Search found 441 matches

by Stamm
Sun Aug 14, 2005 1:34 pm
Forum: T2 Ideas Archive
Topic: What if rangers had a sneak spell
Replies: 27
Views: 4657

Yeah, but never targetable. A whole group hasn't been able to sneak unless it's a group entirely of elves wearing elvenkind, or UD sneak races. So while I don't object to rangers getting either or both of a self sneak and self hide spell, I wouldn't like to see them able to cast it on other targets.
by Stamm
Sat Aug 13, 2005 6:39 pm
Forum: T2 Ideas Archive
Topic: Hide object
Replies: 10
Views: 2748

I can see rogues stealing objects in zones, hiding them and collecting after. Fun! Code it for kicks, let's see who gets tempted!
by Stamm
Fri Aug 12, 2005 5:18 pm
Forum: T2 Gameplay Discussion Archive
Topic: Change to Jotunheim Invasion Rules:
Replies: 17
Views: 4243

Thanks for clearing it up imms.

It's now set in stone in this thread.
by Stamm
Fri Aug 12, 2005 5:15 pm
Forum: T2 Ideas Archive
Topic: What if rangers had a sneak spell
Replies: 27
Views: 4657

Birile wrote:If this isn't self-only I think its twink potential is far too high.


Absolutely. I should have been more specific.
by Stamm
Thu Aug 11, 2005 9:48 pm
Forum: General Discussion Archive
Topic: Who would have thought?
Replies: 10
Views: 1846

I'd be in about them like a dug eating beetroot, or a bear eating mince.
by Stamm
Thu Aug 11, 2005 4:49 pm
Forum: T2 Gameplay Discussion Archive
Topic: Change to Jotunheim Invasion Rules:
Replies: 17
Views: 4243

How is it known when one group is there?

What's to stop two rogues claiming to be a group, and stopping a group of 15 people doing it, while the 2 rogues make deals on what eq will go where and form a group?
by Stamm
Wed Aug 10, 2005 11:36 pm
Forum: T2 Gameplay Discussion Archive
Topic: What would YOU want from an XP Zone?
Replies: 8
Views: 1885

DS isn't actually so bad. The mobs wander around, it's a bit different, some mobs assist etc. What I specifically mean I dislike is where the zone is simply a mob in a stationary place, you kill them, and the move on to the next. DS is a good zone, it's just we're all so sick of it, because it seems...
by Stamm
Wed Aug 10, 2005 10:50 pm
Forum: T2 Gameplay Discussion Archive
Topic: What would YOU want from an XP Zone?
Replies: 8
Views: 1885

I'd like to see the end of all stationary 'xp' mobs.

E.g. the zombies south of waterdeep.

I don't like xp zones, and especially not xp grids.
by Stamm
Wed Aug 10, 2005 10:46 pm
Forum: T2 Ideas Archive
Topic: What if rangers had a sneak spell
Replies: 27
Views: 4657

While I accept that would give rangers more utility. I don't see it as any way desirable or in with what rangers are. Ranger spells are supposed to enhance their natural abilities, and they aren't enchanter type characters. I'm surprised their barkskin, di, etc etc work on other characters at all. S...
by Stamm
Wed Aug 10, 2005 10:39 pm
Forum: T2 Ideas Archive
Topic: new spell- decay
Replies: 9
Views: 2105

How about hometown corpses start decaying unless they're in a designated morgue type place? Clerics path is a mess :P
by Stamm
Wed Aug 10, 2005 10:29 pm
Forum: T2 Ideas Archive
Topic: Suggestion to help new players
Replies: 48
Views: 12060

Well, since the thread has gone from specifics to a general discussion of what life is like as a newbie... here's my take on how I'd like life to be as a newbie. Level 1-10. You roll your character, and spend about half an hour working out how to leave your guildhall. By this point you're not lookin...
by Stamm
Tue Aug 09, 2005 10:18 pm
Forum: T2 Ideas Archive
Topic: On warriors again!
Replies: 1
Views: 1159

I don't want this to come across as negative... but I disagree with some of the things you've said. First of all I would welcome warrior tweaks. I'm a warrior. Our biggest problem is we're a lump of meat that's useless outside of a group. But inside a group we have a defined role, and while para and...
by Stamm
Tue Aug 09, 2005 10:06 pm
Forum: T2 Ideas Archive
Topic: Suggestion to help new players
Replies: 48
Views: 12060

