Search found 112 matches

by Klurg
Sat Jan 08, 2005 11:51 am
Forum: T2 Ideas Archive
Topic: Can we have some..
Replies: 2
Views: 990

END-OF-RECORD
by Klurg
Tue Jan 04, 2005 3:56 am
Forum: MUD Client Help
Topic: Here is something for them casters..
Replies: 0
Views: 1430

Here is something for them casters..

Usage : setlearn to grab your memorized spells once you have them all. resetlearn to clear all the variables in case you want to setlearn again relearn to deathpray your last setup captured from setlearn Make sure u resetlearn before attempting to setlearn or u will double yer list. Adjust triggers ...
by Klurg
Wed Dec 29, 2004 12:36 pm
Forum: T2 Ideas Archive
Topic: Can we have some..
Replies: 2
Views: 990

Can we have some..

Go-ahead or EOR prompts por favor....
implement!
by Klurg
Mon Dec 27, 2004 3:06 am
Forum: T2 Ideas Archive
Topic: Saved spell-list?
Replies: 16
Views: 2508

Saved spell-list?

Could we have our spell sets saved over death? Unprayed ofc but in the memorization queue. Implement!
by Klurg
Sun Dec 19, 2004 1:07 pm
Forum: MUD Client Help
Topic: Am I just overly lazy?
Replies: 2
Views: 1658

#if @held=@lyre {play healing} {rem @held;hold @lyre;#var held @lyre;play healing}

which goes into every song alias with the variables set to the appropriate instrument... Could play with triggers but why waste resources on a trivial matter.
by Klurg
Thu Dec 02, 2004 8:32 am
Forum: T2 Gameplay Discussion Archive
Topic: Game Uptime - Feedback?
Replies: 20
Views: 3864

What comes to heart is how constant the mud are. I think the whole world needs an overhaul when it comes to how static it is. It should in some respects be ever changing and highly randomized. Something to make us enjoy the game at all times regardless. It's pretty dull goin trough a static zone for...
by Klurg
Sat Nov 27, 2004 10:34 pm
Forum: T2 Ideas Archive
Topic: Holy Aura-(paladin spell)
Replies: 17
Views: 2911

I dont care how basternae have it implemented look at what im saying I would want it basically help vs areas. Which should be the only case other people in the group needs to get healed anyhow if people are doin things right. Area Spells deals alot of damage to EVERYONE including the paladin which i...
by Klurg
Sat Nov 27, 2004 8:40 pm
Forum: T2 Ideas Archive
Topic: Holy Aura-(paladin spell)
Replies: 17
Views: 2911

I dont really think u understand how I meant that the spell would work thou... Elemental? what the heck are u talking about! It would be a self only spell with a long duration that would do nothing at all most of the time. But say u are fighting a bunch of areaing mobs with a couple of paladins it w...
by Klurg
Sat Nov 27, 2004 8:36 pm
Forum: T2 Ideas Archive
Topic: Holy Aura-(paladin spell)
Replies: 17
Views: 2911

U silly Ogre it could have a long duration ala armor etc...
by Klurg
Sat Nov 27, 2004 3:16 pm
Forum: T2 Gameplay Discussion Archive
Topic: Pets don't listen?
Replies: 8
Views: 1723

Not really that can be coded differently just a lazy solution by the coders imho!
by Klurg
Sat Nov 27, 2004 3:14 pm
Forum: General Discussion Archive
Topic: Where are my civil rights?
Replies: 369
Views: 79474

The question remains if i lie with a woman like i would a man is that also detestable?!? oh my!
by Klurg
Sat Nov 27, 2004 9:34 am
Forum: T2 Ideas Archive
Topic: Holy Aura-(paladin spell)
Replies: 17
Views: 2911

Another idea would be like hmmm holy/unholy shroud? (shrug) They would weaken the mob the paladin/ap is tanking. Say antis version could lower the saves of the mob if he is tanking it. Paladins could lower AC? stats? dam? shrug just another idea!
by Klurg
Sat Nov 27, 2004 9:31 am
Forum: T2 Ideas Archive
Topic: Holy Aura-(paladin spell)
Replies: 17
Views: 2911

