Back in yonder day of 1997 I made a 27 on my ACT. It got me scholarship offers and a few Division 2 schools, and got me admitted to DePaul, but I ended up going to Alabama-Huntsville.
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Letat N'lavalia
Slayer of Time, Defender of his own arse.
Search found 32 matches
- Wed Jan 02, 2002 11:13 pm
- Forum: S3 General Discussion Archive
- Topic: uber?
- Replies: 56
- Views: 7221
- Thu Aug 02, 2001 3:04 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Cleric mob bug?
- Replies: 7
- Views: 1044
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Lyt: <B>Well, druids without DI cannot well to invis people, let alone see them with who. Nor can our summoners summon invis party members without DI. Why should mobs be so luc...
- Wed Aug 01, 2001 7:17 pm
- Forum: S3 General Discussion Archive
- Topic: Old Memories
- Replies: 8
- Views: 1303
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Rymbie: <B>*Indis twirls his braid around his finger, contemplating* </B></font><HR></BLOCKQUOTE> Heh, thought that was a typo and was supposed to read "twirls his brain ..." h...
- Tue Jul 31, 2001 2:10 pm
- Forum: S3 Ideas Archive
- Topic: from the general discussion forum
- Replies: 10
- Views: 1433
I'm not going to say that "if you write the story, you deserve a reward." My brother has written one story (and is working on another, I keep trying to get him to condense the two and work out a deal with WOTC to publish it), and has asked, and recieved, nothing in return for his effort. If you tell...
- Tue Jul 31, 2001 2:00 pm
- Forum: MUD Client Help
- Topic: Capture windows and say
- Replies: 3
- Views: 1085
#TRIGGER {(*) is sent sprawling with a powerful bash} {#SUB {------------ %1 has been bashed! ----------------};#color 10} #TRIGGER {(*) {clambers|rises|scrambles madly} to {his|her|its} *} {#SUB {-------------------- %1 stands up! ----------------------};#color 10} #TRIGGER {(*) avoids a bash from ...
- Fri Jul 27, 2001 5:39 pm
- Forum: MUD Client Help
- Topic: Rescue, Bash, Warriors, and what every gnome should know
- Replies: 4
- Views: 1006
*agree Hamburger* Help files actually *gasp* help in this instance. Sometimes working some of them together can be tricky, but you can do some neat stuff in there. Bah at you for turning html/ubb off! http://www.sojourn3.org/ubb/tongue.gif ------------------ Letat N'lavalia Slayer of Time, Defender ...
- Thu Jul 26, 2001 6:33 pm
- Forum: S3 Ideas Archive
- Topic: Small request
- Replies: 7
- Views: 1210
If you look down at your hand and it isn't there, you know you're invisible. If you look around and people you previously didn't see are there, you know you can detect invisbile. If you look at your arm and it looks like a tree, you know you have barkskin. If you fight an evil character and it doesn...
- Sat Jul 21, 2001 6:24 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Mob Rescue Bug?
- Replies: 2
- Views: 519
Mob Rescue Bug?
< 251h/254H 100v/105V> n Common Area Inside Swift-Steel Headquarters, Northeast Corner The ceiling is high, and arched across the entire common area. The construction is surprisingly good for an underground compound. Strong support beams brace the ceiling, with wood paneling in between. The decor is...
- Sat Jul 21, 2001 1:43 am
- Forum: MUD Client Help
- Topic: Capture Line after trigger line.
- Replies: 1
- Views: 697
this might work: - #TR {-----------} {#T+ spellup} - #TR {(*)} {#while(%1 != %null|----------) {#cap Spells};#T- spellup} spellup NOTE: The dash line length may be incorrect, so if so, fix it. http://www.sojourn3.org/ubb/smile.gif Also, check me if I'm wrong. ------------------ Letat N'lavalia Slaye...
- Fri Jul 20, 2001 5:42 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Coin in bag bug
- Replies: 4
- Views: 975
As Nokie alluded to, coins in your bag work much like coins on the ground, you can't sort through and pick out which you want to get out of the bag. You get them ALL (get coins container) out, then play with them. Oh, and Shevy, thanks for turning on HTML . In return I will promote my roommate's web...
- Sat Jul 14, 2001 10:30 pm
- Forum: S3 General Discussion Archive
- Topic: Something wrong need help
- Replies: 5
- Views: 1020
- Sat Jul 14, 2001 1:38 am
- Forum: S3 General Discussion Archive
- Topic: Highest trophy
- Replies: 50
- Views: 9495
Exp % Name 6.4 the navy seaman 19.6 a shady smuggler 4.7 a tough mercenary 4.1 the sedawi mother 8.7 a battle scarred mercenary 4.3 a suspicious rogue 9.6 a brigand 2.0 a nomadic barbarian 7.2 a village patrol guard Me likey Waterdeep. http://www.sojourn3.org/ubb/smile.gif ------------------ Letat N...
- Fri Jul 13, 2001 8:22 pm
- Forum: MUD Client Help
- Topic: Sojourn3 Chat Logger v1.1
- Replies: 6
- Views: 1116
Sojourn3 Chat Logger v1.1
Ok, update to v1.0. I found the magic and helpful #sub command, which should help the problem of tells in the same instant getting missed. // Sojourn3 Chat Logger v1.1 // By Letat (Mike Anderson) // For use by any and all Sojourn3 players // Edit and distribute freely! #CLASS {chatlog} #ALIAS chatlo...
- Thu Jul 12, 2001 4:10 am
- Forum: MUD Client Help
- Topic: Auto-Rescue Triggerset
- Replies: 35
- Views: 10289
This is an alternative. This works as soon as the tank (presumably YOU) gets switched off of and continues to work until you are the tank again. It will also continue rescuing after the first try until you hit. Also, I'm adding a trigger that will automatically put you back in the thick of battle af...