Sorry about the outburst up there. I felt Teflor was only trying to troll, not actually contribute to the thread. First of all, I stand by my earlier statement that the game is too hard for newbies at the moment. Why? Because currently there aren't enough newbies. Short on someone getting more newbi...
by Stamm
Tue Aug 09, 2005 9:25 am
Forum: T2 Ideas Archive
Topic: Suggestion to help new players
Replies: 48
Views: 12060

Teflor. You're a cunt.
by Stamm
Fri Aug 05, 2005 10:06 pm
Forum: Logs
Topic: Is this common?
Replies: 6
Views: 1540

Well, Nekelet, you managed to ask a question, and answer it :P
by Stamm
Fri Aug 05, 2005 9:21 pm
Forum: T2 Ideas Archive
Topic: Suggestion to help new players
Replies: 48
Views: 12060

Suggestion to help new players

I'll try and be as short and sweet as I can. Right now new players don't find groups. There aren't enough new players. They can't get groups so they don't play. While they _CAN_ solo XP, it's not a lot of fun, and the spirit of the game is a team effort. There are a lot of existing players leveling ...
by Stamm
Wed Jul 27, 2005 8:37 pm
Forum: T2 Ideas Archive
Topic: How to fix rangers. (With as little coding as possible!)
Replies: 34
Views: 7119

I'd like to hear from the 5 people who think that rangers aren't all they should be.
by Stamm
Wed Jul 27, 2005 1:45 am
Forum: T2 Ideas Archive
Topic: How to fix rangers. (With as little coding as possible!)
Replies: 34
Views: 7119

Where's the poll option: "*moan* Not another $#&*$(!#@$&*( ranger thread!" If you have nothing nice to say, say nothing. :P It's the first ranger thread I can remember ever starting. The thread is as clear and as coherant as I can possibly make it. It's also a way to see what players actual...
by Stamm
Wed Jul 27, 2005 1:34 am
Forum: T2 Ideas Archive
Topic: How to fix rangers. (With as little coding as possible!)
Replies: 34
Views: 7119

How to fix rangers. (With as little coding as possible!)

The Problem - High level rangers are not the dual wielding sword slashing experts they perhaps should be. Low level rangers are the bane of all mobs with archery. This aint right. Solution - Increase ranger melee damage at high level. Reduce ranger archery damage at low level. How to do it - Give ra...
by Stamm
Mon Jul 25, 2005 12:29 am
Forum: Logs
Topic: The long awaited Moltok log!
Replies: 27
Views: 30268

This hasn't been topped for a long time. And since players come and go here, take breaks and come back, I'm sure there are many people who haven't seen this.

And even if they have, I hadn't read it for a year, and near pissed myself.

Sorry Moltok :P
by Stamm
Sun Jul 24, 2005 10:59 pm
Forum: T2 Ideas Archive
Topic: Broken Arrows
Replies: 5
Views: 1501

They don't all look the same. Some are flagged magic, some not. They won't stack in the same pile unless they are the same type of arrow.
by Stamm
Sun Jul 24, 2005 12:24 pm
Forum: T2 Gameplay Discussion Archive
Topic: Top 5 Code Requests
Replies: 130
Views: 26054

1. Remove rogue double attack
2. Give rangers triple attack (or doulble offhand)
3. Code something to append (by Scotland) any time the mud outputs the word invented.
4. Allow commands to be stacked while casting
5. Allow AC below -100 to be shown


Cheers for reading coders!
by Stamm
Sun Jul 24, 2005 11:29 am
Forum: T2 Gameplay Discussion Archive
Topic: How long have you been mudding and where did you come from?
Replies: 151
Views: 55004

Hmm, well, I only started playing the Sojourn family of muds fairly recently. Perhaps 6 or 7 years ago. Whenever it was that Duris 2 came back. (It could be as short as 4, I'm not entirely sure of dates). I've been mudding for a very very long time. I first connected in 1988 or 1989 to Myst, on dial...
by Stamm
Sat Jul 23, 2005 6:34 pm
Forum: T2 Ideas Archive
Topic: Donate Command Idea
Replies: 9
Views: 2041

I'd prefer it where newbies aren't given equipment. All that does is create a game where you cannot gain any equipment on your own, until you reach level 40 odds and can zone. In addition to that, and as a direct consequence, it means all players can do is xp. If I end up talking to a new player, an...
by Stamm
Sat Jul 23, 2005 6:10 pm
Forum: T2 Ideas Archive
Topic: On warriors
Replies: 57
Views: 13843

The warrior class as it stans just now works. The mud needs a front line damage absorbing, protecting class. That's what warriors do. In order for groups to be more complex, and more of a team effort then group members need something to do. Hence enchanters work in tandem with the warrior. Enchanter...
by Stamm
Sat Jul 23, 2005 5:22 pm
Forum: T2 Ideas Archive
Topic: Broken Arrows
Replies: 5
Views: 1501

Broken Arrows

Would it be possible for broken arrows to remain flagged to the ranger that fired them for collection? I realise they cannot currently be put inside quivers, however, rangers will want to fix their arrows. I don't see it as rangerly to throw away broken arrows. A further enhancement would be allowin...
by Stamm
Tue Apr 27, 2004 3:51 pm
Forum: Logs
Topic: Crits hurt!
Replies: 2
Views: 1296

Crits hurt!