Why wouldnt u use it? Needing certainly not but its a little twist to the class and the more paladins in the group the more healing on areas big hits if more then one is tanking. Think it could be quite neat actually.
by Klurg
Thu Nov 25, 2004 3:06 pm
Forum: T2 Ideas Archive
Topic: Holy Aura-(paladin spell)
Replies: 17
Views: 2911

The holy aura idea seems a bit too powerful it would make dscales and stones even better and for the whole group nevertheless. Kinda boring when spells are 90% of the tank these days anyone can tank with scales blur displace.
by Klurg
Thu Nov 25, 2004 3:03 pm
Forum: T2 Ideas Archive
Topic: Holy Aura-(paladin spell)
Replies: 17
Views: 2911

Holy Sacrifice

The Paladin heals his group with his own suffering! All damage taken by the paladin
translates into health for the rest of the group.

At a crappy ratio so basically only crits and spell damage would heal the group at all. U got yer very own jesus!
by Klurg
Thu Nov 25, 2004 7:43 am
Forum: General Discussion Archive
Topic: Where are my civil rights?
Replies: 369
Views: 79474

Multiple wives?!? YUM!
by Klurg
Wed Nov 24, 2004 8:39 pm
Forum: General Discussion Archive
Topic: Where are my civil rights?
Replies: 369
Views: 79474

I was just wondering if 2 men can marry can I be allowed to marry my goat billy? I have proposed the idea and he dont seem to have any objections....
by Klurg
Wed Nov 24, 2004 7:12 pm
Forum: General Discussion Archive
Topic: Where are my civil rights?
Replies: 369
Views: 79474

If I stuff my peepee down sarvis throat to shush him up will that make me a gay?
by Klurg
Wed Nov 24, 2004 4:16 pm
Forum: General Discussion Archive
Topic: Where are my civil rights?
Replies: 369
Views: 79474

I have one word for u all..... (EEEDIUUUTS)
by Klurg
Mon Nov 22, 2004 6:14 am
Forum: T2 Ideas Archive
Topic: Paladin idea
Replies: 43
Views: 10283

Or how about the ability to remount while in combat... make it a skill and lag on failure...
by Klurg
Sat Nov 20, 2004 11:25 pm
Forum: MUD Client Help
Topic: Anchoring triggers
Replies: 1
Views: 1376

#TRIGGER {^(%w) tells you '*'$}


There u go....
by Klurg
Thu Nov 18, 2004 10:32 pm
Forum: T2 Ideas Archive
Topic: ranger idea
Replies: 50
Views: 11768

More magic resistant mobs in zones all over! Invokers made this mud so onesided. As for rangers how about Dazzle: self only spell. Makes the mob u fighting unable to parry incoming blows for a short period of time if he fails saving it. Innate Healing blade: Gives your sword a lifestealing ability f...
by Klurg
Wed Nov 17, 2004 8:33 pm
Forum: T2 Ideas Archive
Topic: cast 'revive' old exp zones (idea not orginal)
Replies: 14
Views: 3004

U may re-read my post young padawan I clearly said to adjust the exp per mob to accomodate this change and make it even more group friendly.
by Klurg
Wed Nov 17, 2004 4:28 pm
Forum: T2 Ideas Archive
Topic: cast 'revive' old exp zones (idea not orginal)
Replies: 14
Views: 3004

How about exp bonuses for bigger groups so people actually get invited into groups and not turned down. Tone down the exp per mob a bit and give solo exp to all in the group +percentage based on the group size! Voila!
by Klurg
Wed Nov 17, 2004 12:01 am
Forum: T2 Ideas Archive
Topic: Lead by hand
Replies: 8
Views: 1899

For christ sakes we are evils! If anything make dayblind races take outrages amounts of damage in sunlight aswell. Mebbe trolls could get hit by minor para hoho fun fun.
by Klurg
Fri Jan 02, 2004 12:35 am
Forum: General Discussion Archive
Topic: Wanks?
Replies: 23
Views: 4423

Oh wank it! Hahaha so funny I think i started the whole wank wave here (at least on the evil side). Im so proud my greatest and only gift to toril do not ever forget it! Wank it crappers.


