Search found 112 matches
- Sat Jan 08, 2005 11:51 am
- Forum: T2 Ideas Archive
- Topic: Can we have some..
- Replies: 2
- Views: 990
- Tue Jan 04, 2005 3:56 am
- Forum: MUD Client Help
- Topic: Here is something for them casters..
- Replies: 0
- Views: 1430
Here is something for them casters..
Usage : setlearn to grab your memorized spells once you have them all. resetlearn to clear all the variables in case you want to setlearn again relearn to deathpray your last setup captured from setlearn Make sure u resetlearn before attempting to setlearn or u will double yer list. Adjust triggers ...
- Wed Dec 29, 2004 12:36 pm
- Forum: T2 Ideas Archive
- Topic: Can we have some..
- Replies: 2
- Views: 990
Can we have some..
Go-ahead or EOR prompts por favor....
implement!
implement!
- Mon Dec 27, 2004 3:06 am
- Forum: T2 Ideas Archive
- Topic: Saved spell-list?
- Replies: 16
- Views: 2508
Saved spell-list?
Could we have our spell sets saved over death? Unprayed ofc but in the memorization queue. Implement!
- Sun Dec 19, 2004 1:07 pm
- Forum: MUD Client Help
- Topic: Am I just overly lazy?
- Replies: 2
- Views: 1658
- Thu Dec 02, 2004 8:32 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Game Uptime - Feedback?
- Replies: 20
- Views: 3864
What comes to heart is how constant the mud are. I think the whole world needs an overhaul when it comes to how static it is. It should in some respects be ever changing and highly randomized. Something to make us enjoy the game at all times regardless. It's pretty dull goin trough a static zone for...
- Sat Nov 27, 2004 10:34 pm
- Forum: T2 Ideas Archive
- Topic: Holy Aura-(paladin spell)
- Replies: 17
- Views: 2911
I dont care how basternae have it implemented look at what im saying I would want it basically help vs areas. Which should be the only case other people in the group needs to get healed anyhow if people are doin things right. Area Spells deals alot of damage to EVERYONE including the paladin which i...
- Sat Nov 27, 2004 8:40 pm
- Forum: T2 Ideas Archive
- Topic: Holy Aura-(paladin spell)
- Replies: 17
- Views: 2911
I dont really think u understand how I meant that the spell would work thou... Elemental? what the heck are u talking about! It would be a self only spell with a long duration that would do nothing at all most of the time. But say u are fighting a bunch of areaing mobs with a couple of paladins it w...
- Sat Nov 27, 2004 8:36 pm
- Forum: T2 Ideas Archive
- Topic: Holy Aura-(paladin spell)
- Replies: 17
- Views: 2911
- Sat Nov 27, 2004 3:16 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Pets don't listen?
- Replies: 8
- Views: 1723
- Sat Nov 27, 2004 3:14 pm
- Forum: General Discussion Archive
- Topic: Where are my civil rights?
- Replies: 369
- Views: 79474
- Sat Nov 27, 2004 9:34 am
- Forum: T2 Ideas Archive
- Topic: Holy Aura-(paladin spell)
- Replies: 17
- Views: 2911
- Sat Nov 27, 2004 9:31 am
- Forum: T2 Ideas Archive
- Topic: Holy Aura-(paladin spell)
- Replies: 17
- Views: 2911
- Thu Nov 25, 2004 3:06 pm
- Forum: T2 Ideas Archive
- Topic: Holy Aura-(paladin spell)
- Replies: 17
- Views: 2911
- Thu Nov 25, 2004 3:03 pm
- Forum: T2 Ideas Archive
- Topic: Holy Aura-(paladin spell)
- Replies: 17
- Views: 2911
- Thu Nov 25, 2004 7:43 am
- Forum: General Discussion Archive
- Topic: Where are my civil rights?
- Replies: 369
- Views: 79474
- Wed Nov 24, 2004 8:39 pm
- Forum: General Discussion Archive
- Topic: Where are my civil rights?
- Replies: 369
- Views: 79474
- Wed Nov 24, 2004 7:12 pm
- Forum: General Discussion Archive
- Topic: Where are my civil rights?
- Replies: 369
- Views: 79474
- Wed Nov 24, 2004 4:16 pm
- Forum: General Discussion Archive
- Topic: Where are my civil rights?