You feel your skin transform into dragon scales. < 509h/509H 12v/121V P: std > You start chanting... < 509h/509H 12v/121V P: std > You feel weaker. < 509h/509H 12v/121V P: std > You complete your spell... You suddenly feel natures blessing wrap around you like a warm blanket. You feel safe. Selias s...
by Stamm
Tue Apr 27, 2004 3:12 pm
Forum: Logs
Topic: Knowing When to Sit Down
Replies: 9
Views: 2362

Rangers get some extremely good spells, learning to use them is one of the steps towards fulfiling your potential.
by Stamm
Tue Apr 27, 2004 2:43 pm
Forum: T2 Ideas Archive
Topic: Ranger Skill Idea
Replies: 12
Views: 2958

It's been suggested at least a few times before.
by Stamm
Mon Apr 26, 2004 8:31 pm
Forum: T2 Ideas Archive
Topic: Making Helpers more visible
Replies: 20
Views: 3785

Thinking a bit more about it, I honestly can't remember being asked a single NHC suitable question, unles it was a continuation of something from NHC. No questions like hmm, "How do I see what weapon I'm using" The tells I got were more like "Do you have any spare stuff?" "I died, can you get me bac...
by Stamm
Mon Apr 26, 2004 5:19 pm
Forum: T2 Ideas Archive
Topic: Making Helpers more visible
Replies: 20
Views: 3785

It's not a problem as such, just something I think that if we encouraged would perhaps become one.
by Stamm
Sun Apr 25, 2004 7:07 pm
Forum: Object Changes
Topic: Object Changes, Round 2!
Replies: 136
Views: 73151

*nod* That's something I've always felt.

Rares _inside_ zones are fine, they make each trip different.
Also rare load zones, like invasions for example are good too, bit of excitement etc. Having to do the zone with limited resources not at a time of your own choosing.
by Stamm
Sun Apr 25, 2004 7:04 pm
Forum: General Discussion Archive
Topic: What do you hate?
Replies: 45
Views: 11966

People who do not realise that I do not have an opinion. I speak facts, if I say something is not just an opinion, it is exactly how it is.
by Stamm
Sun Apr 25, 2004 6:43 pm
Forum: T2 Announcements Archive
Topic: *******Guidelines for using this BBS*******
Replies: 10
Views: 11761

Hrm. I've got mixed feelings about this. Quite frankly a huge proportion of the posts on this board are idiotic. Now, I'm not going to go as far as to say that people posting here are idiots, I'm sure the vast majority of them are not. But there is a huge amount of posts from people who do not read ...
by Stamm
Sun Apr 25, 2004 6:30 pm
Forum: T2 Ideas Archive
Topic: Making Helpers more visible
Replies: 20
Views: 3785

Hrm, I strongly disagree with you Sesexe. Helpers should be mainly on NHC. 'who helper' seems to be a list of who to ask for a cr, or for equipment, or to level you up. If the help they require can't be asked for on NHC it shouldn't be asked for at all. Sure, sometimes taking it to tells can be help...
by Stamm
Sun Apr 25, 2004 6:20 pm
Forum: T2 Ideas Archive
Topic: Increase guild fees tenfold
Replies: 71
Views: 18105

teflor the ranger wrote:Increasing guild fees to such inexorbant amounts would only serve to push players away from the mud. This is NOT something that our community can afford to do as we stand.

Who keeps coming up with these ideas?


Did you even read the entire thread?
Didn't think so.
Bye.
by Stamm
Sat Apr 24, 2004 11:19 am
Forum: MUD Client Help
Topic: ZMud scripting problem
Replies: 5
Views: 1888

I don't use ANDs in my triggers, I just nest IFs.
by Stamm
Fri Apr 23, 2004 10:15 pm
Forum: T2 Ideas Archive
Topic: Increase guild fees tenfold
Replies: 71
Views: 18105

Ok folks. Given the hostility here I should probably clarify a few things. I don't think you personally suck, nor do I really think your guilds are worthless. Well, some of you anyway :P As for the 2K per month, it would seem that is too much. The figure came from me thinking 'Ok, what would be a go...
by Stamm
Thu Apr 22, 2004 9:20 pm
Forum: T2 Ideas Archive
Topic: Increase guild fees tenfold
Replies: 71
Views: 18105

Sesexe wrote:Well I personally was just trying to discuss the topic with you, and to express a different take on it.