King Klurg
by Klurg
Sat Aug 02, 2003 4:14 am
Forum: MUD Client Help
Topic: Coders for tinyfugue
Replies: 4
Views: 1914

Check out billimek.com and the sojourn page link on the right side nookie got some good examples in there. Also TF comes with a good helpfile!
by Klurg
Mon Jul 28, 2003 6:37 pm
Forum: S3 Gameplay Discussion Archive
Topic: Top 5 Features You'd Like To See (Part II)
Replies: 112
Views: 62655

warrior luuuv! Guard; Reflexive skill will protect the target from takedown/backstabs attempt on a successful guard the warrior gets bashed stabbed instead have to reguard target after every attempt can only guard one target at a time. Weapontype Specialization/Shield Spec: This could give certain b...
by Klurg
Tue Jul 08, 2003 3:54 pm
Forum: S3 General Discussion Archive
Topic: Wooot! FFT QUIZ!!!
Replies: 13
Views: 3914

<table border=0 cellpadding=5 cellspacing=1 width=400 bgcolor=B05047> <tr><td align=center><img src="http://www3.baylor.edu/~Tracy_Nguyen/quizzes/butz_berserker.gif"></td> <td align=center><font face="verdana" size="1" color=F7E6DF><b>*berserker*<br><br> a warrior and pure fighting machine<br><br>re...
by Klurg
Mon Jul 07, 2003 2:53 pm
Forum: MUD Client Help
Topic: HP counter
Replies: 4
Views: 1594

You need to create a trigger that keeps track of yer current hp from the prompt and store it in some variable. Then create a one shot trigger on ouches that will catch the hp from the prompt when the round is over and store it in another variable do the math on em and output the result as u wish. Al...
by Klurg
Mon Mar 04, 2002 11:50 am
Forum: S3 General Discussion Archive
Topic: For Lucuduzur
Replies: 15
Views: 2159

Bah this is terrible i cant even wank to those pictures obviously u fellas havent been to sweden!

/Klurg
by Klurg
Wed Feb 27, 2002 7:14 pm
Forum: S3 Ideas Archive
Topic: Skillbuffing spells?
Replies: 1
Views: 667

Skillbuffing spells?

What about makin a Spell/song whatever that boost skills. Im thinking mostly about buffing defensive skills like parry/shieldblock/dodge. Might be a interesting approach instead of the endless "Make u hard to hit" buffs. Instead we tanks would use our skills better. Mebbe an illusion spell? Could ma...
by Klurg
Mon Feb 25, 2002 12:33 am
Forum: S3 Ideas Archive
Topic: Stoneskin drop message
Replies: 25
Views: 2936

Well well stone blocks a certain amount of attacks and it based on lvl I just have a trigger counting attacks on the tanks that need stones and give me a message when it runs out on tanks. Ofc this is from a shaman perspective I dont know if spec enchantment makes it block a random amount of more at...
by Klurg
Tue Feb 19, 2002 11:35 am
Forum: S3 Ideas Archive
Topic: Spell quest for rangers?
Replies: 38
Views: 4104

But jegzed haste on command really dont cut it not to mention they are too ugly to wear if u have some kinda decency!

/Klurg
by Klurg
Fri Feb 15, 2002 12:31 am
Forum: S3 Gameplay Discussion Archive
Topic: Parry > Shieldblock
Replies: 9
Views: 1869

add parry to that targskwank and why paladins should be better at parry is beyond me they got all kinda nifty things *mutter* *grumble*
/Klurg
by Klurg
Thu Feb 14, 2002 6:08 pm
Forum: S3 Gameplay Discussion Archive
Topic: From a Troll's point of view
Replies: 32
Views: 4457

-4 ss? what the heck where u thinkin gura! *bonk*

/Klurg
by Klurg
Thu Feb 14, 2002 11:28 am
Forum: S3 Gameplay Discussion Archive
Topic: Parry > Shieldblock
Replies: 9
Views: 1869

The only question I have is why the heck are our defensive skills as warriors capped at 90? I thought we where sposed to be tanking not dealing damage!