- Replies: 369
- Views: 79474
- Mon Nov 22, 2004 6:14 am
- Forum: T2 Ideas Archive
- Topic: Paladin idea
- Replies: 43
- Views: 10283
- Sat Nov 20, 2004 11:25 pm
- Forum: MUD Client Help
- Topic: Anchoring triggers
- Replies: 1
- Views: 1376
- Thu Nov 18, 2004 10:32 pm
- Forum: T2 Ideas Archive
- Topic: ranger idea
- Replies: 50
- Views: 11768
More magic resistant mobs in zones all over! Invokers made this mud so onesided. As for rangers how about Dazzle: self only spell. Makes the mob u fighting unable to parry incoming blows for a short period of time if he fails saving it. Innate Healing blade: Gives your sword a lifestealing ability f...
- Wed Nov 17, 2004 8:33 pm
- Forum: T2 Ideas Archive
- Topic: cast 'revive' old exp zones (idea not orginal)
- Replies: 14
- Views: 3004
- Wed Nov 17, 2004 4:28 pm
- Forum: T2 Ideas Archive
- Topic: cast 'revive' old exp zones (idea not orginal)
- Replies: 14
- Views: 3004
- Wed Nov 17, 2004 12:01 am
- Forum: T2 Ideas Archive
- Topic: Lead by hand
- Replies: 8
- Views: 1899
- Fri Jan 02, 2004 12:35 am
- Forum: General Discussion Archive
- Topic: Wanks?
- Replies: 23
- Views: 4423
- Sat Aug 02, 2003 4:14 am
- Forum: MUD Client Help
- Topic: Coders for tinyfugue
- Replies: 4
- Views: 1914
- Mon Jul 28, 2003 6:37 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Top 5 Features You'd Like To See (Part II)
- Replies: 112
- Views: 62655
warrior luuuv! Guard; Reflexive skill will protect the target from takedown/backstabs attempt on a successful guard the warrior gets bashed stabbed instead have to reguard target after every attempt can only guard one target at a time. Weapontype Specialization/Shield Spec: This could give certain b...
- Tue Jul 08, 2003 3:54 pm
- Forum: S3 General Discussion Archive
- Topic: Wooot! FFT QUIZ!!!
- Replies: 13
- Views: 3914
<table border=0 cellpadding=5 cellspacing=1 width=400 bgcolor=B05047> <tr><td align=center><img src="http://www3.baylor.edu/~Tracy_Nguyen/quizzes/butz_berserker.gif"></td> <td align=center><font face="verdana" size="1" color=F7E6DF><b>*berserker*<br><br> a warrior and pure fighting machine<br><br>re...
- Mon Jul 07, 2003 2:53 pm
- Forum: MUD Client Help
- Topic: HP counter
- Replies: 4
- Views: 1594
You need to create a trigger that keeps track of yer current hp from the prompt and store it in some variable. Then create a one shot trigger on ouches that will catch the hp from the prompt when the round is over and store it in another variable do the math on em and output the result as u wish. Al...
- Mon Mar 04, 2002 11:50 am
- Forum: S3 General Discussion Archive
- Topic: For Lucuduzur
- Replies: 15
- Views: 2159
- Wed Feb 27, 2002 7:14 pm
- Forum: S3 Ideas Archive
- Topic: Skillbuffing spells?
- Replies: 1
- Views: 667
Skillbuffing spells?
What about makin a Spell/song whatever that boost skills. Im thinking mostly about buffing defensive skills like parry/shieldblock/dodge. Might be a interesting approach instead of the endless "Make u hard to hit" buffs. Instead we tanks would use our skills better. Mebbe an illusion spell? Could ma...
- Mon Feb 25, 2002 12:33 am
- Forum: S3 Ideas Archive
- Topic: Stoneskin drop message
- Replies: 25
- Views: 2936
Well well stone blocks a certain amount of attacks and it based on lvl I just have a trigger counting attacks on the tanks that need stones and give me a message when it runs out on tanks. Ofc this is from a shaman perspective I dont know if spec enchantment makes it block a random amount of more at...
- Tue Feb 19, 2002 11:35 am
- Forum: S3 Ideas Archive
- Topic: Spell quest for rangers?