If you want to just start insulting me. Fine. I'll leave then. Bye.


Bye!
by Stamm
Thu Apr 22, 2004 9:06 pm
Forum: T2 Ideas Archive
Topic: Increase guild fees tenfold
Replies: 71
Views: 18105

Yeah Stamm, I saw your point before. But that type of system would only cater to people who play this game like a 2nd job. I can probably get 1000 plat in a month, cause I can solo HP ship and play everynight. I don't think everyone has that luxury tho. A lower level 15 person is going to be groupe...
by Stamm
Thu Apr 22, 2004 8:40 pm
Forum: T2 Ideas Archive
Topic: Increase guild fees tenfold
Replies: 71
Views: 18105

As yet nobody has addressed the reasoning behind my suggestion... Take a moment, and imagine that you are - A new player, you've asked a few questions on NHC and struggled your way up to level 25. You know your way around a little, you've travelled from your hometown to Waterdeep to meet others, and...
by Stamm
Thu Apr 22, 2004 2:49 pm
Forum: T2 Ideas Archive
Topic: Increase guild fees tenfold
Replies: 71
Views: 18105

I agree with all of you.

It would be a Bad Idea if people had to play the game.

Or if we even encouraged and promoted associations in which playing the game was successful.

Instead, let's have far too many half active, or dead guilds so that new players have nowhere to go to enjoy the game.
by Stamm
Thu Apr 22, 2004 2:34 pm
Forum: T2 Ideas Archive
Topic: Increase guild fees tenfold
Replies: 71
Views: 18105

Quite correct. A guild should be considered active if it does stuff together. Be it guilds, be it working on quests, be it just giving advice, or whatever.
by Stamm
Thu Apr 22, 2004 2:24 pm
Forum: T2 Ideas Archive
Topic: Increase guild fees tenfold
Replies: 71
Views: 18105

Ihazim wrote:im not in SoI :(


I know, that's why I'm posting this, not everybody has the chance to be in a functional guild just now. Make the changes I suggest and everybody has that chance.
by Stamm
Thu Apr 22, 2004 2:16 pm
Forum: T2 Ideas Archive
Topic: Increase guild fees tenfold
Replies: 71
Views: 18105

Some more thoughts. A guild with 25 members pays 2K per member per month. Forming a new guild would cost 50K. Now, before you go saying that my idea penalises new players..... Right now a new player cannot join a guild, all they can join is one of the 14 non-functional guilds that exist. And what go...
by Stamm
Thu Apr 22, 2004 1:57 pm
Forum: T2 Ideas Archive
Topic: Increase guild fees tenfold
Replies: 71
Views: 18105

Increase guild fees tenfold

So that a guild with 25 members pays 50K plat a month. A guild with 30 members pays 100K plat a month. As I see it there are fifteen guilds listed. There is only one functional guild. The rest vary from dead guilds, to groups of inactives, to groups of people who can talk to each other on acc. If gu...
by Stamm
Thu Apr 01, 2004 2:09 am
Forum: T2 Ideas Archive
Topic: Money Transferring
Replies: 5
Views: 1689

Why require a password?

Also, when the money is deposited, have the system generate a mmail to the guy getting it, so there's no confusion.
by Stamm
Mon Mar 29, 2004 2:19 pm
Forum: T2 Announcements Archive
Topic: TorilMUD Now Accepting Donations
Replies: 32
Views: 20401

Whether it's legal or not, it's still not 'all right' to reward players in-game for donations. As for Sservis's interesting tangent.... Well, I'm sure it's legal for the mud to pay Xyzzy Hosting Incorporated to host the mud. It'd be legal then for them to pay Grue Web Design Limited to make the webs...
by Stamm
Fri Mar 26, 2004 1:18 am
Forum: General Discussion Archive
Topic: Favorite Movie Moment of All Time?
Replies: 40
Views: 24566

Aye, fight and you may die, run and you'll live. At least a while. And dying in your beds many years from now, would you be willing to trade all the days from this day to that for one chance, just one chance to come back here and tell our enemies that they may take our lives, but they'll never take ...
by Stamm
Fri Mar 26, 2004 12:38 am
Forum: T2 Gameplay Discussion Archive
Topic: Making grouping / group leaders life easier
Replies: 6
Views: 1614

Is this thread a joke?

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