let the players know whats done?
Post expanded news about changes and stuff on boards!

And [standard anti-anti-twink rant].

*sigh*
by Nassis
Thu Feb 13, 2003 2:58 pm
Forum: S3 General Discussion Archive
Topic: Anja Pärson pwns j00!
Replies: 22
Views: 5752

Snurgt wrote:1) Whats giant slalom?
2) Whats Sweden?


1) Very big slalom.
2) Norways poor neighbour.
by Nassis
Sun Feb 09, 2003 10:45 pm
Forum: MUD Client Help
Topic: mem/pray time trigger
Replies: 1
Views: 989

First of all, only use such a trigger on low levels when memming takes very long time and you're failing meditate anyway... Sojourn lists mem times sortof like so: 71 seconds: ( 9th) phantasmal killer 80 seconds: ( 9th) gate 86 seconds: ( 6th) clairvoyance You can memorize no...
by Nassis
Sun Feb 09, 2003 6:24 am
Forum: S3 Ideas Archive
Topic: New thread about haste items (in case there weren't enough)
Replies: 17
Views: 3779

2d7=14 max +30 =44 x 10 =440 damage to 1 target 8d4=32 max +30 = 62 x 10 =620 damage to 1 target plus loss of shieldblock and AC. Inferno=500+ damage to 15 targets at the same time. So even in our wildest dreams, melee could barely even compare to the reality of spell damage. That seems reasonable!...
by Nassis
Thu Feb 06, 2003 10:33 pm
Forum: S3 General Discussion Archive
Topic: Best Tank...
Replies: 25
Views: 5326

Gurns wrote:
Rinon wrote:All it has to do is blast the foe.

Hadn't you heard? The gods downgraded melee damage, that's not its job.


It procs a decent fireball, tho. 8)
by Nassis
Thu Feb 06, 2003 12:59 am
Forum: S3 Ideas Archive
Topic: snakebite
Replies: 8
Views: 2611

The main use of snakebite is to kill damn mosquitos and crap in hyssk on the path from guild to inn after I die - and for that it works ok. Damage scales with level so most of the damn bugs die on one bite and a barehand hit or two. I'd just love for it to be a little better so I could be the best ...
by Nassis
Sat Feb 01, 2003 10:49 pm
Forum: S3 Ideas Archive
Topic: snakebite
Replies: 8
Views: 2611

snakebite

can snakebite be made to hit more often, please? it's not exactly overpowering damage, but it's useful when naked :P Actually, make it benefit from hit/damroll could make it semi-useful :) Oh, and a killproc of eating (small) victims and gaining full food would be cool. Actually, I wanna eat Thrym -...
by Nassis
Sat Feb 01, 2003 10:37 pm
Forum: MUD Client Help
Topic: tintin condition caller
Replies: 5
Views: 1351

In case anyone else wants one... "callcond+" turns it on. #var callcond 0 #al callcond+ {#var callcond 1} #al callcond- {#var callcond 0} #ac {< T: %0 TC: %1 E: %2 EC: %3 P:} {#var tanker $0;#var enemy $2;#var lastecond $econd;#var econd $3;#if {$callcond>0} {#ifstreq {$lastecond} {$econd} {#nop} {#...
by Nassis
Sun Jan 12, 2003 12:12 am
Forum: S3 General Discussion Archive
Topic: assassinate
Replies: 2
Views: 592

If the USA is at war with an organization, they can legally bomb a car full of people if one of them is a "legal" target of that organization. Wouldn't that mean that Al Qaeda can legally bomb a building or two in New York if one person in there can be defined as some sort of military target in this...
by Nassis
Tue Dec 31, 2002 3:25 pm
Forum: S3 Gameplay Discussion Archive
Topic: Weapon Fumbles
Replies: 11
Views: 2469

Make your get-weapon-trigger {abort;get weapon}? Should me about like "abortcast", no? Image
by Nassis
Mon Dec 09, 2002 8:47 pm
Forum: MUD Client Help
Topic: Tintin++ help
Replies: 7
Views: 2103

Always post a log of what happens when you have this kind of problem. You might need a file called tt.conf in your home directory. It's for the damn chat stuff recently included... Look for tt.conf in your installed or source directory and move it to your homedir. Yeah, it's daft. Edit it to set "EN...
by Nassis
Thu Nov 28, 2002 4:39 pm
Forum: S3 Gameplay Discussion Archive
Topic: mirror image, bash, from a war perspective
Replies: 9
Views: 1199

Well, eles get !bash with air/fire embody and chanters get !bash with enlarge/reduce...