- Replies: 38
- Views: 4104
- Fri Feb 15, 2002 12:31 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Parry > Shieldblock
- Replies: 9
- Views: 1869
- Thu Feb 14, 2002 6:08 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: From a Troll's point of view
- Replies: 32
- Views: 4457
- Thu Feb 14, 2002 11:28 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Parry > Shieldblock
- Replies: 9
- Views: 1869
- Sat Feb 09, 2002 3:59 pm
- Forum: S3 General Discussion Archive
- Topic: Terrible Titles (Again)
- Replies: 62
- Views: 9133
Everyone is entitled to a opinion but I don't see any written policies on guild titles which I wish there was. I would also like to see leaders being the only ones that can change em. But to point the finger at someone like gormal did is totally unnecessary not to mention rude. Why is there a need t...
- Sat Feb 09, 2002 3:10 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: proc or just ebony bug
- Replies: 15
- Views: 1517
- Fri Feb 08, 2002 2:40 pm
- Forum: S3 General Discussion Archive
- Topic: Whats your stats!
- Replies: 35
- Views: 5297
Wisdom Based Skills: bandage (bad) (15) Strength Based Skills: bash (master) (99) double attack (master) (99) parry (very good) (90) headbutt (very good) (83) offense (master) (99) shieldblock (very good) (90) shieldpunch (very good) (84) swimming (good) (72) 1h bludgeon (poor) (27) 1h slashing (mas...
- Thu Feb 07, 2002 3:57 pm
- Forum: S3 General Discussion Archive
- Topic: A sorry for gura and jot group
- Replies: 13
- Views: 1933
- Thu Feb 07, 2002 3:42 pm
- Forum: S3 General Discussion Archive
- Topic: A sorry for gura and jot group
- Replies: 13
- Views: 1933
Heh no apology needed for that. If you have RL appointments by all means they should go first and people tend to take this game too seriously at times. Besides we all knew that most people up in that kosty fight have been around for pretty long. Not to mention people that have been around for a whil...
- Tue Jan 29, 2002 2:30 pm
- Forum: S3 General Discussion Archive
- Topic: cheating technicalities (did i spell that right?)
- Replies: 29
- Views: 3862
- Fri Jan 25, 2002 11:18 am
- Forum: S3 Ideas Archive
- Topic: New Melee Class
- Replies: 25
- Views: 3810
Heh I for one do not like this idea at all. In My opinion Area damage is ruining much of the fun as is. Even the 2nd gatehouse in jot is stroll in the park with a couple of invokers and a lich in the group. No make more zones with high MR mobs in. make us warriors at least wear some decent hit/dam e...
- Fri Jan 18, 2002 7:18 pm
- Forum: MUD Client Help
- Topic: Super Duper Tank Condition Reporter!
- Replies: 6
- Views: 1275
- Wed Jan 16, 2002 4:51 am
- Forum: S3 Ideas Archive
- Topic: shadow blast kills... me?
- Replies: 6
- Views: 1365
- Sat Jan 12, 2002 9:48 pm
- Forum: MUD Client Help
- Topic: Super Duper Tank Condition Reporter!
- Replies: 6
- Views: 1275
Its goin in the right way but why someone would glance instead of using group command is beyond me. u would see exactly how much hp someone lost and can easily set up macros to switch between people most hurt etc etc. I would alter the group display to make it more readable and then add macros for t...
- Fri Aug 24, 2001 10:48 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Bashing 101
- Replies: 14
- Views: 1590
Agree with Trogar bash triggers are nice for mindless exp but is completely a NO NO during zones... What I find usefull for autobashers is to keep a string list of the group and compare anything that stands up against the list. If Its a group member that stands up dont bash if not bash well u get th...
- Thu Aug 23, 2001 7:02 am
- Forum: S3 Gameplay Discussion Archive
- Topic: new flee
- Replies: 32
- Views: 3731
- Thu Aug 09, 2001 1:53 pm
- Forum: MUD Client Help
- Topic: tf question
- Replies: 24
- Views: 2855
The thing is if u use Variable evaluation in the trigger body the Trigger will ONLY use the value in the variable at the time it was defined. Example: /set rescue_list Zipalodok|Grux then u load you rescue triggers... then Ezzallixxell joins the group and you set your rescue_list variable to hold ez...