/Klurg
by Klurg
Sat Feb 09, 2002 3:59 pm
Forum: S3 General Discussion Archive
Topic: Terrible Titles (Again)
Replies: 62
Views: 9133

Everyone is entitled to a opinion but I don't see any written policies on guild titles which I wish there was. I would also like to see leaders being the only ones that can change em. But to point the finger at someone like gormal did is totally unnecessary not to mention rude. Why is there a need t...
by Klurg
Sat Feb 09, 2002 3:10 pm
Forum: S3 Gameplay Discussion Archive
Topic: proc or just ebony bug
Replies: 15
Views: 1517

Menlove is a good thing targsk look me up when im not wankin

/Klurg
by Klurg
Fri Feb 08, 2002 2:40 pm
Forum: S3 General Discussion Archive
Topic: Whats your stats!
Replies: 35
Views: 5297

Wisdom Based Skills: bandage (bad) (15) Strength Based Skills: bash (master) (99) double attack (master) (99) parry (very good) (90) headbutt (very good) (83) offense (master) (99) shieldblock (very good) (90) shieldpunch (very good) (84) swimming (good) (72) 1h bludgeon (poor) (27) 1h slashing (mas...
by Klurg
Thu Feb 07, 2002 3:57 pm
Forum: S3 General Discussion Archive
Topic: A sorry for gura and jot group
Replies: 13
Views: 1933

its a well known fact that u arent the brightest of ogres jegzed but hey we dont put u down for that! :P

/Klurg Thunder Belly
by Klurg
Thu Feb 07, 2002 3:42 pm
Forum: S3 General Discussion Archive
Topic: A sorry for gura and jot group
Replies: 13
Views: 1933

Heh no apology needed for that. If you have RL appointments by all means they should go first and people tend to take this game too seriously at times. Besides we all knew that most people up in that kosty fight have been around for pretty long. Not to mention people that have been around for a whil...
by Klurg
Tue Jan 29, 2002 2:30 pm
Forum: S3 General Discussion Archive
Topic: cheating technicalities (did i spell that right?)
Replies: 29
Views: 3862

Bahh to hell with commitment... More porn to the people!! Ron Jeremy for president!

/Klurg
by Klurg
Fri Jan 25, 2002 11:18 am
Forum: S3 Ideas Archive
Topic: New Melee Class
Replies: 25
Views: 3810

Heh I for one do not like this idea at all. In My opinion Area damage is ruining much of the fun as is. Even the 2nd gatehouse in jot is stroll in the park with a couple of invokers and a lich in the group. No make more zones with high MR mobs in. make us warriors at least wear some decent hit/dam e...
by Klurg
Fri Jan 18, 2002 7:18 pm
Forum: MUD Client Help
Topic: Super Duper Tank Condition Reporter!
Replies: 6
Views: 1275

Are u suggesting that u cant watch 6 selected names out of the group list? My point was that the grouplist gives a far better reading of the actual status of the tank few wounds is prolly about a 200 to 300 hp gap.

/Klurg
by Klurg
Wed Jan 16, 2002 4:51 am
Forum: S3 Ideas Archive
Topic: shadow blast kills... me?
Replies: 6
Views: 1365

It's only an Illusion....

/Klurg Thunder Belly
by Klurg
Sat Jan 12, 2002 9:48 pm
Forum: MUD Client Help
Topic: Super Duper Tank Condition Reporter!
Replies: 6
Views: 1275

Its goin in the right way but why someone would glance instead of using group command is beyond me. u would see exactly how much hp someone lost and can easily set up macros to switch between people most hurt etc etc. I would alter the group display to make it more readable and then add macros for t...
by Klurg
Fri Aug 24, 2001 10:48 am
Forum: S3 Gameplay Discussion Archive
Topic: Bashing 101
Replies: 14
Views: 1590

Agree with Trogar bash triggers are nice for mindless exp but is completely a NO NO during zones... What I find usefull for autobashers is to keep a string list of the group and compare anything that stands up against the list. If Its a group member that stands up dont bash if not bash well u get th...
by Klurg
Thu Aug 23, 2001 7:02 am
Forum: S3 Gameplay Discussion Archive
Topic: new flee
Replies: 32
Views: 3731

Bleh for screwing up flee Image With a flee trigger u never double flee *sigh*


/Klurg
by Klurg
Thu Aug 09, 2001 1:53 pm
Forum: MUD Client Help
Topic: tf question
Replies: 24
Views: 2855

The thing is if u use Variable evaluation in the trigger body the Trigger will ONLY use the value in the variable at the time it was defined. Example: /set rescue_list Zipalodok|Grux then u load you rescue triggers... then Ezzallixxell joins the group and you set your rescue_list variable to hold ez...

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