But yes, the important thing is getting the message.
by Nassis
Mon Sep 23, 2002 9:12 am
Forum: S3 General Discussion Archive
Topic: Favorite Mud Client?!
Replies: 6
Views: 1083

[Start] -> [settings and start menu] Check "auto hide" (and if you're like me "small icons" and "show clock" and maybe uncheck "always on top") Presto! whatever mud client you use you wont have to see the damn start button there to remind you of your affiliation to the Evil Empire. http://www.sojour...
by Nassis
Wed Sep 18, 2002 4:14 pm
Forum: S3 Ideas Archive
Topic: A Search Idea
Replies: 8
Views: 1134

There should be a counter that increses your chance of finding stuff for each consecutive search you do in a room. That would eliminate the freak "40x search before finding that damn door"...
by Nassis
Wed Sep 18, 2002 2:44 pm
Forum: S3 General Discussion Archive
Topic: Hide Change
Replies: 41
Views: 5870

If rogues sneaking and hiding is what has made so many zones !teleport, then nerf sneak and/or hide. :P

It would be nice to hear why changes are made in general, btw, it would make it easier to see things from the gods/areamakers point of view... (and hopfully lead to less pointless whining...)
by Nassis
Mon Sep 02, 2002 10:14 pm
Forum: S3 Gameplay Discussion Archive
Topic: This right? New item stats
Replies: 11
Views: 1284

It's the minotaur bloodlord axe I bet...
by Nassis
Mon Sep 02, 2002 9:14 pm
Forum: MUD Client Help
Topic: autosearch with notification
Replies: 1
Views: 617

#alias asearch {search;#ac {You don't find anything you didn't see before.} search};#ac {<part of message you get when you do find something, cant remember>} {#unac {You don't find anything you didn't see before.}} off the top of my head, not at all etsted, but the principle should be ok. also this ...
by Nassis
Fri Aug 30, 2002 10:24 pm
Forum: S3 Gameplay Discussion Archive
Topic: consent? nah, I dont trust him...
Replies: 1
Views: 469

consent? nah, I dont trust him...

< P: std > give 3.bag me
He must consent to you before you can overload him.
by Nassis
Fri Aug 30, 2002 8:33 am
Forum: S3 Gameplay Discussion Archive
Topic: Song Power
Replies: 14
Views: 1665

Max skilled 50 warriors tanking gatehouse-like fights with (defensive harmony?) the song that boosts defense skills, it makes a substantial difference. Remember all tanking skills get boosted, dodge/parry/shieldblock quite a bit over 100 works... Some songs might need tuning, tho, like the memming/p...
by Nassis
Sun Aug 18, 2002 12:20 am
Forum: S3 Ideas Archive
Topic: yuan-ti eq
Replies: 7
Views: 1422

yuan-ti eq

There needs to be a tailrng that increases the chance of successful tailsweep.
by Nassis
Sat Jul 20, 2002 7:27 pm
Forum: S3 Gameplay Discussion Archive
Topic: Massmorph
Replies: 3
Views: 789

It should not prevent tracking, but I thought is was supposed to stop mobs attacking after they track to my room...
by Nassis
Thu Jul 18, 2002 3:48 am
Forum: S3 Gameplay Discussion Archive
Topic: Massmorph
Replies: 3
Views: 789

Massmorph

massmorph tends to not work quite often. I'm not sure, but it seems like it rarely (never?) works with mini groups of just me or me and my shade. It tends to be harder to test with large groups in big zones... (about that, please make the spell not affect those not in the room at all. some dork in d...
by Nassis
Sat Jul 06, 2002 6:49 am
Forum: S3 Gameplay Discussion Archive
Topic: Pets with a mind of thier own?
Replies: 9
Views: 1039

To make pets not hitall, assist them. It's been this way a long time and is just fine imo.