- Wed Jul 11, 2001 5:19 pm
- Forum: S3 Ideas Archive
- Topic: Change in Assist
- Replies: 15
- Views: 1962
- Tue Jul 10, 2001 8:32 pm
- Forum: S3 General Discussion Archive
- Topic: What do you drive???
- Replies: 31
- Views: 4204
- Tue Jul 10, 2001 6:56 pm
- Forum: S3 Ideas Archive
- Topic: That wacky Justice Code
- Replies: 7
- Views: 1007
I don't like the idea of attacking players for any reason outside of the arena. The lag, however, is more than reasonable. But, then again, it would be applied to dragging corpses as well, which is something to think about. ------------------ Letat N'lavalia Slayer of Time, Defender of his own arse.
- Mon Jul 09, 2001 11:50 pm
- Forum: MUD Client Help
- Topic: Sojourn3 Chat Logger v1.0
- Replies: 2
- Views: 754
Sojourn3 Chat Logger v1.0
Ok, folks, got intreaged (sp?) by the chat log triggers posted below, and decided to kick it up a notch. It basically works like this: When you log on to the mud, two windows are created: "tells" and "gsays." Tells and says to you AND from you are logged into their respective windows. It will look l...
- Mon Jul 09, 2001 7:32 pm
- Forum: MUD Client Help
- Topic: Tell catcher
- Replies: 6
- Views: 1469
Here's one I've developed from what I've seen here. Kinda makes the mud window do wierd things, but it won't affect your games any, just makes your tell lines jump around a bit. Also doesn't gag long (multi-line) tells, but still captures them correctly. #TRIGGER {Welcome to Sojourn} {#win Tells} #T...
- Thu Jun 28, 2001 2:41 pm
- Forum: MUD Client Help
- Topic: Identify Items into a ZMud DB
- Replies: 24
- Views: 7066
- Wed Jun 27, 2001 4:00 pm
- Forum: MUD Client Help
- Topic: combat statistics
- Replies: 19
- Views: 2950
In the interest of open source scripting, I post an update myself! This is some stuff I added in that also displays Bash and Shieldpunch stats. #CLASS {belcalci} #ALIAS creset {mymiss=0;myhit=0;mych=0;mykills=0;totalattk=0;hitper=0;chchance=0;mybashhit=0;mybashmiss=0;bashpct=0;bashtotal=0;sphit=0;sp...
- Wed Jun 27, 2001 3:47 pm
- Forum: MUD Client Help
- Topic: Identify Items into a ZMud DB
- Replies: 24
- Views: 7066
- Thu Jun 21, 2001 7:50 pm
- Forum: S3 General Discussion Archive
- Topic: Invasions
- Replies: 69
- Views: 11453
- Thu Jun 21, 2001 3:27 am
- Forum: S3 General Discussion Archive
- Topic: Invasions
- Replies: 69
- Views: 11453
I think I contributed the most to cowardess in the invasion. Read on: Letat is walking around, coming back from a rather annoying CR in Split Shield when he starts hearing these global tells "everyone get to WD!" Letat starts high-tailing it back to WD, as there must be something important happening...
- Thu Jun 21, 2001 3:16 am
- Forum: S3 Gameplay Discussion Archive
- Topic: GC
- Replies: 7
- Views: 1051
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Galorion: For those of us that played a long long time ago and only recently started playing again, what's GC? http://www.sojourn3.org/ubb/smile.gif </font><HR></BLOCKQUOTE> GC...
- Wed Jun 20, 2001 4:48 am
- Forum: S3 Ideas Archive
- Topic: New Social Commands
- Replies: 55
- Views: 8977
Why can't I wave goodbye to victims on the chopping block? http://www.sojourn3.org/ubb/smile.gif Wedge and atomicwedgie are musts. Hands down. Sob. Less than cry, a little more than whimper. http://www.sojourn3.org/ubb/smile.gif Headstand/handstand. http://www.sojourn3.org/ubb/smile.gif Backflip. I ...
- Tue Jun 19, 2001 1:52 pm
- Forum: S3 Ideas Archive
- Topic: Prestige...
- Replies: 10
- Views: 1511
- Wed Jun 13, 2001 8:16 pm
- Forum: S3 Ideas Archive
- Topic: Enchanters Might want to read this P-)
- Replies: 13
- Views: 1824
- Fri Jun 08, 2001 3:42 am
- Forum: S3 Ideas Archive
- Topic: Enchanter spell: Permanence
- Replies: 8
- Views: 1416
Enchanter spell: Permanence
Ok, here's my idea for a new spell for enchanters. It would be a 10th circle spell, and have to be quested for, but it would be worth it. Spell of Permanence. In the AD&D world, it allows mages/enchanters to create magical weapons (acutal rules for weapon enchantment there are much more stringent th...
- Thu Jun 07, 2001 8:38 pm
- Forum: S3 Ideas Archive
- Topic: 10 things you should think about
- Replies: 19
- Views: 2876
Concerning "mine": Consider Ogre doorbash. I remember one specific eq run from Soj2 that regularly required the services of a level 1-3 ogre to doorbash into the room, as the door was locked, no key, no teleport, etc. Ogre would get squished, but rewarded for his sacrifice for the 30's and 40's doin...
- Mon Jun 04, 2001 9:01 pm
- Forum: S3 Ideas Archive
- Topic: Hometowns
- Replies: 27
- Views: 4615
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Sangdraxus Blackfire: How is that twinkable though? It makes perfect sense in roleplaying... </font><HR></BLOCKQUOTE> I can understand where you're going with that, but you sor...
- Thu May 31, 2001 1:18 pm
- Forum: MUD Client Help
- Topic: Spelltracker X
- Replies: 6
- Views: 1333