They still might do dumb stuff, but I'm pretty sure they won't hitall.
by Nassis
Tue Jun 25, 2002 2:30 am
Forum: S3 Ideas Archive
Topic: mirror and bash
Replies: 8
Views: 1039

Just please let me get a bash message when bashed...
by Nassis
Tue Jun 25, 2002 2:04 am
Forum: S3 Gameplay Discussion Archive
Topic: Shadow Walk.... and quests in general
Replies: 6
Views: 955

1) a long, long time. my first spellquest where I solved a large portion myself, and I wasn't in a very big hurry... b) with help, but mainly to find the damn things. III) lots. it was sooo damn annoying. 2 or 3 items that could just be picked up by anyone passing by I would try to run and collect r...
by Nassis
Fri Jun 21, 2002 4:26 am
Forum: MUD Client Help
Topic: Linux Color Term
Replies: 3
Views: 931

I use rxvt (which sucks and is old as dirt I think), but mess with the colors like so: rxvt*color8: blue ..and such in one of my dot-files (.Xresources, but you might not have that). Finding what colors are supposed to go where was a pain... But then there's probably some easier point-and-click thin...
by Nassis
Tue Jun 04, 2002 10:05 am
Forum: S3 Gameplay Discussion Archive
Topic: Dopples and GH gate
Replies: 11
Views: 1725

Please make dopples not require di to follow an invis master too...

(And could they maybe not die from shield? Maybe have the elementalist not-quite-globe when created or something. Would make them _so_ much more useful...)
by Nassis
Sat May 11, 2002 11:25 pm
Forum: MUD Client Help
Topic: Need help: Wintin95 Exp bar
Replies: 3
Views: 862

Damn. I mean... damn. Never thought of doing it that way. But (as a programmer) I find it so extremely ugly I'd never do that. http://www.sojourn3.org/ubb/smile.gif I was tempted to hack tintin to make a strlen function, but I've long since decided to see the limitations of tt as a challenge. http:/...
by Nassis
Fri May 03, 2002 7:03 am
Forum: MUD Client Help
Topic: tintin/action on tick
Replies: 2
Views: 896

tintin is not very ... sophisticated. the tick timer thing just prints "#TICK!!!" every N seconds, then you write triggers on that. As in "#ac {TICK!!!} {#sho POP!}" tintin strictly adheres to the KISS rule, except with the alternate interpretation made by a stupid lecturer I once had; "Keep it simp...
by Nassis
Wed Apr 24, 2002 3:15 am
Forum: S3 Ideas Archive
Topic: Enchanter Work Load
Replies: 77
Views: 12054

Umm. How about removing blur and then add nearly as much to warrior (-classes) shieldblock? Less hassle for chanters, blur does sorta what displace does, makes shields more important for tanks, increases the gap in tanking ability between wuss casters and real men, whitens teeth and cures hairloss! ...
by Nassis
Fri Feb 22, 2002 3:06 pm
Forum: S3 Gameplay Discussion Archive
Topic: Yay, nerfed again
Replies: 12
Views: 1241

Huh? There's a problem with hex? Pretty much every time two tries are enough to stick, and they make a _huge_ difference for the only time I really care - trying to shadow flux a high mr mob. (Easy with hex, near impossible without. Actually a bit too hard without hex imo...) Please dont complain ab...
by Nassis
Fri Feb 22, 2002 2:33 pm
Forum: S3 Gameplay Discussion Archive
Topic: Anyone seen my dimension shift?
Replies: 0
Views: 454

Anyone seen my dimension shift?

("dimension shift - 10th illus..) Any chance of it getting implemented some time soon? I assume it's near the bottom of some list, but I'd just like to make sure it's at least on one. http://www.sojourn3.org/ubb/wink.gif In the meantime, pls make massmorph (9th ill) not get cancelled when someone no...

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